Six Months of Chaos: A Survivorโ€™s Milestone

[Signal detectedโ€ฆ]

Six months ago, I started this little corner of chaos thinking Iโ€™d maybe post a few survival stories, get a handful of clicks, and quietly freeze to death somewhere in The Long Dark. Back then, it was just me, a Nintendo Switch, and the idea of documenting how many ways I could die before breakfast.

Since then, the blogโ€™s grown far beyond what I expected โ€” from Switch survival diaries to Steam Deck expeditions, from small guides to full-blown playthroughs and embracing chaos. And somehow, itโ€™s still alive โ€” which feels like a small miracle, considering most blogs donโ€™t make it past the first few months. Hundreds of clicks, countless laughs, and a few subscribers later, Iโ€™m still here โ€” fuelled by caffeine and questionable decisions.

So first and foremost โ€” thank you. Whether youโ€™ve clicked, read, liked, shared, or just wandered in wondering how someone can die to a rabbit, I appreciate every single bit of support.

Transmission #0 โ€“ Reverse Voice Reveal

To mark the occasion, I decided to put together a short video. Some of you mightโ€™ve thought this would finally be my voice reveal. To that I sayโ€ฆ really?

A brief burst of static, gratitude, and one very loud Godpigeon scream. Full credit, of course, to the brilliant Animaniacs team for that glorious noise.

Fuel for the Generator

Iโ€™ve also quietly launched a Ko-fi page โ€” emphasis on quietly. I didnโ€™t make a big announcement about it because I didnโ€™t want it to feel like a sales pitch. Everything I create will always stay free to read and free to enjoy. Thatโ€™s a promise.

I know times are tough and not everyone can spare a few pounds โ€” and thatโ€™s perfectly fine. Your clicks, comments, and time already mean more than enough. The Ko-fi page is just there for anyone who genuinely wants to toss a tip into the mug to help keep the coffee flowing and the generator humming. Please donโ€™t go overboard; keep the lights on at home first.

Down the line, I might look at adding a few ads on the blog or YouTube channel, but Iโ€™ll do my best to keep them minimal and non-intrusive. Iโ€™d rather focus on sharing stories and surviving the next storm than filling screens with banners and pop-ups.

Looking Ahead

Thereโ€™s still a lot left to explore โ€” new games, new disasters, same portable chaos. Iโ€™m excited (and mildly terrified) to see what the next six months bring.

So hereโ€™s to six months of frostbite, fuel shortages, and unexpected victories โ€” and hereโ€™s to making it a full year of portable chaos. Thank you for being part of this weird, wonderful journey.

[Transmission terminated. Coffee levels: critical.]

Featured post

๐Ÿ“Œ For New Survivors: Start Here

Welcome to Survivor Incognito! This is where survival games meet chaos, comedy, and a healthy disregard for difficulty settings.

If you’re new here and wondering what this blog is all about, hereโ€™s a quick guide to help you dive in:


๐ŸŽฎ Why I Play on Easier Difficulties

Think playing on easy makes survival games easy? Iโ€™m living proof it doesnโ€™t. ๐Ÿ‘‰ Surviving, Not Suffering: Why I Choose Easier Difficulties


โ„๏ธ The Long Dark Must-Reads

๐Ÿ—บ The Long Dark Complete Region & Transition Zone Survival Guide

โ„๏ธ Customloper Diaries

๐Ÿ“† Survive Your First Week in The Long Dark


๐Ÿงช Permadeath, But Make It Funny

๐Ÿ•ท The Backyard Trials: Grounded Permadeath

๐Ÿน Sneak, Snipe, Repeat: Skyrim Survival

๐Ÿšข Dark Waters: A Dredge Survival


๐Ÿšš Coming Soon

SnowRunner Survival: The Permagear Diaries Main Hub

Sunburnt & Sinking: A Stranded Deep Survival Diary


๐Ÿ’ฌ Bonus Reading

๐Ÿ‘‰ About Me

๐Ÿ‘‰ The Long Dark Customloper Settings: Easier Interloper Survival Mode

๐Ÿ‘‰ FAQ


Thanks for joining the mayhem. Surviving is optional. Storytelling the downfall? Mandatory

Featured post

Welcome New Survivors

Just a quick post today to say a big welcome to everyone whoโ€™s recently stumbled into the chaos of Survivor Incognito. Whether you came for the haunted fish, the frozen lakes, or the exploding oak tree, Iโ€™m glad youโ€™re here.

