Seven Days to Survive – Day 3: Honey, Zombies, and Home Improvements

Difficulty: Default Survival
Optional Rules: Permadeath, one horde night per week
“If you ever find yourself cornered by two zombies in a stranger’s living room, just remember: honey is nature’s antibiotic. Who knew bee juice would keep me alive?”

The Fetch Quest of Doom

The morning began with me jogging toward the latest house that Trader Rekt wanted looted for supplies. From the outside, it looked quiet — shutters drawn, roof sagging slightly, just another abandoned suburban home. But this is 7 Days to Die, so I knew the interior would be less “suburban charm” and more “screaming corpses.”

Sure enough, as soon as I hit the flag at the back of the property and stepped inside, the soundscape turned into a zombie alarm clock. Two of them barreled toward me, cutting off my escape. I managed to fight my way out, but not without a parting gift: infection. Perfect.

After clearing the stragglers and pocketing the supplies, I searched my pack for antibiotics. Nothing. A return trip to Papaw Residence confirmed the same — unless you count decorative piles of junk and a near-useless jar of murky water. But buried in a chest was salvation: honey. Exactly the right cure for my low-level infection. Bee magic saves the day.

Medical Centre Run

I staggered back to Rekt’s, handed over the supplies, and chose skill books as my reward. Then I spent some coin on more honey, because clearly zombies see me as a chew toy. Another fetch quest? Why not. This one sent me toward what looked like a pop-up medical centre — white tarps, overturned stretchers, and the distinct impression that the last patients didn’t leave voluntarily.

The zombies inside were fewer and slower, which suited my still-throbbing wounds. Looting the shelves, I stumbled on something that felt like Christmas morning: a cooking grill. Finally, the days of choking down charred snake meat are behind me. Now I can prepare food that doesn’t taste like it came out of a campfire accident.

I cleared the building, snagged the supplies, and returned to Rekt. My reward? Charred meat. Honestly, I think the man is trolling me. “Here’s some food, survivor.” Yes, Rekt, I literally just looted the thing that makes your reward obsolete. Thanks for nothing, champ.

Dew Collector Dreams

Back at Papaw, I started eyeing my supplies. Between yesterday’s scavenging and today’s haul, I realised I was close to crafting a Dew Collector. After a bit more rummaging and resource-gathering, the parts came together. I placed the contraption outside, whispered a hopeful prayer to the condensation gods, and waited.

After five minutes of staring at a metal bucket with mesh, I admitted that Dew Collectors are not exciting to watch in real time. With thirst still an issue, I decided to channel my boredom into base-building. The first layer of the horde base is now fully cobblestone. The second layer is patchwork, half cobble, half wood. The third layer? Still dreams and dust. At least I can say progress is being made, even if it looks more like a construction site than a fortress.

Thirst, the Silent Killer

The Dew Collector is great in theory, but water production is glacial. By mid-afternoon I was dehydrated again — stumbling around with blurry vision like I’d been on a pub crawl with the undead. Tomorrow, water is priority number one. Either the trader sells me a stash, or I’m boiling every murky puddle I find.

Still, the looming problem isn’t just thirst. It’s the horde night clock. Day 4 is practically here, and my base is still an empty shell. If I don’t switch gears soon, the zombies will be less “contained threat” and more “unwanted guests knocking down my half-finished walls.” Tomorrow, the hammer and cobblestone get priority — fetch quests can wait.

Continue the Journey

Day 2 | Day 3 (You Are Here) | Day 4 (Coming Soon)

Surviving the Backpack: My b4nny-Gifted Stickybomb Launcher Is Now a Page

A quick update — the write-up about my b4nny-gifted Stickybomb Launcher from the i52 fundraiser has now been moved to a dedicated page.

This piece of TF2 history deserved a permanent home, not just a slot in the blog feed where it might eventually get buried.

➡️ You can read the full story here: Surviving the Backpack: My b4nny-Gifted Stickybomb Launcher

Future survival logs and shenanigans will keep rolling on as normal, but if you want the full provenance, screenshots, and esports history behind this launcher, the page has it all.

