Seven Days to Survive – Day 2: Chickens, Bandages, and Pipe Bomb Decisions

Difficulty: Chill Solo
Optional Features: XP set to 150%

“The chicken wasn’t faster than me — it was simply playing 4D chess while I was stuck with a stone axe.”

Adjustments and Priorities

Loading back in, I realised I’d left my XP multiplier at default. Rookie mistake. Bumped it up to 150% — because if I’m going to die to zombies, I’d at least like to die while leveling a little faster.
First order of business: a buried food stash quest. Second: the elusive dew collector. The recipe calls for 100 scrap polymers, 4 short iron pipes, 4 duct tape, and ideally a water filter. Since I don’t have the filter yet, I’ll only get murky water — but with a cooking pot in the campfire, I can still boil it into something drinkable. Not glamorous, but thirst makes you less picky.

Survivor’s Tip: Dew Collector Water

  • With Water Filter: Collects clean water directly — no cooking needed.
  • Without Water Filter: Collects murky water. Use a cooking pot on the campfire to boil it safe.
  • Murky water is better than no water — just don’t forget to boil it, unless you enjoy dysentery roleplay.

The Chicken Incident

On the way, I decide to test my hunting skills. Enter: chicken. Exit: all my dignity. The little feathered gremlin zig-zagged through the grass like a professional sprinter, forcing me to waste more arrows than I care to admit.
After some zombie interference (probably hired muscle for the chicken mafia), I finally down it. A bone knife later, I had meat for dinner and a stockpile of feathers for arrows.

Blood and Bandages

At the buried stash location, a zombie ambushed me and managed to inflict a bleed. Thank you, starting bandage — you’ve earned your retirement.
Note to self: learn how to craft more. Turns out all you need is cotton → cloth fragments → bandage. Problem solved. My feather surplus also became arrow surplus. Feeling slightly more capable, I dug up the stash and headed back to Trader Rekt.

Pipe Bombs for Later

Rekt offered me a tough choice of rewards. I went with five pipe bombs, because nothing says “Horde Night insurance” like handheld explosives.
Next stop: Papaw residence to unload my loot, then scouting a new Horde base location.

First Steps Toward Horde Night

I laid out the foundations of a 6×3 base. Not glamorous, not reinforced, but it’s a start. I’ll reveal more of its design on the big night — for now, just know it exists, it’s square-ish, and it’s mine.
With daylight fading, I tried to squeeze in a fetch quest, but after one zombie fight it was already 9pm. Jogging zombies are not on my wishlist, so I postponed.

Evening at Papaw’s

Back at Papaw’s, I cooked up my chicken, learned eggs can be eaten raw (filed under: desperate measures), and salvaged what I could.
A zombie came knocking on my door uninvited, so I introduced them to my club. Afterwards, I excitedly crafted an armor crafting kit — only to immediately discover I had no clue how to use it. Survival irony at its finest.

Looking Ahead

Day 2 ends with preparations in motion but confidence on shaky legs. I’ve got pipe bombs, a half-built base, and one less chicken in the world. Tomorrow, I’ll knock out that fetch quest early and dedicate daylight to shoring up my defenses. Horde Night is coming, and I need all the help I can get.

Continue the journey:
Day 1 | Day 2 (You Are Here) | Day 3

Snowrunner Survival: The Permagear Diaries – Driver Log Nine

SnowRunner Survival: The Permagear Diaries – Driver Log 9

Day 9 in SnowRunner: Delivering fuel to the wrong farm, braving flooded roads, scouting with Red for upgrades, unlocking a long trailer, and freeing Frank from a rogue stone.

Missed the start of the series?
Visit the SnowRunner Hub |
Read the Permagear Rules |
Why Permagear Works

Previous Entry: SnowRunner Survival: The Permagear Diaries – Day 8


Wrong Farm, Right Intentions

The day began with what I thought was a simple task: take a load of fuel on Frank over to the farm in Smithville Dam. The mission briefing seemed straightforward enough, and I had coffee in hand, confidence at maximum. I set off, happily trundling my way to the farm… or so I thought. There was one small problem: the farm I arrived at was in Black River. Wrong farm. Wrong map. Right truck, though, so points for consistency.

