Hub & Rules Updates โ Survivorโs Dread and Beyond
Two big refreshes: the Survivorโs Dread hub gets a makeover with clickable images and new content, and the Rules of Survival page is sharper, broader, and now includes Day One Diaries.
Survivorโs Dread Hub Refresh
The horror corner of Survivor Incognito has had a makeover. The Survivorโs Dread Hub is now cleaner, more visual, and easier to explore:
Clickable images: Each series hub can be entered directly by tapping/clicking the banner images.
Subnautica added: While not strictly survival horror, leviathans in the dark absolutely qualify as โhorror-adjacent.โ
Cleaner sections: Each series now has its own block with a blurb so you can jump straight in.
Coming soon: Future plans include Resident Evil, Metro Redux, and more Switch-friendly nightmares.
The Rules of Survival (According to Me) page also got a major refresh. It now serves as the central rulebook across all my permadeath runs and diaries, and includes:
Day One Diaries rules: One day, one shot. Added with a link to the Day One Diaries Hub.
Expanded series add-ons: Grounded, Stranded Deep, Subnautica, Alien: Isolation, Dredge, Skyrim, The Long Dark, and SnowRunner all have their own entries.
Streamlined global rules: Now strictly focused on in-game survival, with practical, Switch-friendly allowances.
If youโve ever wondered what invisible rulebook guides my permadeath chaos, this is the place to look.
These refreshes make the site easier to navigate, clearer for new readers, and a stronger foundation for the survival chaos to come. Whether youโre following the horror diaries or the more traditional survival runs, youโll know exactly what rules Iโm following, whatโs changing, and where to dive in.
Another week, another batch of survival stories wrapped in chaos and questionable decisions. Here’s what went down on Survivor Incognito this week:
Tuesday:Dark Waters: A Dredge Survival โ Final Entry
Wednesday:The Cold Chronicles (Customloper) โ Day Four
Thursday:Sneak, Snipe, Repeat โ Day Twelve
Friday:SnowRunner Survival: The Permagear Diaries โ Day One
Thatโs one series wrapped, one launched, and two still going strong.
Also, a quick thank you โ last week the blog saw nearly 200 views. Whether you read one post or all of them, I appreciate you surviving alongside me (or at least watching me not survive).
On another note, the next few weeks are going to be busy for me. But I’ll do my best to keep the chaos here going
In today’s entry of my Dredge permadeath run, I dredge up mysterious junk, mistake a deadly Angler for a friendly boat, earn my second Madness Strike, and finally sink myself by sailing straight into rocks. A fitting end for the S.S. Bad Decisions.
Well, itโs been a while since I last braved these haunted waters, but after reacquainting myself with what needed doing, I set out to sea. I found my first spot to dredge the depthsโand promptly learned I am terrible at it. Iโm so used to fishing and avoiding the holes that trying to aim for them scrambled my poor sailor brain. After some flailing, I eventually nailed it and dredged upโฆ a roll of paper. Followed by another one. I briefly wondered if I could flog them to the Trader as antique toilet paper.
Onwards I went, and at my next dredging spot, success! I fished up a key. The Collector wants this, so off I went, aiming for what I thought was Blackstone Isle. I saw a red X on my map and figured that had to be the place.
Dear reader, I was sorely mistaken.
Instead of heading south, I went north, homing in on that red X like a determinedโbut geographically challengedโpigeon. As I pondered my navigation skills, night fell. And boy, did it fall hard. It got so dark that when I spotted another shipโs lights, I felt a flicker of excitement; finally, another vessel! Exceptโฆ it wasnโt a friendly ship. It was the glowing lure of what I assume was a giant Angler fish. It rammed me, leaving me with two points of hull damage. Lovely. I also earned my second Madness Strike for my troubles.
Eventually, I docked, only to discover I wasnโt at Blackstone Isle at allโIโd landed at Steel Point. I decided that was enough excitement for one day and called it a night.
Day 8 (aka The Final Voyage)
Normally, this is where Iโd sign off, but I decided to roll right into what turned out to be my final day. What brought about my watery end, you ask? My own steering.
I undocked, ready to head for Greater Marrow, only to immediately slam into some rocks. That final scrape took out the last of my hull integrity, and my ship went down. Madness didnโt get me. A sea monster didnโt get me. My own driving did me in.
Really didn’t think I’d end the run due to my driving. Guess I’ll stick to Mario Kart
RIP, S.S. Bad Decisions. You will not be missed.
Lesson learned: In Dredge, the real horror isnโt what lurks beneath the wavesโitโs what happens when Iโm behind the wheel. Stay tuned; maybe next time Iโll master basic navigationโฆ or at least buy a map that doesnโt betray me.
Just a quick reminder that Dark Waters: A Dredge Survival wraps up this week. One last day of eldritch fishing, creeping madness, and questionable boat choices.
But the tide doesnโt settle for long โ SnowRunner: The Permagear Diaries kicks off this Friday. Less sea, more sludge. And probably just as many bad decisions.
A mysterious mansion, a weird engine, and an eyeball fish that failed to impress. Day 6 of the Dredge permadeath run brings new quests, strange artefacts, and a Collector with a taste for cursed objects.
