Weekly Recap: The Long Dark, Skyrim, No Manโ€™s Sky, Nice Day For Fishing & More โ€“ Survivor Incognito

A full roundup of everything thatโ€™s gone live on Survivor Incognito this week: new Survivorโ€™s Shorts, Survivorโ€™s Dread launch, The Survivorโ€™s Camp hub, new Day One Diaries for No Manโ€™s Sky and Nice Day For Fishing, Customloper, Skyrim, The Long Dark, and blog updates.

The Campfireโ€™s Been Busy โ€” Letโ€™s Catch Up

One of the busiest weeks yet! If you blinked, you probably missed something โ€” so hereโ€™s your full survival roundup:

๐Ÿ• The Survivorโ€™s Camp is Now Open

A brand new central hub page has launched:
The Survivorโ€™s Camp pulls together everything on the blog โ€” survival guides, series hubs, shorts, and playthroughs โ€” all in one place.

[Visit The Survivorโ€™s Camp]

๏”ช Survivorโ€™s Dread Has Officially Gone Live



The newest addition to the blog is here:
Survivorโ€™s Dread covers all things survival horror, kicking off with Dark Waters: A Dredge Survival. The first entry comes next week as the darkness descends.

[Visit Survivorโ€™s Dread]
[Visit Dark Waters: A Dredge Survival]

๐Ÿš€ Day One Diary โ€“ No Manโ€™s Sky

The multiverse opens up.
Our No Manโ€™s Sky Day One Diary has begun, charting survival, exploration, and (inevitably) questionable decisions across the stars.

[Visit Day One Diary โ€“ No Manโ€™s Sky]

๐ŸŽฃ Day One Diary โ€“ Nice Day For Fishing

Baelinโ€™s adventure has begun.
Fishing, questing, mugged sorcerers, and Dark Lords โ€” just your average day in Nice Day For Fishing.

[Visit Nice Day For Fishing โ€“ Day One Diary: Baelinโ€™s Adventure Begins]

โ„๏ธ Customloper โ€“ The Long Dark: Day One Diaries Continue

The Customloper run officially kicks off next week. But until then, here’s a Day One Diary entry to help you understand what to expect.
Interloper weather. Voyageur loot. Plenty of snow. Plenty of danger.

[Visit Customloper โ€“ The Long Dark: Day One Diary]

๐Ÿบ The Long Dark โ€“ Ongoing Survival

The main Long Dark survival continues as well, with more entries uploaded this week as the trek across Coastal Highway continues.

[Visit The Cold Chronicles: A Voyageurโ€™s Tale of The Long Dark]

๐Ÿ‰ Skyrim Survival Mode โ€“ The Pilgrimage Continues

My Argonian is still alive somehow.
High Hrothgar, frostbite, bandits, cultists, and chickens continue to make the journey through Skyrim Survival Mode both ridiculous and dangerous.

[Visit Sneak, Snipe, Repeat: Skyrim Survival]

๐ŸŽฅ Survivorโ€™s Shorts

New moments added to the ever-growing Survivorโ€™s Shorts collection โ€” highlighting some of the best (and worst) survival moments from across the blog.

[Visit Survivorโ€™s Shorts]

๐Ÿ›  Blog Updates โ€“ Pages Converted to Posts

Behind the scenes, several former pages have now been converted into regular blog posts. This should make navigation cleaner and help posts show up more naturally in blog feeds, archives, and categories.




Thatโ€™s everything from this week!
Stay warm. Stay fed. Donโ€™t poke the wildlife. (Or open any cursed chests.)



Nice Day For Fishing โ€“ Day One Diary: Baelinโ€™s Adventure Begins

I begin my cozy adventure in Nice Day For Fishing, following Baelinโ€™s journey from humble fisherman to unlikely hero. Rogue chests, Dark Lords, and plenty of fishing await.

Welcome to Azerim โ€” And Honeywood is Already a Mess

The game opens with a cutscene introducing the world of Azerim and our unlikely hero, Baelin โ€” fisherman, man of few words, and now the star of this adventure.

