Sneak, Snipe, Repeat: Skyrim Survival Day Thirteen

A peaceful morning turns tragic as a detour into Darkshade cave leads to the end of the run. My Argonian meets his match in a brutal troll ambush, marking the end of this survival tale.

Missed the previous entry? Find it here: Skyrim Survival Day Twelve


The Long Road Home

I wake up in Kynesgrove, still alive after yesterdayโ€™s dragon incident โ€” which, letโ€™s be honest, felt like a miracle in itself. Looking at the map, I realise the trek back to Riverwood is going to be long. Possibly frostbitten. Definitely hungry. So, to lighten the load and my pack, I make a detour to Windhelm to sell off some loot and rethink life choices.

Gold in pocket and slightly less overencumbered, I continue south. I pass a black mage on the road and instinctively prepare for a spell-flinging ambush… but nothing happens. They just nod and keep walking. Huh. That’sโ€ฆ unsettling.


The Cave That Should Have Stayed Unexplored

Then I find it: Darkshade Cave. A delightful little murder hole nestled along the path. The bones outside should have been a clear warning, but Iโ€™m tired, curious, and suffering from a chronic case of “Whatโ€™s the worst that could happen?”

Spoiler: everything.

The first troll nearly turns me into lizard paste. Iโ€™m chugging health potions like Iโ€™m in some sort of Nurnroot energy drink commercial. Somehow, I survive. Barely.

I breathe out. Relief washes over me.

Thatโ€™s when the second troll appears.

Stronger. Meaner. Less camera-shy.

I dodge a few swings, land a few blowsโ€ฆ but itโ€™s a losing battle. I get hit with Gutworm, which sounds exactly as bad as youโ€™d imagine. I make a mental note to look up what it does, assuming I live long enough to Google it.

I donโ€™t.


The End of the Road


And just like thatโ€ฆ my Argonian is dead.

After everything:

The chaos of Helgen

The bitter cold of the mountains

Losing Lydia

Hiring a mercenary only to lose them too

Gaining Loki, my summoned saviour

Battling dragons, undead, frostbite, and starvationโ€ฆ


In the end, it wasnโ€™t fire or ice that killed me. It was two angry cave trolls with boundary issues.

Rest well, my scaly friend. You deserved better.


Final Thoughts

So ends my first attempt at surviving Skyrim.

Maybe it was foolish to enter that cave. Maybe I shouldโ€™ve gone straight to Riverwood. Or maybe โ€” just maybe โ€” trolls need to be nerfed.

Either way, itโ€™s game over for now. But donโ€™t worry. Iโ€™ve got more lives than a Khajiit with a lucky coin. A new run is coming.

Eventually.

The Cold Chronicles Day Nine: A Voyageur’s Tale of The Long Dark

The Cold Chronicles โ€“ Day 9: Bears, Bunnies, and Blizzard Dodging

Difficulty: Voyageur
Optional Features: Cougar enabled (still lurkingโ€ฆ somewhere)

Day 9 in Coastal Highway brings a near-bear encounter, a rabbit triumph, and a warm trailer evening. Still not at Mystery Lake โ€” but at least Iโ€™m well-fed, slightly warmer, and marginally better at sewing socks.

Missed Day 8? Read it here.

Still Not Mystery Lake

I woke to a stillness that felt suspicious. No howling wind, no wolves pacing outside โ€” just quiet. Thatโ€™s usually when the game decides to spring something on you.

Determined to make a second attempt at reaching Mystery Lake, I packed up and retraced yesterdayโ€™s route. The wolf from Day 8 was gone, which should have been a relief, but nature likes balance. In the wolfโ€™s place? A bear. Of course.

It was lumbering near the path, swaying its head like it owned the place โ€” which, to be fair, it did. I froze. When it didnโ€™t spot me, I slowly backed up the slope to my right. This wasnโ€™t cowardice, this was strategy. The slope spat me out at the cabins the bear had been guarding the day before. I swept through them quickly, but they held little worth taking: a few tins, some thread, and an old hoodie with more holes than fabric.