If youโ€™re new, here are a few good places to start:

  • ๐Ÿ—บ๏ธ Check out the Long Dark Region Guide if you’re planning a cold-weather disaster of your own.
  • ๐ŸŸ Dark Waters is nearing its eerie conclusion โ€” perfect if you like your survival stories with a side of cosmic dread.
  • โ„๏ธ The Customloper Diaries are still going strong โ€” Interloper-lite, full-on panic.

This week marks the end of the Grounded permadeath run โ€” the backyard won, basically. But starting next week, weโ€™re trading bugs for busted axles with the debut of SnowRunner: The Permagear Diaries. Expect mud, ice, and a lot of โ€œwell that truckโ€™s gone nowโ€ moments.

Thanks for reading โ€” and remember: surviving is optional. Storytelling the downfall is the point.

Oh โ€” and if you think playing on easier difficulties makes survival games easy? It doesnโ€™t. Iโ€™m living proof that you can still freeze, starve, drown, fall off cliffs, and get stomped by wildlife with the difficulty slider turned all the way down. Turns out survival isnโ€™t just about the settings โ€” itโ€™s about the decisions. And mine are… letโ€™s say โ€œnarratively interesting.โ€

Featured post

Survivorโ€™s Shorts Are Live โ€“ Because Chaos Deserves Its Own Page

Survivorโ€™s Shorts is now live! A new page on the blog featuring my funniest, strangest, and most disastrous survival momentsโ€”bite-sized stories, full-sized regret.


Sometimes a moment in a survival game doesnโ€™t need a full playthrough postโ€”it just needs a spotlight, a raised eyebrow, and maybe a bandage.

Thatโ€™s where Survivorโ€™s Shorts comes in.

Itโ€™s a new page on the blog dedicated to the little disasters. The sudden bear charges. The pancake heartbreaks. The moose lurking behind trees. All real stories from my permadeath runs, trimmed down and served with a side of sarcasm.

If youโ€™ve ever screamed when you meant to crouch or felt betrayed by a breakfast item, youโ€™ll feel right at home.

What You’ll Find There

The Pancake Betrayal โ€“ Found the recipe. Found the syrup. Got betrayed by Cooking Level 4.

There is more coming soon. But here is what to expect for ones that are being drafted:

The Wolf That Interrupted My Mapping Session โ€“ Cartography meets carnivore.

The Moose Behind the Tree โ€“ A 5% spawn rate that showed up at 100% volume.

The Doedicurus That Broke My Spirit โ€“ One spear. No hits. Lots of tail.

The One-Shot Wonder โ€“ A bear, a rifle, and a moment of absolute panicโ€ฆ that somehow worked.


And plenty more moments coming soon.

Check it Out Here:

Survivorโ€™s Shorts

Got a favourite chaotic moment?

Let me know in the comments or tag me on socialโ€”I’m always looking for new disasters to celebrate.
And if you enjoy these shorts, consider sharing the page with a fellow survivor.
Because nothing says โ€œfriendshipโ€ like a moose silently judging you from behind a tree.

Featured post

The Year I Was Born

Share what you know about the year you were born.

I know the year I was born sat in an interesting point of transition. It was a time when the world was shifting, but hadnโ€™t fully realised it yet.

Technology was present, but it wasnโ€™t everywhere. Things still felt physical. Media was something you interacted with deliberately, not something that followed you around all day. Entertainment, communication, and information all required a bit more effort than they do now.

From what Iโ€™ve learned since, it was also a period where optimism and uncertainty existed side by side. Big changes were underway, even if they werenโ€™t obvious at the time. Looking back, itโ€™s easy to see how much of what we now take for granted was just beginning to form.

I didnโ€™t experience that year consciously, but its influence is there. It shaped the environment I grew up in, the pace of change I witnessed, and the way I tend to approach new ideas โ€” cautiously curious, but grounded.

It wasnโ€™t a defining year because of the date itself. It mattered because of the direction the world was moving in. And that context has always felt more important than the number.

The Outlast Trials โ€“ Trial Log #1: Kill the Snitch

This is the video companion to my first real Trial in The Outlast Trials.
A full, uncut solo run of Kill the Snitch, set in the police station.

No highlights.
No edits.
Just forty-four minutes of slow movement, bad assumptions, and learning the hard way.

