Sneak, Snipe, Repeat: Skyrim Survival Day Nine


Day 9 takes me from ancient tombs to icy swamps. I dodge frost magic in a wooden shack, fight a dragon on a mountain, and uncover a vampire plot in Morthal. Janessa doesnโ€™t make it.

Missed day eight? Find it here: Sneak, Snipe, Repeat: Skyrim Survival Day Eight



Draugr Light: Dustmanโ€™s Cairn (Not That One)

The plan for the day? A classic dungeon crawl through Dustmanโ€™s Cairn. The reality? I walked into what might have been the worldโ€™s most disappointing annex. One room. A handful of draugr. Zero dramatic ambushes. Either I wandered into the wrong entrance, or the rest of the dungeon had a day off.

I poked around for secret doors because this is Skyrim and you never know, but found nothing. Just cobwebs, bad lighting, and the distinct feeling that Todd Howard was laughing somewhere.

Loot? Forgettable. Mood? Slightly stabby.


Bear vs. Blade at Greenspring Hollow

Onwards to Greenspring Hollow. As expected, it came with the usual occupant: a bear with severe anger management issues. True to form, it attacked on sight and asked no questions.

A few solid strikes put the beast down. I looted what little there was and handed the haul to Janessaโ€”my trusted pack mule and silent partner in crime. I didnโ€™t realize at the time that this might be her final job.


Drelaโ€™s Cottage: Hospitality Denied

A bit further along, I stumbled across Drelaโ€™s Cottage. Hopeful for shelter or at least a warm fire, I stepped inside.

That was my mistake.

Without so much as a hello, Drela greeted me with frost magic to the face. Fortunately, this wasnโ€™t my first time dealing with homicidal wizards. I chugged a Resist Frost potion, ducked behind the suspiciously durable wooden pillar in the center of the room, and played peek-a-boo until Drela ran out of breathโ€”and life.

The loot was unimpressive, but I left with my body temperature (mostly) intact and my life expectancy extended for at least another few hours.


Goodbye Janessa, Hello Dragon

At this point, I decided to cut across the mountains instead of following the road. Direct lines are always faster in theoryโ€”less so when those lines involve climbing sheer cliffs in sub-zero weather.

Halfway up, the weather turned, and I heard the familiar sound of a dragon announcing its presence.

The battle was brutal. I managed to land the final blow, but at a terrible cost: Janessa was gone. Whether she was roasted or knocked off the mountain mid-fight, Iโ€™ll never know. There was no body, no dramatic final wordsโ€”just an empty follower slot and a heavy sense of loss.

RIP Janessa.
Overburdened. Underpaid. Better than most.


Welcome to Morthal: Population, Suspicious

I limped into Morthal alone. Freezing. Exhausted. Perfect conditions to stumble into a vampire conspiracy.

The innkeeper filled me in: rumors of bloodsuckers, a burned-down house, and strange happenings. The Jarl, apparently too busy to care, delegated the matter to me after some light investigative work revealed Alva wasnโ€™t quite as human as advertised.

Following a brief round of sleuthing, a confrontation, and the discovery of vampire tomfoolery, I returned to the Jarl. With the truth exposed, she finally took noticeโ€”and handed me a new assignment: eliminate the so-called Master Vampire controlling things from the shadows.

Because of course, thereโ€™s always a hierarchy.


End of Day Nine

No warmth. No Janessa. And now I’m tasked with taking out a vampire overlord while half my gear capacity disappeared along with my companion.

Classic Skyrim.


If you want to know more, please check out The Elder Scrolls: Skyrim Survival Hub

The Cold Chronicles Day Seven: A Voyageur’s Tale of The Long Dark

The Cold Chronicles โ€“ Day 7: Dead Ends, Rifle Finds, and Aurora Skies

Difficulty: Voyageur
Optional Features: Cougar enabled (because paranoia keeps you alive)

Day 7 on Coastal Highway brings dead-end roads, beachcombing, Barbโ€™s rifle, and my first aurora. I almost fall through the ice (again), stash gear on Jackrabbit Island, and cook meat like a man possessed. Soโ€ฆ a productive day?

Missed Day 6? Read it here.