A Photographer, a Mansion, and the Case of the Unsold Fish
The day starts before Iโve even had a chance to stretch my sea legs. The Mayor greets me with a new concernโapparently a photographer passed through recently, heading south. I’m told I should find her and say hello. Social obligations while I’m fishing for my life? Fine. Iโll add it to the to-do listโฆ just beneath โdonโt go mad at sea.โ
I set off from Greater Marrow and head south, making landfall on the first island that looks like it might have plumbing. It turns out to be Blackstone Isle, which sounds charming in the โhaunted Victorian manorโ kind of way. I arrive at 8:55 AM.
I check the mansionโnaturally, itโs locked. I poke around the nearby workshop instead, only to find a Sign of Ruin and something called an arterial engine, which I assume isnโt medically approved. I also learn a harsh lesson: I forgot to sell yesterdayโs catch. Either that or the game saved before I did. Either way, Iโm hauling stinky fish back to town.
Selling Fish and Summoning Fishy Deals
I dock at Greater Marrow around 12:49 PM and go through the usual unloading dance with the Fishmonger. Then I chat with the Mysterious Figure again, whoโsurpriseโsends me back to Blackstone Isle.
Naturally, I fish on the way. Because of course I do. This time I reel in an all-seeing cod, which sounds cool until I try to impress the Fishmonger with it later and he gives me a book instead of admiration. Apparently, cod with eyeballs where they shouldnโt be are so last season.
At 16:12 PM, I dock at Blackstone Isle again. This time, the mansion is open and I meet The Collector, who is absolutely not sinister at all. I hand over the handkerchief I fished out of a monster, and he offers to upgrade my ship to allow dredgingโbasically seabed looting. Sounds good!
He gives me a cursed scavenger hunt: find a ring, necklace, watch, music box, and key. Why do I feel like Iโm helping someone complete a haunted wedding registry?
Grouper Disappointment and DIY Moving Services
I attempt once again to find the elusive Black Grouper on the return journey. I fail again. The Grouper and I are clearly not fated to meet.
Back in Greater Marrow at 22:55 PM, I get flagged down by multiple NPCs who seem to think I donโt have enough to do:
The Lighthouse Keeper shares a shipwreck location.
The Builder wants to move and gives me a shopping list:
โ 2x Lumber
โ 2x Scrap
โ Deliver to Steel Point
I finish my last few conversations, sell the disappointing fish, and finally restโmaking sure to save and quit properly this time so I donโt repeat the rotting-fish incident.
Daily Summary
Date: Day 6 Events:
Spoke to the Mayor about the missing Photographer
Visited Blackstone Isle and found the Sign of Ruin
Forgot to sell fish from Day 5
Met The Collector and received dredge equipment
Fished an all-seeing cod (not as exciting as it sounds)
Got quests from the Lighthouse Keeper and the Builder
Still havenโt caught a Black Grouper
Slept peacefully after a long, confusing day
Want to know more about what this is and what rules I need to follow? Please read the Dark Waters: A Dredge Survivalhub page
I make a decent catch, brave the fog for squid, hit a rock, and find myself scolded by a lighthouse keeper. Also, the Mayor hands me a suspicious package. What could go wrong
I start the morning determined to buy that sweet engine I researched yesterdayโexcept I immediately forget what I actually researched and stare at the rod section like it’s going to jog my memory. Spoiler: it doesn’t.
Instead, I head out and fill my boat with four Gulf Flounders and three Grey Eels, making the kind of efficient haul that would make yesterdayโs version of me green with envy. At 1:37pm, my inventory is maxed out, so I rush back to townโthis time beating the sunset like a responsible angler. I dock at 2:55pm and breathe a sigh of relief. No second Madness Strike today. Growth!
Oh Look, A Convenient Fish Order
The Fishmonger greets me with news: a special order just came in.
Naturally, curiosity wins. Turns out the customer wants one of each fish I already caught. For once, the universe is kind. I hand them over like a champion and get a new orderโtwo Arrow Squid and a Black Grouper. One problem: squid only show up at night. Great. But since it’s an official Pursuit, that means I can break my “no sailing after dark” rule without earning a Madness Strike. Hooray for loopholes!
I sell the rest of my fish and knock my debt down to $21.44. Progress.
Vroom Vroom into Doom
Back to the Shipwright I go, and this time I make a solid purchase: a Rusty Outboard Engine. Sure, it looks like it might explode at any second, but it installs in 2 hours and makes me marginally faster. By 4:58pm, Iโm back in the water.
I fish up eight Arrow Squid while trying to stay near the light and far from danger. Thatโs when I realize that the eye icon is my panic meter. Good to know! I head back, cautiously navigating the thickening fog, only to hit a rock I couldnโt see. My flawless streak is over.
At 00:41am, I limp back into the dock and am greeted by a woman who clearly didnโt expect visitors.
Sheโs the Lighthouse Keeper, and sheโs less than thrilled. I tell her the truthโjust here to fishโand she tells me I should leave. Thatโsโฆ encouraging.
