Super Mario 64 Randomizer – Log 10: Wrong Caps, Right Direction
Progress: 50 Stars Reached
Platform: Steam Deck
Settings: Vanilla Mario & Music
At this point, progress feels artificially narrow. Bob-Omb Battlefield and Shifting Sand Land both clearly want the Wing Cap, and I still don’t know where that switch is hiding.
Forcing either course without it feels wasteful, so I change tactics and head upstairs.
Upstairs Rewards: Toad Economics
A couple of Toads are waiting upstairs and do what they always do: hand out stars for existing.
Two free stars later, I’m sitting at 50 total. Not answers, but options.
Two paintings are available. I jump into Wet-Dry World.
Wet-Dry World (Briefly): Vanish Cap Finally Appears
Instead of the full course, I land in the Vanish Cap stage.
Only the opening section is accessible, but everything important is packed into the first third of the level.
- Coins collected
- Star grabbed
- Switch pressed
Jump kicks do most of the work here. It’s not elegant, but it works.
The Vanish Cap is now unlocked. Still no Wing Cap, but this finally feels like progress.
Snowman’s Land: Momentum Takes Over
Next painting: Snowman’s Land.
I move through this stage like I’ve memorised it. I haven’t. This seed is new. The flow just clicks.
I secure 5 out of the 7 stars before slowing down.
What’s left:
- Red Coin Star
- 100-Coin Star
While hunting red coins, it hits me: I have no idea where the last one is.
I’m not burning 10–15 minutes combing the map. That’s a next-log problem.
YouTube – Log 10 Video
Wrong caps, right decisions, and continued Wing Cap avoidance.
Log 10 Summary
| Stars Total | 50 |
|---|---|
| Cap Unlocked | Vanish Cap |
| Snowman’s Land | 5 / 7 Stars |
| Wing Cap Status | Still missing |
| Next Objective | Finish Snowman’s Land, find the Wing Cap |
Progress came from detours, not brute force. The castle keeps opening. The Wing Cap keeps hiding.
