Progress: Wing Cap Unlocked
Platform: Steam Deck
Settings: Vanilla Mario & Music
With access to the Tiny-Huge Island paintings finally unlocked, I head in expecting something useful.
Instead, I arrive in Hazy Maze Cave.
This is a course I actively dislike. I would genuinely take any other level over this one.
That said, there is one reason not to immediately leave: this is where the Metal Cap switch normally lives.
If the randomizer has put anything important here, this is where it would be.
Hazy Maze Cave: Reluctant Progress
Before committing to the cap route, I pick up a couple of stars tied to the swimming beast in the cavern.
While doing that, I start mentally tracking Red Coin placements.
Future me is going to regret this level.
Eventually, I reach the metal-cap transition.
It isn’t the Metal Cap.
It’s the Wing Cap switch.
The Wing Cap: Problem Solved
I wasn’t prepared for this.
Still, there’s no chance I’m leaving without activating it.
I hit the switch, unlock the Wing Cap, and leave immediately.
No exploring. No celebration. Just exit.
Just to Be Sure
Out of curiosity, I check the other painting in the area.
It also leads to Hazy Maze Cave.
Noted.
What This Changes
Finding the Wing Cap clears several long-standing blocks:
- Shifting Sand Land can now be completed
- Bob-Omb Battlefield is no longer locked behind flight
- The Basement Wing Cap stage is now accessible
That’s a large chunk of the castle back on the table.
Before finishing up, I do some light scouting and manage to grab one more star.
Log 14 Status
- Wing Cap: Found
- Major Blocks: Removed
- Hazy Maze Cave: Still unpleasant
I’m not sure where the next log will focus, but this finally feels like proper progress again.
YouTube – Log 14 Video
After all this time, Mario can finally leave the ground.

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