It Actually Worked โ€“ Escaping RPD With a Build That Shouldnโ€™t Have

Survivorโ€™s Dread: Nintendo Switch Diaries โ€“ Escape Log

A Bit of Backstory

Iโ€™ve been playing Dead by Daylight off and on since The Clown staggered onto the scene. Back then, I was on PS4, later PS5. Frame rate was solid. Visual clarity existed. Hit validation was a rumour, but at least the screen didnโ€™t blur when I turned a corner.

Then I moved to the Nintendo Switch.

Suddenly, Dead by Daylight became a new game. Survivors float. Killers teleport. Pallets drop half a second after I hit the button. I had to rethink how I played โ€” and what I could realistically get away with.

The Build Question

Thatโ€™s when I asked for help: Whatโ€™s a build that works on Switch, plays into my sneaky tendencies, and doesnโ€™t require me to loop like a comp streamer with 20/20 vision?

Got a build that sounded too good to be true:

  • Lithe โ€“ for escape speed
  • Quick & Quiet โ€“ for stealthy vaults
  • Lucky Break โ€“ for vanishing after a hit
  • Windows of Opportunity โ€“ so I know where the heck to run

Sounded ideal for chaos, escapes, and not dying in a corner vault. I decided to give it a shot.

Survivor of Choice: Jake Park

I chose Jake. No flashy cosmetics. No glow-in-the-dark hoodies. He blends into walls, and thatโ€™s all I need. His scream isnโ€™t the worst. He looks like someone whoโ€™s given up on life just enough to survive a trial.

Also: Iron Will used to be his thing. RIP.

The Match: RPD โ€“ West Wing

Because the Entity has a sense of humour, I load into RPD West Wing.
The killer is Trapper. Of course it is.

West Wing is a maze of doorways, blind corners, and death vaults. Every room feels like it was designed to make you second-guess your pathing. So the last thing you want is a killer who literally controls where you can go.

Mid-Match Moment: The Build Delivers

Somewhere mid-trial, Trapper chases me. I get a pallet stun, but he keeps coming.
He lands a hit โ€” and now the build kicks in:

  • Lucky Break triggers
  • I hit a vault with Quick & Quiet, triggering Lithe
  • I disappear down a hallway
  • He checks the wrong room
  • I heal up and keep moving

That moment alone made the build worth it.

Endgame: Stumbling Into Freedom

Itโ€™s down to just me and one teammate. While they work on the final generator, I do what I do best โ€” roam aimlessly.

And I find an exit gate.

Seconds later, the gen pops. Iโ€™m already there. I open the gate, slip out, and the Trapper never even shows up.

What Worked

  • Windows kept me from getting caught in vault traps
  • Quick & Quiet + Lithe gave me fast, silent escapes
  • Lucky Break turned one hit into a clean getaway
  • And I accidentally found the gate just in time

Final Thought

Iโ€™ve played this game on platforms where I could see what I was doing. The Switch isnโ€™t one of them.

But with the right build โ€” and a bit of luck โ€” you can still outsmart the killer, even in RPD, even against a Trapper, even on a platform that runs like itโ€™s held together with duct tape and hope.

Would I run the build again?
Yes.
Do I expect it to work twice?
Absolutely not.

But once was enough.

๐Ÿ›  Something Big Is Brewing

A quick update post from me.

Behind the scenes, Iโ€™m working on somethingโ€ฆ complicated. Itโ€™s going to take time, screenshots, formatting, and far too many tables. Possibly a mild headache or two.

Iโ€™m not saying what it is. Not yet. But if youโ€™ve followed the blog for a while, youโ€™ll probably guess. It involves survival. It involves chaos. It may or may not involve dead livestock and unsafe generators.

Content might slow slightly while this gets stitched together, but regular playthroughs will continue soon.

Until then, stay sneaky. And maybe donโ€™t blow any skill checks near me.

โ€” Survivor Incognito

Sunburnt & Sinking โ€“ A Stranded Deep Survival Diary: Day Two

Sunburnt & Sinking: A Stranded Deep Survival Diary โ€“ Day 2

Difficulty: Normal
Optional Features: Permadeath enabled (naturally)

“Water is scarce, knives keep breaking, and coconuts betray me.”

