It Actually Worked – Escaping RPD With a Build That Shouldn’t Have

Survivor’s Dread: Nintendo Switch Diaries – Escape Log

A Bit of Backstory

I’ve been playing Dead by Daylight off and on since The Clown staggered onto the scene. Back then, I was on PS4, later PS5. Frame rate was solid. Visual clarity existed. Hit validation was a rumour, but at least the screen didn’t blur when I turned a corner.

Then I moved to the Nintendo Switch.

Suddenly, Dead by Daylight became a new game. Survivors float. Killers teleport. Pallets drop half a second after I hit the button. I had to rethink how I played — and what I could realistically get away with.

The Build Question

That’s when I asked for help: What’s a build that works on Switch, plays into my sneaky tendencies, and doesn’t require me to loop like a comp streamer with 20/20 vision?

Got a build that sounded too good to be true:

  • Lithe – for escape speed
  • Quick & Quiet – for stealthy vaults
  • Lucky Break – for vanishing after a hit
  • Windows of Opportunity – so I know where the heck to run

Sounded ideal for chaos, escapes, and not dying in a corner vault. I decided to give it a shot.

Survivor of Choice: Jake Park

I chose Jake. No flashy cosmetics. No glow-in-the-dark hoodies. He blends into walls, and that’s all I need. His scream isn’t the worst. He looks like someone who’s given up on life just enough to survive a trial.

Also: Iron Will used to be his thing. RIP.

The Match: RPD – West Wing

Because the Entity has a sense of humour, I load into RPD West Wing.
The killer is Trapper. Of course it is.

West Wing is a maze of doorways, blind corners, and death vaults. Every room feels like it was designed to make you second-guess your pathing. So the last thing you want is a killer who literally controls where you can go.

Mid-Match Moment: The Build Delivers

Somewhere mid-trial, Trapper chases me. I get a pallet stun, but he keeps coming.
He lands a hit — and now the build kicks in:

  • Lucky Break triggers
  • I hit a vault with Quick & Quiet, triggering Lithe
  • I disappear down a hallway
  • He checks the wrong room
  • I heal up and keep moving

That moment alone made the build worth it.

Endgame: Stumbling Into Freedom

It’s down to just me and one teammate. While they work on the final generator, I do what I do best — roam aimlessly.

And I find an exit gate.

Seconds later, the gen pops. I’m already there. I open the gate, slip out, and the Trapper never even shows up.

What Worked

  • Windows kept me from getting caught in vault traps
  • Quick & Quiet + Lithe gave me fast, silent escapes
  • Lucky Break turned one hit into a clean getaway
  • And I accidentally found the gate just in time

Final Thought

I’ve played this game on platforms where I could see what I was doing. The Switch isn’t one of them.

But with the right build — and a bit of luck — you can still outsmart the killer, even in RPD, even against a Trapper, even on a platform that runs like it’s held together with duct tape and hope.

Would I run the build again?
Yes.
Do I expect it to work twice?
Absolutely not.

But once was enough.

🎉 We Hit 1,000 Views! – A Survivor’s First Milestone

Estimated time to read: Slightly less time than it takes to get eaten by a wolf in Voyageur mode.

Somehow, somewhere, in between falling through the ice in The Long Dark, and getting flattened by a doedicurus in ARK—I hit 1,000 views on this blog.

One. Thousand. Views.

I don’t know which one of you read the Subnautica Maps page more than once, but I appreciate you. Whether you’re here for map guides, day one disasters, or just to feel better about your own survival skills—you made this happen.

So to celebrate:

I’m still alive (in at least one save file).

The permadeath chaos continues.

More games are coming (seriously, there’s a Subnautica diary on the horizon and I may be foolishly eyeing Blast Corps as a permadeath challenge—because why not add demolition trucks to my stress levels?).


To everyone who’s clicked, read, liked, or even accidentally stumbled here while Googling “how to not die in Mystery Lake”—thank you. The chaos is portable, but so is the community we’re building here.

Once again, thank you to everyone who has clicked on my little corner of chaos on the Internet.

Here’s to the next 1,000 views—and maybe even surviving past Day Five next time.