The moment of realisation hit when the delivery prompt didn’t appear, and I stared at the job list wondering why the game had suddenly decided to ignore me. After a closer look at the contract, I realised the truth: I’d wasted fuel, time, and what little dignity Frank has left after the last eight days. With a sigh, I plotted the correct route to Smithville Dam’s farm and promised myself I’d read the brief properly next time.

Flooded Roads and Missing Suspension

The road to Smithville’s farm was less of a road and more of a seasonal river. Every puddle was a knee-deep swamp, and without raised suspension for Frank, I had to pick my line like a tightrope walker with commitment issues. Each dip threatened to drown the engine, and I could almost hear Frank grumbling in protest.

Somehow, we made it without stalling. But I’ve decided that finding that raised suspension is now a top priority. The truck can’t keep doing its best submarine impression every time it rains.

Scouting with Red

With Frank resting at the farm, I swapped over to Red for a little exploration. A nearby Watchtower looked promising, and Red’s smaller size made it a safer bet for off-road detours. Still, caution was the name of the game — one wrong move and Red would be cartwheeling down a slope again, and I’m still not over the last incident.

The Watchtower revealed an upgrade not too far away, so I crept towards it, carefully negotiating mud pits and narrow bends. The prize? An engine upgrade for an International Transtar. Useful if I had one, but otherwise about as helpful as a snorkel on a fish. The search for Frank’s suspension continues.

Long Trailer, New Rank

Back at the logging station, I noticed a stack of wooden planks and got my hopes up. My excitement dimmed when I realised they were attached to a rather long trailer I didn’t yet own. A quick detour later, I unlocked the ability to purchase it and, as a bonus, hit Rank 5. Sure, it wasn’t the suspension I wanted, but new toys are always good for morale.

Bridge Work and Rogue Stones

With options running thin, I headed to the warehouse beyond the dam to collect bricks for the farm. Along the way, I activated the Smithville Bridge task, which — naturally — also requires wooden planks. Luckily, I know Black River has a stash, though it’s going to mean a lot of back-and-forth tomorrow.

On the way back with the bricks, disaster struck. Frank found himself completely immobilised on what can only be described as a rogue stone — the kind that hides in plain sight until your truck is perfectly balanced on it like some kind of unwanted hood ornament. With no winch points nearby, I had to call in Red for rescue duty. In an uncharacteristic display of teamwork, Red dug in, pulled Frank free, and somehow managed not to flip in the process. Small victories.

Tomorrow’s Plan

Tomorrow will be all about wooden planks. Lots of wooden planks. I’ll be running between Black River and Smithville like a glorified delivery service with mud in its teeth. The bridge won’t build itself, and neither will my suspension — though if I find that upgrade in the process, it might just be the happiest day Frank’s ever had.


Continue the Journey

SnowRunner Survival: The Permagear Diaries – Day 10

Seven Days to Survive – Day 1: Punching Trees, Evicting Corpses

Seven Days to Survive – Day 1: Punching Trees, Evicting Corpses

Difficulty: Default Survival
Optional Rules: Permadeath, one horde night per week

“I woke up in front of a caravan with a few scraps, a stone-axe dream, and a passive-aggressive note from the Duke. Welcome to 7 Days to Die.”

The Duke Hates Me, Trees Hate My Fists

Like every survival game worth its salt, the tutorial goes like this: punch nature until it gives up resources. Twigs, stones, and grass became my new currency. Before long I’d cobbled together a stone axe, wooden bow, arrows, a club, and some basic armor. The Duke’s instructions? Go see Trader Rekt. Fine. But I’m docking him points for management style.

Papaw Residence: Home Sweet Maybe

On the way, I found the Papaw Residence. Inside: zombies, a cooking pot, and — after several panicked swings and one deeply ungraceful bow shot — victory. A few quick wood frames in the doorways, some repair slapdash on the windows, and I served my first eviction notice to the undead. I dropped the land-claim block because… the tutorial said so. It’s just me out here, but sure, paperwork matters.

Administrative Hostility at Trader Rekt

Rekt handed me a shovel and told me to dig. When I stepped back outside, a zombie was loitering like security had gone on break. A couple of club taps later, the parking lot was clear and my cardio stat was emotionally damaged.

Diggy Diggy Hole (ft. Immediate Zombie)

Quest in hand, shovel in pocket, I marched out to unearth supplies. Within seconds of my first swing, the dirt complained — and so did a nearby zombie, who arrived to file a noise complaint with his teeth. One frantic scuffle later, I was back to the dwarven anthem: “I’m a dwarf, and I’m digging a hole.” Every thunk felt like ringing a dinner bell for the next groaner, but the stash popped and I grabbed the goods.