The Road That Goes Nowhere

Another sunrise, another overambitious plan. Today, I decide Iโ€™m going to follow Coastal Highway all the way to its mysterious conclusion. Maybe Iโ€™ll find a new transition zone. Maybe Iโ€™ll find a wrecked truck with some rifle rounds and a can of dog food. Maybe Iโ€™ll find peace.

Spoiler: itโ€™s a rockfall.

But I donโ€™t know that yet. I set out early, dragging my increasingly reluctant survivor across the snow. First stop: the bridge just beyond the garage. Itโ€™s held up surprisingly well for the end of civilization. On the far side, I spot a car, and inside itโ€”a note. Someone left a tip about a hidden cache near the garage. Tempting. Very tempting. But I decide to keep pushing forward for now. Eyes on the prize.

The road gets quieter. No wolves, no wind. Just snow crunching underfoot and the occasional groan from my guy whoโ€™s still mad about the 40kg backpack Iโ€™m making him haul. Eventually, the highway ends not with loot or glory, but a literal wall of boulders. No secret passage, no helpful signage. Just a dead end.

Rifles, Ice, and Intrusive Memories

With the highway goal dashed, I backtrack. But Iโ€™m not going to waste the day. I decide to poke around under the bridge I crossed earlierโ€”because thatโ€™s a normal survival instinct now. Good thing I do, too.

Tucked under the support beams, half-buried in snow, is Barbโ€™s rifle. No note, no explanation. Just the long-forgotten tool of someone else’s survival story. I take it, check the condition (not bad), and immediately feel 30% more powerful. Rifle > revolver. Every time.

Feeling cocky, I veer off the road and make my way across the ice toward Jackrabbit Island. The ice creaks and pops in that threatening way it always does, but I push forward, ignoring the very obvious signs that I am not welcome here. My screen does that โ€œyouโ€™re about to dieโ€ wobble. I shuffle back to solid ice just in time. Somehow, I donโ€™t fall in. Survival roulette wins again.

The Jackrabbit Hoard

I reach the house on Jackrabbit Island and decide to use it as a makeshift drop zone. I ditch the revolver, some food, a spare lantern, and whatever else I can live without. The rifle stays with me, obviously.

Loot-wise, Jackrabbit delivers. I find:

  • A skill book for rifles (Barb would be proud)
  • Another lantern (my thirdโ€”clearly I have a problem)
  • More food, because Coastal Highway is just one big buffet if you know where to look

My inventoryโ€™s still ridiculous, but a little lighter. Temporarily.

Seagulls and Sketchy Ice

On the way back, I decide to risk a little beachcombing. I hug the shoreline, watching for anything shiny poking out of the snowโ€”and get rewarded. A couple of arrows just sitting on the ice, half-frozen but perfectly usable. I swipe them up and head for Misanthrope Island.

As I get close, I see birds circling. That means one thing: a carcass. The ice between me and it looks about as stable as my guyโ€™s calorie intake, but I edge closer anyway. Itโ€™s a deer, still fresh. I manage to harvest the meat and pull back without falling in. That makes two ice victories today, which honestly feels greedy.

Inside the house on Misanthrope, I findโ€”surpriseโ€”more food and clothing. Nothing game-changing, but enough to keep the โ€œloot goblinโ€ part of my brain happy. I stow what I can, then head back toward the garage with a torch in hand in case wolves decide theyโ€™re hungry for man meat.

A Spark in the Static

Back at the garage, somethingโ€™s different. Thereโ€™s a glow. A hum. The computer whirs to life.

The aurora has arrived.

Itโ€™s my first one in this run, and itโ€™s just as eerie as I remember. The air crackles, the sky pulses green, and the electronicsโ€”dormant and useless for daysโ€”suddenly flicker back to life. Itโ€™s beautiful in a โ€œshould I be worried?โ€ sort of way.

I donโ€™t have time to dwell on it. Iโ€™ve got meat to cook, water to boil, and coffee to brew. Lots of coffee. My survivorโ€™s probably 80% caffeine at this point. I do my best diner cook impression, juggling pots and pans, and by the end of it the place smells like scorched venison and instant espresso. Not the worst way to end a day.

I eat what I can, dump the rest into storage, and crawl into bed. The aurora flickers through the window as I drift off.

