Surviving the Milky Way: An Elite Dangerous Survival Diary โ€“ Day 4: Pirates, Powerplay, and Pointless Terminals

Day 4 โ€“ Pirates, Powerplay, and Pointless Terminals

Playstyle: Courierโ€“Bounty Hybrid (very heavy on the โ€œhybridโ€)
Optional Features: Unplanned NPC babysitting, mild existential dread

โ€œThese are the voyages of Commander Incognito aboard the Rustbucket: to dodge charity collectors, fail gracefully at space combat, and boldly lean on NPCs where no pride has survived before.โ€

Ramaswamy Point greeted me with the kind of smile you see on a fundraiser whoโ€™s already holding your wallet. Donation missions everywhere. Worthy causes, sureโ€”if your definition of โ€œworthyโ€ includes me being broke. I decided to invest my credits in something more sustainable: self-preservation and very questionable career choices.

Mission Board Math: Credits Out vs. Hull Intact

After declining the interstellar charity gala, I grabbed two bounties that looked doable (or at least survivable): Emily Santopietro lurking in Col 285 Sector GJ-I a39-0, and a flamboyantly named menace called The Universal Alchemist in HR 7674. The order was obvious: Emily first. Why? Because between me and the Alchemist was a moon, and contrary to popular belief, I canโ€™t Frame Shift through solid rock. Goals are good; physics is better.

Target #1: Emily Santopietro (Featuring: My Aim)

I dropped into the instance with the confidence of a pilot whoโ€™s watched several tutorials but retained none of the important bits. Pulse lasers primed, target locked, heroic music in my headโ€”then reality. If I landed a single shot, it must have been by accident. Thankfully, the galaxy delivered: a few NPC bounty hunters showed up and treated Emily like an overdue library book. I contributedโ€ฆ moral support. And evasive maneuvers. Mostly evasive maneuvers.

Result: Emily down. My pride? Also down, but technically not on the mission summary screen, so weโ€™re calling it a win.

Target #2: The Universal Alchemist (and the Loosely Organized Lunatics)

Next up: the Alchemist, a local headache apparently on the radar of an outfit calling themselves the Loosely Organized Lunatics. They asked me to โ€œdeal with him,โ€ which feels like strong wording for someone who just discovered their own safety is optional. Still, I accepted and engaged.

Combat went much like the last oneโ€”lasers buzzing, shields whining, me squinting at the reticle like it owed me money. Once again, NPCs took the hint and piled in. Team effort! Where โ€œteamโ€ is doing a lot of heavy lifting and Iโ€™m mostly yelling โ€œpew pewโ€ in the background. Nevertheless: bounty complete, hull intact, dignity negotiable.

Back to Ramaswamy Point: Rewards Claimed, Dreams Denied

I returned to Ramaswamy Point, strutted into the Contacts office like I alone had saved civilized space, and cashed out both bounties. Then I did the sensible thing: straight to Outfitting to improve my โ€œcombat performance,โ€ which is a generous phrase for โ€œI would like my lasers to hit things now.โ€

Outfitting, however, had the vibe of a pawn shop at closing time. No better pulse lasers. No real upgrades worth selling my soul for. The Rustbucket remained exactly that: rusty, bucket-shaped, and underarmed.

Courier Hop to HR 7674 (A Detour Into Powerplay)

Spotting a courier contract to HR 7674, I took it and set course for Tenn Terminal, hoping their stock list wasnโ€™t just โ€œno.โ€ En route, the nav panel dangled a shiny new concept: Powerplay, where twelve galactic powers offer perks in exchange for loyalty and a suspicious amount of paperwork. Interesting, but Iโ€™m still figuring out how to keep my nose pointed at the enemy. Filing under: research later, pledge never (for now).

Tenn Terminal: Nothing to See Here, Keep Moving

I delivered the courier package, collected the pay, and jogged over to Outfitting like a kid on Life Day. The shelves? Empty of anything useful. Not a single upgrade I needed. Not even a pity laser. Apparently, HR 7674 believes in character growth via disappointment.

The mission board was heavy on bounties, which wouldโ€™ve been poetic if I hadnโ€™t just proven my lasers are purely ornamental. I parked the Rustbucket, powered down, and promised myself tomorrow would be moreโ€ฆ accurate.