Snake on a Path

On the return leg I spotted a snake. Compared to the zombies outside Rekt’s place and the dig site, this was stress relief with scales. One arrow later, dinner. The bone knife I’d made earlier turned it into tidy cuts for the pot.

Night by the Fire

Back at Papaw, I set up a campfire, boiled every drop of murky water I’d hoarded, cooked snake meat, and tossed a couple of potatoes on for good measure. The house creaked, the wind howled, and distant moans reminded me that the homeowners’ association here is very hands-on.

Day 1 Reflections

Base secured (ish). Water safe (mostly). Food cooked (definitely snake). I’ve got another buried supplies quest from Rekt lined up for tomorrow and the horde clock has quietly started ticking. One day survived. Seven? We’ll see.

Day 1 Pro Tips (7 Days to Die Edition)

  • Gather early, gather often: Grass, stones, and wood fuel your first tools and defenses.
  • Craft the basics fast: Stone axe, wooden club, wooden bow + arrows, and primitive armor.
  • Secure a roof: A fixer-upper beats the outdoors. Frame and patch doors/windows immediately.
  • Cooking pot = jackpot: Boil water safely and expand your recipe list.
  • Bone knife bonus: Butchering with it yields more meat, hides, and resources.
  • Expect company when digging: Shovels are loud. Fight, reset, keep scanning 360°.
  • Trader quests pay: Early tools, food, meds, and dukes — stack them for momentum.
  • Night jobs: Boil water, cook, sort loot, plan upgrades. Don’t waste the dark.
Continue the journey:
Day 1 (You Are Here) |
Day 2

← Back to Seven Days to Survive Hub

Snowrunner Survival: The Permagear Diaries – Driver Log Eight: Flips, Fuel, and a Double Rescue Mission

Red goes rogue in Smithville Dam, flipping twice while chasing a Watchtower. Frank clears a blocked road, performs a double rescue, secures an engine upgrade, then hauls fuel back to Black River to set up tomorrow’s delivery for “The Essentials.”

📜 Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

🛠 Rules: SnowRunner Permagear Rules

💡 Why Permagear Works: Read the reasoning behind the challenge

Missed Day Seven? Find it here.


🛣️ Crossing the Dam (and the Line)

With most of Black River mapped and missions cleared, I decide it’s time to see what Smithville Dam has to offer. Red’s fired up and we set “The Essentials” as the main task — one item in Smithville, the rest in Black River. Easy on paper. Reality had other plans.

🚧 First Roadblock: Literal Roadblock

After finding the Smithville garage, I immediately hit a blocked road needing Service Parts. Luckily, there’s a depot basically around the corner. I pencil that in for after I grab the nearby Watchtower.

🔄 Red Goes Rogue (Twice)

I point Red up the Watchtower track and—whoops—he flips onto his side. Full turtle. There’s only one truck for this kind of drama: Frank.

I transport Frank into Smithville, pick up the Service Parts, clear the roadblock, and roll out to rescue Red. Frank rights him like the dependable legend he is… and Red immediately repays the kindness by rolling over again. Cue rescue mission #2. Frank handles it without breaking a sweat.

🔍 Watchtower Found, Upgrade Secured

With Red back on his wheels (twice), we nab the Watchtower and ping a nearby upgrade: an engine that fits both Red and Scout. Whether it’s actually better is a question for the next garage visit — I’ll compare stats when we’re back under a roof.

⛽ Frank Hauls, Like a Pro

While Red takes a breather, Frank gets back to business. He grabs Fuel for “The Essentials,” hauls it over to Black River, and calls it a night — textbook veteran move.

📅 Tomorrow’s Mission

Fuel staged, Frank is ready to finish “The Essentials” delivery tomorrow. Red? He’s on probation until he proves he can stay upright for more than ten minutes.


Want more SnowRunner? Day 9 link coming soon.

Surviving the Milky Way: An Elite Dangerous Survival Diary – Day 2: The Rustbucket Rises

Day 2 – The Rustbucket Rises

“These are the voyages of one unprepared Commander. Their mission: to break in a second-hand Adder, deliver mail faster than expected, and discover that cargo pickups can crash more than just your ship.”