Final Thoughts

Day 7 gave me a rifle, some arrows, a hidden cache hint, and a front-row seat to the aurora. Sure, I nearly fell through the ice twice and carried half my body weight in gear the whole way, but it was worth it.

Still alive. Still hoarding. Still hallucinating predators.

Continue the journey:
Day 6 |
Day 8

The Backyard Trials: Grounded Day One โ€“ Honey, I Lost Myself in the Backyard

Day One of my Grounded permadeath run. I wake up microscopic, clueless, and desperate for clean water. Let the backyard chaos begin.

The Day I Became Smaller Than an Ant (Not by Choice)

I wake up. I don’t know where I am, how I got here, or why everything around me is suddenly the size of skyscrapers. I’m not ant-sized. I’m smaller than an ant. That’s never a great start to the day. But if panic has taught me anything, it’s that panic can wait. First, I need to get my bearings.

Pebblets. Lots of pebblets. I grab a handful because even tiny rocks feel better than empty hands. As I cautiously scout my surroundings, I stumble across a strange science station. Naturally, I press every button that doesn’t scream “self-destruct.” Turns out, I can analyze items here. Good news.

Science and Sharp Objects

I analyze the pebblets and some plant fibers I’ve picked up. That unlocks some basic blueprints. More importantly, I can now craft an axe. Primitive, sure, but it’s better than yelling at bugs and hoping they go away.

Water quickly becomes a concern. I sip some nasty puddle water because desperate times, but I know I can’t rely on swamp juice forever. Clean water will need to become a priority.

The Big Machine and Mysterious Tapes

While wandering, I discover a massive machine, along with a tape left behind by someone who sounds a little too excited about being tiny. I hit the giant power button (as you do). Only two lasers fire properly. One’s blocked. Clearly, there’s a puzzle here, but it’s not my priority while I still have a growling stomach.

First Blood: The Weevil Incident

Food is now problem number one. Aphids sprint away from me like they’ve seen this horror movie before, so I craft a spear to even the odds. After confirming that yes, I can throw it, a weevil helpfully volunteers to be my first meal. The spear works. The weevil doesn’t.

A short time later, I find an aphid who wasn’t paying attention and deal with it too. I then stumble upon a patch of mushrooms. Crisis temporarily averted.

Lean-To and Level Ups

The game suggests building a lean-to. For once, I listen. A few quick chops and gathers later, I’ve got my shelter set up right next to the science station. I analyze my newly acquired bug remains, unlock more blueprints, and watch my brainpower level go up. Apparently scanning stuff makes you smarter.

As night falls, I set my respawn point (which, letโ€™s be honest, I probably wonโ€™t need in permadeath) and call it the end of Day One.

Survived the first day. No spiders yet. That counts as a win.

Current Status: Alive

Location: Science Station Lean-To

Major Achievements: Crafted axe and spear, discovered giant machine, avoided spider-related trauma.

Biggest Threat: The growing suspicion that things will only get worse.




Stay tuned for Day Two of The Backyard Trials: Grounded Permadeath.

If you want more information on what this is, please check out: The Backyard Trials: Grounded Permadeath

Sneak, Snipe, Repeat: Skyrim Survival Day Eight

Missed the previous day? Find it here: Sneak, Snipe, Repeat: Skyrim Survival Day Seven


You Can’t Just Plant Cabbages & Hope For The Best

The day began innocently enough: me, a farmer. I planted crops. I surveyed my new property. I even admired the way the fence sort of stood up straight if you squinted.

Then came the harsh truth: someone needs to run the place. A steward, apparently. I considered Janessa. But Iโ€™ve seen what happens when I leave her behind โ€” bandits get braver, and I get deader. So the plantation gets to manage itself for now. Iโ€™ve got adventuring to do.

Rorikstead Road Trip & Unwanted Job Offers

headed west toward Rorikstead, thinking I might find a decent recruit or just a quiet village to loot โ€” I mean, explore.

Thatโ€™s when the courier found me. Another letter. This time from the Jarl of Falkreath, who has apparently heard great things about me. Which is wild, considering Iโ€™ve never been to Falkreath. Either heโ€™s got spies, or the Skyrim rumor mill is on fire.