Weather / Loot / Mood

  • Weather: Sunny with a calm breeze, deceptively inviting for a day of mistakes
  • Loot: Two refined knives (both broken), crude knife, potato crop, yucca fruit, several speared fish
  • Mood: Parched โ†’ resourceful โ†’ frustrated โ†’ plotting escape

Death by Dehydration and Knife-Based Regret

Day 2 started the way all my survival days seem to โ€” fighting to stay alive with fewer resources than the average beach picnic. Water was the clear priority, so I cracked open a few coconuts to keep my hydration meter from flatlining. Just as I started to feel less like a dried-out husk and more like an actual human beingโ€ฆ snap. My refined knife broke in my hand.

One second I had my most valuable tool, the next it was reduced to the kind of scrap metal youโ€™d find washed up on a stormy shore. With it gone, my ability to gather resources properly took a nosedive, and I was back to square one.

Knife? Check. Brain? Debatable.

Thankfully, making a crude knife was easy enough. Unfortunately, I forgot that I could use that knife to craft another refined one. It was like having the solution in my pocket but refusing to read the instructions. In my defence, dehydration may have been quietly sabotaging my brain function.

When I finally pieced it together, I felt like the islandโ€™s least stylish blacksmith, reforging my refined knife like it was a lost relic. Feeling smug, I checked the crafting menu for new possibilities. A fire pit? Doable and quick. A water still? Perfect โ€” except it needed cloth. And cloth, as far as I could tell, was rarer on this island than polite seagulls.

My Kingdom for a Rag

The water still became my new obsession. If I could build one, Iโ€™d solve my hydration issues for good. But without cloth, it was a dream just out of reach. I decided to prepare the other materials in advance, so all Iโ€™d need to do was slot the fabric into place once I found it.

In the process, I managed to break my second refined knife of the day. The culprit? The islandโ€™s one unyielding yucca tree, which I kept attacking like it was hiding a secret stash of loot. If anything, it only seemed to grow more smug about my failures. On the bright side, my scavenging turned up a potato crop and a yucca fruit โ€” the makings of a future farm if I could ever get beyond the โ€œnot dying of thirstโ€ stage of survival.

Spearfishing for Sadness

Needing a morale boost, I took to the ocean with a crude spear, ready to prove I could at least feed myself. The fish were easy enough to catch โ€” a few quick jabs and they were mine. I strutted back to shore with my haul, already picturing a beachside fish roast.

That fantasy crumbled faster than my knives when I discovered my fire pit wasnโ€™t suitable for cooking fish. Apparently, I needed something more advanced โ€” a smoker, a spit, or possibly a degree in tropical culinary arts. The fish went into storage, and my dreams went up in smoke without ever lighting the fire.

As the sun set, I stared out toward the horizon. Tomorrow, Iโ€™d choose an island and head for it. Either it would have cloth, or Iโ€™d be stuck crafting a distress flag out of coconut husks, stubborn yucca bark, and pure spite.

Continue the Journey

Day 1 |
Day 2 (You Are Here) |
Day 3 |
Final Day

๐Ÿ“ข New Series Launch Alert!

๐ŸŒŠ Submerged: A Subnautica Survival Diary Begins This Week

Itโ€™s time to dive in โ€” our newest survival series officially launches this week, and weโ€™re starting exactly where youโ€™d expect: falling out of the sky in a flaming escape pod and into an alien ocean full of fish with bad attitudes.

Day One of Submerged is coming this week, with more entries arriving weekly. Follow along as our unfortunate multiverse survivor tries to make sense of a PDA full of blueprints, a lifepod that’s already on fire, and a world where hydration comes from bleach.

  • ๐Ÿ”ง Expect chaos. Expect crafting. Expect at least one poorly timed encounter with a Reaper Leviathan.
  • ๐Ÿš€ All played on the Nintendo Switch, because survival is better when itโ€™s portable.

And if you’re just joining us from The Long Dark, Skyrim, or Stranded Deep โ€” welcome! Hope you brought your flippers.

