KRUNCH% Entry 7 | The Wizpig Wall Finally Falls


KRUNCH% Entry 7 | The Wizpig Wall Finally Falls

Seed: 232968 • Platform: Steam Deck • Character: Krunch • Format: No Commentary


The Race I Kept Avoiding

There is something I have been putting off for a while now.

Something waiting patiently for me in Dragon Forest.

Wizpig 1.

For those unfamiliar with Diddy Kong Racing, Wizpig 1 is one of the biggest walls in the entire game. The race itself sounds simple enough on paper:

  • Three laps
  • No balloons
  • Only zippers

In reality, it is one of the toughest skill checks in the game.

And Wizpig does not care how well the randomizer has treated you beforehand.

I have watched speedrunners destroy this race with T.T., the character many consider the best racer in the game.

The last time I personally beat Wizpig 1 was years ago on Adventure 2 using Tiptup.

This time?

I am doing it with Krunch.

Arguably the worst racer in the game.

At this point, I genuinely just want to prove to myself that it can actually be done.


Attempt After Attempt

Thankfully, the randomizer decides not to become completely evil here and gives me the standard Wizpig race.

Three laps.

Wizpig himself, however, shows absolutely no mercy.

Before starting, I establish a small rule for myself:

Five attempts maximum.

If I fail all five attempts, I reload the save state and reset mentally before trying again.

Simple.

Reasonable.

Probably necessary.

What follows is over an hour of learning how Krunch actually works under pressure.

Every failed attempt teaches me something new:

  • Be gentle with the control stick
  • Do not panic steer after zippers
  • Let the kart settle naturally
  • Know when to release the A button and when to accelerate again

More than anything else, the race becomes about consistency.

You do not need a perfect run where every zipper is flawless.

But you need to get dangerously close to one.

One bad correction.

One bad angle.

One missed zipper.

And Krunch immediately reminds you why most people do not pick him.


Attempt 7

Then Attempt 7 happens.

I get the blue boost at the start.

Good.

I need that if I want any chance of staying near Wizpig.

I hit the zippers cleanly and move into lap two right behind him.

Then, on the first zipper of lap two, I take the lead.

By lap three, I am somehow still ahead.

Not comfortably.

Not safely.

Just enough to keep believing this might actually happen.

Then the final zipper arrives.

Wizpig slips back ahead after I spend most of lap three in first place.

I hit the purple zipper.

The kart surges forward.

The finish line appears.

1st place.

Honestly, I still do not fully know whether Wizpig pushed me across the line or not.

It was that close.

A complete photo finish.

And honestly?

I do not care.

I had just beaten Wizpig 1 with Krunch.


Tears At The Finish Line

Wizpig 1 is already considered one of the toughest races in Diddy Kong Racing.

Beating him with Krunch feels like a genuine flex in anybody’s book.

I let the cutscene and credits roll while sitting there crying tears of joy.

Years ago, when I first booted up Diddy Kong Racing on the Nintendo 64, I never imagined I would one day come back and beat one of childhood gaming’s biggest walls using the character most people would never willingly choose for it.

Back then, Tiptup was enough.

Now?

Krunch survived.


The End Of Seed 232968

And honestly, this feels like the right place to end this particular randomizer.

Seed 232968 has taken me through Smokey 2, Darkmoon Caverns, Star City, Silver Coin Challenges, and more than a few moments where I questioned whether the randomizer was actively trying to ruin my day.

Most importantly, it taught me things about Diddy Kong Racing that I had never really needed to learn before.

A-tapping.

Better drifting.

Split timings.

How much speed can be gained or lost through tiny mistakes.

Then came Frosty Village.

A one-lap Silver Coin Challenge that became the wall of the entire run.

Could it be beaten?

Probably.

Given enough time, enough attempts, and enough stubbornness, I suspect Krunch could eventually force his way through.

But Survivor Incognito has always been built around one simple idea:

Surviving, Not Suffering.

The challenge stopped being an adventure and started becoming a grind.

