Super Mario 64 Randomizer – Log 12: Every Door Is a Trick

Super Mario 64 Randomizer – Log 12: Every Door Is a Trick

Progress: 60 Stars Reached
Platform: Steam Deck
Settings: Vanilla Mario & Music

“The castle is technically helping. It’s just doing it in the worst possible way.”

I set off with a clear goal: the Snowman’s Land door.

On the way, I try the Tiny-Huge Island painting. Still locked. Still mocking me.

Back to Snowman’s Land. I open the door, jump in, and immediately realise something’s wrong.

Behind the painting is Dire Dire Docks.

At this point, I’ve stopped being surprised.

Dire Dire Docks: Progress, Eventually

I start with the chests. I get distracted by coins almost instantly, then remember why I’m here.

Most of the chests are grouped together, which makes this far easier than expected. One is awkward, but manageable.

Next up: the Manta Ray.

I miss rings in ways that feel intentional. Bad angles. Poor timing. Repeated failure.

Eventually, I abandon the attempt and swim into the other area of the docks.

Bowser’s submarine isn’t there. He’s clearly moved on.

That at least makes grabbing stars painless.

Stars, Water, and Poor Decisions

With the sub gone, I clean up:

  • A floating water star
  • The Jet Stream star

I give the Manta Ray another go. This time it works immediately, because of course it does.

That pushes me to 60 stars. Halfway through the run.

Only two stars remain here:

  • Red Coin Star
  • 100-Coin Star

I decide to clear them while I’m here.

The water has other ideas and ejects me straight out of the level and into the castle pond.

I take the hint.

The Basement: Nothing Is Where It Should Be

I head downstairs.

First job: MIPS. No trouble at all.

Next up is the entrance that should be familiar by now.

Instead of what I expect, I get Jolly Roger Bay.

The randomizer is clearly enjoying itself.

One chest is placed somewhere deeply inconvenient. I find two in the cave, not four.

The missing one stays hidden, but there’s a star nearby, so it’s not a total loss.

I move on to Plunder in the Sunken Ship.

I almost die twice trying to coax the eel out without getting electrocuted. Eventually, it behaves.

Log 12 Status

  • Total Stars: 60
  • Dire Dire Docks: 5 / 7 stars complete
  • Jolly Roger Bay: 3 stars collected
  • Wing Cap: Still missing

The castle keeps opening up. Progress is real. Directions are optional.

YouTube – Log 12 Video

Sixty stars in. Still grounded.

Continue the Journey

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Super Mario 64 Randomizer Hub

Game: Super Mario 64

Survivor’s Log: Two in the Pipeline

Survivor’s Log: Two in the Pipeline

This is another short pipeline note rather than an announcement. Just a record of what’s coming next and why.

There are two games lined up, both relatively contained, and both chosen because they fit the kind of survival experiences I want to document right now.

Slender: The Arrival

The first is Slender: The Arrival.

I originally played it when it first released. Since then, it’s received a 10th Anniversary update that effectively rebuilds the experience and introduces new content, including an additional location.

Because of that reset, this isn’t a nostalgia run. It’s closer to approaching a familiar idea in a form that’s changed enough to warrant a fresh look.

This will sit under Survivor’s Dread, recorded as a single-attempt run, with the logs reflecting how the attempt unfolds rather than aiming for a specific outcome.

Iron Lung

The second is Iron Lung.

Interest around it has increased recently because of the upcoming film adaptation, which is what initially put it on my radar.

What actually held my attention was hearing how personal the project was, and how much of the atmosphere and intent came directly from the game itself.

I’ve been aware of the creator behind the adaptation for a while, but I’ve never followed their content directly. What stood out wasn’t who was making the film, but the decision to make a film at all.

Choosing to adapt a small, largely unknown game suggested there was something specific in the source material that made it worth that level of commitment.

That curiosity is what led me here — to the game itself, rather than the adaptation built around it.

This will be treated as a one-off survival horror run. A single attempt, recorded without embellishment, documenting the experience as it unfolds.

Nothing Locked In

There are no dates attached to either of these yet. They’ll be recorded and published when there’s space, rather than being slotted in to chase relevance.

As always, the point isn’t to follow momentum elsewhere. It’s to document things that feel worth documenting at the time.

Surviving, Not Suffering

Housekeeping: Choosing Peace Over Point-Scoring

Sometimes the best survival strategy isn’t another torch… it’s knowing when to leave a room.

This is just a quick housekeeping update.

I’ve stepped away from a Facebook group I was previously part of. No names, no call-outs, and no “here’s what REALLY happened” thread — because that’s not what this blog is for, and it’s not the sort of energy I want anywhere near this space.