Here’s What You Missed This Week on Survivor Incognito โ€“ Crashes, Farewells, and Frozen Toes

Another week of survival stories has wrapped up over at Survivor Incognito, and hereโ€™s what went live:

  • ๐ŸŒด Tuesday: Sunburnt & Sinking โ€“ Stranded Deep: Day One. A plane crash, some aggressive crabs, and the beginning of another deeply questionable survival journey.
  • โ„๏ธ Wednesday: Customloper Diaries โ€“ Day Five. Moose encounters, torchlit panic, and the continuing battle to not freeze to death in The Long Dark.
  • ๐ŸฆŽ Thursday: Goodnight, Sweet Lizard โ€“ A heartfelt (and mildly roasted) farewell to my first Skyrim survivor. Gone, but not forgotten. Or fully thawed.
  • ๐Ÿšš Friday: SnowRunner Survival โ€“ Day Three. I made it to the top of a mountain. That was the easy part. Getting down? Thatโ€™s Future Meโ€™s problem.
  • ๐Ÿ›ค๏ธ Saturday: Day One Diary โ€“ Choo Choo Charles. A train with spider legs, eggs with suspicious importance, and absolutely no time to process anything.

๐Ÿงญ We also updated the Start Here page with better guidance for new readers and easier access to key blog content.

Itโ€™s been a week of rough starts, fond farewells, and terrain I was never meant to cross โ€” just how we like it.

Next week: the official start of the Subnautica permadeath run, a bit more trucking, and probably something trying to kill me with a leaf. Stay tuned.

Choo Choo Charles โ€“ Day One Diary: Eugene, Eggs, and Accidental Manslaughter

My Choo Choo Charles day one diary includes a monster-hunting job, a sprinting NPC, and Eugeneโ€™s untimely (and possibly avoidable) demise.


The Job Offer That Shouldโ€™ve Been a Red Flag

I got a call from Eugene. Said he had a job that would help โ€œmy museum.โ€ Didnโ€™t specify how, didnโ€™t ask if I had museum experience, just told me it was time to go monster hunting. I shouldโ€™ve asked questions. Like โ€œwhat kind of monster?โ€ or โ€œwhy me?โ€ or โ€œhave you ever heard of hazard pay?โ€

Instead, I said yes.


Meet Charles: Part Locomotive, Part Arachnid, All Nightmare Fuel

I found myself rowing to a misty, ominous island with Eugene casually explaining that weโ€™re up against a half-train, half-gigaspider named Charles.
Cool. Totally normal Saturday

Upon docking, Eugene says thereโ€™s a train up the hill we can use โ€” but also notes Charles isnโ€™t the only thing to worry about. Then he bolts. Full sprint. No hesitation. Just gone. Iโ€™m used to NPCs dragging their feet, not outpacing me like theyโ€™ve got somewhere better to be.


Learning the Ropes (and the Rail Controls)

Eugene points me to a nearby shack with the key to access the train. This is where I learn how to use the map and set waypoints. Handy, and slightly more intuitive than most in-game maps.

I return with the key, unlock the garage, and meet my new metal ride. Itโ€™s already equipped with a mounted machine gun and has three levers: forward, reverse, and stop. Thatโ€™s it. No cup holder. No horn. No emotional support buttons.


First Encounter: Train vs. Terror

I hit the forward lever and the train lurches ahead โ€” straight into my first encounter with Charles.

Cue panic.

The gun works, technically. But it does about as much damage as a water pistol might do to a tank. Charles shrugs it off, mauls Eugene mid-sentence, and disappears into the fog.

Iโ€™m left alone. On a moving train. Slightly traumatised.


About That Stopping Distanceโ€ฆ

After the chaos, I check the map to reorient myself and decide to go back to Eugene โ€” assuming heโ€™s maybe clinging to life. I reverse the train and, thinking Iโ€™ve lined it up just right, I slam the stop lever.

I do not stop in time.

I run over Eugene.

Itโ€™s unclear whether Charles killed him or if I finished the job by turning him into railkill. Either way, his final words croak out โ€” something about finding the eggs and stopping Charles once and for all.

No pressure.


If you enjoyed this one, please check out my other Day One Diaries | Survival Game Playthroughs & First-Day Survival Challenges

Snowrunner Survival: The Permagear Diaries โ€“ Day Three: Scout Rescue Mission


Day 3 of the Permagear challenge in SnowRunner sees the Scout sidelined, the GMC doing the groundwork, and a new MVP emerging in the form of a mud-munching monster named Frank.

