Super Mario Galaxy 63 – Entry 2: Bob-Omb Battlefield Complete
Entry 1 got things started. Entry 2 is where things start to take shape, whether I’m ready for it or not.
Watch the Run
Back to the Battlefield
There were still three shine sprites and five star coins left in Bob-Omb Battlefield Galaxy, so it was time to go back in and actually finish the job.
First up was Silver Stars on the Island.
Getting there meant taking a different route. Instead of heading left like before, I went right and picked up the cloud power-up, the first time using it in this run. Three clouds per pickup, which is enough as long as you don’t waste them.
On the way, I climbed a tree and worked through a few cloud jumps to grab another coin, bringing the total up to four. Halfway there, which felt like progress at least.
Once on the island, it’s a straightforward job. Five silver stars, spread around the area. I left the one at the top of the tree until last, mainly because that’s where the shine appears.
No real surprises here. Just a case of getting it done properly this time.
Secret of the Battlefield
Next was Secret of the Battlefield.
The entrance is blocked by bars, so the only way in is to use a Bob-Omb. Nothing complicated there.
The secret area felt familiar in a different way. It reminded me of those moments in Super Mario Sunshine where FLUDD gets taken away and you’re left to deal with the basics again.
The spin is still available, which helps, but it mostly comes down to getting the platforming right.
There are two more star coins here. One is a simple backflip. The other needs three backflips onto rotating blocks. It sounds worse than it is once you get the timing down.
A bit of platforming later, and the shine is mine.
Run, Yoshi, Run
The final shine for this galaxy: Run, Yoshi, Run!
Before getting to Yoshi, there’s a Hungry Luma asking for 100 coins. Once that’s sorted, Yoshi finally shows up.
This turned into a good test for my control setup, especially where I’ve put the Wii Remote “B” button. Using the hot chillies to get Yoshi moving gave me a few chances to get used to it properly.
I picked up the final two coins along the way, bringing the total to eight.
The final section didn’t go quite as planned.
I had one attempt where everything went perfectly. No deaths, clean movement, straight through to the end. Then, just before grabbing the shine, I hit the wrong button and loaded a save state.
All of that progress, gone instantly.
That one was entirely on me.
At least it confirmed the button works.
The next attempt wasn’t as clean. A couple of deaths to the purple goo, which is instant if you touch it, but progress was saved so it wasn’t a complete reset.
This time, I actually got the shine without undoing it myself.
Galaxy Complete
With that, Bob-Omb Battlefield Galaxy is done.
Finishing it has opened up more areas in the castle. I’m not entirely sure where I’m heading next, but this first galaxy has done what it needed to do.
It’s tested the controls, introduced how this hack works, and made it clear that even familiar levels aren’t going to stay that way for long.
So far, this feels like a solid starting point.
Continue the Journey
Super Mario Galaxy 63 Hub
— All entries in this run.
Super Mario ROM Hacks Archive
— All Mario ROM hack content.
Dolphin Setup Guide
— How this run is even possible.

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