We’ve updated our Start Here page! Whether you’re new to survival games or just new to chaos, find out what’s changed and where to begin on Survivor Incognito.
Survivor Incognito has grown. What started as one playthrough in The Long Dark has now sprawled into Skyrim, Subnautica, Stranded Deep, and even Snowrunner. It was high time the Start Here page reflected all the weird, wonderful (and slightly damp) survival chaos we’re now known for.
So if you’re new, curious, or somehow still trying to figure out what the blog is actually about, this page is now your map, compass, and emergency flare.
🆕 What’s new on the Start Here page?
A proper intro that explains what Survivor Incognito actually is
Quick summaries
A tone that matches the rest of the blog — witty, helpful, and just a little sarcastic
Internal links to all the fun stuff (including the Graveyard… because permadeath happens)
If you’ve been following since the cold and caffeine-fueled early days, you might not need this page — but it’s a fun refresher all the same. And if you’re new? Well, welcome. We’re not saying survival is easy, but it’s easier when you’re laughing along the way.
It’s a big week ahead on Survivor Incognito — we’re kicking off a brand new permadeath run, and also saying farewell to one of our longest-surviving characters.
🌊 Stranded Deep: Sunburnt & Sinking officially begins this week. Expect sharks, dehydration, raft regrets, and poor life choices from Day One.
🐍 Skyrim: The Eulogy will also be posted — a proper farewell to my Argonian survivor who gave it everything (except warmth, shelter, and a working torch).
It’s one of those weeks where we start something new and say goodbye to something old — which, let’s face it, is the rhythm of survival gaming.
While my Argonian my have fallen, it’s time to look ahead—and downward. Specifically, into the ocean.
I’m excited to announce that Subnautica will be the next full series featured on Survivor Incognito! The series will officially begin in a few weeks, once I’ve reacquainted myself with the controls (because I apparently forgot how to swim, build, and breathe). It’ll fall under the same permadeath-flavoured survival approach as the others, with a few sea-salty twists.
In the meantime, I’ve already launched the Subnautica Maps Page to help new players, returning survivors, and confused PDA AIs alike. Bookmark it, share it, or yell at it when you get lost near the Aurora again.
🎉 Celebrating 1,000 Views!
Also, a massive thank you to everyone who’s visited the blog—Survivor Incognito has officially passed the 1,000 views milestone!
To mark the occasion, I’m doing something a little different… something a little more classic horror. While I’m still getting my bearings with the controls again, you can expect a familiar mansion, limited saves, and enough tension to make a zombie blush. 🧟♂️
More on that very soon.
More updates coming soon, including the official Subnautica start date and a look at what else is on the blog horizon.
It’s been a big week at Survivor Incognito: a new diary began, another series ended, and a milestone snuck up on us. Here’s the full breakdown:
Tuesday:Stranded Deep – Day One Diary (official permadeath run starts next week!)
Wednesday:The Cold Chronicles – Day Nine
Thursday:Sneak, Snipe, Repeat – Final Entry (eulogy coming next week)
Friday:SnowRunner – Day Two, where I somehow end up on top of a mountain… with no plan for getting down.
We also launched the Subnautica Maps page this week, with a Subnautica: Below Zero map hub in the works too.
And lastly — a huge thank you: the blog passed 1,000 views this week! I’m currently plotting something fun as a proper thank-you to everyone who’s been reading, lurking, or laughing at my survival misfortunes.
More survival chaos (and a few heartfelt eulogies) coming next week.
Estimated time to read: Slightly less time than it takes to get eaten by a wolf in Voyageur mode.
Somehow, somewhere, in between falling through the ice in The Long Dark, and getting flattened by a doedicurus in ARK—I hit 1,000 views on this blog.
One. Thousand. Views.
I don’t know which one of you read the Subnautica Maps page more than once, but I appreciate you. Whether you’re here for map guides, day one disasters, or just to feel better about your own survival skills—you made this happen.
So to celebrate:
I’m still alive (in at least one save file).
The permadeath chaos continues.
More games are coming (seriously, there’s a Subnautica diary on the horizon and I may be foolishly eyeing Blast Corps as a permadeath challenge—because why not add demolition trucks to my stress levels?).
To everyone who’s clicked, read, liked, or even accidentally stumbled here while Googling “how to not die in Mystery Lake”—thank you. The chaos is portable, but so is the community we’re building here.
Once again, thank you to everyone who has clicked on my little corner of chaos on the Internet.
Here’s to the next 1,000 views—and maybe even surviving past Day Five next time.
Day 2 of SnowRunner starts with optimism and ends clinging to a winch on a steep incline. Join me as I upgrade my scout, take on a task I probably shouldn’t have, and learn the hard way that not all paths are visible… or survivable.