๐Ÿ“œ Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

๐Ÿ›  Rules: SnowRunner Permagear Rules

๐Ÿ’ก Why Permagear Works: Read the reasoning behind the challenge

Missed Day Two? Find it here.


โ›ฝ The Day the Scout Stayed Stuck

With my Scout still stranded halfway up a hill like a confused goat, I decided to pivot. Itโ€™s clear Iโ€™m not getting that thing down anytime soon without divine interventionโ€”or a winch the length of Michigan.

So, I fire up the GMC and focus on the Fallen Powerline task. The first run goes well: I load up some metal beams and get them to their destination. On the way, I spot a trailer with four concrete blocksโ€”tempting, but itโ€™s a long trailer and Iโ€™m not ready to play articulated trailer roulette with Michiganโ€™s charming mud paths just yet.


๐Ÿ›ป The Scout Redemption Arc (Sort Of)

After a quick refuel, I foolishly decide todayโ€™s the day to retrieve the Scout. It starts off promising. Iโ€™m making progress, even getting the Scout to flipโ€”then miraculously flip back onto its wheels.

With that minor miracle behind me, I press on. I uncover two more watchtowers, pick up a handful of new tasks Iโ€™ll pretend arenโ€™t overwhelming me, and eventually find myself blocked by a landslide. Classic.

Having proven itself one last time, the Scout earns a rest. I snag an engine upgrade for it, give it a respectful pat on the bonnet, and leave it where it is. The mountain claimed it. I just made peace with that.


๐Ÿš› Fleetstar to the Rescue (a.k.a. Frankโ€™s Glorious Debut)

Back to base. I offload the GMC and climb into the Fleetstar. This was meant to be a test run, but it turns into a full-blown auditionโ€”and Frank absolutely nails it.

Equipped with All-Wheel Drive and Diff Lock, Frank handles mud like itโ€™s mildly inconvenient wet grass. He tows a trailer of service parts to the landslide site like itโ€™s a minor chore. No slipping, no tipping, no stress.

Feeling bold, I then take on Motel Woes, hauling a curtainside trailer across uneven roads. Frank doesnโ€™t care. Frank dares the terrain to fight him.

Upgrades? The moment theyโ€™re available, heโ€™s getting the works. Engine, suspension, fresh paintโ€”maybe even a sticker that says โ€œCertified Beast.โ€


๐Ÿš› Final Thoughts

The Scout had its moment. The GMC did its duty. But Frank?
Frank has potential. Frank is trustworthy.
Frank is family now.

Want more SnowRunner? Read Day Four here.

Goodnight, Sweet Lizard: A Farewell to My First Skyrim Survivor

After 13 in-game days of sneak attacks, harsh weather, and a deeply unfortunate troll encounter, my Argonian Skyrim survivor meets his end. This is his legacy โ€” and a lesson in knowing when not to go into caves.

Read his full journey here: Sneak, Snipe, Repeat: Skyrim Survival


In Loving Memory of One Very Cold, Reluctantly Landed Argonian

He was cold-blooded. He was quiet. He preferred to solve most problems from the shadows with a well-placed arrow โ€” because melee is for people with frostbite and regrets.

And yet, after surviving everything Skyrim threw at him, it wasnโ€™t bandits, dragons, or starvation that claimed him. It was two angry trolls and one very bad decision to poke around in Darkshade Cave.


The Life of a Lizard Who Tried His Best

This wasnโ€™t just another survivor.
This was a stealth archer, which is to say: a Skyrim classic.
He lived by the code of โ€œsnipe first, loot later, probably run if it doesnโ€™t work.โ€

In just under two weeks, he:

Escaped Helgen

Lost Lydia

Hired and lost a mercenary

Earned Goldenhills Plantation the way every true adventurer dreams of: by completing a creepy quest and forgetting to farm anything afterwards

Rescued a horse he named Loki, who became the real MVP of the run

Became a part-time necromancer, part-time landowner, and full-time weather complaint generator

Climbed the 7,000 Steps in survival mode without dying of frostbite. Which is frankly a flex.


He even tried to get back to Riverwood like a responsible protagonist.

And then he saw a cave.


Final Moments: The Troll Toll

It started with a stop in Windhelm to offload loot and maybe warm up.
Then came the cave โ€” just a quick look inside, a moment of curiosity.

