Super Mario 64 Randomizer – Log 24: One Star From the End

Super Mario 64 Randomizer – Log 24: One Star From the End

Game: Super Mario 64 Randomizer
Platform: Steam Deck
Format: No Commentary

Video: Finishing Big Boo’s Haunt before clearing Wet-Dry World and reaching 119 stars (no commentary)


Hunting the Final Red Coin

I was determined to finally locate the missing red coin in Big Boo’s Haunt. My first stop was the roof of the mansion, and sure enough that’s exactly where it had been hiding the entire time. Once I knew where it was, the rest of the red coin hunt turned into a fairly quick sweep through the mansion grounds and rooms.

I did have a brief moment where I forgot where the last coin was, but the mistake corrected itself quickly when I walked into the wrong room and immediately realised where I actually needed to be. A quick correction later and the final star of Big Boo’s Haunt was mine.

The Final Course

With the haunted mansion finally cleared, only one course remained before the final challenge: Wet-Dry World.

If I’m honest, I expected it to give me more of a fight. Instead, the course practically collapsed in front of me. The first two stars came almost immediately as I opened a couple of random boxes and found them sitting inside. I’ll happily take that kind of luck at this stage of the run.

Cleaning Up the World

After the early luck, the rest of the stars became a matter of cleaning up the level methodically. The Secrets in the Shallows and Sky star didn’t take long, and while collecting those secrets I spotted the location of another star, which made the next objective very straightforward.

I also took the opportunity to speak to the pink Bob-Omb to open the cannon, just in case it became useful later on. By the time I finished exploring the upper areas, only three stars remained, and all of them required heading into the town section of the level.

The Final Stars

My first visit to the town went surprisingly smoothly. One of the stars was sitting there waiting for me, so that immediately reduced the list to just two: the 100-coin star and the red coin star.

By the time I began collecting the red coins, my coin total had already reached ninety-nine. That meant the very first red coin I collected pushed the total to one hundred and awarded the 100-coin star instantly.

After that it was simply a matter of collecting the remaining red coins. A brief swim later and the final star of Wet-Dry World was secured.

119 Stars

With Wet-Dry World complete, all fifteen courses have now been cleared. The total stands at 119 stars.

Only one star remains.

The Final Challenge

The next entry may very well be the last.

One final red coin challenge remains before the path opens to Bowser in the Sky. Once that star is collected, there will be nothing left but the final battle.

Continue the Journey

← Log 23
Log 25 →

🧢 Mario 64 Randomizer Hub

Super Mario 64 Randomizer logs are written after each recording session. The end of the journey is now within reach.

Super Mario 64 Randomizer – Log 23: Wings and Ghosts

Super Mario 64 Randomizer – Log 23: Wings and Ghosts

Game: Super Mario 64 Randomizer
Platform: Steam Deck
Format: No Commentary

Video: Conquering the Wing Cap red coins before exploring Big Boo’s Haunt and collecting several more stars (no commentary)


The Wing Cap Challenge

It was finally time to tackle the Wing Cap red coins. Out of everything I’ve faced during this run, this one had been sitting in the back of my mind as the biggest hurdle. I had already struggled with the red coins in Bowser in the Fire Sea earlier in the run, so the idea of doing something similar in a stage built entirely around flying didn’t exactly fill me with confidence.

The level wastes no time throwing you into the air. As soon as I entered, Mario was already flying, which meant I had no choice but to try and take mental notes of where each coin was while keeping control of the flight. I could see seven of them fairly quickly, but I knew the eighth would probably reveal itself mid-flight.

Finding the Right Flight

My first attempt didn’t go particularly well. Somewhere during the chaos my brain decided it would be a good idea to create a savestate while I was flying. I’m still not entirely sure why that happened.

The second attempt was slightly better. I managed to line up a few coins, but my altitude was too low to collect some of the others. Rather than force it and lose the run completely, I accepted the attempt as a loss and reset.

The third attempt was the one that mattered. I managed to control Mario just enough to sweep through every coin in a single flight. Once the star appeared, I didn’t hesitate. Unsure of how much time remained on the Wing Cap, I made a direct line for it and secured the star.

The Wing Cap red coins were done. And with that, the final flight challenge of the run was behind me.

Two Courses Remain

After leaving the stage I headed back upstairs in the castle. At this point there were only two courses left before the final challenge: Big Boo’s Haunt and Wet-Dry World.

I had a fifty–fifty choice between the two entrances. I took the right-hand side.

