Surviving the Milky Way: An Elite Dangerous Survival Diary – Day 4: Pirates, Powerplay, and Pointless Terminals

Day 4 – Pirates, Powerplay, and Pointless Terminals

Playstyle: Courier–Bounty Hybrid (very heavy on the “hybrid”)
Optional Features: Unplanned NPC babysitting, mild existential dread

“These are the voyages of Commander Incognito aboard the Rustbucket: to dodge charity collectors, fail gracefully at space combat, and boldly lean on NPCs where no pride has survived before.”

Ramaswamy Point greeted me with the kind of smile you see on a fundraiser who’s already holding your wallet. Donation missions everywhere. Worthy causes, sure—if your definition of “worthy” includes me being broke. I decided to invest my credits in something more sustainable: self-preservation and very questionable career choices.

Mission Board Math: Credits Out vs. Hull Intact

After declining the interstellar charity gala, I grabbed two bounties that looked doable (or at least survivable): Emily Santopietro lurking in Col 285 Sector GJ-I a39-0, and a flamboyantly named menace called The Universal Alchemist in HR 7674. The order was obvious: Emily first. Why? Because between me and the Alchemist was a moon, and contrary to popular belief, I can’t Frame Shift through solid rock. Goals are good; physics is better.

Target #1: Emily Santopietro (Featuring: My Aim)

I dropped into the instance with the confidence of a pilot who’s watched several tutorials but retained none of the important bits. Pulse lasers primed, target locked, heroic music in my head—then reality. If I landed a single shot, it must have been by accident. Thankfully, the galaxy delivered: a few NPC bounty hunters showed up and treated Emily like an overdue library book. I contributed… moral support. And evasive maneuvers. Mostly evasive maneuvers.

Result: Emily down. My pride? Also down, but technically not on the mission summary screen, so we’re calling it a win.

Target #2: The Universal Alchemist (and the Loosely Organized Lunatics)

Next up: the Alchemist, a local headache apparently on the radar of an outfit calling themselves the Loosely Organized Lunatics. They asked me to “deal with him,” which feels like strong wording for someone who just discovered their own safety is optional. Still, I accepted and engaged.

Combat went much like the last one—lasers buzzing, shields whining, me squinting at the reticle like it owed me money. Once again, NPCs took the hint and piled in. Team effort! Where “team” is doing a lot of heavy lifting and I’m mostly yelling “pew pew” in the background. Nevertheless: bounty complete, hull intact, dignity negotiable.

Back to Ramaswamy Point: Rewards Claimed, Dreams Denied

I returned to Ramaswamy Point, strutted into the Contacts office like I alone had saved civilized space, and cashed out both bounties. Then I did the sensible thing: straight to Outfitting to improve my “combat performance,” which is a generous phrase for “I would like my lasers to hit things now.”

Outfitting, however, had the vibe of a pawn shop at closing time. No better pulse lasers. No real upgrades worth selling my soul for. The Rustbucket remained exactly that: rusty, bucket-shaped, and underarmed.

Courier Hop to HR 7674 (A Detour Into Powerplay)

Spotting a courier contract to HR 7674, I took it and set course for Tenn Terminal, hoping their stock list wasn’t just “no.” En route, the nav panel dangled a shiny new concept: Powerplay, where twelve galactic powers offer perks in exchange for loyalty and a suspicious amount of paperwork. Interesting, but I’m still figuring out how to keep my nose pointed at the enemy. Filing under: research later, pledge never (for now).

Tenn Terminal: Nothing to See Here, Keep Moving

I delivered the courier package, collected the pay, and jogged over to Outfitting like a kid on Life Day. The shelves? Empty of anything useful. Not a single upgrade I needed. Not even a pity laser. Apparently, HR 7674 believes in character growth via disappointment.

The mission board was heavy on bounties, which would’ve been poetic if I hadn’t just proven my lasers are purely ornamental. I parked the Rustbucket, powered down, and promised myself tomorrow would be more… accurate.