Ship Log: Rustbucket Status & Notes

  • Combat reality check: Pulse lasers feel like sternly worded emails. Consider gimballed weapons or multis when I find a station that isnโ€™t allergic to upgrades.
  • Allies matter: NPC bounty hunters are my current business model. Must not rely on this forever (or at least learn to pretend I donโ€™t).
  • Route planning: โ€œThereโ€™s a moon in the wayโ€ is a valid operational constraint. Add to checklist: confirm approach vector before heroic declarations.
  • Powerplay: Interesting benefits, but I should actually win a 1v1 before choosing a galactic overlord.

Lessons Learned (So I Stop Re-Learning Them)

  • Target practice is not optional: Practice in a Resource Extraction Site (Low) or a training scenario before accepting anything with the word โ€œnotoriousโ€ in it.
  • Shields save lives: If I canโ€™t upgrade guns yet, upgrade survival: boosters, better shield generator, maybe a hull reinforcement or two.
  • Stations arenโ€™t equal: When looking for gear, prioritize High Tech / Large starports. โ€œWe sell dreamsโ€ is code for โ€œwe sell nothing you need.โ€

Continue the Journey

Elite Dangerous Hub |
Day 1 |
Day 2 |
Day 3 |
Day 4 (You Are Here) |
Day 5

Isolation Protocol โ€“ Log 3: Revolvers, Rewires, and the Thing in the Vents

Difficulty: Survival Diary Rule โ€“ Three Strikes
Optional Rules: NPC kills = game over, Alien kills = limited chances

โ€œAxel didnโ€™t make it. Now itโ€™s just me, a ship full of strangers who want me dead, and something in the vents that definitely isnโ€™t paying rent.โ€

Humans Are Worse

With Axel gone, my only hope of reaching the Torrens lies in the communications deck. Easy enough โ€” except the moment I step into the elevator area, another survivor decides that today is a good day to introduce me to firearms, up close and personal.

I manage to grab the gadget he dropped (which, of course, is missing a power cell), but before I can even inspect it, her mates show up, heavily armed and highly motivated. Rewiring becomes my best friend: a quick distraction lures three away, but I forgot about the fourth. He has a revolver, and apparently the aim of a cowboy.

Running seems like the best life choice, and surprisingly, they donโ€™t chase me. Probably union rules.

Scavengerโ€™s Delight

With my heart rate only slightly higher than a microwave on full blast, I take stock. A revolver. A keycard. And a flashbang blueprint that reminds me of my Counter-Strike 2 days, where I was just as likely to blind myself as the enemy.

I find a black box from the Nostromo and for one terrible moment think Iโ€™ll finally learn what happened to my mother โ€” except, of course, the recordings are gone. Figures.

Lockdowns and Maintenance Jacks

The room seals tight with a full lockdown. The gadget I picked up earlier? Now powered thanks to a conveniently placed cell. My shiny new Security Access Tuner opens doors like magic, but the ship clearly didnโ€™t get the memo: it wants me stuck.

I dig around, crack open a door with my trusty maintenance jack (still my favourite tool), and finally find the terminal to lift the lockdown.

Thatโ€™s when the vents begin to whisper.

The Monster Appears

It drops down from the ceiling โ€” long, sleek, and infinitely uninterested in human conversation. The same thing that took Axel.

I crawl under a table, holding my breath as it sniffs around. Thatโ€™s when I remember: I just unlocked extra exits for myselfโ€ฆ which also means extra exits for it. Oops.

It slips into the vent and vanishes, leaving me shaken but alive. I follow at a very safe distance and then beeline for the nearest save point, head swivelling like Iโ€™m in a budget Exorcist remake.

Game saved. Nerves fried.

Log 3 Closing Thoughts

  • Survivors are hostile and revolvers hurt.
  • Rewiring saves lives.
  • Flashbangs will probably kill me, not the Alien.
  • The Xenomorph exists, it knows I exist, and weโ€™re now on a collision course.

Next time: I find out if my revolver is a comfort, or just six shiny excuses to die loudly.

Continue the journey:
Log 2 | Log 3 (You Are Here) | Coming Soon: Log 4

Seven Days to Survive โ€“ Day 1: Punching Trees, Evicting Corpses

Seven Days to Survive โ€“ Day 1: Punching Trees, Evicting Corpses

Difficulty: Default Survival
Optional Rules: Permadeath, one horde night per week

โ€œI woke up in front of a caravan with a few scraps, a stone-axe dream, and a passive-aggressive note from the Duke. Welcome to 7 Days to Die.โ€

The Duke Hates Me, Trees Hate My Fists

Like every survival game worth its salt, the tutorial goes like this: punch nature until it gives up resources. Twigs, stones, and grass became my new currency. Before long Iโ€™d cobbled together a stone axe, wooden bow, arrows, a club, and some basic armor. The Dukeโ€™s instructions? Go see Trader Rekt. Fine. But Iโ€™m docking him points for management style.