Waiting behind it was Big Boo’s Haunt.

A Haunted Start

The course immediately rewarded me with a bit of luck. After defeating one of the bosses — the Big Eye — I found a star within reach and grabbed it straight away. There are several bosses scattered throughout this level, including the Big Eye and three different Big Boos.

The star from that boss didn’t spawn in a location I was entirely confident about reaching, so I opted to collect the easier one first. On my second visit I tracked down the original star again, and this time it appeared much closer to me.

Ghost Hunting

I knew one of the Big Boos would be waiting near the carousel. My instinct told me that particular encounter wouldn’t be moved somewhere strange given how the room works. Sure enough, after clearing out the smaller Boos, the Big Boo appeared exactly where I expected.

One of the ghosts also mentioned that ghosts never truly die, which at least confirmed the location of another Boo needed for the “Go on a Ghost Hunt” star. While exploring the area I also spotted one of the red coins, giving me another clue for the final collection in this level.

Making the Most of Momentum

With the course practically handing out stars at this point, I decided to attempt the 100-coin star while I was already exploring the mansion. My thinking was simple: collect the 100-coin star along with either the red coin star or the “Go on a Ghost Hunt” star, leaving the remaining objective for my final visit here.

I searched nearly every room in the mansion, deliberately leaving the roof area for later. In fact, I only abandoned that plan because I fell off the roof and ended up back near the carousel. While there I grabbed the nearby red coin and discovered the final Boo needed to trigger the third Big Boo encounter.

With the coin total finally reaching one hundred, I collected the 100-coin star and immediately attacked the first Big Boo I encountered outside the mansion grounds. As luck would have it, it turned out to be exactly the Boo I needed, which meant another star was secured.

The Final Stretch

That leaves the red coin star still waiting in Big Boo’s Haunt. Once that’s finished, only Wet-Dry World remains before the path to Bowser in the Sky opens.

The day ends with the total sitting at 111 stars.

Just eight more before the final course unlocks.

Continue the Journey

← Log 22
Log 24 →

🧢 Mario 64 Randomizer Hub

Super Mario 64 Randomizer logs are written after each recording session. Sometimes the final stretch is filled with ghosts.

Super Mario 64 Randomizer – Log 10: Wrong Caps, Right Direction

Super Mario 64 Randomizer – Log 10: Wrong Caps, Right Direction

Progress: 50 Stars Reached
Platform: Steam Deck
Settings: Vanilla Mario & Music

“When the obvious paths are blocked, you stop pushing forward and start climbing stairs.”

At this point, progress feels artificially narrow. Bob-Omb Battlefield and Shifting Sand Land both clearly want the Wing Cap, and I still don’t know where that switch is hiding.

Forcing either course without it feels wasteful, so I change tactics and head upstairs.

Upstairs Rewards: Toad Economics

A couple of Toads are waiting upstairs and do what they always do: hand out stars for existing.

Two free stars later, I’m sitting at 50 total. Not answers, but options.

Two paintings are available. I jump into Wet-Dry World.

Wet-Dry World (Briefly): Vanish Cap Finally Appears

Instead of the full course, I land in the Vanish Cap stage.

Only the opening section is accessible, but everything important is packed into the first third of the level.

  • Coins collected
  • Star grabbed
  • Switch pressed

Jump kicks do most of the work here. It’s not elegant, but it works.

The Vanish Cap is now unlocked. Still no Wing Cap, but this finally feels like progress.

Snowman’s Land: Momentum Takes Over

Next painting: Snowman’s Land.

I move through this stage like I’ve memorised it. I haven’t. This seed is new. The flow just clicks.

I secure 5 out of the 7 stars before slowing down.

What’s left:

  • Red Coin Star
  • 100-Coin Star

While hunting red coins, it hits me: I have no idea where the last one is.

I’m not burning 10–15 minutes combing the map. That’s a next-log problem.

YouTube – Log 10 Video

Wrong caps, right decisions, and continued Wing Cap avoidance.

Log 10 Summary

Stars Total 50
Cap Unlocked Vanish Cap
Snowman’s Land 5 / 7 Stars
Wing Cap Status Still missing
Next Objective Finish Snowman’s Land, find the Wing Cap

Progress came from detours, not brute force. The castle keeps opening. The Wing Cap keeps hiding.

Continue the Journey

Previous Log | Next Log

Super Mario 64 Randomizer Hub

Game: Super Mario 64

Blog at WordPress.com.

Up ↑