Rabbit > Trailer

Heading further down the trail, I spotted a trailer and made a mental note to check it out. Then I spotted rabbits. And just like that, the trailer was forgotten. I crouched, aimed, and โ€” miracle of miracles โ€” hit one. Bagging small game in this weather felt like winning the survival lottery.

By the time Iโ€™d harvested it, the trailer was a few minutes behind me. I considered going back but decided to keep pushing forward. Momentum in The Long Dark is fragile โ€” stop too long, and youโ€™ll talk yourself into a nap instead of a trek.

Shelter from the Storm

Another trailer appeared just as the weather turned. Inside, I found a jerry can. Heavy, useful, but not worth the burden today. I left it behind with a mental bookmark in case my fuel stores ran low later.

Outside, the wind had picked up. Snow swirled, biting into any exposed skin. My pace slowed to a crawl, every step feeling like I was dragging my boots through wet cement. The landscape faded into muted greys โ€” that in-between stage before a blizzard hits where you have just enough time to regret your choices.

I stumbled into the Train Unloading area in Coastal Highway just as the light began to fail. There was no way I was pressing on to Mystery Lake in these conditions unless I wanted to end up as tomorrowโ€™s beachcombing loot.

Good news: there was another trailer here. Better news: it had an intact stove. Even better news: no wolves inside.

Hot Meal and Light Reading

I set up shop outside the trailer. The rabbit carcass became a proper meal โ€” cooked meat, boiling water, even a little stockpile for the morning. As the fire crackled, I pulled out my sewing book and read by the flickering light. Sewing Level 2: achieved. Iโ€™m still not turning out runway fashion, but I might be able to patch my socks without making them worse.

With the wind howling outside, the trailer felt almost cosy. I had a belly full of rabbit, a few litres of water cooling beside me, and just enough optimism to think tomorrow might finally be the day I reach Mystery Lake.

Maybe. Unless the bear decides to relocate. Or the weather decides to remind me whoโ€™s in charge. Soโ€ฆ probably not.

Continue the journey:
Day 8 |
Day 10

๐Ÿ๏ธ Day One Diary: Stranded Deep Tutorial โ€“ Sunburnt & Sinking (Warm-Up Edition)

A practice run before the chaos begins: I tackle the Stranded Deep tutorial on Nintendo Switch, battle a crab, get lost on a tiny island, and somehow manage to build shelter. The real journey starts next timeโ€”with a brand new seed and no hand-holding.


๐Ÿ›ฉ๏ธ โ€œThe plane crash was just the beginning. My real enemy? Inventory management.โ€

I load up Stranded Deep, hoping to ease myself back in with the tutorial. Instead, Iโ€™m treated to a cutscene straight out of Final Destinationโ€”a plane going down, debris flying, and my character waking up underwater inside the wreck. No time for panic. I dive out, kick my way through the wreckage, and find my trusty inflatable raft.

Then comes my first real survival challenge: how to unequip the oar. After some determined button-mashing and a healthy amount of muttering, I figure it out. I drag the raft ashoreโ€”because Iโ€™ve seen enough YouTube fails to know that leaving your raft in the water is how you end up stranded before the game even starts.

The tutorial gently nudges me along, but even then, the menus areโ€ฆ a bit of a puzzle. I gather supplies, make a campfire (conveniently close to the raft), and promptly get ambushed by a crab. Itโ€™s small, angry, and determined to remind me Iโ€™m not in charge here.

Navigation proves tricky. Despite the island being roughly the size of a football pitch, I still manage to get lost several times. I also hoard everything I see, which turns my inventory into a mess of sticks, rocks, and plant bits.

As darkness falls, I realize I need to craft shelter. Fibrous leaves are required, but Iโ€™ve used most of them, and a torch sounds greatโ€”except I have no idea where to get cloth. I spend several minutes wandering aimlessly in the dark, wondering if this is how it ends. Eventually, I find what I need, cobble together a basic shelter, and finallyโ€”finallyโ€”save the game.