Viewer discretion advised. The Outlast Trials is intended for mature audiences and contains graphic violence, disturbing imagery, and psychological horror. This content may not be suitable for all viewers.

All Trials in this series are played solo.


The Trial

  • Trial: Kill the Snitch
  • Location: Police Station
  • Mode: Solo
  • Difficulty: Lowest available
  • Runtime: 44 minutes (full run)

Even on the lowest difficulty, the tension never really lets up.
Standing still feels dangerous, objectives act like bait, and the moment you assume youโ€™re safe, the game corrects you.


The Video

This is a slow first run, and thatโ€™s intentional.
I wanted to understand the rules of the Trial before pushing difficulty or modifiers.


First Takeaways

  • Clearing an area doesnโ€™t mean it stays clear
  • Objectives attract attention
  • Being stationary is often the most dangerous choice

When things went wrong, it was usually because I misjudged sound, timing, or commitment โ€” not because the game pulled a trick.
That consistency is what made the Trial so unsettling.


Where This Fits

This video is part of Survivorโ€™s Dread โ€” survival horror focused on tension, pressure, and endurance rather than mastery.

I donโ€™t know how many more Trials will follow.
If thereโ€™s another, itโ€™ll be logged the same way.
If not, this stands as a record of the experience.

Surviving, not suffering โ€” even when the chaos is real.

When Iโ€™m Most Happy

When are you most happy?

Iโ€™m most happy when things are quiet and steady. Not silent, just settled. When thereโ€™s no rush to be anywhere else and no pressure to perform or explain myself.

That usually looks like having time to focus on something I enjoy without interruption. Writing, playing a game, or working through an idea from start to finish. Being absorbed in something simple but meaningful does more for me than big moments ever have.

Iโ€™m also happiest when things feel balanced. When the day has structure, but not rigidity. When thereโ€™s enough space to breathe, think, and reset without feeling like time is slipping away.

Itโ€™s not about excitement or constant positivity. Itโ€™s about calm satisfaction. The feeling that nothing is demanding attention right now, and thatโ€™s okay.

Those moments donโ€™t last forever, but when they show up, theyโ€™re enough. Thatโ€™s usually where happiness lives for me.

Super Mario 64 Randomizer โ€“ Log 7: Bowser in the Fire Sea Was Not the Plan

Super Mario 64 Randomizer Log 7: Bowser in the Fire Sea Was Not the Plan

Mode: Randomizer
Lives Remaining: 17
Stars Collected: 38
Stars Remaining: 82

With Tick Tock Clock finally behind me, I head back downstairs to see whatโ€™s lurking behind the entrance that should lead to Hazy Maze Cave. The answer, apparently, is Bowser in the Fire Sea.

To make matters worse, a quick look around confirms the red coins are floating over lava. That problem can wait.

Bowser First, Questions Later

After a few failed attempts getting my bearings, I respawn right next to the Bowser fight entrance. I briefly consider going for the red coins first, then decide against it. Survival comes first.

This somehow turns into the only time Iโ€™ve ever failed this fight. I misjudge my position, step where I shouldnโ€™t, and Mario drops straight into the lava.

The second attempt goes as expected. Bowser goes down, the key is mine, and we all agree not to talk about the first try.

The Red Coins Problem

With upstairs now unlocked, I return to the Fire Sea red coins. Several attempts later, itโ€™s clear this set is going to be a nuisance. Precision jumps over lava with a randomizer twist are not something to rush.

I leave them for another session โ€” and another video.

Video

Run Status

  • Lives Remaining: 17
  • Stars Collected: 38
  • Stars Remaining: 82
  • Next Goal: Explore upstairs and see what the randomizer has moved.

Continue the Randomizer

Randomizer Hub |
Log 6: Time Stops for No Mario |
Log 7 |
Log 8: Coming Soon

The Outlast Trials โ€“ A New Kind of Survival

I wasnโ€™t planning on adding The Outlast Trials to the blog.
But sometimes a game doesnโ€™t ask โ€” it just gets under your skin and stays there.

After finishing the tutorial and stepping into my first real Trial, it became clear this was something different.
Not loud.
Not fast.
Just deeply uncomfortable in a way that lingers.

One Trial. No Safety Net.

I recorded my first full Trial โ€” Kill the Snitch, set in the police station.
Solo.
Lowest difficulty.
No cuts.