Papaw Residence: Home Sweet Maybe

On the way, I found the Papaw Residence. Inside: zombies, a cooking pot, and โ€” after several panicked swings and one deeply ungraceful bow shot โ€” victory. A few quick wood frames in the doorways, some repair slapdash on the windows, and I served my first eviction notice to the undead. I dropped the land-claim block becauseโ€ฆ the tutorial said so. Itโ€™s just me out here, but sure, paperwork matters.

Administrative Hostility at Trader Rekt

Rekt handed me a shovel and told me to dig. When I stepped back outside, a zombie was loitering like security had gone on break. A couple of club taps later, the parking lot was clear and my cardio stat was emotionally damaged.

Diggy Diggy Hole (ft. Immediate Zombie)

Quest in hand, shovel in pocket, I marched out to unearth supplies. Within seconds of my first swing, the dirt complained โ€” and so did a nearby zombie, who arrived to file a noise complaint with his teeth. One frantic scuffle later, I was back to the dwarven anthem: โ€œIโ€™m a dwarf, and Iโ€™m digging a hole.โ€ Every thunk felt like ringing a dinner bell for the next groaner, but the stash popped and I grabbed the goods.

Snake on a Path

On the return leg I spotted a snake. Compared to the zombies outside Rektโ€™s place and the dig site, this was stress relief with scales. One arrow later, dinner. The bone knife Iโ€™d made earlier turned it into tidy cuts for the pot.

Night by the Fire

Back at Papaw, I set up a campfire, boiled every drop of murky water Iโ€™d hoarded, cooked snake meat, and tossed a couple of potatoes on for good measure. The house creaked, the wind howled, and distant moans reminded me that the homeownersโ€™ association here is very hands-on.

Day 1 Reflections

Base secured (ish). Water safe (mostly). Food cooked (definitely snake). Iโ€™ve got another buried supplies quest from Rekt lined up for tomorrow and the horde clock has quietly started ticking. One day survived. Seven? Weโ€™ll see.

Day 1 Pro Tips (7 Days to Die Edition)

  • Gather early, gather often: Grass, stones, and wood fuel your first tools and defenses.
  • Craft the basics fast: Stone axe, wooden club, wooden bow + arrows, and primitive armor.
  • Secure a roof: A fixer-upper beats the outdoors. Frame and patch doors/windows immediately.
  • Cooking pot = jackpot: Boil water safely and expand your recipe list.
  • Bone knife bonus: Butchering with it yields more meat, hides, and resources.
  • Expect company when digging: Shovels are loud. Fight, reset, keep scanning 360ยฐ.
  • Trader quests pay: Early tools, food, meds, and dukes โ€” stack them for momentum.
  • Night jobs: Boil water, cook, sort loot, plan upgrades. Donโ€™t waste the dark.
Continue the journey:
Day 1 (You Are Here) |
Day 2

โ† Back to Seven Days to Survive Hub

Snowrunner Survival: The Permagear Diaries โ€“ Day Eight: Flips, Fuel, and a Double Rescue Mission

Red goes rogue in Smithville Dam, flipping twice while chasing a Watchtower. Frank clears a blocked road, performs a double rescue, secures an engine upgrade, then hauls fuel back to Black River to set up tomorrowโ€™s delivery for โ€œThe Essentials.โ€

๐Ÿ“œ Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

๐Ÿ›  Rules: SnowRunner Permagear Rules

๐Ÿ’ก Why Permagear Works: Read the reasoning behind the challenge

Missed Day Seven? Find it here.


๐Ÿ›ฃ๏ธ Crossing the Dam (and the Line)

With most of Black River mapped and missions cleared, I decide itโ€™s time to see what Smithville Dam has to offer. Redโ€™s fired up and we set โ€œThe Essentialsโ€ as the main task โ€” one item in Smithville, the rest in Black River. Easy on paper. Reality had other plans.