The simple version is this:

  • I made a mistake.
  • I owned it.
  • I was willing to follow the rules to return.

I did ask for a small amount of leeway so the return process could actually reflect the profile I’m actively using. Not to argue, not to negotiate, not to start a debate — purely for practical reasons so the review would be a fair representation.

But it became clear a decision had already been made, and the conversation wasn’t going anywhere useful.

So I left.

No drama. No hard feelings. Just a calm decision to remove myself from a situation that wasn’t going to improve.

Important note: I’m not here for screenshots, rumours, or “this is what happened” commentary.

If that shows up in the comments, it will be removed. Repeat behaviour will result in a block.

What Matters More

I’m focusing my time and energy where it actually counts:

  • writing survival logs that are fun to read (and occasionally painful to live through),
  • building hubs and guides that actually help people,
  • growing Survivor Incognito into a community that stays welcoming, inclusive, and drama-free.

If you’re here for survival gaming content, structured playthrough diaries, maps, guides, and the philosophy of Surviving, Not Suffering — you’re in the right place.

Back to Business

Right. Enough life admin.

Now, back to the important things:

  • finding food,
  • making questionable decisions with confidence,
  • and getting personally victimised by weather systems.

More posts coming soon.

Super Mario 64 Randomizer – Log 9: Penguins, Battlefield, and Missing Wings


Progress: Stars Increasing | Lives Intact (Somehow)
Platform: Steam Deck
Settings: Vanilla Mario & Music

“Sometimes progress is skill. Sometimes it’s guessing the right penguin and hoping for the best.”

With only four stars left in Cool, Cool Mountain, I decided to finish the job before the seed could get any funny ideas.

Cool, Cool Mountain: Cleanup Duty

First target: the Red Coin Star. I knew where six coins were. The last two? Found them easily enough. Getting them was another matter.

That’s when I remembered an old trick. The first attempt failed — badly — but that was fine. Sometimes a failed run resets the rhythm. The second attempt clicked. Clean movement. No panic. Star secured.

Next problem: the baby penguin.

A straight 50/50 guess. I picked one. It was the right one. No skill involved. I’ll take it.

Big Penguin Race and Snowman’s Lost His Head followed without drama. Just solid execution. One course fully cleared and crossed off the list.

YouTube – Log 9 Video

Red coins, penguin roulette, and a continued refusal by the Wing Cap to reveal itself.

Secret Slide Surprise: Not What I Expected

With CCM done, I checked what was hiding behind the Secret Slide entrance.

The answer: Bob-Omb Battlefield.

Still no Wing Cap switch. That’s becoming a theme.

I handled King Bob-omb first and grabbed his star. While scouting the rest of the level, it became clear that full completion here absolutely requires the Wing Cap.

Rather than force it, I settled for Koopa the Quick, grabbed the star, and called it. No point bleeding lives for stubborn pride.

Log 9 Summary

Course Cleared Cool, Cool Mountain
Risk Taken Red Coins via old-school trick
Luck Factor Correct baby penguin (first try)
Wing Cap Status Still missing
Bob-Omb Battlefield Partially cleared

One full course done. One classic stage half-finished. The Wing Cap continues to dodge me.

Continue the Journey

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Super Mario 64 Randomizer Hub

Super Mario 64 Randomizer – Log 7: Bowser in the Fire Sea Was Not the Plan

Super Mario 64 Randomizer Log 7: Bowser in the Fire Sea Was Not the Plan

Mode: Randomizer
Lives Remaining: 17
Stars Collected: 38
Stars Remaining: 82

With Tick Tock Clock finally behind me, I head back downstairs to see what’s lurking behind the entrance that should lead to Hazy Maze Cave. The answer, apparently, is Bowser in the Fire Sea.

To make matters worse, a quick look around confirms the red coins are floating over lava. That problem can wait.

Bowser First, Questions Later

After a few failed attempts getting my bearings, I respawn right next to the Bowser fight entrance. I briefly consider going for the red coins first, then decide against it. Survival comes first.

This somehow turns into the only time I’ve ever failed this fight. I misjudge my position, step where I shouldn’t, and Mario drops straight into the lava.

The second attempt goes as expected. Bowser goes down, the key is mine, and we all agree not to talk about the first try.

The Red Coins Problem

With upstairs now unlocked, I return to the Fire Sea red coins. Several attempts later, it’s clear this set is going to be a nuisance. Precision jumps over lava with a randomizer twist are not something to rush.

I leave them for another session — and another video.