Stay warm. Stay weird. Stay Incognito.
Survivor Incognito

Eulogy: The Backyard Wins This Round!

She never asked for this.
She never wanted to be shrunk down and tossed into a backyard where everything — ants, mites, bees, spiders, the wind — wanted her dead.
She just wanted to craft a lean-to, maybe roast some gnat meat, and figure out why the grass was taller than a skyscraper.

But she was brave.
She fixed lasers. She investigated an oak tree that promptly exploded.
She learned to fear the sounds of tiny feet in the grass.
She fought valiantly with spears, fists, and panic as her most reliable tools.

In the end, it was the bugs that got her. As they always do.
Not the spiders, no — that would’ve at least made sense.
No, her end came via something smaller. Meaner. Possibly several somethings.
The logs are unclear. The screaming was not.

She will be remembered for her resilience, her questionable armor choices, and her ability to stay alive just long enough for things to get interesting.

Rest in pieces, Backyard Explorer.
You were small, but your chaos was mighty.

Read their tale here: The Backyard Trials: Grounded Permadeath

Why I’m Not Chasing Clicks (And What That Means for Survivor Incognito)

When I started this blog, I knew 2 things for sure:

  1. I love survival games.
  2. I didn’t want to turn them into something stressful – for me or for you.

So I made a choice early on: I wouldn’t flood Survivor Incognito with SEO trickery, hyped-up headlines, or “Top 10 Ways to Get Views Fast!” guides. I wanted this to grow like a campfire — one spark at a time. Slow, steady, and occasionally smothered by a blizzard.

The Stats So Far

May was my first full month live. I got:




Some days it’s just one or two views. Others it’s a little spike from Reddit, Facebook, or Pinterest. It’s not explosive — but it’s real. And it’s mine.

  • 324 views.
  • 243 visitors.
  • And one mildly surprised blogger wondering who these brave souls are clicking through the fog.

Why I’m OK With Slow Growth

Because I’d rather build a small camp of readers who:

  • Actually enjoy what I like.
  • Like permadeath stories, region guides, or rabbit-stunning mishaps.
  • Stick around for the tone, not the traffic.

Clickbait can bring numbers, sure. But I’m not aiming for viral. I’m aiming for cozy. If a blog post of mine makes someone laugh, try something new in The Long Dark, or curse a moose in solidarity — that’s enough.

What’s Ahead

The blog will keep growing — one post, one map, one diary entry at a time. If you’re here reading this? Thank you. You’re part of what makes this space feel less like a webpage and more like a cabin with the fire lit.

Feel free to browse the hubs, subscribe for updates, or just keep coming back when the blizzards hit.

Stick Around?

I post new survival diaries, game guides, and mildly catastrophic moments every week. Head to the homepage to see what’s been happening, or subscribe if you want updates without the clickbait.

Customloper: The Long Dark Challenge That Outlasted the Challenge

For the past 6–7 months, I’ve been running a custom difficulty mode in The Long Dark. The goal was simple: I wanted to keep the spirit of Voyageur—but with a dose of Stalker and a blast of Interloper.. After testing and tweaking, here’s where I landed:

  • Voyageur-level of loot – because scrounging should feel rewarding
  • Wildlife set between Voyageur and Stalker – you’re not safe, but you’re not helpless
  • Interloper weather – cold enough to regret every decision

It wasn’t meant to be a thing, but after two runs, it kind of is:

  • My first run ended in Forlorn Muskeg, trying to reach Mountain Town after coming back from the Airfield. Spoiler alert: The ice got me again. I think I lasted maybe a week in-game
  • The other? I’m sitting at around 60 days, and still alive in Mystery Lake… but after dropping four bears, I realised I might have broken the game’s spirit before it broke mine.

So now I’m bringing my Customloper game to the blog properly.

Coming Soon:

  • A full breakdown of every setting I use
  • The actual Customloper code so you can try it yourself
  • A brand new Day One Diary – Because I honestly can’t remember anything about my original first day
  • Plus survival tips for weather that makes Interloper look like light snow

This isn’t Interloper.
It’s Interloper with options—and that might be even more dangerous.

Wait—Isn’t This Blog About Easier Survival?