Immediately, Iโ€™m greeted by a soundtrack that brings a big smile to my face โ€” the same tune that plays in VLDLโ€™s Epic NPC Man series. (If you know, you know.) Many laughs have been had thanks to those videos, so hearing the music here is a nice little bonus.

The story wastes no time introducing the town of Honeywood and its familiar faces: Greg the Garlic Farmer, Bodger the Blacksmith, and Baradun the Sorcerer. Baradun, by the way, has a chest that should absolutely never be opened.

Naturally, Charles and Bernard โ€” being Charles and Bernard โ€” decide to mug him and open said chest. The result? All the adventurers vanish. All except Baelin. And just like that, the fisherman is now the last adventurer standing.


Garlic, Hammers, and Fishy Business

I begin my quests the same way any good adventure starts: running errands. I collect 3 garlic for Greg and fish Bodgerโ€™s Grandfather’s Hammer out of the well (which, I strongly suspect, will not be the last time that hammer finds its way back down there).

After some more questing, Baradun tasks me with fishing up something from the bottom of Lake Honeywood. Naturally, that something turns out to beโ€ฆ a Dark Lord.

With no proper adventurers left in Azerim โ€” and one very low-level Baelin โ€” the Dark Lord promptly destroys Honeywood. The screen fades to black.


You Missed The Fight

Greg wakes me up after the chaos to inform me that I somehow slept through an epic showdown between Baradun and the Dark Lord. Convenient.

Undeterred, I continue helping the remaining townsfolk, once again retrieving Bodgerโ€™s hammer (seriously, secure that thing). After gathering 5 pieces of wood, Iโ€™m rewarded with my very own fishing boat, which lets me cross the lake to meet up with Baradun.

What Awaits?

At this point, Iโ€™ve no idea what lies ahead. More fishing? More chaos? Probably both.

But for now, one thing is certain:
Itโ€™s a nice day for fishing.

If you enjoyed this one, please check out my other: Day One Diaries

And why not stay a while at: The Survivorโ€™s Camp

The Cold Chronicles Day Five: A Voyageur’s Tale of The Long Dark

Survival Switch-Style

Day 5 โ€“ Mapping Coastal Highway, Finding a Revolver, and Prepping for Pleasant Valley

Next: Day 6 | Previous: Day 4

Todayโ€™s mission was simple on paper: lighten my pack, loot like a professional, and avoid becoming a decorative frozen lump in a snowbank. The first step was Quonset Garage inventory triage. I dumped food, meds, spare clothes, and every non-essential item into my storage stash โ€” keeping just enough to keep me alive. Travel light, loot heavy. The survivorโ€™s paradox.

First stop: a nearby building that greeted me with the holy grail of kitchenware โ€” a cooking pot and a skillet. Outstanding finds. Unfortunately, they also weighed roughly the same as my survival hopes, so back to Quonset I trudged, muttering about my endless loop of โ€œfind loot, dump loot, repeat.โ€

With the weight off my shoulders (literally), I decided today was going to be about exploration โ€” specifically, mapping Coastal Highway like a cartographer with too much time on their hands. I hopped between fishing huts, pausing every so often to scribble charcoal marks on my map like an artist who only draws squares. The wind bit at my face, ice groaned under my boots, and somewhere in the distance, a wolf howled just to keep me humble.

Loot highlights of the hut-hopping adventure included: a book on fishing (because nothing says โ€œimmersive readingโ€ like reading about fishing while fishing), a hunting knife that immediately earned its keep on a nearby deer carcass, and โ€” drumroll, please โ€” a revolver.

Three bullets. Enough to be dangerous, not enough to be reckless.

Yes, an actual revolver. Even better โ€” it had one round chambered, and earlier in my fishing crawl Iโ€™d picked up two loose bullets. Thatโ€™s three shots. In The Long Dark, thatโ€™s not just self-defense; itโ€™s a small-scale munitions miracle. Of course, in my infinite wisdom, Iโ€™d left the rest of my ammo back at Quonset, so for now itโ€™s more of a moral support weapon.