๐Ÿ”š End of Day Summary:

Survived tutorial โœ”๏ธ

Beat up by a crab โœ”๏ธ

Got lost on a tiny island โœ”๏ธ โ€“ Yes, that actually happened

Built shelter and saved โœ”๏ธ

Confidence level for real run: โ€ฆdebatable


๐Ÿงญ Whatโ€™s Next?

Next time, the real run begins. New seed, no hand-holding, and full permadeath rules. I have no idea whatโ€™s waiting for me, but if itโ€™s another crab, we are going to have words.

If you enjoyed this one, please check out my other day one diaries here

Day One Diaries Return Tuesday โ€“ This Time, Itโ€™s Stranded Deep

Just a quick heads-up: a new Day One Diary drops this Tuesday, and weโ€™re heading somewhere sunny… and deadly. Thatโ€™s right โ€” itโ€™s time for Stranded Deep.

The Day One warm-up lands this week. The official permadeath run starts next week.

Get ready for sunburns, sharks, and me trying to build a raft that doesnโ€™t immediately flip over.

Want to get caught up? Check out the hub page for Sunburnt & Sinking: A Stranded Deep Survival Diary.

Here’s What You Missed – Week of July 15th

Another week, another batch of survival stories wrapped in chaos and questionable decisions. Here’s what went down on Survivor Incognito this week:

  • Tuesday: Dark Waters: A Dredge Survival โ€“ Final Entry
  • Wednesday: The Cold Chronicles (Customloper) โ€“ Day Four
  • Thursday: Sneak, Snipe, Repeat โ€“ Day Twelve
  • Friday: SnowRunner Survival: The Permagear Diaries โ€“ Day One

Thatโ€™s one series wrapped, one launched, and two still going strong.

Also, a quick thank you โ€” last week the blog saw nearly 200 views. Whether you read one post or all of them, I appreciate you surviving alongside me (or at least watching me not survive).

On another note, the next few weeks are going to be busy for me. But I’ll do my best to keep the chaos here going

More mayhem next week.

โ˜ฃ๏ธ Permadeath Pending: Games That Might End Me Next

Hereโ€™s a look at the survival and horror games currently on deck at Survivor Incognito โ€” including Subnautica, Alien: Isolation, Resident Evil, and more. Expect disasters. Possibly nuclear.

While Iโ€™m still trying to survive sand, snow, sea monsters, and supply chain disasters (SnowRunner coughs in Michigan), Iโ€™ve also been staring at my backlog and thinking:

โ€œWhat else could go horribly wrong?โ€

Here are the games lurking in the blog pipeline โ€” all under consideration, none guaranteed to go well.


๐ŸŽฎ Games Under Consideration (aka: The Next Mistake)

๐Ÿชธ Subnautica & Below Zero

Status: Planned
Blog Potential: Longform underwater dread, optional screaming

Classic survival, but 500 meters underwater with alien jellyfish. Subnautica is set to follow Stranded Deep, assuming I donโ€™t starve to death on a raft before then.

Below Zero is the colder, weirder sequel. Iโ€™ll likely run it once Iโ€™ve built enough fake confidence from the original.

๐Ÿ‘ฝ Alien: Isolation

Status: “Definitely Maybe”
Blog Potential: High panic, high perishability

Itโ€™s just me, a broken flamethrower, and one very judgmental alien. Iโ€™m currently designing blog rules that allow me to survive more than one encounter without invalidating the whole series.

If I pull the trigger, itโ€™ll be part of Survivorโ€™s Dread โ€” assuming the alien doesnโ€™t pull it first.

๐Ÿงฑ Minecraft: Skyblock

Status: In Freefall
Blog Potential: Infinite resource drama, void-based trauma

Floating blocks. Limited resources. Me forgetting how gravity works. A Skyblock run could easily become a short-form Day One Diaries arc or a full permadeath challenge titled Skyward.

Every entry will involve a mistake that absolutely could have been avoided.

โ˜ข๏ธ Blast Corps (Permadeath Series)

Status: Scheduled post-SnowRunner
Blog Potential: Explosions. One life. Bulldozers.

This oneโ€™s simple: if the nuclear truck explodes, thatโ€™s the end of the series.