It is. And that hasn’t changed.
Customloper isn’t about going full Interloper. It’s about dialing in a challenge that keeps things tense but playable. Think of it as controlled chaos—for players who want pressure without the permadeath purgatory.

Think you can survive it? The full code drops soon. Stay tuned

Skyrim Survival Mode – Day 4 Teaser: Out of the Frying Pan, Into the Frost

Teaser for Day 4 of my Skyrim Survival Mode run. Cold weather, fireballs, and one very overworked Argonian.

On Day 4, I leave Whiterun behind in search of adventure, loot, and maybe a bit of common sense (no luck there). But what I do find: hostile mages, freezing winds, and the dawning realization that maybe necromancy is the best form of pest control.

Full entry lands Saturday.
Bring a torch. Trust me.

Skyrim Day 3 Incoming + Blog Updates!

Skyrim Survival – Day 3 drops this Wednesday. After reaching Whiterun, I get caught up in the city’s favorite pastime: dragon slaying. Spoiler—my attempt at stealth archery is about as subtle as a mammoth in a library.

In the meantime, the blog’s had a few upgrades:

  • The Skyrim Hub is now live! It’s the central place for the full survival run and all related content.
  • The Long Dark Hub It’s the central place for the full survival run and all related content.
  • The Graveyard is open—every permadeath now gets logged, labelled, and (lightly) mocked.
  • The FAQ page answers burning questions like “Why the Switch?” and “Was that death avoidable?” (Usually: yes.)

New content’s coming. Expect chaos. Bring your torch.

Here’s What’s Ahead This Week – Survivor Incognito Update

Coming Up This Week:

1. Skyrim Survival Day Three:

○ Our Argonian survivor continues their frigid, torchless march through Skyrim.

○ Follow the chaos and check out the full series on the Sneak, Snipe, Repeat: Skyrim Survival page.

2. The Long Dark Day Four:

○ More snow, more mistakes, and fewer calories

○ Full playthrough available on the The Cold Chronicles: A Voyageur’s Tale of The Long Dark page.

In Case You Missed It:

  • We’ve covered some basic Rules of Survival already:

○ If the game let’s you cheat death (The Long Dark, looking at you), we don’t take the offer.

○ Difficulty stays low, but decisions still have consequences.

  • Expect more games to enter rotation soon – but the current runs must end first. That’s the deal.

In The Works:

Beginner’s Guide: How To Survive Your First Week in The Long Dark

A practical walk through focusing on Mystery Lake. For players who want survival not suffering.

No Man’s Sky – Survival Series Pending

The space odyssey is on standby. It won’t launch until one of the current playthroughs wraps up. That gives me time to build out a few early entries before going live.

Day One Diaries – Green Hell is Live!

Think you’ve had a rough first day in the jungle? I punched trees, failed at crafting, ate a banana, and died of mystery poison. My Green Hell Day One Diary is now live on the blog.

Read it here: [Green Hell – Day 1: Poisoned by Nature, Humbled by Bananas]

Includes

  • Jungle logic that makes no sense
  • A hard-won rock axe
  • Banana-fueled optimism
  • And a fatal case of “I don’t know what poisoned me”.

Check it out—and if you enjoy that descent into chaos, there are plenty more Day One Diaries waiting for you on the blog here: [Day One Diaries]

New Rules, Who Dis? (Permadeath Begins Now)

Setting the official rules for all future playthroughs on Survivor Incognito—permadeath is here, and chaos just got consequences.

Starting today, all future playthroughs on this blog—The Long Dark, Skyrim: Survival Mode, and anything else I drag my tired, freezing self into—will follow official permadeath rules.

That means:

If I die, that run is over.

No reloads. No saves. No mercy.

I start fresh from Day 1, with a new character or region.

What about previous entries?

My original Day 1 diary for The Long Dark was from my first experience with the game—long before these rules existed. So yes, I fell through the ice and died like a confused deer. That was real. That was me. That was chaos, pre-regulations.

What now?

From here on out:

I’ll clearly label each run.

I’ll document every in-game day, death or glory.

And I’ll stick to the rules. Even if a moose doesn’t.

Full breakdown of the rules are now live and can be found here [The Rules of Survival (According to Me)]

Let’s see how long I last.

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