While the deer meat cooked in one of the huts, I dashed over to a nearby trailer to drop off the hide and gut for curing. Nothing says โ€œIโ€™ve made itโ€ like casually starting your own rabbit and deer leather collection. Resource management, baby.

By evening, the weather had shifted from โ€œbriskโ€ to โ€œwhy are you outside, you fool?โ€ A blizzard swept in just as I reached the edge of the lake. I wasnโ€™t about to attempt a heroโ€™s march back to Quonset in that, so I ducked into the nearest house. The place was cold, abandoned, and smelled faintly of damp socks โ€” but it had loot, so it met my standards.

Looted the place, harvested some extra clothes (accidentally shredded a perfectly good hat, but we donโ€™t talk about that), and collapsed into bed before the fatigue meter could nag me into a penalty.

End of Day 5: One revolver, three bullets, a map full of fishing huts, and the creeping suspicion that Coastal Highway might just be my new favorite spot โ€” assuming the wolves donโ€™t hold a vote on the matter.

Continue the journey:
โ—€ Day 4 โ€“ Into the Wind and the Wolves
Day 6 โ€“ To Pleasant Valley โ–ถ

More from The Long Dark:
๐Ÿ  The Long Dark Hub
๐Ÿ“˜ Survive Your First Week in The Long Dark
๐Ÿ“œ Customloper Diaries
โš™ Customloper Settings

Survivor’s Dread Has Arrived โ€“ A New Home For Survival Horror

Survivorโ€™s Dread is now live! A new hub for survival horror playthroughs, starting with Dark Waters: A Dredge Survival.

Iโ€™m very excited (and slightly nervous) to officially launch Survivorโ€™s Dread: the newest corner of Survivor Incognito where survival horror games get their own home.

Here youโ€™ll find my permadeath playthroughs and survival horror experimentsโ€”where the games arenโ€™t just about food meters and blizzards, but also sanity meters, strange noises, and questionable life choices.

Weโ€™re kicking things off with Dark Waters: A Dredge Survival, where I attempt to survive fishing in waters that absolutely do not want me there.

โžก๏ธ Visit Survivorโ€™s Dread here: [Survivorโ€™s Dread]
โžก๏ธ Follow Dark Waters: [Dark Waters: A Dredge Survival]

Expect things to get weird from here.

Next Tuesday… We Go Fishing (and Probably Regret It)

The first official Survivor’s Dread series begins next week on Survivor Incognito. Iโ€™m diving blind into Dredge, armed with nothing but poor judgment and permadeath rules.

What Is Survivor’s Dread?

A new weekly series where I explore different corners of survival gamesโ€”where horror, tension, and terrible decisions collide. Which was originally going to be called Friday Fright, but I preferred the sound of Survivorโ€™s Dread, and also means I can change the day it is released.

So What Game Are We Starting With?

Dredge.

A fishing game, allegedly.

It’s foggy. It’s weird. I’ve only played the demo. What could possibly go wrong?

The Twist: Permadeath

I’ve made a custom permadeath ruleset called Dark Waters: A Dredge Survival. If the boat dies, the run dies. I go into the fog, and I don’t go back.

When Does It Begin?

Next Tuesday at 1PM GMT, the nightmare begins with Day One of Dark Waters.

Where Can You Find It?

Here: Dark Waters: A Dredge Survival

Why Should You Read It?

  • Chaos is guaranteed.
  • Survival is unlikely.
  • You get to feel good about your own decisions

Dark Waters: A Dredge Survival begins Tuesday at 1PM GMT.

Iโ€™ll be heading into the fog with nothing but a fishing rod, a poorly thought-out permadeath rule set, and the vague hope that the sea wonโ€™t immediately chew me up and spit me out.

Want to play alongโ€”or just judge my decisions from a safe distance?
You can grab the full rule sheet here:

Bring a lantern. Don’t look down.