The jarl wants to make me his thane. Which Iโ€™m sure is perfectly normal and not part of some elaborate trap.

Also in Rorikstead: the Alikโ€™r warriors from Whiterun were waiting to follow up on the Redguard woman situation. They asked me to lure her to the stables. Classic bait job. I agreed because gold.

Quest Cleanup, Sneaky Illnesses & Ambush Season

I polished off the โ€œWhile the Catโ€™s Awayโ€ questline and handed some newly found armor to Janessa, who continues to be my personal vault and bodyguard.

Then I realized I had ataxia, which explained why I suddenly couldnโ€™t pick locks to save my life. One quick sip of a cure disease potion, and we were back in business. No need for a healer when you carry your pharmacy.

On the road again, things took a turn. First East Empire guards ambushed me. Then bandits showed up, probably thinking I was weak from the first fight. Jokeโ€™s on them โ€” I was just angry.

I took a torch off one of the guards. Light is life out here. Especially when you’re a lizard.

Broken Fang Cave: Mistakes Were Made

For reasons even I donโ€™t understand, I went into Broken Fang Cave. It looked vampire-y, smelled vampire-y, and yes โ€” it was vampire-y.

Two of them. One was a master vampire, which seems overkill when the total staff is two. I barely made it out alive, with Janessa doing most of the heavy lifting. I now hate caves even more than I did yesterday.

Also: I lost my horse. Twice. I parked it near the cave, then it vanished. Reappeared later. Skyrim horses operate on pocket dimensions. I refuse to believe otherwise.

Whiterun Wrap-Up & Moral Ambiguity

Back in Whiterun, I sold off excess loot and completed the Redguard woman questline. Yes, I lured someone into a trap. No, I donโ€™t feel great about it. Yes, I took the 500 gold. We all have bills to pay.

That shouldโ€™ve been the end of the day. It wasnโ€™t

A Red Horse, A New Bond, & Horse Armor

On my way out of town again โ€” this time for Ustengrav and the Horn of Jurgen Windcaller โ€” I got distracted. Again. By a red horse. A wild one.

Naturally, I tamed it. Took it back to Whiterun. Named it Loki, because itโ€™s clearly a chaos beast in horse form. Gave it armor. Declared it mine.

Silent Moons Camp: I Finally Stealth Archer Properly

I made one last attempt to head toward Ustengrav, but Silent Moons Camp was too close to ignore. And finally โ€” finally โ€” I had a stealth archer moment worth writing about. I took down bandits without being spotted. Just arrows in the dark and confused grunts. Beautiful.

Found good loot. Gave it to Janessa. Called it a night.

What Actually Got Done Today

โ€ข Planted some vegetables

โ€ข Discovered I own a farm I donโ€™t want to manage

โ€ข Was scouted for a thaneship I didnโ€™t apply for

โ€ข Got ambushed โ€” repeatedly

โ€ข Became a vampire hunter (reluctantly)

โ€ข Caught a chaos horse named Loki

โ€ข Lived the stealth archer dream

โ€ข Delayed the Greybeards. Again.


For more information, please check out The Elder Scrolls: Skyrim Survival Hub

A New Challenger Approaches โ€“ Welcome to Green Hell

Itโ€™s time to trade backyards for the Amazon.

Iโ€™m heading into Green Hell, the survival game where nature doesnโ€™t just want you deadโ€”it wants you paranoid, dehydrated, and wondering if that rash is the least of your problems.

This new run is coming soon to the blog, taking its place in the rotation with all the usual Survivor Incognito flair: overly ambitious decisions, chaotic jungle flailing, and a main character who probably shouldโ€™ve stayed home.

So if youโ€™ve ever wanted to see how fast someone can go from โ€œIโ€™ve got thisโ€ to โ€œI think the trees are whispering,โ€ youโ€™re in for a treat.

Stay tuned. The jungle waits.

If you want to see how my first day in the jungle went, please check out Day 1 Diary โ€“ Green Hell โ€“ Poisoned by Nature, Humbled by Bananas

Sneak, Snipe, Repeat: Skyrim Survival Day Seven

Missed the previous day? Find it here: Sneak, Snipe, Repeat: Skyrim Survival Day Six


Where Am I and What’s a Spellbook?