Video

Run Status

  • Lives Remaining: 17
  • Stars Collected: 38
  • Stars Remaining: 82
  • Next Goal: Explore upstairs and see what the randomizer has moved.

Continue the Randomizer

Randomizer Hub |
Log 6: Time Stops for No Mario |
Log 7 |
Log 8

Super Mario 64 Randomizer – Log 3: Rainbow Ride in the Basement

Platform: Steam Deck
Settings: Vanilla Mario & Music — chaos supplied separately.
“Somewhere between the mountain slide and the basement sky, I realised this randomizer doesn’t believe in architecture either.”

With only the 100 Coin Star left in Tall, Tall Mountain, I decided it was time to finally clear my first course. The plan was simple: grab coins, stay alive, avoid plummeting off the cliff. Naturally, the first attempt ended in a slide-related tragedy. The second try, however, was a success — first course officially cleared.

Feeling confident, I ventured down to the basement to see what new horrors awaited. A friendly Toad handed over a star without asking for anything in return — a rare act of generosity in this twisted castle.

Then came the real surprise: the hole that should have led to the Vanish Cap switch instead opened into Rainbow Ride. Because apparently, gravity is optional now. Despite a few near misses (and several camera-induced heart attacks), I managed to grab three stars before deciding I’d pushed my luck enough for one day.

Watch Log 3 Gameplay

Progress Log

  • Total Stars: 18
  • Stars Remaining: 102
  • Lives: 13
Continue the chaos:
Log 2 |
Log 4

Six Months of Chaos: A Survivor’s Milestone

[Signal detected…]

Six months ago, I started this little corner of chaos thinking I’d maybe post a few survival stories, get a handful of clicks, and quietly freeze to death somewhere in The Long Dark. Back then, it was just me, a Nintendo Switch, and the idea of documenting how many ways I could die before breakfast.

Since then, the blog’s grown far beyond what I expected — from Switch survival diaries to Steam Deck expeditions, from small guides to full-blown playthroughs and embracing chaos. And somehow, it’s still alive — which feels like a small miracle, considering most blogs don’t make it past the first few months. Hundreds of clicks, countless laughs, and a few subscribers later, I’m still here — fuelled by caffeine and questionable decisions.

So first and foremost — thank you. Whether you’ve clicked, read, liked, shared, or just wandered in wondering how someone can die to a rabbit, I appreciate every single bit of support.

Transmission #0 – Reverse Voice Reveal

To mark the occasion, I decided to put together a short video. Some of you might’ve thought this would finally be my voice reveal. To that I say… really?

A brief burst of static, gratitude, and one very loud Godpigeon scream. Full credit, of course, to the brilliant Animaniacs team for that glorious noise.

Fuel for the Generator

I’ve also quietly launched a Ko-fi page — emphasis on quietly. I didn’t make a big announcement about it because I didn’t want it to feel like a sales pitch. Everything I create will always stay free to read and free to enjoy. That’s a promise.

I know times are tough and not everyone can spare a few pounds — and that’s perfectly fine. Your clicks, comments, and time already mean more than enough. The Ko-fi page is just there for anyone who genuinely wants to toss a tip into the mug to help keep the coffee flowing and the generator humming. Please don’t go overboard; keep the lights on at home first.

Down the line, I might look at adding a few ads on the blog or YouTube channel, but I’ll do my best to keep them minimal and non-intrusive. I’d rather focus on sharing stories and surviving the next storm than filling screens with banners and pop-ups.

Looking Ahead

There’s still a lot left to explore — new games, new disasters, same portable chaos. I’m excited (and mildly terrified) to see what the next six months bring.

So here’s to six months of frostbite, fuel shortages, and unexpected victories — and here’s to making it a full year of portable chaos. Thank you for being part of this weird, wonderful journey.

[Transmission terminated. Coffee levels: critical.]

This Week on Survivor Incognito – From Frozen Lakes to Flooded Engines

Stranded Deep Day 2, a winning Dead by Daylight survivor build, The Long Dark Day 10, Subnautica Day 1, and SnowRunner Day 4—chaos included

This week was all about variety — and a little bit of chaos.

Sunburnt & Sinking – Day Two (Stranded Deep):
Water was scarce, knives kept breaking, and island life felt less “tropical paradise” and more “DIY dehydration challenge.”

Survivor’s Dread – Dead by Daylight:
I tried a survivor build that shouldn’t have worked on R.P.D.… and somehow it did. Consider me pleasantly confused and very alive.

The Cold Chronicles – Day Ten (The Long Dark):
The Voyageur dream continues: careful route planning, stubborn weather, and only the occasional questionable decision.