Day 1 Diary โ€“ No Man’s Sky โ€“ A Freezing Planet, Angry Plants & A Forgotten Ship

Because apparently, space is just as chaotic as survival on Earth.

I wake up to the cold void of Zuwan 58/E6

Itโ€™s -54.8ยฐC and my thermal protection is already falling apart. Iโ€™m standing on an unfamiliar world, surrounded by snow, rocks, and the kind of silence that suggests no oneโ€™s coming to help. The scanner is offline, and the only way to fix it is by gathering ferrite dust.

Cue 30 seconds of frantic mining laser use. It feels like hours. Rocks explode. The scanner gets patched up. Victoryโ€”briefly.


Sodium, sabotage, and a slap from nature

With the scanner online, I locate some sodium-rich plants glowing yellow in the distance. I sprint over like theyโ€™re the last snacks at the end of the world. Just as I reach one, a hostile plant lashes out and takes a bite out of me. Rude.

I grab the sodium anyway, recharge my thermal protection, and make a mental note: not everything green is friendly.

Then a new signal appearsโ€”500 units away.


The Radiant Pillar and the repair list from hell

The signal leads to a crashed starship: the Radiant Pillar BC1. The shipโ€™s still mostly intact, but running a diagnostic reveals both the launch thrusters and pulse engine are out of commission. Typical.

Luckily, I already have enough ferrite dust to patch together some metal plating and get started. Then the distress beacon hands me a planetary chart that points toward a hermetic sealโ€”only 900 units away. I head off to get it.

Halfway there, the planet unleashes a blizzard. The temperature drops to -97.3ยฐC. I barely make it to the building in time, where I warm up, collect the hermetic seal, and take a much-needed moment to question my life choices.


Navigation error: user

With the seal in hand, Iโ€™m ready to head backโ€ฆ if only I remembered where I left the ship.

The scannerโ€™s broken again. This time it needs carbon. So I laser some nearby plantsโ€”none of which try to bite me, thankfullyโ€”and repair the scanner. The shipโ€™s marker reappears and I make my way back, scanning every rock and shrub along the way like a distracted tourist with a scanner addiction.


The great resource hunt and escape

Back at the ship, I finish the pulse engine repair. The thrusters need pure ferrite, which means crafting a portable refiner. That requires dihydrogen and oxygenโ€”time for another impromptu gathering mission.

Once the refiner is placed, I process the ferrite dust into pure ferrite, patch up the launch thrusters, and climb into the cockpit.

Moments later, I leave Zuwan 58/E6 behind. I donโ€™t know where Iโ€™m going, but Iโ€™m not freezing anymore. Probably.


Day 1 complete

Status: Launched
Planet: Hostile
Ship: Mostly duct tape
Next Goal: Figure out how not to die in space


If you enjoyed this one, why not check out my other Day One Diaries

Hereโ€™s Whatโ€™s Coming This Week โ€“ From Dodos to Doedicurus and Deep Space

This week at Survivor Incognito: dino disasters, cosmic chaos, a return to Customloper, and two new Survivorโ€™s Shorts. Here’s the full lineup of whatโ€™s dropping and when.

Monday โ€“ A Double Hit to Start the Week

Day One Diary: No Manโ€™s Sky
Cold planet, no scanner, and a plant that bit me. Welcome to Zuwan 58/E6.

Survivorโ€™s Short: The Doedicurus Incident
One spear. One armadillo. Zero survivors. The best (worst?) five seconds of ARK youโ€™ll ever read.

Wednesday โ€“ Into the Cold

Day One Diary: The Long Dark โ€“ Customloper
Coastal Highway just got colder. My custom difficulty is set to โ€œhelp is a mythโ€ โ€” and this diary is where it begins. This is a taster of what is to come next week

Thursday โ€“ Skyrim Survives Another Day

Skyrim Survival โ€“ Day Five
My Argonianโ€™s back, colder than ever, and probably regretting their life choices again. Expect sneaking, sniping, and the occasional panic shout.

