Super Mario 64 Randomizer – Log 7: Bowser in the Fire Sea Was Not the Plan

Super Mario 64 Randomizer Log 7: Bowser in the Fire Sea Was Not the Plan

Mode: Randomizer
Lives Remaining: 17
Stars Collected: 38
Stars Remaining: 82

With Tick Tock Clock finally behind me, I head back downstairs to see what’s lurking behind the entrance that should lead to Hazy Maze Cave. The answer, apparently, is Bowser in the Fire Sea.

To make matters worse, a quick look around confirms the red coins are floating over lava. That problem can wait.

Bowser First, Questions Later

After a few failed attempts getting my bearings, I respawn right next to the Bowser fight entrance. I briefly consider going for the red coins first, then decide against it. Survival comes first.

This somehow turns into the only time I’ve ever failed this fight. I misjudge my position, step where I shouldn’t, and Mario drops straight into the lava.

The second attempt goes as expected. Bowser goes down, the key is mine, and we all agree not to talk about the first try.

The Red Coins Problem

With upstairs now unlocked, I return to the Fire Sea red coins. Several attempts later, it’s clear this set is going to be a nuisance. Precision jumps over lava with a randomizer twist are not something to rush.

I leave them for another session — and another video.

Video

Run Status

  • Lives Remaining: 17
  • Stars Collected: 38
  • Stars Remaining: 82
  • Next Goal: Explore upstairs and see what the randomizer has moved.

Continue the Randomizer

Randomizer Hub |
Log 6: Time Stops for No Mario |
Log 7 |
Log 8: Coming Soon

Super Mario 64 Randomizer – Log 3: Rainbow Ride in the Basement

Platform: Steam Deck
Settings: Vanilla Mario & Music — chaos supplied separately.
“Somewhere between the mountain slide and the basement sky, I realised this randomizer doesn’t believe in architecture either.”

With only the 100 Coin Star left in Tall, Tall Mountain, I decided it was time to finally clear my first course. The plan was simple: grab coins, stay alive, avoid plummeting off the cliff. Naturally, the first attempt ended in a slide-related tragedy. The second try, however, was a success — first course officially cleared.

Feeling confident, I ventured down to the basement to see what new horrors awaited. A friendly Toad handed over a star without asking for anything in return — a rare act of generosity in this twisted castle.

Then came the real surprise: the hole that should have led to the Vanish Cap switch instead opened into Rainbow Ride. Because apparently, gravity is optional now. Despite a few near misses (and several camera-induced heart attacks), I managed to grab three stars before deciding I’d pushed my luck enough for one day.

Watch Log 3 Gameplay

Progress Log

  • Total Stars: 18
  • Stars Remaining: 102
  • Lives: 13
Continue the chaos:
Log 2 |
Log 4

Six Months of Chaos: A Survivor’s Milestone

[Signal detected…]

Six months ago, I started this little corner of chaos thinking I’d maybe post a few survival stories, get a handful of clicks, and quietly freeze to death somewhere in The Long Dark. Back then, it was just me, a Nintendo Switch, and the idea of documenting how many ways I could die before breakfast.

Since then, the blog’s grown far beyond what I expected — from Switch survival diaries to Steam Deck expeditions, from small guides to full-blown playthroughs and embracing chaos. And somehow, it’s still alive — which feels like a small miracle, considering most blogs don’t make it past the first few months. Hundreds of clicks, countless laughs, and a few subscribers later, I’m still here — fuelled by caffeine and questionable decisions.

So first and foremost — thank you. Whether you’ve clicked, read, liked, shared, or just wandered in wondering how someone can die to a rabbit, I appreciate every single bit of support.

Transmission #0 – Reverse Voice Reveal

To mark the occasion, I decided to put together a short video. Some of you might’ve thought this would finally be my voice reveal. To that I say… really?

A brief burst of static, gratitude, and one very loud Godpigeon scream. Full credit, of course, to the brilliant Animaniacs team for that glorious noise.

Fuel for the Generator

I’ve also quietly launched a Ko-fi page — emphasis on quietly. I didn’t make a big announcement about it because I didn’t want it to feel like a sales pitch. Everything I create will always stay free to read and free to enjoy. That’s a promise.

I know times are tough and not everyone can spare a few pounds — and that’s perfectly fine. Your clicks, comments, and time already mean more than enough. The Ko-fi page is just there for anyone who genuinely wants to toss a tip into the mug to help keep the coffee flowing and the generator humming. Please don’t go overboard; keep the lights on at home first.

Down the line, I might look at adding a few ads on the blog or YouTube channel, but I’ll do my best to keep them minimal and non-intrusive. I’d rather focus on sharing stories and surviving the next storm than filling screens with banners and pop-ups.

Looking Ahead

There’s still a lot left to explore — new games, new disasters, same portable chaos. I’m excited (and mildly terrified) to see what the next six months bring.

So here’s to six months of frostbite, fuel shortages, and unexpected victories — and here’s to making it a full year of portable chaos. Thank you for being part of this weird, wonderful journey.

[Transmission terminated. Coffee levels: critical.]