Expect a short, chaotic run where I flatten towns in the name of safety. The tone will be lighter. The stakes will be extremely not.

๐ŸงŸ Resident Evil (Zero, One, Revelations 1 & 2)

Status: Rotating Horror Fodder
Blog Potential: High-panic short arcs, possible scream counters

Classic survival horror. Typewriters. Puzzles. Me mismanaging ammo like itโ€™s my first zombie rodeo. These games could work as Survivorโ€™s Dread mini-series or feature as one-off challenge runs.

Permadeath rules apply. Panic is inevitable.

๐Ÿง  XCOM 2

Status: Under Tactical Review
Blog Potential: Emotional damage disguised as strategy

Turn-based survival meets naming your doomed teammates. Could become a squad diary under a name like Operation Incognito, or a straight-up permadeath campaign where I get attached and suffer the consequences.

If you want to watch me cry over fictional soldiers, this is the one.


๐Ÿ“ Completed Games & In Progress (For Nowโ€ฆ)

These titles have had their moment on the blog โ€” but might make a comeback when Iโ€™ve emotionally recovered:

  • Skyrim Survival Mode
    My Argonian necromancer lived through cold weather, clumsy ambushes, and accidental vampirism. We may revisit his tale. Justโ€ฆ not Bleak Falls Barrow again.
  • The Long Dark โ€“ Voyageur Run
    We tackled Mystery Lake, Coastal Highway, and transition zones full of regret. Future runs may include Customloper or Misery Mode, depending how brave (or foolish) I feel.
  • SnowRunner (Michigan Arc)
    Once Michigan is cleared, Iโ€™m calling it. Iโ€™ll return to stuck trucks and bad contracts eventually, but first โ€” nukes.

๐Ÿ’ฌ So, What Should I Play Next?

Hereโ€™s where you come in. Got a favorite from the list above? Think I should suffer through Alien: Isolation before jumping into the ocean? Have your own terrible suggestion?

Drop a comment. Vote with chaos. Whisper โ€œSkyblockโ€ into the void. Whatever works.

Sneak, Snipe, Repeat: Skyrim Survival Day Twelve

The Dragon at Kynesgrove

Day 12 of the Skyrim Survival Mode playthrough. A desperate march through a blizzard leads to a deadly encounter with Sahloknir at Kynesgrove.

Missed the previous day? Find it here: Skyrim Survival Day Eleven


[Interlude Recap โ€“ The Road to Riverwood]

Because I forgot to make a note of what happened

After surviving a High Elf ambush near Honningbrew and realizing I’d accidentally sold my only torch (a true survival pro, clearly), I made the chilly trek from Morthal to Riverwood. My goal? Track down whoever had politely stolen Jurgen Windcallerโ€™s horn and left a cryptic note about it.

Upon arrival, I met the mysterious individual behind the theft โ€” who, thankfully, turned out to be more โ€œcryptic guideโ€ than โ€œbandit with a flair for calligraphy.โ€ They handed over the horn without a fuss, which was niceโ€ฆ right up until they asked me to go kill a dragon at Kynesgrove.

Because obviously, if I can survive wolves, hypothermia, and poor decision-making, dragon-slaying is the next logical step.


Chasing the Dragon (Literally)

There are days in Skyrim where you feel like destiny is calling. Today was one of those days. I could have taken a brief detour to drop off the horn with the Greybeards, but when you know there’s a dragon waiting to be resurrected, priorities tend to realign.

Vampires, bandits, assassins, wild animalsโ€”they all tried their best to slow me down along the way. But I was focused. The true fight lay ahead.


A Grim March Toward Kynesgrove

The journey itself was tense. The air grew colder with each step closer to Kynesgrove. Was it the dragon’s presence? Was it simply the Skyrim weather being its usual cruel self? Hard to say. I stopped several times to check my bearings and steal a few glances at Loki. It crossed my mind more than once that this might be our last trek together.

As I neared Kynesgrove, the weather fully descended into a blizzard. Visibility was almost nonexistent. I encountered a lone villager who confirmed the obvious: a dragon was circling above. No kidding.