Friday โ€“ Frostbite & Fur

The Long Dark โ€“ New Entry in A Voyageurโ€™s Tale
The Cold Chronicles continue with more frostbite, slightly less dignity, and whateverโ€™s left in my food stash.

Survivorโ€™s Short: The Moose Encounter
He saw me. I saw him. Only one of us had antlers โ€” and it wasnโ€™t me.

Plus: This Site Just Got A Bit Update

All entries for The Long Dark, Skyrim, and Day One Diaries have been turned into full posts (not pages!) so theyโ€™re easier to find, share, and follow.

Thanks for Reading โ€“ And Surviving

Bookmark the blog, subscribe if you havenโ€™t, and remember: in survival gaming, itโ€™s not about thriving โ€” itโ€™s about laughing while everything falls apart.

The Cold Chronicles Day 4: A Voyageur’s Tale of The Long Dark

The Cold Chronicles โ€“ Day 4: Into the Wind and the Wolves โ€“ Coastal Highway or Bust

Difficulty: Voyageur
Optional Features: Cougar enabled (because I enjoy living dangerously)

Day 3 Recap

Read Day 3 here โ€” yesterday I dodged a moose, found a glorious hatchet in Abandoned Mine No. 3, cooked up some deer and rabbit in Crumbling Highway, and narrowly avoided becoming wolf dinner. Todayโ€™s goal: finally reach Coastal Highway and set up a proper base.

Leaving Crumbling Highway

I began the day by tucking my curing hides and guts into a safe indoor corner โ€” because nothing says โ€œresponsible adultโ€ like organising future clothing projects before breakfast. Torch lit, I stepped outside, and immediately, the welcoming committee arrived: a wolf trailing me at a polite-but-menacing distance.

It shadowed me for a good minute or two before deciding I wasnโ€™t worth the effort. I imagine it muttered something about โ€œstringy meatโ€ and trotted off into the snow. Either way, my pulse was already higher than my body temperature.

After a short uphill slog, the crumbling asphalt gave way to the open expanse of Coastal Highway. โ€œCivilisationโ€ was in sight โ€” if you consider a scattering of abandoned houses and frozen fishing huts to be civilisation. In The Long Dark, thatโ€™s practically a metropolis.

Early Loot and Missed Opportunities

Coastal Highway Map

My first pit stop was a parked car. Inside: a memento hint for loot hidden somewhere in the region. Handy โ€” though I also remembered Iโ€™d picked one up back in Desolation Point and promptly never followed it. Future me is going to love that surprise.

Further along, a deer carcass lay half-buried in snow. Tempting, but the blizzard winds convinced me my fingers were better kept intact. Instead, I marked the spot with charcoal โ€” like an explorer, but hungrier.

The Road to Quonset Garage

I worked my way through a cluster of houses, stuffing my pack with food, matches, and clothing. My boots squelched faintly with each step, the wind pushing hard enough to make my footprints vanish behind me.

Halfway to my target, I stumbled upon another deer carcass. I tried to light a fire to harvest it, but the weather refused to cooperate. No fire, no meat โ€” just a reminder that sometimes, The Long Dark makes the rules, and theyโ€™re not negotiable.

Then came the wildlife parade: a bear to my left, wolves to my right, and the wind doing its best to push me back to Crumbling Highway like an overprotective parent. My torch flickered in the gale, and for a moment, I wasnโ€™t sure who would win โ€” me, the predators, or the weather.

Quonset Garage: Loot Heaven

When Quonset Garage finally came into view, it was like spotting an oasis in the desert. Inside: shelves groaning with food, a bed, an indoor fire barrel, tools for every occasion โ€” and, inexplicably, two prybars. Why two? No idea. But I took them. When survival hands you a prybar, you donโ€™t ask questions.

After a quick loot run around the parking lot, I found a third prybar in a nearby car. Thatโ€™s three. I had officially cornered the prybar market. In a barter-based apocalypse, I was now the regional supplier.