From Scraprunner to Rustbucket

The ISS Scraprunner got me this far, but when I spotted an Adder for sale, I couldn’t resist. A few credits later and some questionable tinkering produced the ISS Rustbucket, registry RBT-01. Upgrades included a new Frame Shift Drive, thrusters, fuel scoop, more cargo racks, and an extra weapon. The one thing I didn’t touch? Shields. Whether that’s wisdom or hubris, time will tell.

Courier Life

The mission board offered one contract labelled high threat. I decided exploding wasn’t on today’s agenda and picked safer jobs instead:

  • A data delivery to Marius Relay in the Col 285 Sector AM-R b19-4 system.
  • An agricultural supply run—which bizarrely meant transporting six units of personal weapons—to Wesker’s Pride in the Col 285 Sector BV-E a41-1 system.

On the way to Marius Relay, I got a message offering a bonus for quick delivery. Challenge accepted. The new fuel scoop kicked in automatically, topping up my tank as I skimmed stars. Docking complete, data handed over, and I even ranked up to Peddler. Not glamorous, but it’s better than “galactic stowaway.”

The Cargo That Wasn’t

Then it hit me—I hadn’t actually collected the weapons before leaving. Back to the station I went, already dreading the 20+ jump route ahead. It would at least be a good test for the Rustbucket’s scoop, or so I told myself.

Ten minutes of fiddling with menus later, I finally thought I’d sorted the cargo pickup. That’s when the game crashed. Server connection lost, mission abandoned. The Rustbucket sat waiting, but my courier career ended in digital silence.

Rustbucket Status Report

  • Ship: ISS Rustbucket (Adder)
  • Upgrades: FSD, thrusters, fuel scoop, cargo racks, weapons
  • Untouched: Shields (future-me will regret this)
  • Rank: Peddler
  • Mood: Triumphant → Confused → Disconnected

Next Time

With the Rustbucket ready and the galaxy waiting, I’ll try again. Hopefully the servers stay awake long enough for me to actually deliver cargo. Otherwise, I’ll just become the Milky Way’s most overqualified data courier.


Continue the Journey

← Day 1 | Day 2 (You Are Here) | Day 3 →


Surviving the Milky Way: Series Hub

The Rules of the Stars

My First Week with the Steam Deck: Expanding the Portable Chaos

My First Week with the Steam Deck: Expanding the Portable Chaos

“It’s not replacing my Switch — just giving the wolves more ways to find me.”

Back to PC… Sort Of

Once upon a time I had a PC. Then I didn’t. Then the Steam Deck came along, and suddenly all those forgotten Steam library games started whispering: “Play us again. This time you won’t rage-quit… probably.”

The first thing I did? Downloaded Viscera Cleanup Detail. Nothing says “welcome back to PC gaming” like mopping up alien goo while questioning your life choices.

Truck Sim Therapy

After that, I traded my mop for a lorry. Euro Truck Simulator 2 has been my chill-out spot — just me, the open road, and the occasional catastrophic parking attempt. It’s strangely peaceful knowing my cargo can’t eat me (unlike certain survival games).

Game-Hopping, Incognito Style

My first week has basically been a buffet of Steam games:

  • Alan Wake – because why not swap blizzards for shadows?
  • Dead by Daylight – handheld horror on the go, what could possibly go wrong.
  • Elite Dangerous – back to the black, this time from the sofa.
  • Team Fortress 2 – nostalgia and chaos, still alive and kicking.
  • 7 Days to Die – zombies don’t care that I’m handheld now.

I’ve been swapping between them like a survivor looting random cupboards: some junk, some gold, all of it entertaining.

Battery, Docks, and Prime Loot

Do I have a dock? No. Will I get one? Unsure. For now, handheld works fine — especially since the battery life is short, but honestly, I don’t mind. It’s like an enforced survival timer: finish your mission before the Deck keels over.

Also, shoutout to Prime Gaming for handing me freebies like it’s Christmas every week. It makes my library grow faster than I can play it.

A Companion, Not a Replacement

The Steam Deck isn’t stealing my Switch’s crown. My Switch is still home to The Long Dark, Skyrim, and the rest of my survival disasters. But the Deck? It’s a welcome companion — giving me the chance to replay old PC titles, test new survival challenges, and expand the chaos beyond Nintendo’s snowy borders.