I set out from Ivarstead with big plans: make it back to Whiterun, restock, maybe actually figure out what Iโ€™m doing. Instead, I quickly discovered that I had absolutely no idea where I was going.

Rather than rely on my highly suspect sense of direction, I remembered Iโ€™d picked up a spellbook for Clairvoyance at some point. I read it, learned the spell, and just like that, I could now cast Skyrimโ€™s version of GPS. A glowing blue trail lit the way toward my next objectiveโ€”assuming I had enough magicka to keep it active, which I didnโ€™t, but the principle was there.

A Lonely Cabin, a Note, and a Rabbit Named Thistle

While following the vague trail of clairvoyance (and mild panic), I came across an abandoned alchemistโ€™s shack in the woods. Inside was the usualโ€”alchemy gear, some scattered ingredientsโ€”and a rabbit. The note next to the rabbit revealed its name: Thistle. The game then offered me the option to feed Thistle a carrot, which I did.

Now I have a rabbit.
No dramatic bonding scene, no magical contract. Just: โ€œYou fed me, I guess weโ€™re friends now.โ€

I decided to leave Thistle at the cabin for now. Theyโ€™re safer there than following me through wolf-infested terrain, and Iโ€™m not quite ready to explain rabbit-related injuries to guards.

Wolves, Hunters, and the Temptation of Horse Theft

Continuing toward Whiterun, I encountered the usual:

A few wolves, which I dispatched with mild irritation.

A hunter on horseback who offered to trade. I was tempted to take the horse, but noticed they only had 10 gold to their name. Figured they needed it more than me.


Took the high road. The game didnโ€™t reward me for it. Standard Skyrim.

Back to Riverwood and a Missing Torch

I passed through Riverwood and unloaded some gear. Remember the torch I accidentally sold to the Riverwood Trader earlier? Gone. Apparently, it was in high demand. Either that or it spontaneously combusted.

Sold some junk, didnโ€™t freeze to death, counted that as a win.

Thieves and Stable Investments

Just outside Whiterun, a thief jumped me. Bad call on their part. Iโ€™m increasingly well-armed and increasingly done with nonsense. They dropped a few coins and a reminder that Skyrim has no shortage of opportunists.

At the Whiterun stables, I finally bought a horse. Cost me a chunk of gold, but now Iโ€™m mobile. Then I saw I could buy armor for the horse and, well, Iโ€™m not made of stone. Gold well spent. The horse now looks like it could take on a sabre cat solo.

Meet Jenassa: Professional Help for Hire

Instead of chasing down the Companions again, I walked into the Drunken Huntsman and hired Jenassa, a Dunmer mercenary with a very straightforward business model: pay her and sheโ€™ll stab things. I like her.

She joined up, and we set off toward Rorikstead, where I figured we could find some peace and maybe not be attacked by anything for five minutes.

Haunted Houses and Unexpected Assassins

On the way, we found a run-down plantation with a ghost standing out front. Naturally, the ghost was hostileโ€”because nothing in Skyrim is just there for atmosphere. I dealt with it and went inside, triggering the Unquiet Dead quest.

Thatโ€™s when an assassin ambushed me inside the house. Because of course they did.

Turns out the Dark Brotherhood wants me dead. Not sure what I did. Maybe I fed a rabbit that was on their hit list. Either way, they failed. I looted a contract from the assassinโ€™s corpse confirming someone wants me very much gone.

After dealing with the ghost problem, I was handed the keys to the plantation. I now own a haunted house with no furnishings, no heat, and no privacyโ€”but itโ€™s mine.

Dayโ€™s End: Horse, Home, Henchwoman, and Homicide

So to recap:

Learned to use Clairvoyance to avoid constant map-checking

Adopted a rabbit

Resisted temptation to steal

Bought a horse and upgraded it

Hired Jenassa as backup

Survived an assassination attempt

Acquired real estate via murder and ghosts


Not exactly restful, but itโ€™s progress.