๐Ÿšง First Roadblock: Literal Roadblock

After finding the Smithville garage, I immediately hit a blocked road needing Service Parts. Luckily, thereโ€™s a depot basically around the corner. I pencil that in for after I grab the nearby Watchtower.

๐Ÿ”„ Red Goes Rogue (Twice)

I point Red up the Watchtower track andโ€”whoopsโ€”he flips onto his side. Full turtle. Thereโ€™s only one truck for this kind of drama: Frank.

I transport Frank into Smithville, pick up the Service Parts, clear the roadblock, and roll out to rescue Red. Frank rights him like the dependable legend he isโ€ฆ and Red immediately repays the kindness by rolling over again. Cue rescue mission #2. Frank handles it without breaking a sweat.

๐Ÿ” Watchtower Found, Upgrade Secured

With Red back on his wheels (twice), we nab the Watchtower and ping a nearby upgrade: an engine that fits both Red and Scout. Whether itโ€™s actually better is a question for the next garage visit โ€” Iโ€™ll compare stats when weโ€™re back under a roof.

โ›ฝ Frank Hauls, Like a Pro

While Red takes a breather, Frank gets back to business. He grabs Fuel for โ€œThe Essentials,โ€ hauls it over to Black River, and calls it a night โ€” textbook veteran move.

๐Ÿ“… Tomorrowโ€™s Mission

Fuel staged, Frank is ready to finish โ€œThe Essentialsโ€ delivery tomorrow. Red? Heโ€™s on probation until he proves he can stay upright for more than ten minutes.


Want more SnowRunner? Day 9 link coming soon.

SnowRunner Survival: The Permagear Diaries โ€“ Day Seven: Mud, Bridges, and Big Dreams


โ€œSometimes the smallest truck has the biggest heart. And sometimes, Red gets new shoes.โ€

๐Ÿ“œ Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

๐Ÿ›  Rules: SnowRunner Permagear Rules

๐Ÿ’ก Why Permagear Works: Read the reasoning behind the challenge

Missed Day Six? Find it here.


๐Ÿ›ฃ๏ธ Exploring With Red (and Just a Little Jealousy)

With Pipe Dreams in the rear-view mirror, itโ€™s a well-earned day off for Frank. Today? Itโ€™s all about Red. Heโ€™s got the boundless energy of a puppy on caffeine and the mud-crawling tenacity ofโ€ฆ well, a Scout whoโ€™s tired of being second-best.

The target? The wooden bridge task. Along the way, I spot a trailer Red thinks he can handle. He canโ€™t. But youโ€™ve got to admire the ambition.

We reach the bridge and, of course, it needs wooden planks. Frankโ€™s domain. But Redโ€™s not doneโ€”he also picks up a SnowRunner throttle upgrade (one for himself and one for Scout). Naturally, Red gets the install. Scout remains benched.

๐ŸŒŠ Mud Wrestling and Watchtower Glory

Tempted to spoil Red with more upgrades, I decide to hold off. Then he earns them. Charging through deep mud and water, Red smashes through the terrain to grab another Watchtower like a tiny, determined hero.

Back to the garage we goโ€”Red gets a roof rack for longer hauls and, most importantly, a tyre upgrade. Thatโ€™s right: better grip, less slipping, and maximum mud-mashing potential. Watch out, Frank.

๐Ÿชต Frank Does What Frank Does Best

Now itโ€™s Frankโ€™s turn. Time to deliver those wooden planks and make that bridge a reality. He follows the same route Red scouted earlier, proving why heโ€™s still the heavy-lifting king.

  • Bridge? Built.
  • Frank? Effective as ever.
  • Red? Flexing in the garage.
  • Scout? Still patiently waiting for relevance.

๐Ÿ“ Next Stop: Smithville Dam

Black River is slowly bending to our will, and tomorrow we head deeper into Michiganโ€”straight into Smithville Dam. There will be mud. There will be breakdowns. But Redโ€™s got new tyres, and morale is high.

๐Ÿ›ž Team Status Update

  • Red: Roof rack, throttle upgrade, fresh set of tyres. Officially a mud-slaying menace.
  • Frank: Old reliable. Still gets the job done. Probably feeling a little upstaged.
  • Scout: Collecting dust. One day, Scout. One day.

๐Ÿ“ธ Coming Soon

  • Red showing off the new tyres.
  • Watchtower victory shot.
  • Frank delivering planks like a pro.

Want more SnowRunner? Day 8 link coming soon.