Two handhelds. Twice the worlds to survive. Zero guarantees I’ll survive any of them.

Continue the Journey

Survivor’s Camp Hub |
Elite Dangerous Diary |
SnowRunner Permagear Diaries

SnowRunner Survival: The Permagear Diaries – Driver Log Seven: Mud, Bridges, and Big Dreams

“Sometimes the smallest truck has the biggest heart. And sometimes, Red gets new shoes.”

📜 Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

🛠 Rules: SnowRunner Permagear Rules

💡 Why Permagear Works: Read the reasoning behind the challenge

Missed Day Six? Find it here.


🛣️ Exploring With Red (and Just a Little Jealousy)

With Pipe Dreams in the rear-view mirror, it’s a well-earned day off for Frank. Today? It’s all about Red. He’s got the boundless energy of a puppy on caffeine and the mud-crawling tenacity of… well, a Scout who’s tired of being second-best.

The target? The wooden bridge task. Along the way, I spot a trailer Red thinks he can handle. He can’t. But you’ve got to admire the ambition.

We reach the bridge and, of course, it needs wooden planks. Frank’s domain. But Red’s not done—he also picks up a SnowRunner throttle upgrade (one for himself and one for Scout). Naturally, Red gets the install. Scout remains benched.

🌊 Mud Wrestling and Watchtower Glory

Tempted to spoil Red with more upgrades, I decide to hold off. Then he earns them. Charging through deep mud and water, Red smashes through the terrain to grab another Watchtower like a tiny, determined hero.

Back to the garage we go—Red gets a roof rack for longer hauls and, most importantly, a tyre upgrade. That’s right: better grip, less slipping, and maximum mud-mashing potential. Watch out, Frank.

🪵 Frank Does What Frank Does Best

Now it’s Frank’s turn. Time to deliver those wooden planks and make that bridge a reality. He follows the same route Red scouted earlier, proving why he’s still the heavy-lifting king.

  • Bridge? Built.
  • Frank? Effective as ever.
  • Red? Flexing in the garage.
  • Scout? Still patiently waiting for relevance.

📍 Next Stop: Smithville Dam

Black River is slowly bending to our will, and tomorrow we head deeper into Michigan—straight into Smithville Dam. There will be mud. There will be breakdowns. But Red’s got new tyres, and morale is high.

🛞 Team Status Update

  • Red: Roof rack, throttle upgrade, fresh set of tyres. Officially a mud-slaying menace.
  • Frank: Old reliable. Still gets the job done. Probably feeling a little upstaged.
  • Scout: Collecting dust. One day, Scout. One day.

📸 Coming Soon

  • Red showing off the new tyres.
  • Watchtower victory shot.
  • Frank delivering planks like a pro.

Want more SnowRunner? Day 8 link coming soon.

Customloper Diaries – Day 7: Bow Before the Blizzard

Customloper Diaries – Day 7: Bow Before the Blizzard

Weather: Clear start → freezing winds → blizzard
Loot Highlights: Survival Bow, cooking pot, skillet
Mood: Excited → frozen → grateful to still have toes

◀ Customloper Diaries – Day 6: Blizzard Send-Off, Ptarmigan Detour, and the Great Cooking Pot Tragedy  | 
What is Customloper?

Morning Discoveries: Max’s Last Stand

Today’s goal was simple: reach the Camp Office without becoming a wolf’s breakfast. That’s really the only bar for success these days. On the way, I spotted one of The Long Dark’s most reliable signals that something is worth investigating: birds circling in the sky, waiting patiently for either my demise or someone else’s.

Luck was on my side for once — it wasn’t my turn. At Max’s Last Stand, a corpse lay frozen in place, and right beside it sat the holy grail of early-game weaponry: a Survival Bow. I snatched it up with the speed and enthusiasm of a raccoon finding a half-eaten cheeseburger.

All I needed now were arrows. With them, I could finally graduate from “rock-throwing medieval PE teacher” to “slightly competent hunter.”

Deadfall + Hypothermia = Great Life Choices

Feeling pretty pleased with myself, I decided to swing by the Deadfall area. That’s when my overconfidence caught up with me. The temperature dropped faster than my optimism during an Interloper run, and I was soon staring at the dreaded red text: Hypothermia.