Submerged – Day One (Subnautica):
Ship explodes, pod catches fire, I jump into alien waters armed with optimism and a fire extinguisher. Classic first day energy.

Snowrunner Survival – Day Four:
More permagear trucking through icy mud. Reminder: “off-road” sometimes just means “off my sanity.”


Thanks for reading! If you like chill survival (with a side of chaos), stick around—more diaries and guides are on the way.

It Actually Worked – Escaping RPD With a Build That Shouldn’t Have

Survivor’s Dread: Nintendo Switch Diaries – Escape Log

A Bit of Backstory

I’ve been playing Dead by Daylight off and on since The Clown staggered onto the scene. Back then, I was on PS4, later PS5. Frame rate was solid. Visual clarity existed. Hit validation was a rumour, but at least the screen didn’t blur when I turned a corner.

Then I moved to the Nintendo Switch.

Suddenly, Dead by Daylight became a new game. Survivors float. Killers teleport. Pallets drop half a second after I hit the button. I had to rethink how I played — and what I could realistically get away with.

The Build Question

That’s when I asked for help: What’s a build that works on Switch, plays into my sneaky tendencies, and doesn’t require me to loop like a comp streamer with 20/20 vision?

Got a build that sounded too good to be true:

  • Lithe – for escape speed
  • Quick & Quiet – for stealthy vaults
  • Lucky Break – for vanishing after a hit
  • Windows of Opportunity – so I know where the heck to run

Sounded ideal for chaos, escapes, and not dying in a corner vault. I decided to give it a shot.

Survivor of Choice: Jake Park

I chose Jake. No flashy cosmetics. No glow-in-the-dark hoodies. He blends into walls, and that’s all I need. His scream isn’t the worst. He looks like someone who’s given up on life just enough to survive a trial.

Also: Iron Will used to be his thing. RIP.

The Match: RPD – West Wing

Because the Entity has a sense of humour, I load into RPD West Wing.
The killer is Trapper. Of course it is.

West Wing is a maze of doorways, blind corners, and death vaults. Every room feels like it was designed to make you second-guess your pathing. So the last thing you want is a killer who literally controls where you can go.

Mid-Match Moment: The Build Delivers

Somewhere mid-trial, Trapper chases me. I get a pallet stun, but he keeps coming.
He lands a hit — and now the build kicks in:

  • Lucky Break triggers
  • I hit a vault with Quick & Quiet, triggering Lithe
  • I disappear down a hallway
  • He checks the wrong room
  • I heal up and keep moving

That moment alone made the build worth it.

Endgame: Stumbling Into Freedom

It’s down to just me and one teammate. While they work on the final generator, I do what I do best — roam aimlessly.

And I find an exit gate.

Seconds later, the gen pops. I’m already there. I open the gate, slip out, and the Trapper never even shows up.

What Worked

  • Windows kept me from getting caught in vault traps
  • Quick & Quiet + Lithe gave me fast, silent escapes
  • Lucky Break turned one hit into a clean getaway
  • And I accidentally found the gate just in time

Final Thought

I’ve played this game on platforms where I could see what I was doing. The Switch isn’t one of them.

But with the right build — and a bit of luck — you can still outsmart the killer, even in RPD, even against a Trapper, even on a platform that runs like it’s held together with duct tape and hope.

Would I run the build again?
Yes.
Do I expect it to work twice?
Absolutely not.

But once was enough.

🎉 We Hit 1,000 Views! – A Survivor’s First Milestone

Estimated time to read: Slightly less time than it takes to get eaten by a wolf in Voyageur mode.

Somehow, somewhere, in between falling through the ice in The Long Dark, and getting flattened by a doedicurus in ARK—I hit 1,000 views on this blog.

One. Thousand. Views.

I don’t know which one of you read the Subnautica Maps page more than once, but I appreciate you. Whether you’re here for map guides, day one disasters, or just to feel better about your own survival skills—you made this happen.

So to celebrate:

I’m still alive (in at least one save file).

The permadeath chaos continues.

More games are coming (seriously, there’s a Subnautica diary on the horizon and I may be foolishly eyeing Blast Corps as a permadeath challenge—because why not add demolition trucks to my stress levels?).


To everyone who’s clicked, read, liked, or even accidentally stumbled here while Googling “how to not die in Mystery Lake”—thank you. The chaos is portable, but so is the community we’re building here.

Once again, thank you to everyone who has clicked on my little corner of chaos on the Internet.

Here’s to the next 1,000 views—and maybe even surviving past Day Five next time.

Stay warm. Stay weird. Stay Incognito.
Survivor Incognito

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