Ship Log: Rustbucket Status & Notes

  • Combat reality check: Pulse lasers feel like sternly worded emails. Consider gimballed weapons or multis when I find a station that isn’t allergic to upgrades.
  • Allies matter: NPC bounty hunters are my current business model. Must not rely on this forever (or at least learn to pretend I don’t).
  • Route planning: “There’s a moon in the way” is a valid operational constraint. Add to checklist: confirm approach vector before heroic declarations.
  • Powerplay: Interesting benefits, but I should actually win a 1v1 before choosing a galactic overlord.

Lessons Learned (So I Stop Re-Learning Them)

  • Target practice is not optional: Practice in a Resource Extraction Site (Low) or a training scenario before accepting anything with the word “notorious” in it.
  • Shields save lives: If I can’t upgrade guns yet, upgrade survival: boosters, better shield generator, maybe a hull reinforcement or two.
  • Stations aren’t equal: When looking for gear, prioritize High Tech / Large starports. “We sell dreams” is code for “we sell nothing you need.”

Continue the Journey

Elite Dangerous Hub |
Day 1 |
Day 2 |
Day 3 |
Day 4 (You Are Here) |
Day 5

My First Week with the Steam Deck: Expanding the Portable Chaos

My First Week with the Steam Deck: Expanding the Portable Chaos

“It’s not replacing my Switch — just giving the wolves more ways to find me.”

Back to PC… Sort Of

Once upon a time I had a PC. Then I didn’t. Then the Steam Deck came along, and suddenly all those forgotten Steam library games started whispering: “Play us again. This time you won’t rage-quit… probably.”

The first thing I did? Downloaded Viscera Cleanup Detail. Nothing says “welcome back to PC gaming” like mopping up alien goo while questioning your life choices.

Truck Sim Therapy

After that, I traded my mop for a lorry. Euro Truck Simulator 2 has been my chill-out spot — just me, the open road, and the occasional catastrophic parking attempt. It’s strangely peaceful knowing my cargo can’t eat me (unlike certain survival games).

Game-Hopping, Incognito Style

My first week has basically been a buffet of Steam games:

  • Alan Wake – because why not swap blizzards for shadows?
  • Dead by Daylight – handheld horror on the go, what could possibly go wrong.
  • Elite Dangerous – back to the black, this time from the sofa.
  • Team Fortress 2 – nostalgia and chaos, still alive and kicking.
  • 7 Days to Die – zombies don’t care that I’m handheld now.

I’ve been swapping between them like a survivor looting random cupboards: some junk, some gold, all of it entertaining.

Battery, Docks, and Prime Loot

Do I have a dock? No. Will I get one? Unsure. For now, handheld works fine — especially since the battery life is short, but honestly, I don’t mind. It’s like an enforced survival timer: finish your mission before the Deck keels over.

Also, shoutout to Prime Gaming for handing me freebies like it’s Christmas every week. It makes my library grow faster than I can play it.

A Companion, Not a Replacement

The Steam Deck isn’t stealing my Switch’s crown. My Switch is still home to The Long Dark, Skyrim, and the rest of my survival disasters. But the Deck? It’s a welcome companion — giving me the chance to replay old PC titles, test new survival challenges, and expand the chaos beyond Nintendo’s snowy borders.

Two handhelds. Twice the worlds to survive. Zero guarantees I’ll survive any of them.

Continue the Journey

Survivor’s Camp Hub |
Elite Dangerous Diary |
SnowRunner Permagear Diaries

Steam Deck Joins the Ranks

The Steam Deck Joins the Ranks

The chaos just got an upgrade.

The Nintendo Switch isn’t going anywhere—it remains the cornerstone of this blog, and I’ll continue covering survival games there. But now, the Steam Deck has officially joined the lineup, bringing new formats, more chaos, and fresh handheld survival stories to share.

I’ve already got one Deck playthrough in the works—drafting a few days ahead now so I can keep the updates flowing smoothly.

The Long Dark

My current runs are resting at good pause points:

  • The Cold Chronicles — on hold for now; will return in time.
  • Customloper Diaries — likewise paused, but not forgotten.

New Series Starting

In the meantime, a fresh playthrough begins next week. Check out the series page for Isolation Protocol: An Alien Isolation Survival Diary if you want a sneak peek:

Isolation Protocol – Alien: Isolation Survival Diary

Portable survival chaos continues—now powered by both the Switch and the Steam Deck.

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