For more information on this, please check out: The Elder Scrolls: Skyrim Survival Hub

The Cold Chronicles Day Six: A Voyageur’s Tale of The Long Dark

The Cold Chronicles โ€“ Day 6: Cartography, Carcasses, and Cold Feet

Difficulty: Voyageur
Optional Features: Cougar enabled (because paranoia keeps you alive)

โ€œSnow, moaning about pack weight, and mapping everything that doesnโ€™t bite. I dodge wolves, hallucinate bears, and risk the ice for some questionable meat. All in a dayโ€™s work.โ€

Missed Day 5? Read it here.

Morning Mystery: Where’s My Hide?

I start the day in that familiar state of survival-induced amnesia, wondering what I did yesterday and where I put that deer hide I worked so hard for. A quick look at my freshly updated map reveals itโ€™s just a couple of houses down the road. I retrieve it without incident and decide todayโ€™s goal is simple: push further down the highway and fill in more of the map. No drama. Just exploration.

Which, in this game, obviously means Iโ€™m about to get hit by some drama.

Weather Warnings and Weight Woes

I step outside and immediately regret everything. Itโ€™s snowing, visibility is tanking, and Iโ€™m carrying 5kg more than I should be. My guy starts wheezing like heโ€™s dragging a lead sled through molasses, and I know Iโ€™m going to hear him grumble about it all day.

Still, I press on.

Vehicles, Wolves, and Safe Sketching

I come across an abandoned car. Nothing useful inside, but it counts as shelter, and more importantly, itโ€™s a predator-free place to update the map. I sketch it in while occasionally glancing at the frozen coast where wolves are loitering like bored mall cops. I carry on before they get curious.

Further along, I spot a closed fishing hutโ€”unlooted and unvisited. Jackpot. I raid it for whatever scraps I can find and add it to the map.

Warm Feet, Flashbacks, and Phantom Bears

At the nearby fishing camp, I head into the first cabin and finally find a proper pair of boots. They’re heavier, but warmer, and my frostbitten toes thank me for the upgrade. I repair them, put them on, and get ready to head back out.

The moment I step outside, I freeze. Not because of the coldโ€”but because I think I see a bear. Instant flashback to a past run in this same region, where a moose blindsided me outside the garage like it was collecting a debt.

Turns out this time itโ€™s just a weird shadow and my overactive paranoia. No bear. Crisis imagined.

The rest of the cabins offer very little, but I do manage to:

  • Score a flashlight (Aurora prep)
  • Find more revolver rounds (now at 23 bullets)
  • Still weigh 40kg because I canโ€™t stop picking up every slightly useful item I see

Birdwatching for Survival

As the light fades, I notice birds circling another fishing hut in the distance. That means one of three things: a body, a carcass, or a trap. I roll the dice and head over.

It’s a wolf carcass, right at the edge of some very sketchy-looking ice. I brace myself for a freezing swim but manage to harvest the meat without falling through. Back in the hut, I cook up the wolf and have my first proper meal in a while. Victory tastes like questionable carnivore.

The Long Walk Home (By Torchlight)

Darkness falls fast, and while the fishing hut is cozy enough, I donโ€™t trust it to protect me through the night. I grab a torch from the fire and make the journey back to the fishing camp.

Somehow, no wolves. No bears. No moose. Just the sound of snow crunching underfoot and the occasional โ€œughโ€ from my overencumbered survivor. I make it to the cabin, crawl into bed, and let the darkness take me.

Final Thoughts

Day 6 down. I mapped half the coastline, got some new boots, hallucinated a bear, and ate a dead wolf. Still weighed down like a junkyard collector, but alive. That counts.

Continue the journey:
Day 5 |
Day 7

Now Posting to Threads

Because the madness needs more reach.




Just a quick note to say that Survivor Incognito blog posts are now being shared on Threads!

If youโ€™re over there and want to follow along, you can catch:

New blog entry announcements

Teasers and pins

Occasional fog-induced mutterings


๐Ÿงต [https://www.threads.net/@survivorincognito]

Nothingโ€™s changing here on the blogโ€”youโ€™ll still get the full stories, permadeath chaos, and survival ramblings like always. Threads is just another place for the madness to spread.

Hereโ€™s Whatโ€™s Coming This Week โ€“ June 9th – June 14th Preview

Survival, stunned rabbits, fishing horrors, and a lot of undead. Hereโ€™s whatโ€™s scheduled for this week on Survivor Incognito.