Day 2 kicks off with my usual ritual: staring at the map and pretending I know what I’m doing. Several jobs seem a bit out of reach (both literally and figuratively), so I settle on something that sounds reasonable—Fallen Powerline.
Seems easy enough. Famous last words.
I jump into my trusty Chevrolet scout, cruise toward the task, and along the way discover a bonus job: The Place Beyond the Spruces. It’s a scout task, so I mentally bookmark it for later. First, Fallen Powerline.
I reach the task marker, accept it… and immediately regret it. I need concrete blocks, and from what I can tell, the only place that has them is in uncharted territory. Brilliant.
Time for an Upgrade
Back to the garage. I top off the fuel and swap out the scout’s tyres for 38″ AS II wheels. Big, beefy, and made for the kind of rough terrain that got me stuck yesterday.
They see me rollin’… into trouble
Good news—they’re working. I scale the hill much more easily than before, retracing the route toward the Watchtower. I pass the turn-off for that and continue forward.
Bad news—the map claims there’s a path where my eyeballs clearly see nothing but trees, rocks, and despair.
The Path Less Traveled… Because It Doesn’t Exist
So, I make my own path. It’s slow going. The winch saves me more than once. Somewhere in the chaos, it dawns on me that if this scout gets stuck, it’s game over for this vehicle. There’s no backup. Nothing to rescue it. Just me, the hill, and gravity slowly eroding my optimism.
The end goal is in sight, but the terrain isn’t giving up without a fight. Every inch is a battle. Gravity starts to win. I start panic winching.
But I make it. Task complete.
Victory is mine—sort of.
Because now I’m sitting at the edge of a steep drop, staring into the void, and wondering…
Now what?
I have no clue how I’m getting down.
Next time: I either become a physics-defying downhill expert or I lose my scout in a deeply emotional farewell. Stay tuned.
A peaceful morning turns tragic as a detour into Darkshade cave leads to the end of the run. My Argonian meets his match in a brutal troll ambush, marking the end of this survival tale.
I wake up in Kynesgrove, still alive after yesterday’s dragon incident — which, let’s be honest, felt like a miracle in itself. Looking at the map, I realise the trek back to Riverwood is going to be long. Possibly frostbitten. Definitely hungry. So, to lighten the load and my pack, I make a detour to Windhelm to sell off some loot and rethink life choices.
Gold in pocket and slightly less overencumbered, I continue south. I pass a black mage on the road and instinctively prepare for a spell-flinging ambush… but nothing happens. They just nod and keep walking. Huh. That’s… unsettling.
The Cave That Should Have Stayed Unexplored
Then I find it: Darkshade Cave. A delightful little murder hole nestled along the path. The bones outside should have been a clear warning, but I’m tired, curious, and suffering from a chronic case of “What’s the worst that could happen?”
Spoiler: everything.
The first troll nearly turns me into lizard paste. I’m chugging health potions like I’m in some sort of Nurnroot energy drink commercial. Somehow, I survive. Barely.
I breathe out. Relief washes over me.
That’s when the second troll appears.
Stronger. Meaner. Less camera-shy.
I dodge a few swings, land a few blows… but it’s a losing battle. I get hit with Gutworm, which sounds exactly as bad as you’d imagine. I make a mental note to look up what it does, assuming I live long enough to Google it.
I don’t.
The End of the Road
And just like that… my Argonian is dead.
After everything:
The chaos of Helgen
The bitter cold of the mountains
Losing Lydia
Hiring a mercenary only to lose them too
Gaining Loki, my summoned saviour
Battling dragons, undead, frostbite, and starvation…
In the end, it wasn’t fire or ice that killed me. It was two angry cave trolls with boundary issues.
Rest well, my scaly friend. You deserved better.
Final Thoughts
So ends my first attempt at surviving Skyrim.
Maybe it was foolish to enter that cave. Maybe I should’ve gone straight to Riverwood. Or maybe — just maybe — trolls need to be nerfed.
Either way, it’s game over for now. But don’t worry. I’ve got more lives than a Khajiit with a lucky coin. A new run is coming.
Day 9 in Coastal Highway brings a near-bear encounter, a rabbit triumph, and a warm trailer evening. Still not at Mystery Lake — but at least I’m well-fed, slightly warmer, and marginally better at sewing socks.
I woke to a stillness that felt suspicious. No howling wind, no wolves pacing outside — just quiet. That’s usually when the game decides to spring something on you.