The first troll nearly killed him.
He chugged potions like they were mead.
The second troll hit harder.
Somewhere in the middle, Gutworm joined the party.

And that was it.

No shouts. No slow-motion kill cam. Just two trolls and a regrettable sense of exploration.


What Weโ€™ve Learned

If there are bones outside a cave, leave them and the cave alone.

Gutworm is not an edgy band name โ€” itโ€™s a problem.

Owning property does not make you immune to stupid decisions.

Trolls are not โ€œstarter enemies.โ€

And stealth archery cannot save you if you’re cornered with no exit and 12% stamina.


Final Thoughts

He never had a name. But he had a farm, a horse, and a bow.

He stood on mountaintops. He summoned undead to do his dirty work.
He shot first, looted later, and almost made it to two weeks.

And then he did what every Skyrim player eventually does:
He got Skyrimโ€™d by a cave.

Rest in peace, my scaly shadow-dweller. You tried. And in Skyrim Survival Mode, thatโ€™s more than enough.

And like they always say, I don’t know who they are, but they do: Finish on a song

Customloper Diaries Day Five: Moose-terious Happenings

Customloper Diaries โ€“ Day 5: Moose Standoff, Bullet Disappointment, and Frostbite Gordon Ramsay

Weather: Overcast โ†’ blizzard remnants โ†’ cold, tense calm
Loot Highlights: 32 revolver bullets (without the revolver), coffee, stew ingredients
Mood: Caffeine-fueled paranoia

โ—€ Missed Day 4? Read it here  | 
What is Customloper?

Moose-terious Happenings and Bullet Mockery

I wake up cold, hypothermic, and shivering in a shelter that feels like itโ€™s holding back winter by sheer stubbornness. Outside, the air is still heavy with yesterdayโ€™s storm. I light a torchโ€”not for light, but for moraleโ€”and step outside to grab sticks for a fire.

Thatโ€™s when I hear it. A low, deliberate snort. Snow crunching under something big. My brain takes about two seconds to put it together: the Moose is still here. Still patrolling. Still grumpy. All Iโ€™ve got is a flare gun, three flares, and zero confidence this will be anything but moose-poking practice.

Later research confirmed flare guns actually can scare or even injure moose. At the time, though, I pictured wasting all three shots and ending up as hoof-print art in the snow.

Sidebar: Flare Guns vs Wildlife

  • Wolves: Scared of everything, including your hesitation. Flare gun = instant retreat.
  • Bears: Works if youโ€™re quick and accurate. Miss, and youโ€™ve just upgraded it to โ€œangry bear.โ€
  • Moose: Vulnerable, but charging moose leave little margin for error. Pray your aim is better than your panic management.

Fire, Coffee, and False Confidence

I retreat inside, break down a couple of stools, and get a fire going. Coffee brews while my temperature climbs from โ€œfreezer aisleโ€ to โ€œslightly uncomfortable.โ€ Caffeine courage in place, I decide to make another break for it.

I crack the door. Two cautious steps outsideโ€”then I hear it again. This time I actually see the moose, casually stomping away from me like it owns the place. Which, frankly, it does.

I seize the chance to sneak toward the picnic area, hoping Iโ€™ll finally find a revolver or rifle. Spoiler: no. Just more snow, more silence, and the nagging sense Iโ€™m on borrowed time.

Panic Sprint to Orca

Plan B forms in my head: head to Orca Gas Station and regroup. The snow crunches under my boots, the wind whistles between the treesโ€”and then I hear a noise behind me. Could be the wind. Could be antlers. I donโ€™t check. I just run. Full panic sprint, torch flaring wildly, straight to Orcaโ€™s door.

Inside, adrenaline still in overdrive, I make a silent vow: if I live through this, Iโ€™ll cook everything I can get my hands on. Meals will be my legacy.

Bullets Without a Gun

The walk back to Grey Motherโ€™s is uneventful, which feels like winning the lottery. I throw myself into cooking: rabbit stew, venison stew, boiling waterโ€”anything to nudge my Cooking skill higher. Somewhere in the process, I drop off 32 revolver bullets into storage. The universe clearly thinks this is funny.

Three separate attempts to repair my climbing socks all fail. Morale drops. I sweep Grey Motherโ€™s house again just in case a revolver is hiding in the corner. Itโ€™s not.