It still took 44 minutes.
And it was still unsettling.

Standing still felt dangerous.
Objectives felt like bait.
And the moment I assumed I was safe, the game corrected me.

Why This Fits Here

This blog has always been about surviving pressure rather than mastering systems.
The Outlast Trials fits that idea perfectly.

  • No PvP meta
  • No optimisation race
  • No pretending youโ€™re in control

Just learning, adapting, and getting through it.

What This Is (And Isnโ€™t)

This isnโ€™t a full commitment to a new series.
Thereโ€™s no schedule, no roadmap, and no promise of completion.

Think of it as occasional Trial logs โ€” documenting progression, mistakes, and moments where the game genuinely gets inside your head.

If nothing else, itโ€™s a reminder that survival horror can still feel tense without being exhausting.

Coming Up

The first Trial log will be going live shortly, featuring the full 44-minute run.
Viewer discretion advised.

Sometimes surviving means knowing when to slow down.
The Outlast Trials makes sure you do.

This entry is part of Survivorโ€™s Dread, where survival horror is about tension and endurance rather than mastery.

My Top Grocery Store Staples

List your top 5 grocery store items.

When it comes to grocery shopping, Iโ€™m not chasing novelty. I tend to gravitate toward items that are reliable, flexible, and donโ€™t require much thought after a long day. The goal is less inspiration and more sustainability.

Coffee is always at the top of the pile. Itโ€™s not about luxury or flavour notes โ€” itโ€™s about function. A decent cup makes mornings smoother and improves the odds of the rest of the day going to plan.

Bread is another constant. Itโ€™s simple, adaptable, and useful in more situations than it probably should be. Breakfast, lunch, or an improvised solution when plans fall apart โ€” it usually earns its place.

Eggs are a quiet workhorse. Easy to prepare, hard to completely ruin, and useful whether thereโ€™s a plan or not. Theyโ€™re the kind of item youโ€™re glad you bought even when everything else in the fridge looks questionable.

Some form of basic protein usually follows, often chicken. Itโ€™s straightforward, flexible, and doesnโ€™t demand much creativity to make it work. Practical food that does its job without fuss.

And finally, vegetables โ€” usually chosen with realism rather than ambition. Whatever looks manageable that week. They add balance, keep meals from feeling too heavy, and make the whole operation feel slightly more put together.

Nothing exciting. Nothing showy. Just food that supports the day instead of complicating it. Thatโ€™s usually enough.

A Positive Influence

Describe a man who has positively impacted your life.

I donโ€™t really have one specific man I can point to as having clearly and directly shaped my life. There isnโ€™t a single figure who stands out as a defining influence, and Iโ€™ve never felt the need to invent one just to fit the question.

What has mattered more has been a series of quieter influences over time. People who demonstrated consistency rather than charisma. People who handled responsibility without making a performance out of it. Those examples tend to leave a deeper mark than speeches or big moments.

Iโ€™ve learned more from observing how people deal with pressure, mistakes, and everyday obligations than from any grand lesson. How someone reacts when things donโ€™t go to plan often says far more than how they act when everything is going well.

That process has shaped how I approach things myself. Staying calm. Doing the work. Not needing recognition to follow through. Those values werenโ€™t handed down in one moment โ€” they accumulated slowly, through experience and reflection.

So while there isnโ€™t one person I can credit, the influence is still real. Itโ€™s built from observation, trial and error, and choosing which behaviours are worth carrying forward.

Sometimes the most meaningful impact doesnโ€™t come from a single figure changing your direction. It comes from quietly deciding the kind of person you want to be, based on what youโ€™ve seen along the way.

Dead by Daylight Isnโ€™t Dead โ€” But It Is Wearing Me Down

Dead by Daylight Isnโ€™t Dead โ€” But It Is Wearing Me Down

This is a harder post to write than I expected.
Not because Iโ€™m angry, but because Dead by Daylight is a game I used to genuinely love.
Thatโ€™s what makes this year stand out โ€” not one disaster, but how many small issues stacked up until enthusiasm quietly drained away.

On paper, Behaviour had a strong year.
In practice, it felt messy, defensive, and increasingly disconnected from the people actually playing the game.

Big Swings, Weak Follow-Through

There were real wins:

  • Major crossover moments
  • Long-requested licenses
  • Continued visibility and solid player numbers

But almost every win came with friction.
Momentum rarely turned into confidence.