A Brief Respite Before the Storm

I found the local inn, empty. Either everyone had fled or were smart enough to avoid the place entirely. With no one around and no real chance for rest, I left Loki safely behind and pressed on alone. Loki didn’t need to be part of this.


The Resurrection of Sahloknir

At the burial mound, Alduin made his grand appearance, resurrecting Sahloknir right before my eyes. The cold gnawed at me, my health bar already looking dangerously low before the real fight even began.

And then the battle was on.


The Fight for Survival

Sahloknir wasted no time unleashing his icy breath, shredding what little health I had left. I knew I couldn’t survive many hits. Then Delphine arrived, drawing the dragonโ€™s attention long enough for me to slip back and start unloading arrows.

When Sahloknir refocused on me, one more breath could have ended everything. But I kept firing. One arrow after another. Finally, the beast collapsed.

Victory, Barely

With Sahloknir slain, I spoke with Delphine. A Blade in the Dark was complete; Diplomatic Immunity had now begun. I staggered back into Kynesgrove, found the first available bed, and collapsed into it.

I live to fight another day.

Customloper Diaries Day Four: Locked Trunks, Blizzards, and Pancake Promises

Customloper Diaries โ€“ Day 4: Prybars, Pancake Plans, and the Blizzard Lock-In

Weather: Clear morning, moose-level tension, full blizzard finale
Loot Highlights: Prybar, Storm Lantern, memento cache hint, acorns
Mood: Energised โ†’ cautious โ†’ โ€œnope, not stepping outsideโ€

Missed Day 3? Read it here.  | 
What is Customloper?

Moose Tracks and Memory Trunks

Morning at Paradise Meadows Farm is deceptively calmโ€”blue skies, crisp air, and the kind of silence that makes you think โ€œsafe.โ€ Which, as Iโ€™ve learned, is usually the universe setting you up for trouble. My goal is simple: get back to Grey Motherโ€™s without freezing, starving, or becoming wildlife entertainment.

Before I even make it to the main road, I spot circling birds. If youโ€™ve read my blog before, you know this usually means a corpse. And corpses mean loot. Sure enough, todayโ€™s offering is a prybar lying beside the unlucky owner. I take a respectful momentโ€”then take the prybar. Survival first, sentiment later.

Miltonโ€™s Got Loot

With my new tool in hand, I march into Milton like a one-person locksmith service. Every locked trunk and locker Iโ€™d previously ignored is now fair game. The results? A couple of sodas, some gloves, and various odds and ends. Not exactly jackpot material, but the sense of clearing my โ€œto-openโ€ list is its own reward.

My real prize comes at Orca Gas Station. Perched on top of a ladder, basking in the weak winter sunlight, is a Storm Lantern. Iโ€™d have climbed Mount Timberwolf itself for this. Itโ€™s not just lightโ€”itโ€™s morale. No more groping around in the dark like an amateur escape artist.

Signs in the Snow

Lantern in my pack, I head toward Milton Park. Thatโ€™s when I see itโ€”moose rubbings etched into a tree. My mood shifts instantly from โ€œpleasant strollโ€ to โ€œscan every shadow for large, angry silhouettes.โ€ I havenโ€™t actually seen a moose yet this run, but Iโ€™m not eager to test my odds.

Nearby, I gather acorns. Theyโ€™re a small thing, but they bring me one step closer to Lilyโ€™s Pancakesโ€”my long-term culinary goal. The catch? I still need Cooking Level 4. Which means at least seventy cups of tea, or possibly cooking every edible thing on the island. Twice.

Before heading out, I also find a memento cache hint. A promise of future loot, assuming I make it that far. If past runs are anything to go by, the odds are… letโ€™s call them โ€œvariable.โ€

Blizzard Becomes the Boss Fight

By the time I start for my shelter, the snow is falling thicker. A few minutes later, Iโ€™m in the middle of a full blizzard. Visibility drops to โ€œcouldnโ€™t find your own footprints,โ€ and the wind is howling like itโ€™s trying to blow the entire town off the map. Somewhere out there, I think I hear movementโ€”could be a wolf, could be my imagination. Either way, the door stays closed.