Failure Is Just Part of the Run

What’s the best piece of advice you’ve ever received?

“Don’t be afraid to fail.” In survival games, failure is inevitable — wolves, blizzards, zombies, you name it. But each disaster makes the next run better (and funnier). Turns out the same advice works outside of games too.

(Plenty more entertaining failures turned into lessons at Survivor Incognito.)

Powered by Coffee and Chaos

What things give you energy?

Coffee, comfort food, and the thrill of not freezing to death in a survival game. There’s nothing like narrowly escaping wolves in The Long Dark or fixing a flipped truck in SnowRunner to wake me up faster than any energy drink.

(Plenty more chaotic boosts of “energy” at Survivor Incognito.)

Soundtracking the Survival

What’s your all-time favorite album?

I don’t really stick to just one, but I’ll say this: any album that makes a survival game session feel like a movie soundtrack is my favourite. If I’m trudging through a blizzard in The Long Dark and it feels cinematic instead of tragic, the music’s done its

(Plenty more survival chaos that could use a soundtrack — at Survivor Incognito.)

SnowRunner Survival: The Permagear Diaries – Driver Log Ten: Bridges, Bumps, and Broken Dreams

SnowRunner Survival: The Permagear Diaries – Driver Log 10: Bridges, Bumps, and Broken Dreams

Mode: Permagear Rules | Optional Features: Winch-assisted woodland detours

Back to the Dam

I start the day by taking Red back to the Smithville Dam garage to decide on my next move. Both of my current main objectives need wooden planks, and as far as I can tell, the only viable source is back in Black River. The plan: build the bridge first, then worry about the rest.

I hop into Frank for the job, only to be faced with the first challenge — actually getting him there. Instead of taking the standard road, I opt for a less-beaten path through the trees, using the winch liberally and clambering over rocks like a determined mountain goat in truck form. If Frank had feelings, I’d say he was trying to prove something.

Frank: The Reliable Workhorse

Once in Black River, I load up the planks and head back to Smithville Dam. Along the way, I can’t help but admire Frank’s handling — reliable, sturdy, and never letting you down. He’s the truck equivalent of that one friend who always brings snacks and never cancels plans.

I top him up at the fuel station as a precaution (he probably didn’t need it, but who doesn’t like a full tank?). Crossing the Dam, I briefly flash back to the Dam level in GoldenEye 64, half-expecting to see polygons of Soviet guards wandering about.

Bridge Complete

The delivery goes smoothly, and with the wooden planks in place, the bridge is now a reality. Objective one: done. Frank earns a well-deserved rest while I swap into Red for some post-bridge exploration.

Red’s Bouncy Adventure

Immediately, I’m reminded of the difference in handling: Frank sticks to the ground like he’s got magnetic tyres; Red prefers to bounce along it like an over-caffeinated pogo stick. Past the bridge, I find a promising-looking track and decide to follow it.

The path is a mix of mud, stones, and one dodgy river crossing that all but confirms Red will need a raised exhaust if such a thing exists. After wrestling through, I spot an upgrade ahead and let my hopes soar — could this be the elusive raised suspension for Frank I’ve been searching for? In my head, I’m already firing him up for a triumphant drive back to the garage.

Reality Check

It isn’t. Instead, it’s Engageable AWD for a White Star truck — a vehicle I don’t own. Still, at least it’s unlocked for the future. I follow the road and, somewhat anticlimactically, end up back on the other side of the bridge.

That’s where I call it for the day. Tomorrow, Red will keep exploring, and maybe — just maybe — I’ll finally complete The Essentials task.

Continue the Journey

Day 9 | Day 10 (You Are Here) | Day 11

Seven Days to Survive – Day 2: Chickens, Bandages, and Pipe Bomb Decisions

Difficulty: Chill Solo
Optional Features: XP set to 150%

“The chicken wasn’t faster than me — it was simply playing 4D chess while I was stuck with a stone axe.”