The PTBs That Didnโ€™t Listen

Twice this year, Behaviour tried to address slugging and tunnelling through PTBs.

The community response was immediate and consistent:

  • This wonโ€™t fix the problem
  • This adds frustration
  • This targets symptoms, not causes

Disagreement is normal.
Unified feedback being ignored is not.

When PTBs stop feeling like tests and start feeling like rehearsals for decisions already made, trust erodes fast.

The Livestream That Became a Case Study

The Walking Dead livestream should have been simple:

  • High-profile guest
  • One of the biggest DBD creators
  • A crossover meant to rebuild hype

Instead, it unravelled live.

Technical issues happen.
What mattered was watching the creator actively offer practical solutions โ€” and being shut down by the developers on air.

That moment did more damage than the outage itself.
Flexibility gave way to control, and the optics flipped instantly.

Losing Michael Myers Changes Everything

This is no longer hypothetical.

Michael Myers โ€” Dead by Daylightโ€™s first licensed killer โ€” is confirmed to be leaving the store.

Yes, if you own the chapter, you keep it.
The character will not disappear from existing accounts.

That does not soften the impact.

  • Myers isnโ€™t just another license
  • Heโ€™s part of the gameโ€™s foundation
  • He proved licensed horror could work long-term in DBD

After Hellraiser, this confirms a pattern rather than an exception.
The unspoken promise that some things were permanent is gone.

โ€œYou Keep What You Boughtโ€ Isnโ€™t Reassuring Anymore

Nothing is being taken away from existing players.
But the consequences are real:

  • New players lose access to a core horror icon
  • Foundational killers become legacy content
  • The gameโ€™s identity fragments over time

Live service games rely on trust that long-term investment matters.
That trust took a direct hit this year.

Licenses Wonโ€™t Fix Systems

Jason Voorhees would help.

  • Huge recognition
  • Immediate hype
  • A short-term surge in attention

But licenses donโ€™t solve:

  • Tunnelling incentives
  • Slugging as pressure
  • Solo queue frustration
  • Meta fatigue

Without structural change, a new killer is a sugar rush โ€” not a recovery.

This Isnโ€™t Death. Itโ€™s Erosion.

Dead by Daylight isnโ€™t dying.

Whatโ€™s happening is quieter:

  • Players log in less
  • Defend the game less
  • Recommend it less
  • Shrug when things go wrong

Thatโ€™s more dangerous than a loud collapse.

Why Iโ€™m Stepping Back โ€” And Why That Makes Me Sad

This isnโ€™t a goodbye post.

Itโ€™s a pause โ€” and one I didnโ€™t expect to need.

I wasnโ€™t expecting to write a Dead by Daylight post for this blog at all.
At one point, Iโ€™d even planned a full page dedicated solely to DBD maps โ€” layouts, loops, dead zones, the works.

That idea felt exciting then.
Now, it feels like a ship that sailed while I was still deciding whether to board.

Not because the maps stopped being interesting, but because my confidence in the game staying stable long-term quietly faded.
Without that confidence, itโ€™s hard to justify investing that kind of time and care.

Maybe that changes one day.
Iโ€™d like it to.
But right now, this post exists not because I planned it โ€” but because I needed to be honest about where things stand.

If Behaviour wants to steady the ship:

  • Announce less
  • Ship more
  • Fix incentives, not behaviour
  • Close the loop on feedback

Do that, and goodwill returns.

Without it, the game wonโ€™t collapse.
Itโ€™ll coast โ€” carried by licenses and habit โ€” while the people who cared most slowly disengage.

And thatโ€™s the part that genuinely makes me sad to write.

Clarification Note

  • Licensed content removed from sale is not removed from existing accounts
  • This post focuses on access, stability, and trust
  • Michael Myersโ€™ removal is confirmed; broader concerns are based on precedent

Is My Life Today What I Pictured a Year Ago?

Is your life today what you pictured a year ago?

No โ€” not really. A year ago, this isnโ€™t where I expected things to be heading.

I definitely didnโ€™t picture myself running a blog, let alone sticking with it and building something around it. It wasnโ€™t part of the plan, mostly because there wasnโ€™t much of a plan to begin with.