Camp Office Sweep

Not content with my haul, I made a detour to the Camp Office. It paid off: another storm lantern, more food than I could carry comfortably, and clothing upgrades that made me feel less like โ€œdesperate wandererโ€ and more like โ€œfashion-conscious hermit.โ€

By the time I waddled back to Quonset, I was carrying 50kg of loot. Every step felt like hauling a small moose on my back, but the thought of my growing stash kept me going.

End-of-Day Luxury

Back at Quonset, I dumped my loot into organised piles โ€” food here, flares there, fuel in the corner, and coats stacked like I was opening a thrift store. I lit a fire, boiled water, cooked a hot dinner, and settled into bed with the smug satisfaction of someone who knows theyโ€™re not going to starve tomorrow.

Plans for Day 5

  • Harvest both deer carcasses with fire in hand
  • Try fishing if the weather plays nice
  • Maybe โ€” just maybe โ€” find a proper weapon so I can stop relying on my stern glare to keep wolves away
Continue the journey:
Previous: Day 3  | 
Next: Day 5

The Cold Chronicles Day 3: A Voyageur’s Tale of The Long Dark

The Cold Chronicles โ€“ Day 3: Gut Decisions in Crumbling Highway

Difficulty: Voyageur
Optional Features: Cougar enabled (because I enjoy living dangerously)

Day 2 Recap

Read Day 2 here โ€” the short version? I wandered Desolation Point chasing matches, looted the Riken, threw a torch at my first wolf (and it worked!), and finally scored a full box of matches from a glovebox. Tomorrowโ€™s goal: find Coastal Highway. Simple, right?

Morning Plans and Rabbit Runs

They say fortune favours the bold. I say fortune clearly didnโ€™t factor in moose. Todayโ€™s plan was simple: head to the mine in Desolation Point and hopefully find something sharp, pointy, or otherwise capable of convincing wildlife to leave me alone.

On the way, I spotted a couple of rabbits. One bolted like I owed it money, but the second caught a well-aimed stone to the noggin. Dinner sorted.

The Bridge Standoff

Feeling pretty pleased with myself, I pressed on โ€” until I heard the low, echoing howl of a wolf somewhere nearby. Torch lit, I marched on with all the fake confidence I could muster. Thatโ€™s when I saw it: the bridge to the mineโ€ฆ and the moose blocking the way.

He’s Just Standing There Menacingly!

Iโ€™ve heard the stories. Iโ€™ve seen the clips. One charge and that thing could turn my survival diary into a cautionary tale. I executed a tactical retreat to the church and consoled myself with some warm peaches.

The Safer Detour

Thatโ€™s when I remembered: thereโ€™s another mine that leads to Crumbling Highway โ€” the actual route to Coastal Highway. Longer walk, but blissfully moose-free. Thatโ€™s a win in my book.

Abandoned Mine No. 3 Map

Inside, things were looking up: a lantern (finally, real light!), more matches, a healthy stack of coal, and best of all โ€” a glorious, rusty but fully functional hatchet. I nearly wept. Finally, a tool I could use on wood, carcasses, or anything foolish enough to cross me.

Into the Crumbling Highway

Crumbling Highway Map

I emerged into Crumbling Highway and looted a nearby car โ€” jackpot, more matches. The game was either feeling generous or setting me up for something terrible.

Birds circled in the distance, and experience told me that meant free meat. I found a deer carcass alongside a rabbit one, made a fire, tossed on some coal, and cooked up my finds. Thatโ€™s when the wolves arrived.

Torch Trouble

Torch in hand, I hurled it at them like a dramatic warning shotโ€ฆ and they didnโ€™t even flinch. Either these wolves were seasoned veterans, or my throw lacked gravitas. With panic rising, I did what any brave survivor would: sprinted to the nearest car and slammed the door like it was base in a childhood game of tag.

Basement Refuge and Hide Work

From the car, I spotted a cluster of abandoned buildings. Spooky, yes, but one had a basement. I dashed for it, dove inside, and finally found some peace. While holed up, I harvested spare clothes โ€” accidentally shredding the socks I was wearing โ€” and dropped my hides and guts for curing. Fancy, I know.