Determined to make a second attempt at reaching Mystery Lake, I packed up and retraced yesterday’s route. The wolf from Day 8 was gone, which should have been a relief, but nature likes balance. In the wolf’s place? A bear. Of course.
It was lumbering near the path, swaying its head like it owned the place — which, to be fair, it did. I froze. When it didn’t spot me, I slowly backed up the slope to my right. This wasn’t cowardice, this was strategy. The slope spat me out at the cabins the bear had been guarding the day before. I swept through them quickly, but they held little worth taking: a few tins, some thread, and an old hoodie with more holes than fabric.
Rabbit > Trailer
Heading further down the trail, I spotted a trailer and made a mental note to check it out. Then I spotted rabbits. And just like that, the trailer was forgotten. I crouched, aimed, and — miracle of miracles — hit one. Bagging small game in this weather felt like winning the survival lottery.
By the time I’d harvested it, the trailer was a few minutes behind me. I considered going back but decided to keep pushing forward. Momentum in The Long Dark is fragile — stop too long, and you’ll talk yourself into a nap instead of a trek.
Shelter from the Storm
Another trailer appeared just as the weather turned. Inside, I found a jerry can. Heavy, useful, but not worth the burden today. I left it behind with a mental bookmark in case my fuel stores ran low later.
Outside, the wind had picked up. Snow swirled, biting into any exposed skin. My pace slowed to a crawl, every step feeling like I was dragging my boots through wet cement. The landscape faded into muted greys — that in-between stage before a blizzard hits where you have just enough time to regret your choices.
I stumbled into the Train Unloading area in Coastal Highway just as the light began to fail. There was no way I was pressing on to Mystery Lake in these conditions unless I wanted to end up as tomorrow’s beachcombing loot.
Good news: there was another trailer here. Better news: it had an intact stove. Even better news: no wolves inside.
Hot Meal and Light Reading
I set up shop outside the trailer. The rabbit carcass became a proper meal — cooked meat, boiling water, even a little stockpile for the morning. As the fire crackled, I pulled out my sewing book and read by the flickering light. Sewing Level 2: achieved. I’m still not turning out runway fashion, but I might be able to patch my socks without making them worse.
With the wind howling outside, the trailer felt almost cosy. I had a belly full of rabbit, a few litres of water cooling beside me, and just enough optimism to think tomorrow might finally be the day I reach Mystery Lake.
Maybe. Unless the bear decides to relocate. Or the weather decides to remind me who’s in charge. So… probably not.
A practice run before the chaos begins: I tackle the Stranded Deep tutorial on Nintendo Switch, battle a crab, get lost on a tiny island, and somehow manage to build shelter. The real journey starts next time—with a brand new seed and no hand-holding.
🛩️ “The plane crash was just the beginning. My real enemy? Inventory management.”
I load up Stranded Deep, hoping to ease myself back in with the tutorial. Instead, I’m treated to a cutscene straight out of Final Destination—a plane going down, debris flying, and my character waking up underwater inside the wreck. No time for panic. I dive out, kick my way through the wreckage, and find my trusty inflatable raft.
Then comes my first real survival challenge: how to unequip the oar. After some determined button-mashing and a healthy amount of muttering, I figure it out. I drag the raft ashore—because I’ve seen enough YouTube fails to know that leaving your raft in the water is how you end up stranded before the game even starts.
The tutorial gently nudges me along, but even then, the menus are… a bit of a puzzle. I gather supplies, make a campfire (conveniently close to the raft), and promptly get ambushed by a crab. It’s small, angry, and determined to remind me I’m not in charge here.
Navigation proves tricky. Despite the island being roughly the size of a football pitch, I still manage to get lost several times. I also hoard everything I see, which turns my inventory into a mess of sticks, rocks, and plant bits.
As darkness falls, I realize I need to craft shelter. Fibrous leaves are required, but I’ve used most of them, and a torch sounds great—except I have no idea where to get cloth. I spend several minutes wandering aimlessly in the dark, wondering if this is how it ends. Eventually, I find what I need, cobble together a basic shelter, and finally—finally—save the game.
🔚 End of Day Summary:
Survived tutorial ✔️
Beat up by a crab ✔️
Got lost on a tiny island ✔️ – Yes, that actually happened
Built shelter and saved ✔️
Confidence level for real run: …debatable
🧭 What’s Next?
Next time, the real run begins. New seed, no hand-holding, and full permadeath rules. I have no idea what’s waiting for me, but if it’s another crab, we are going to have words.
🧪 Some helpful blurbs and probably too much sarcasm
Whether you’re a new diver or a returning survivor who still forgets which way the Aurora crashed, this page is your new best friend. Or at least your most reliable one, since bladderfish don’t offer much conversation.