KRUNCH% Entry 7 | The Wizpig Wall Finally Falls
Seed: 232968 • Platform: Steam Deck • Character: Krunch • Format: No Commentary
The Race I Kept Avoiding
There is something I have been putting off for a while now.
Something waiting patiently for me in Dragon Forest.
Wizpig 1.
For those unfamiliar with Diddy Kong Racing, Wizpig 1 is one of the biggest walls in the entire game. The race itself sounds simple enough on paper:
- Three laps
- No balloons
- Only zippers
In reality, it is one of the toughest skill checks in the game.
And Wizpig does not care how well the randomizer has treated you beforehand.
I have watched speedrunners destroy this race with T.T., the character many consider the best racer in the game.
The last time I personally beat Wizpig 1 was years ago on Adventure 2 using Tiptup.
This time?
I am doing it with Krunch.
Arguably the worst racer in the game.
At this point, I genuinely just want to prove to myself that it can actually be done.
Attempt After Attempt
Thankfully, the randomizer decides not to become completely evil here and gives me the standard Wizpig race.
Three laps.
Wizpig himself, however, shows absolutely no mercy.
Before starting, I establish a small rule for myself:
Five attempts maximum.
If I fail all five attempts, I reload the save state and reset mentally before trying again.
Simple.
Reasonable.
Probably necessary.
What follows is over an hour of learning how Krunch actually works under pressure.
Every failed attempt teaches me something new:
- Be gentle with the control stick
- Do not panic steer after zippers
- Let the kart settle naturally
- Know when to release the A button and when to accelerate again
More than anything else, the race becomes about consistency.
You do not need a perfect run where every zipper is flawless.
But you need to get dangerously close to one.
One bad correction.
One bad angle.
One missed zipper.
And Krunch immediately reminds you why most people do not pick him.
Attempt 7
Then Attempt 7 happens.
I get the blue boost at the start.
Good.
I need that if I want any chance of staying near Wizpig.
I hit the zippers cleanly and move into lap two right behind him.
Then, on the first zipper of lap two, I take the lead.
By lap three, I am somehow still ahead.
Not comfortably.
Not safely.
Just enough to keep believing this might actually happen.
Then the final zipper arrives.
Wizpig slips back ahead after I spend most of lap three in first place.
I hit the purple zipper.
The kart surges forward.
The finish line appears.
1st place.
Honestly, I still do not fully know whether Wizpig pushed me across the line or not.
It was that close.
A complete photo finish.
And honestly?
I do not care.
I had just beaten Wizpig 1 with Krunch.
Tears At The Finish Line
Wizpig 1 is already considered one of the toughest races in Diddy Kong Racing.
Beating him with Krunch feels like a genuine flex in anybody’s book.
I let the cutscene and credits roll while sitting there crying tears of joy.
Years ago, when I first booted up Diddy Kong Racing on the Nintendo 64, I never imagined I would one day come back and beat one of childhood gaming’s biggest walls using the character most people would never willingly choose for it.
Back then, Tiptup was enough.
Now?
Krunch survived.
The End Of Seed 232968
And honestly, this feels like the right place to end this particular randomizer.
Seed 232968 has taken me through Smokey 2, Darkmoon Caverns, Star City, Silver Coin Challenges, and more than a few moments where I questioned whether the randomizer was actively trying to ruin my day.
Most importantly, it taught me things about Diddy Kong Racing that I had never really needed to learn before.
A-tapping.
Better drifting.
Split timings.
How much speed can be gained or lost through tiny mistakes.
Then came Frosty Village.
A one-lap Silver Coin Challenge that became the wall of the entire run.
Could it be beaten?
Probably.
Given enough time, enough attempts, and enough stubbornness, I suspect Krunch could eventually force his way through.
But Survivor Incognito has always been built around one simple idea:
Surviving, Not Suffering.
The challenge stopped being an adventure and started becoming a grind.
So rather than spend weeks throwing Krunch at the same obstacle, I decided to call this run where it felt complete.
At Wizpig 1.
The wall that had been waiting for me since the beginning.
The race I kept avoiding.
The race that finally fell.
Seed 232968 may not be fully complete, but it achieved exactly what I wanted it to achieve.
Krunch survived.
And somewhere beyond the finish line, a brand new randomizer seed is already waiting.
Episode Video
Progress Log
- Current Seed: 232968
- Balloons: 18
- Wizpig Amulet Pieces: 2
- T.T. Amulet Pieces: 2
- Bosses Defeated: Bubbler 2, Smokey 2, Bluey 1, Wizpig 1
- Current Threat Level: Chapter complete
Continue the Journey
Entry 6 | Somehow, Star City Went Well ←
KRUNCH% Archive
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Next: KRUNCH% – DKR Randomizer 2.0 begins soon.
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— All Mario ROM hack content.

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