Suspicious Mayoral Package
The Mayor is waiting with a new task. He wants me to deliver a package to Little Marrowโand quickly, because it might spoil. I donโt ask questions. I just take the box. (Mistake? Possibly. But that’s tomorrowโs problem.)
Before bed, I give the Fishmonger two squid from my terrifying night voyage and sell the extras. My debt is now a laughable $9.48.
The Shipwright patches up my poor dented hull, and I decide to put off the Little Marrow delivery until tomorrow. Iโm sure whateverโs in that box wonโt mind sitting around for a bit.
Where Am I, What Is That Fog, and Why Is My Compass Blinking at Me?
Day 1 of my Dredge permadeath playthrough. I crash a boat, inherit another, fish like a pro, and nearly get lost forever in Lesser Marrow. Welcome to Greater Marrowโthe creepiest fishing job Iโve ever had.
Welcome to Greater Marrow: Where the Fish Are Plentiful and the Fog Eats Souls
The game opens with a cutscene: Iโm peacefully boating along when heavy fog rolls in like an uninvited guest. Thenโcrash! Rocks. Camera pans to a lighthouse, which apparently decided to take the night off.
Inside the boat before the crash, I notice a crumpled job advert: โAngler Wanted.โ I see now it meant sacrificial angler.
—
I wake up on a soggy dock at 6:00am on a Monday morning, having apparently faceplanted here the night before. The Mayor of Greater Marrow is there to greet me with all the cheer of someone who just hired a corpse to do a job.
He casually asks if I โdidnโt see the lighthouse.โ I choose not to answer, partly because Iโm still drying out, and partly because I very clearly didnโt. My boat? Completely ruined. But the Mayor had the locals haul my stuff into an old spare vessel. How quaint.
—
My First Fishing Trip and Immediate Cartographic Failure
The Mayor warns me to be back before sundown. Apparently fog does weird things after dark. Comforting.
I hop in the backup boat and head out. The controls are straightforward and intuitive. Time passes while fishing, sailing, or basically doing anythingโso multitasking is not encouraged.
—
By 3:17pm, Iโve reeled in seven blue mackerel and three cod. Iโm feeling confident. A little too confident. I decide I have time for just one more fish.
Spoiler: I didnโt.
—
After grabbing another mackerel, I turn backโฆ only to realise Iโve docked at Lesser Marrow, not Greater. Oops. I am, in fact, an idiot. A kind soul points me back to the lighthouse. By the time I get home, it’s 8:43pm and there’s a disturbing eye icon blinking next to my compass.
Is thatโฆ panic? Hallucination? Ancient evil? Who knows!
—
Debt, Deals, and the Definitely-Not-Suspicious Fishmonger
Back at Greater Marrow, the Mayor is somehow still waiting for me like an overbearing boss. He says I can pay off the loan on the boat by selling fish, with โa small percentageโ going toward town improvements. Sounds a bit pyramid-scheme-y, but I nod along.
Inside the Fishmongerโs shop, he greets me with surprise: โNew fisherman, already?โ I ask about the last one. He doesnโt answer. Just says it takes a โcertain type of personโ to last out here. You mean one with night vision and zero self-preservation instincts?
I sell my fish, earning enough to reduce my $50 debt to $31.58. Thatโs decent for a day of being lost at sea.
The Mayor intercepts me again and hands over a research part, which I can use to upgrade my ship.
Upgrades, Nightfall, and Regrets
I pop into the Shipwrightโs to check out the gear. After some very internal debating, I buy the Simple Skimmer Rod for catching shallow-water fish. It takes two in-game hours to install, meaning I walk out at 10:46pm.
I use the research part to unlock the Improved Outboard Engine, because clearly I need all the speed I can get after todayโs performance.
I return to the dock, mentally exhausted, financially lighter, and very aware that this is only day one.
—
End of Day Summary
Fish Caught: 8 blue mackerel, 3 cod
Debt Remaining: $31:58
Creepy Things Spotted: One blinking eye
Times I Got Lost: Let’s just call it “multiple”
Regrets: Also multiple
—
โ ๏ธ Madness Strike #1: Fogblind and Foolish
Letโs be honestโI didnโt mean to return after dark. But between misreading the map, mistaking Lesser Marrow for home, and ignoring the increasingly twitchy compass eye, it happened. The fog rolled in, and I rolled with it.
The rules are clear: return after sundown, and the mind pays the price. So here it isโmy first Madness Strike.
Sanity: Fractured
Confidence: Shaken
Navigational Skills: Still questionable
—
What’s Next?
Day Two promises more fishing, more fog, and probably more confusion. Will I finally learn to navigate using the lighthouse? Will the eye by the compass blink twice? Will I discover what happened to the last fisherman?
Dark Waters: A Dredge Survival begins tomorrow on Survivor Incognito. A new permadeath series exploring the dangerous waters of Dredge on Nintendo Switch.
The next permadeath adventure begins tomorrow! In Dark Waters: A Dredge Survival, we dive headfirst into the strange world of Dredge. Expect dangerous fishing trips, hallucinations, strange encounters, and plenty of questionable choices as we attempt to survive one day at a time.
Day One drops tomorrow โ stay tuned right here on Survivor Incognito as the madness begins.