So rather than spend weeks throwing Krunch at the same obstacle, I decided to call this run where it felt complete.

At Wizpig 1.

The wall that had been waiting for me since the beginning.

The race I kept avoiding.

The race that finally fell.

Seed 232968 may not be fully complete, but it achieved exactly what I wanted it to achieve.

Krunch survived.

And somewhere beyond the finish line, a brand new randomizer seed is already waiting.


Episode Video


Progress Log

  • Current Seed: 232968
  • Balloons: 18
  • Wizpig Amulet Pieces: 2
  • T.T. Amulet Pieces: 2
  • Bosses Defeated: Bubbler 2, Smokey 2, Bluey 1, Wizpig 1
  • Current Threat Level: Chapter complete

Continue the Journey


Entry 6 | Somehow, Star City Went Well ←


KRUNCH% Archive

— All entries in this run.

Next: KRUNCH% – DKR Randomizer 2.0 begins soon.


Super Mario ROM Hacks Archive

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KRUNCH% Entry 5 | The Island Starts Showing Its Hand

KRUNCH% Entry 5 | The Island Starts Showing Its Hand

Seed: 232968 • Platform: Steam Deck • Character: Krunch • Format: No Commentary


Options Are Running Thin

At this point, the island is starting to corner me a little.

I still have not investigated what hides behind the original Sherbet Island and Snowflake Mountain doors, but then I remember something important: I still have the key for the Dragon Forest door.

Which means it is time to head there instead.

Once inside, I decide to investigate exactly what is waiting for me throughout the area.

  • Snowball Valley
  • Frosty Village
  • Greenwood Village
  • Wizpig 1

At least now I finally know where Wizpig is hiding.

I have absolutely no intention of dealing with that problem anytime soon.

For now, I am here for the newly unlocked door:

Everfrost Peak.


Krunch Finally Gets To Fly

At this stage, I am becoming increasingly convinced that most of Snowflake Mountain has somehow migrated directly into Dragon Forest.

There is still one missing course from the world, but honestly, at this rate I would not be surprised if it eventually turns out to be hiding behind Sherbet Island’s door.

Everfrost Peak gives me five laps in the plane.

Which means this is finally one of those rare moments where Krunch feels genuinely dominant.

Once he gets moving in the plane, the sheer speed becomes ridiculous.

So ridiculous, in fact, that I end up lapping every other racer before the race is over.

For once, the randomizer actually feels generous.


Star City Appears

After finishing Everfrost Peak, I decide to finally investigate the Snowflake Mountain door.

Behind it waits Star City.

Which means I have now located two of Future Fun Land’s tracks.

The race itself gives me four laps to survive.

Thankfully, while Star City still contains several tight corners, I am slowly becoming more comfortable controlling Krunch in the car. Not perfectly comfortable, obviously. That would suggest stability, and KRUNCH% appears fundamentally opposed to that concept.

Still, the race itself goes surprisingly smoothly.

And then the island presents me with a problem.


The Silver Coin Dilemma

With fifteen balloons collected, my options are starting to branch in dangerous directions.

Really, I only have two major paths available to me right now:

  • Investigate what lies behind Sherbet Island’s original door.
  • Attempt Star City’s Silver Coin Challenge.

And honestly, after what Darkmoon Caverns Coins did to my hands a few entries ago, I am not entirely convinced I want to immediately throw myself into another high-pressure coin challenge.

Especially not on Star City.

Not yet.

So instead, I decide to stop there for the day and think about the next move carefully.

Because the island is no longer simply shuffling tracks around.

It is starting to ask difficult questions.


Episode Video


Progress Log

  • Current Seed: 232968
  • Balloons: 15
  • Wizpig Amulet Pieces: 2
  • T.T. Amulet Pieces: 2
  • Wizpig 1 Location: Confirmed
  • Current Threat Level: Increasing strategic instability

Continue the Journey


Entry 4 | Krunch Versus Basic Driving ←


Krunch% Archive

— All entries in this run.


Super Mario ROM Hacks Archive

— All Mario ROM hack content.


Entry 6 | →

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