This Week on Survivor Incognito – From Frozen Lakes to Flooded Engines

Stranded Deep Day 2, a winning Dead by Daylight survivor build, The Long Dark Day 10, Subnautica Day 1, and SnowRunner Day 4—chaos included

This week was all about variety — and a little bit of chaos.

Sunburnt & Sinking – Day Two (Stranded Deep):
Water was scarce, knives kept breaking, and island life felt less “tropical paradise” and more “DIY dehydration challenge.”

Survivor’s Dread – Dead by Daylight:
I tried a survivor build that shouldn’t have worked on R.P.D.… and somehow it did. Consider me pleasantly confused and very alive.

The Cold Chronicles – Day Ten (The Long Dark):
The Voyageur dream continues: careful route planning, stubborn weather, and only the occasional questionable decision.

Submerged – Day One (Subnautica):
Ship explodes, pod catches fire, I jump into alien waters armed with optimism and a fire extinguisher. Classic first day energy.

Snowrunner Survival – Day Four:
More permagear trucking through icy mud. Reminder: “off-road” sometimes just means “off my sanity.”


Thanks for reading! If you like chill survival (with a side of chaos), stick around—more diaries and guides are on the way.

It Actually Worked – Escaping RPD With a Build That Shouldn’t Have

Survivor’s Dread: Nintendo Switch Diaries – Escape Log

A Bit of Backstory

I’ve been playing Dead by Daylight off and on since The Clown staggered onto the scene. Back then, I was on PS4, later PS5. Frame rate was solid. Visual clarity existed. Hit validation was a rumour, but at least the screen didn’t blur when I turned a corner.

Then I moved to the Nintendo Switch.

Suddenly, Dead by Daylight became a new game. Survivors float. Killers teleport. Pallets drop half a second after I hit the button. I had to rethink how I played — and what I could realistically get away with.

The Build Question

That’s when I asked for help: What’s a build that works on Switch, plays into my sneaky tendencies, and doesn’t require me to loop like a comp streamer with 20/20 vision?

Got a build that sounded too good to be true:

  • Lithe – for escape speed
  • Quick & Quiet – for stealthy vaults
  • Lucky Break – for vanishing after a hit
  • Windows of Opportunity – so I know where the heck to run

Sounded ideal for chaos, escapes, and not dying in a corner vault. I decided to give it a shot.

Survivor of Choice: Jake Park

I chose Jake. No flashy cosmetics. No glow-in-the-dark hoodies. He blends into walls, and that’s all I need. His scream isn’t the worst. He looks like someone who’s given up on life just enough to survive a trial.

Also: Iron Will used to be his thing. RIP.

The Match: RPD – West Wing

Because the Entity has a sense of humour, I load into RPD West Wing.
The killer is Trapper. Of course it is.

West Wing is a maze of doorways, blind corners, and death vaults. Every room feels like it was designed to make you second-guess your pathing. So the last thing you want is a killer who literally controls where you can go.

Mid-Match Moment: The Build Delivers

Somewhere mid-trial, Trapper chases me. I get a pallet stun, but he keeps coming.
He lands a hit — and now the build kicks in:

  • Lucky Break triggers
  • I hit a vault with Quick & Quiet, triggering Lithe
  • I disappear down a hallway
  • He checks the wrong room
  • I heal up and keep moving

That moment alone made the build worth it.

Endgame: Stumbling Into Freedom

It’s down to just me and one teammate. While they work on the final generator, I do what I do best — roam aimlessly.

And I find an exit gate.

Seconds later, the gen pops. I’m already there. I open the gate, slip out, and the Trapper never even shows up.

What Worked

  • Windows kept me from getting caught in vault traps
  • Quick & Quiet + Lithe gave me fast, silent escapes
  • Lucky Break turned one hit into a clean getaway
  • And I accidentally found the gate just in time

Final Thought

I’ve played this game on platforms where I could see what I was doing. The Switch isn’t one of them.

But with the right build — and a bit of luck — you can still outsmart the killer, even in RPD, even against a Trapper, even on a platform that runs like it’s held together with duct tape and hope.

Would I run the build again?
Yes.
Do I expect it to work twice?
Absolutely not.

But once was enough.

🎉 We Hit 1,000 Views! – A Survivor’s First Milestone

Estimated time to read: Slightly less time than it takes to get eaten by a wolf in Voyageur mode.

Somehow, somewhere, in between falling through the ice in The Long Dark, and getting flattened by a doedicurus in ARK—I hit 1,000 views on this blog.

One. Thousand. Views.

I don’t know which one of you read the Subnautica Maps page more than once, but I appreciate you. Whether you’re here for map guides, day one disasters, or just to feel better about your own survival skills—you made this happen.

So to celebrate:

I’m still alive (in at least one save file).

The permadeath chaos continues.

More games are coming (seriously, there’s a Subnautica diary on the horizon and I may be foolishly eyeing Blast Corps as a permadeath challenge—because why not add demolition trucks to my stress levels?).


To everyone who’s clicked, read, liked, or even accidentally stumbled here while Googling “how to not die in Mystery Lake”—thank you. The chaos is portable, but so is the community we’re building here.