The Week Ahead

Weโ€™re keeping the survival streak alive with another full lineup of chaos, questionable decisions, and more permadeath fun. Hereโ€™s whatโ€™s coming your way:

๐Ÿ‡ Monday: Survivorโ€™s Shorts โ€” The One Involving The Stunned Rabbit

Youโ€™ll see. It involves a rabbit, a stone, and my general lack of coordination.

๐ŸŒŠ Tuesday: Dark Waters โ€“ Day 2

The sea grows darker, the fish get weirder, and the Madness meter keeps rising. Day 2 of Dark Waters: A Dredge Survival goes live.

โ„ Wednesday: The Cold Chronicles โ€“ Day 6

The Long Dark journey continues. More cold, more danger, and probably more bad choices.

๐Ÿ—ก Thursday: Sneak, Snipe, Repeat โ€“ Day 7

The Argonianโ€™s Skyrim Survival Mode adventure rolls into Day 7. Expect more sneaking, more sniping, and definitely more repeat.

๐ŸงŸโ€โ™‚๏ธ Friday: Day One Diary โ€“ Zombie Army Trilogy

The undead rise just in time for Friday. Itโ€™s a Day One Diary entry for Zombie Army Trilogy, and letโ€™s just say the welcome committee was enthusiastic.


See You in the Wild

As always, stay tuned across the week as each new post goes live โ€” and feel free to place bets on which run falls apart first.

Hereโ€™s What You Missed This Week โ€“ June 1st Week Recap

Catch up on this weekโ€™s survival chaos: bears, zombies, Customloper runs, permadeath hubs, and one very questionable Interloper experience.


This Week in Review

Another week of survival, panic, and the occasional questionable decision. Hereโ€™s what went live across the blog:

๐Ÿป Monday: Bear Meets Panic Rifle

Sometimes you bring a rifle to a bear encounter. Sometimes the rifle just brings panic. This week kicked off with a new Survivor’s Shorts entry where I learned that even with a firearm, bears remain terrifying.

The One-Shot Wonder: Bear Meets Panic Rifle


๐ŸŒŠ Tuesday: Dark Waters: A Dredge Survival โ€“ Day One

The boat launched, the paranoia began. My permadeath Dredge run officially set sail with the start of Dark Waters. The ocean may look calm, but we both know it isnโ€™t.

Dark Waters: A Dredge Survival โ€“ Day 1


โ„๏ธ Wednesday: Customloper โ€“ Day One

The Customloper experiment is underway. A bit Interloper, a bit Voyageur, a lot of me desperately hoping I donโ€™t freeze to death before leaving Mountain Town. So far, soโ€ฆ technically alive.

Customloper Diaries Day 1: A Woollen Windy Welcome to Milton

Side note, The Cold Chronicles and Customloper Diaries will be alternating weeks for the foreseeable. Until one of them ends of course. So next week will be the next entry The Cold Chronicles


๐Ÿ—ก Thursday: Skyrim Survival โ€“ Sneak, Snipe, Repeat โ€“ Day Six

The Argonian saga continues. Day Six saw more stealth, more arrows, and the usual healthy amount of questionable life choices while wandering Skyrimโ€™s frozen wilderness.

Sneak, Snipe, Repeat: Skyrim Suvival Day Six


๐Ÿช“ Friday: Grounded Permadeath Hub Goes Live

The hub page for The Backyard Trials: Grounded Permadeath is officially up and running! Rules, info, and upcoming entries are all ready for you.
I also teased whatโ€™s coming next Friday: a special Day One Diary for Zombie Army Trilogyโ€”fittingly set for Friday the 13th.

The Backyard Trials: Grounded Permadeath

Zombie Army Trilogy โ€“ Day One Diary Coming This Friday the 13th


๐Ÿ’€ Saturday: The Desolation Point Debacle

Today’s Survivor’s Shorts took us into Desolation Point on Interloper. It didnโ€™t go well. (Shocking, I know.)

Survivorโ€™s Shorts: Interloper โ€” The Desolation Point Debacle


What’s Coming Next

The backlog grows stronger. Next week, expect more from Dark Waters, Customloper, Skyrim Survival, and our first look at Zombie Army Trilogy. More danger, more chaos, more very avoidable mistakes.

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