But here I am. Writing regularly, shaping ideas, and turning small moments into something tangible. It wasnโ€™t predicted, but itโ€™s been a good shift โ€” one that grew naturally rather than being forced.

So while life today doesnโ€™t match the picture I had a year ago, itโ€™s not worse. Just different. Sometimes the unexpected route turns out to be the one that actually fits.

Not everything needs to be forecasted to be worth doing.

Breaking (and Rebuilding) the Team: From Meta Comfort to Controlled Chaos

Breaking (and Rebuilding) the Team: From Meta Comfort to Controlled Chaos

After earning Guardian of Cantha and finally clearing the Fissure of Woe, I reached that familiar point in Guild Wars where the question isnโ€™t โ€œCan this team work?โ€ but โ€œDo I actually understand why it works?โ€

That question kicked off a long stretch of trial, error, backtracking, and a few ideas that didnโ€™t survive first contact with Hard Mode. What followed wasnโ€™t a clean break from the meta โ€” it was a slow, deliberate push away from relying on it blindly.

Where This Started

This journey sits on the shoulders of two earlier milestones:

Both were achieved using a fairly standard Mesmer-heavy approach. Effective, yes โ€” but also safe. Too safe.

The Long Experiment Phase

What followed was a revolving door of ideas:

  • An Elementalist replacing a Discord Necromancer
  • A third Ritualist focused on Preservation instead of BiP
  • Dropping BiP entirely in favour of a Dervish frontline
  • Swapping that Dervish for a Warrior
  • Trying an Elementalist again
  • Reducing Mesmersโ€ฆ then adding them back

Some of these worked briefly. Others collapsed almost immediately. A few taught me why the meta exists in the first place.

The biggest lesson? I wasnโ€™t actually trying to avoid Mesmers โ€” I was trying to avoid depending on them.

Lesson Learned:
The goal wasnโ€™t to remove strong tools โ€” it was to understand when and why they were necessary.

The Turning Point: Silkfang

Somewhere in the middle of all this, a Ranger pet tank build entered the picture.

That experiment led to an unexpected constant: a spider.

A trip to the Underworld later, Margrid emerged with a Dire Black Widow. Over time, that spider stopped being a gimmick and became something else entirely โ€” a reliable frontline presence, a pressure sponge, and eventually the team mascot.

That story lives here:

The Final Team (At the Time of Writing)

After all the iteration, the team settled into a shape that felt both familiar and earned:

  • Me โ€“ Signet of Spirits Ritualist (offensive spirit artillery)
  • Jora โ€“ Hundred Blades Warrior (frontline anchor)
  • Gwen โ€“ Panic Mesmer (AoE shutdown)
  • Norgu โ€“ Energy Surge Mesmer (spike and execution)
  • Razah โ€“ Ineptitude Mesmer (melee control and blind)
  • Livia โ€“ N/Rt BiP Healer (energy engine and sustain)
  • Xandra โ€“ ST Ritualist (Shelter, Union, Displacement)

Optional flex: Margrid and Silkfang can rotate in when a pet tank or ranged pressure makes more sense for the area.

Design Philosophy:
Proactive defense, layered control, and damage that doesnโ€™t rely on perfect execution.

Early Results

At the time of writing, this team has already cleared two bosses in Slaversโ€™ Exile on Normal Mode.

Thatโ€™s not a victory lap. Slavers is long, punishing, and Hard Mode is the real test โ€” but itโ€™s enough to confirm that the structure holds up under sustained pressure.

Normal Mode confirms stability. Hard Mode reveals cracks.

Looking Ahead

Urgozโ€™s Warren and The Deep are firmly on the radar. Both test endurance and discipline more than raw damage.

The Domain of Anguish remains the line in the sand โ€” not avoided, just not rushed. When this team goes there, it needs to be intentional.

Conclusion

This team didnโ€™t come together because I followed a guide. It came together because I kept asking what wasnโ€™t working, changed one piece at a time, and paid attention to the results.

Some ideas stuck. Others didnโ€™t. And a few led me right back to concepts I thought Iโ€™d outgrown โ€” including the realisation that sometimes the meta works because it genuinely does.

What matters now is that I understand why this team works. Where itโ€™s strong, where itโ€™s fragile, and what kind of content itโ€™s built for.

If it holds together in the places that matter most, thereโ€™ll be more to write about. And if it doesnโ€™t, that might be even more interesting.

Blog at WordPress.com.

Up ↑