Once again, thank you to everyone who has clicked on my little corner of chaos on the Internet.

Here’s to the next 1,000 views—and maybe even surviving past Day Five next time.

Stay warm. Stay weird. Stay Incognito.
Survivor Incognito

Eulogy: The Backyard Wins This Round!

She never asked for this.
She never wanted to be shrunk down and tossed into a backyard where everything — ants, mites, bees, spiders, the wind — wanted her dead.
She just wanted to craft a lean-to, maybe roast some gnat meat, and figure out why the grass was taller than a skyscraper.

But she was brave.
She fixed lasers. She investigated an oak tree that promptly exploded.
She learned to fear the sounds of tiny feet in the grass.
She fought valiantly with spears, fists, and panic as her most reliable tools.

In the end, it was the bugs that got her. As they always do.
Not the spiders, no — that would’ve at least made sense.
No, her end came via something smaller. Meaner. Possibly several somethings.
The logs are unclear. The screaming was not.

She will be remembered for her resilience, her questionable armor choices, and her ability to stay alive just long enough for things to get interesting.

Rest in pieces, Backyard Explorer.
You were small, but your chaos was mighty.

Read their tale here: The Backyard Trials: Grounded Permadeath

Why I’m Not Chasing Clicks (And What That Means for Survivor Incognito)

When I started this blog, I knew 2 things for sure:

  1. I love survival games.
  2. I didn’t want to turn them into something stressful – for me or for you.

So I made a choice early on: I wouldn’t flood Survivor Incognito with SEO trickery, hyped-up headlines, or “Top 10 Ways to Get Views Fast!” guides. I wanted this to grow like a campfire — one spark at a time. Slow, steady, and occasionally smothered by a blizzard.

The Stats So Far

May was my first full month live. I got:




Some days it’s just one or two views. Others it’s a little spike from Reddit, Facebook, or Pinterest. It’s not explosive — but it’s real. And it’s mine.

  • 324 views.
  • 243 visitors.
  • And one mildly surprised blogger wondering who these brave souls are clicking through the fog.

Why I’m OK With Slow Growth

Because I’d rather build a small camp of readers who:

  • Actually enjoy what I like.
  • Like permadeath stories, region guides, or rabbit-stunning mishaps.
  • Stick around for the tone, not the traffic.

Clickbait can bring numbers, sure. But I’m not aiming for viral. I’m aiming for cozy. If a blog post of mine makes someone laugh, try something new in The Long Dark, or curse a moose in solidarity — that’s enough.

What’s Ahead

The blog will keep growing — one post, one map, one diary entry at a time. If you’re here reading this? Thank you. You’re part of what makes this space feel less like a webpage and more like a cabin with the fire lit.

Feel free to browse the hubs, subscribe for updates, or just keep coming back when the blizzards hit.

Stick Around?

I post new survival diaries, game guides, and mildly catastrophic moments every week. Head to the homepage to see what’s been happening, or subscribe if you want updates without the clickbait.

Customloper: The Long Dark Challenge That Outlasted the Challenge

For the past 6–7 months, I’ve been running a custom difficulty mode in The Long Dark. The goal was simple: I wanted to keep the spirit of Voyageur—but with a dose of Stalker and a blast of Interloper.. After testing and tweaking, here’s where I landed:

  • Voyageur-level of loot – because scrounging should feel rewarding
  • Wildlife set between Voyageur and Stalker – you’re not safe, but you’re not helpless
  • Interloper weather – cold enough to regret every decision

It wasn’t meant to be a thing, but after two runs, it kind of is:

  • My first run ended in Forlorn Muskeg, trying to reach Mountain Town after coming back from the Airfield. Spoiler alert: The ice got me again. I think I lasted maybe a week in-game
  • The other? I’m sitting at around 60 days, and still alive in Mystery Lake… but after dropping four bears, I realised I might have broken the game’s spirit before it broke mine.

So now I’m bringing my Customloper game to the blog properly.

Coming Soon:

  • A full breakdown of every setting I use
  • The actual Customloper code so you can try it yourself
  • A brand new Day One Diary – Because I honestly can’t remember anything about my original first day
  • Plus survival tips for weather that makes Interloper look like light snow

This isn’t Interloper.
It’s Interloper with options—and that might be even more dangerous.

Wait—Isn’t This Blog About Easier Survival?

It is. And that hasn’t changed.
Customloper isn’t about going full Interloper. It’s about dialing in a challenge that keeps things tense but playable. Think of it as controlled chaos—for players who want pressure without the permadeath purgatory.

Think you can survive it? The full code drops soon. Stay tuned

Skyrim Survival Mode – Day 4 Teaser: Out of the Frying Pan, Into the Frost

Teaser for Day 4 of my Skyrim Survival Mode run. Cold weather, fireballs, and one very overworked Argonian.

On Day 4, I leave Whiterun behind in search of adventure, loot, and maybe a bit of common sense (no luck there). But what I do find: hostile mages, freezing winds, and the dawning realization that maybe necromancy is the best form of pest control.

Full entry lands Saturday.
Bring a torch. Trust me.

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