Inside, I get a fire going, boil water, and cook whateverโ€™s left in my pack. The mattress here is old, musty, and about as supportive as a wet paper bag, but compared to freezing to death, itโ€™s luxury. Outside, the storm rages. Inside, Iโ€™m dry, warm, and in possession of a prybar, a storm lantern, and a future pancake dream. Could be worse.

Day 4 Summary

  • Location: Milton Region
  • Finds: Prybar, Storm Lantern, memento cache hint, acorns
  • Wildlife Watch: Potential moose spawn
  • Conditions: Blizzard-bound
  • Status: Warm, fed, slightly paranoidโ€”but alive

Continue the Journey

โ—€ Customloper Diaries โ€“ Day 3: Charcoal Maps, Rabbit Stew, and a Surprise Wolf Hug
Customloper Diaries โ€“ Day 5 โ–ถ

Dark Waters: A Dredge Survival โ€“ The Final Days

In today’s entry of my Dredge permadeath run, I dredge up mysterious junk, mistake a deadly Angler for a friendly boat, earn my second Madness Strike, and finally sink myself by sailing straight into rocks. A fitting end for the S.S. Bad Decisions.

Missed the previous entry? Find it here: Dark Waters: A Dredge Survival โ€“ Day Six


Day 7 in Dredge: The Key to My Demise

Well, itโ€™s been a while since I last braved these haunted waters, but after reacquainting myself with what needed doing, I set out to sea. I found my first spot to dredge the depthsโ€”and promptly learned I am terrible at it. Iโ€™m so used to fishing and avoiding the holes that trying to aim for them scrambled my poor sailor brain. After some flailing, I eventually nailed it and dredged upโ€ฆ a roll of paper. Followed by another one. I briefly wondered if I could flog them to the Trader as antique toilet paper.

Onwards I went, and at my next dredging spot, success! I fished up a key. The Collector wants this, so off I went, aiming for what I thought was Blackstone Isle. I saw a red X on my map and figured that had to be the place.

Dear reader, I was sorely mistaken.

Instead of heading south, I went north, homing in on that red X like a determinedโ€”but geographically challengedโ€”pigeon. As I pondered my navigation skills, night fell. And boy, did it fall hard. It got so dark that when I spotted another shipโ€™s lights, I felt a flicker of excitement; finally, another vessel! Exceptโ€ฆ it wasnโ€™t a friendly ship. It was the glowing lure of what I assume was a giant Angler fish. It rammed me, leaving me with two points of hull damage. Lovely. I also earned my second Madness Strike for my troubles.

Eventually, I docked, only to discover I wasnโ€™t at Blackstone Isle at allโ€”Iโ€™d landed at Steel Point. I decided that was enough excitement for one day and called it a night.


Day 8 (aka The Final Voyage)

Normally, this is where Iโ€™d sign off, but I decided to roll right into what turned out to be my final day. What brought about my watery end, you ask? My own steering.

I undocked, ready to head for Greater Marrow, only to immediately slam into some rocks. That final scrape took out the last of my hull integrity, and my ship went down. Madness didnโ€™t get me. A sea monster didnโ€™t get me. My own driving did me in.

Really didn’t think I’d end the run due to my driving. Guess I’ll stick to Mario Kart

RIP, S.S. Bad Decisions. You will not be missed.

Lesson learned: In Dredge, the real horror isnโ€™t what lurks beneath the wavesโ€”itโ€™s what happens when Iโ€™m behind the wheel. Stay tuned; maybe next time Iโ€™ll master basic navigationโ€ฆ or at least buy a map that doesnโ€™t betray me.

This Week: One Ends, One Begins

Just a quick reminder that Dark Waters: A Dredge Survival wraps up this week. One last day of eldritch fishing, creeping madness, and questionable boat choices.

But the tide doesnโ€™t settle for long โ€” SnowRunner: The Permagear Diaries kicks off this Friday. Less sea, more sludge. And probably just as many bad decisions.

Stick around. The chaos continues.

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