Tomorrow, the plan is simple: reach Coastal Highway. Hopefully with fewer moose and more matches.

Day 3 Pro Tips (Switch Edition)

  • Moose will ruin your day โ€” avoid if possible
  • Alternate mines can bypass dangerous wildlife
  • Coal is great for long-lasting fires
  • Always keep a basement or vehicle escape route in mind
Continue the journey:
Previous: Day 2  | 
Next: Day 4

The Cold Chronicles Day 2: A Voyageur’s Tale of The Long Dark

The Cold Chronicles โ€“ Day 2: Wolves, Mines, and Questionable Life Choices

Difficulty: Voyageur
Optional Features: Cougar enabled (because I enjoy living dangerously)

Day 1 Recap

Read Day 1 here if you missed it โ€” the short version? Dropped into Desolation Point with nothing but the clothes on my back, made it to the lighthouse without being eaten, looted like a raccoon in a campsite, and committed my first rabbit-related crimes. Two bunnies down, a stomach full of cooked meat, and a warm(ish) bed to end the day.

Match Quest: The Early Hours

Day 2 began with a clear goal and absolutely no plan: find matches. Theyโ€™re the sacred spark sticks of survival, and I was running low. The Processing Plant seemed like a solid bet โ€” a big building, lots of corners, and surely a drawer or two with something useful.

Then I opened the lighthouse door and got my first real look at the dayโ€™s weather: howling wind and sideways snow. The kind of blizzard that whispers, โ€œYou could stay inside.โ€ I, naturally, ignored it.

Loot Tour: Trailers and Processing Plant

First stop: the nearby trailers. Theyโ€™re warm-up loot spots in more ways than one. I found food and extra clothes โ€” which is always good โ€” but still no matches. My hands were as matchless as my confidence was misplaced.

On to the main event: the Processing Plant. I approached with the cautious optimism of someone opening a mystery box. Inside: more food, more clothes, but no fire-starting salvation. If the apocalypse had a fashion week, Iโ€™d be ready to walk the runway, but actual fire? Not today.

Ship of Dreams (and Disappointments)

Not ready to give up, I headed for the Riken โ€” the frozen ship that looks like itโ€™s been halfway through sinking for years. It didnโ€™t have my matches, but it did cough up an insulated flask. Now I could drink warm coffee in style โ€” assuming I ever managed to heat any.

Does This Come In Other Colours?

The Torch Throw Heard โ€™Round the Lighthouse

Back at the lighthouse, I made a fire with my dwindling supply of matches (eleven left), boiled water, brewed coffee, and sat sipping it like the Arcticโ€™s most underpaid barista. But I needed a bigger plan โ€” Coastal Highway beckoned.

I grabbed my curing rabbit hide and gut (never leave home without them!) and set out. Thatโ€™s when I realised I had absolutely no idea which direction to go. To make things worse, my 24-hour wolf-free grace period had expired.

One appeared out of the snow. I panicked. I threw my torch at it. By some miracle, it worked โ€” the wolf bolted, and I stood there triumphant, heart pounding like a drum solo.

Match Jackpot

I ducked into a nearby car to regroup, mostly to breathe. Inside the glovebox, the game rewarded me for my bravery (or blind luck): a full box of matches. It felt like winning the lottery โ€” if the lottery was cold, damp, and came with wolves.

I returned to the lighthouse with a new plan, new matches, and a healthy respect for panic-based problem-solving. Tomorrow? I find that highway. Or at least walk in a straight line until it feels like I do.

Day 2 Pro Tips (Switch Edition)

  • Matches are life โ€” always keep a reserve
  • Trailers are great early loot stops
  • Torch-throwing is surprisingly effective on wolves
  • Donโ€™t assume you know where youโ€™re going โ€” check the map
Continue the journey:
Previous: Day 1  | 
Next: Day 3

Blog at WordPress.com.

Up ↑