I lit a fire in the nearby stove, boiled some water, and cooked… something. I’d like to say it was a hearty stew, but given my supplies, it was probably just porridge or whatever counted as “hot food” in my pack. Once I had a bit of warmth and hydration, I grabbed a torch from the fire and pressed on toward my main goal.

Lesson learned: Interloper weather waits for no one, especially those who think they can “just pop over” somewhere.

Camp Office and Instant Regret

The rest of the walk to Camp Office was blissfully uneventful — a rare thing in Mystery Lake. Inside, I scored a skillet and cooking pot. Not exactly a rifle or a quiver of arrows, but after yesterday’s cooking pot debacle, I wasn’t about to complain.

Then I made the fatal mistake: I decided to “just explore the area” before settling in. First came the snow. Then came the blizzard. In minutes, visibility dropped to “guess and hope” territory. Navigation became a mix of scent, instinct, and blind luck.

Somehow — and I truly do not know how — I managed to stagger back to the Camp Office without being eaten, freezing to death, or wandering onto thin ice. The blizzard roared outside as I slammed the door shut, my heart still hammering.

Evening Wrap-Up

Back inside, I set about cooking more porridge, boiling as much water as I could, and letting my core temperature crawl back to something survivable. The bow was now mine. The arrows? Still a distant dream. But tomorrow, I’d change that.

Tomorrow’s Goal

Find arrows. Or a rifle. Or, failing that, a pointy stick and a really bad attitude.

Continue the Journey

◀ Customloper Diaries – Day 6: Blizzard Send-Off, Ptarmigan Detour, and the Great Cooking Pot Tragedy
Customloper Diaries – Day 8 ▶

Survivor’s Dread Hub + Rules of Survival Updates

Hub & Rules Updates – Survivor’s Dread and Beyond

Two big refreshes: the Survivor’s Dread hub gets a makeover with clickable images and new content, and the Rules of Survival page is sharper, broader, and now includes Day One Diaries.

Survivor’s Dread Hub Refresh

The horror corner of Survivor Incognito has had a makeover. The Survivor’s Dread Hub is now cleaner, more visual, and easier to explore:

  • Clickable images: Each series hub can be entered directly by tapping/clicking the banner images.
  • Subnautica added: While not strictly survival horror, leviathans in the dark absolutely qualify as “horror-adjacent.”
  • Cleaner sections: Each series now has its own block with a blurb so you can jump straight in.
  • Coming soon: Future plans include Resident Evil, Metro Redux, and more Switch-friendly nightmares.

Check out the updated Survivor’s Dread hub →

Rules of Survival Page Updated

The Rules of Survival (According to Me) page also got a major refresh. It now serves as the central rulebook across all my permadeath runs and diaries, and includes:

  • Day One Diaries rules: One day, one shot. Added with a link to the Day One Diaries Hub.
  • Expanded series add-ons: Grounded, Stranded Deep, Subnautica, Alien: Isolation, Dredge, Skyrim, The Long Dark, and SnowRunner all have their own entries.
  • Streamlined global rules: Now strictly focused on in-game survival, with practical, Switch-friendly allowances.

If you’ve ever wondered what invisible rulebook guides my permadeath chaos, this is the place to look.

See the updated Rules of Survival page →

Why This Matters

These refreshes make the site easier to navigate, clearer for new readers, and a stronger foundation for the survival chaos to come. Whether you’re following the horror diaries or the more traditional survival runs, you’ll know exactly what rules I’m following, what’s changing, and where to dive in.


New Page Alert – Subnautica Survival Guide Now Live!

Attention survivors – your underwater playbook has arrived!

The brand-new Subnautica Survival Guide is now live on Survivor Incognito, packed with everything you need to go from panicked paddler to confident deep-sea explorer. Whether it’s your first day swimming out of the lifepod or you’re gearing up for an Aurora run, this guide covers it all – from must-have early tools to predator evasion tips and base-building advice.

We’ve even included:

  • A quick-reference predator list (because sometimes you just need to know if the big shadow is going to eat you).
  • Switch control table so you can stop pressing the wrong button when panic sets in.
  • A linked map hub for finding resources without wandering into Leviathan territory by “accident.”
  • A quick start card for Days 1–3 priorities.

If you’re starting fresh in Subnautica – or just want to survive without becoming lunch – this page is your new best friend.

🌊 Read the full Subnautica Survival Guide here

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