I end the day reading a book to boost my harvesting skill, the flickering lantern light casting long shadows. Outside, the moose is probably still wandering. Inside, Iโ€™m still stubborn, still alive, still armed with only a flare gun and misplaced optimism.

Day 5 Summary

  • Location: Milton Region
  • Finds: 32 revolver bullets, coffee, stew ingredients
  • Wildlife Watch: Persistent moose
  • Conditions: Cold and tense
  • Status: Warm, fed, moose-adjacent

Continue the Journey

โ—€ Customloper Diaries โ€“ Day 4: Prybars, Pancake Plans, and the Blizzard Lock-In
Customloper Diaries โ€“ Day 6 โ–ถ

Sunburnt & Sinking โ€“ A Stranded Deep Survival Diary: Day One

Sunburnt & Sinking: A Stranded Deep Survival Diary โ€“ Day 1

Difficulty: Normal
Optional Features: Permadeath enabled (naturally)

“Crash-landed on an island, I fight crabs, climb trees, and light my first fire. Survival starts with chaos, coconuts, and questionable plants.”

Weather / Loot / Mood

  • Weather: Calm seas, light breeze, deceptively peaceful for a day of disaster
  • Loot: Raft, crude knife, refined knife, coconuts, crab meat, basic shelter
  • Mood: Shocked โ†’ determined โ†’ mildly suspicious of the local wildlife

Would You Kindly Not Crash the Plane?

One moment, I was minding my own business on a plane. The next, someone must have read a note that said โ€œwould you kindlyโ€ฆโ€ and down we went. If you know, you know. Coincidence? I think not.

Seconds later, I was dragging myself into a life raft, paddling (drifting?) toward the nearest island like a discount version of Tom Hanks in *Cast Away*. The ocean was calm, the sun was shining, and I had no idea that half the local wildlife would soon want me dead.

First Rule of Raft Club: Donโ€™t Let It Float Away

I hit the shore and immediately dragged the raft up onto the sand. Iโ€™ve played enough survival games to know that if you donโ€™t secure your transport, the game will absolutely make it vanish the second you turn your back. Raft secured, I went into scavenger mode, grabbing sticks, rocks, and whatever else looked remotely useful.

Not everything on this island was friendly. A particularly aggressive bush took a swipe at me as I got too close. I backed off, wounded in both pride and possibly my spleen. Clearly, the flora here had opinions about trespassers.

Knife to Meet You, Crabs

With my gathered resources, I crafted my first knife. Then I upgraded it to a refined knife, because the first one felt about as dangerous as a butter spreader. Time to test it out on something edible.

The game suggested crouching to hunt crabs. This, in practice, only made it easier for them to lunge at me. One particularly large crab came at me with the kind of aggression usually reserved for boss fights. Between this and the thorny bush, I was starting to wonder if the island had a โ€œkill the newcomerโ€ policy.

Still, I won the skirmish, and with crab meat in hand, it was time to cook. The war, however, was far from over.

Fire Good. Cooking Skill Better.

I built a campfire near the raft and fed it with sticks. Fire is life in survival games, and here was no exception. Apparently, just standing near it while food cooked would boost my Cooking skill โ€” which meant I was now becoming a chef by proximity.

While the crab sizzled, I spotted a palm tree loaded with coconuts. In true castaway fashion, I scaled it like it owed me money, hacked down my prize, and enjoyed my first proper drink. Hydration secured. Hunger in progress.

The crab revenge counter was still open, but for now, I was alive and marginally full.

Shelter from the Darkness

As the sun dipped toward the horizon, I remembered one important fact: in Stranded Deep, you need a shelter to save the game. I went hunting for materials, avoiding the aggressive bush and giving any large crabs a suspicious side-eye.

One stubborn yucca plant refused to yield anything useful, so I abandoned it for a more cooperative one. A few resource-gathering trips later, I had what I needed. The shelter went up just as darkness settled over the island. I saved, collapsed into sleep, and mentally ticked off the tutorial as โ€œcomplete.โ€

Tomorrow, the real work would begin: more tools, better food, and figuring out exactly how many plants on this island were actively trying to kill me. Bring it on, Stranded Deep.

Continue the Journey

Day 1 (You Are Here) |
Day 2 |
Day 3 |
Final Day

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