Adjustments and Priorities

Loading back in, I realised I’d left my XP multiplier at default. Rookie mistake. Bumped it up to 150% — because if I’m going to die to zombies, I’d at least like to die while leveling a little faster.
First order of business: a buried food stash quest. Second: the elusive dew collector. The recipe calls for 100 scrap polymers, 4 short iron pipes, 4 duct tape, and ideally a water filter. Since I don’t have the filter yet, I’ll only get murky water — but with a cooking pot in the campfire, I can still boil it into something drinkable. Not glamorous, but thirst makes you less picky.

Survivor’s Tip: Dew Collector Water

  • With Water Filter: Collects clean water directly — no cooking needed.
  • Without Water Filter: Collects murky water. Use a cooking pot on the campfire to boil it safe.
  • Murky water is better than no water — just don’t forget to boil it, unless you enjoy dysentery roleplay.

The Chicken Incident

On the way, I decide to test my hunting skills. Enter: chicken. Exit: all my dignity. The little feathered gremlin zig-zagged through the grass like a professional sprinter, forcing me to waste more arrows than I care to admit.
After some zombie interference (probably hired muscle for the chicken mafia), I finally down it. A bone knife later, I had meat for dinner and a stockpile of feathers for arrows.

Blood and Bandages

At the buried stash location, a zombie ambushed me and managed to inflict a bleed. Thank you, starting bandage — you’ve earned your retirement.
Note to self: learn how to craft more. Turns out all you need is cotton → cloth fragments → bandage. Problem solved. My feather surplus also became arrow surplus. Feeling slightly more capable, I dug up the stash and headed back to Trader Rekt.

Pipe Bombs for Later

Rekt offered me a tough choice of rewards. I went with five pipe bombs, because nothing says “Horde Night insurance” like handheld explosives.
Next stop: Papaw residence to unload my loot, then scouting a new Horde base location.

First Steps Toward Horde Night

I laid out the foundations of a 6×3 base. Not glamorous, not reinforced, but it’s a start. I’ll reveal more of its design on the big night — for now, just know it exists, it’s square-ish, and it’s mine.
With daylight fading, I tried to squeeze in a fetch quest, but after one zombie fight it was already 9pm. Jogging zombies are not on my wishlist, so I postponed.

Evening at Papaw’s

Back at Papaw’s, I cooked up my chicken, learned eggs can be eaten raw (filed under: desperate measures), and salvaged what I could.
A zombie came knocking on my door uninvited, so I introduced them to my club. Afterwards, I excitedly crafted an armor crafting kit — only to immediately discover I had no clue how to use it. Survival irony at its finest.

Looking Ahead

Day 2 ends with preparations in motion but confidence on shaky legs. I’ve got pipe bombs, a half-built base, and one less chicken in the world. Tomorrow, I’ll knock out that fetch quest early and dedicate daylight to shoring up my defenses. Horde Night is coming, and I need all the help I can get.

Continue the journey:
Day 1 | Day 2 (You Are Here) | Day 3

When Confidence Meets Burnt Batter

Write about your most epic baking or cooking fail.

I found the recipe for Lily’s pancakes from The Long Dark and thought, “Easy — I’ve got this.” Full confidence, like the blueprint was unlocked and ready to craft. Reality disagreed. My cooking skill was so far off that the recipe might as well have stayed locked. Instead of golden pancakes, we got a burnt, unidentifiable mess that no survivor — digital or otherwise — would eat.

(Plenty more recipes that should’ve stayed locked — at Survivor Incognito.)

Failure Makes the Best Stories

Share a lesson you wish you had learned earlier in life.

That failure makes for the best stories. Whether it’s freezing to death five minutes into The Long Dark or flipping a truck in SnowRunner, the disasters are usually more entertaining (and more useful) than the smooth runs. I wish I’d realised earlier that falling flat isn’t the end — it’s the beginning of a good tale.

(Plenty more entertaining failures turned lessons at Survivor Incognito.)

Comfort Food Beats Stale Crackers

What are your favorite types of foods?

Comfort foods. Nachos, pizza, anything with far too much cheese. In survival games I’m scraping together stale crackers and half-frozen soda, so in real life I’m claiming every cheesy carb as a victory feast.

(Plenty more survival meals — some tragic, some tasty — at Survivor Incognito.)

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