Surviving the Milky Way: An Elite Dangerous Survival Diary โ€“ Day 1: The ISS Scraprunner Begins Its Journey

Day 1 โ€“ The ISS Scraprunner Begins Its Journey

โ€œThese are the voyages of one unprepared Commander. Their mission: to survive the Milky Way, avoid fiery death by sun, and boldly fail where no pilot has failed before.โ€

From Training Wheels to Scraprunner

After proving I could pilot a Sidewinder without immediately crashing โ€” and sticking the landing at Mawson Dock thanks to the autopilot, not my skills โ€” I was officially promoted to Commander. To mark the occasion, I christened my first ship the ISS Scraprunner, registry SCR-01. It rattles like itโ€™s made of leftover bolts, but itโ€™s mine.

First Jobs, First Mistakes

Career options were thin on the board, but I spotted two missions in the Orna system: a Conflict Training Area exercise and a Courier Job. Both in the same system? Easy credits. I accepted both, queued for launch, and let auto-launch guide me out of Mawson Dock. Only as I sat in the departure queue did I realize Iโ€™d forgotten to refuel. A promising start.

Upon arrival in Orna, two revelations hit me at once: first, I wasnโ€™t actually allowed to train in the Conflict Area; second, the courier job wasnโ€™t in Orna at all, but at Aldrich Station in the Otegine system. While pondering my career choices, I drifted a little too close to the local star and nearly cooked the Scraprunner. Luckily, I pulled away before it became a barbeque run. At least the courier job got done, which earned me the rank of Mostly Penniless. A fine promotion.

Out of the Nest

My next opportunity came in the form of a mission called Exploring the Galaxy. The deal: leave the Pilots’ Federation District, earn 100,000 credits, and never look back. Naturally, I accepted. The credits had nothing to do with it. Definitely.

I prepped the Scraprunner with a full refuel and minor repairs before setting off on the 14-jump trip to Rattus Mischief in the Col 285 Sector FO-I a39-0 system. After six jumps, I docked at Sasaki Horizons for a quick refuel, only to get a message that my Pilots’ Federation permit was revoked. No going back. Four jumps out, I stopped again to avoid calling the Fuel Rats for my very first rescue. Crisis narrowly avoided.

The Mischief Managed

I made a pit stop at Bluemoon Starport in LHS 3484 for fuel, then continued on my way. Finally, I arrived at Rattus Mischief. Despite my assumption, it wasnโ€™t a person but a starport. I engaged Supercruise Assist, admired the view, docked, and turned in my mission reward. To top it off, I sold my Universal Cartographics data for a tidy 50,908 credits. That little haul bumped me up to Mostly Aimless. Not bad for a ship named Scraprunner.

Next Time

The galaxy awaits, and with the ISS Scraprunner still in one piece, Iโ€™m ready to see what kind of trouble I can find. Hopefully, not the sun again.


Continue the Journey

| Next Entry โ†’


Surviving the Milky Way: Series Hub

The Rules of the Stars

Customloper Diaries โ€“ Day 7: Bow Before the Blizzard

Customloper Diaries โ€“ Day 7: Bow Before the Blizzard

Weather: Clear start โ†’ freezing winds โ†’ blizzard
Loot Highlights: Survival Bow, cooking pot, skillet
Mood: Excited โ†’ frozen โ†’ grateful to still have toes

โ—€ Customloper Diaries โ€“ Day 6: Blizzard Send-Off, Ptarmigan Detour, and the Great Cooking Pot Tragedy  | 
What is Customloper?

Morning Discoveries: Maxโ€™s Last Stand

Todayโ€™s goal was simple: reach the Camp Office without becoming a wolfโ€™s breakfast. Thatโ€™s really the only bar for success these days. On the way, I spotted one of The Long Darkโ€™s most reliable signals that something is worth investigating: birds circling in the sky, waiting patiently for either my demise or someone elseโ€™s.

Luck was on my side for once โ€” it wasnโ€™t my turn. At Maxโ€™s Last Stand, a corpse lay frozen in place, and right beside it sat the holy grail of early-game weaponry: a Survival Bow. I snatched it up with the speed and enthusiasm of a raccoon finding a half-eaten cheeseburger.

All I needed now were arrows. With them, I could finally graduate from โ€œrock-throwing medieval PE teacherโ€ to โ€œslightly competent hunter.โ€

Deadfall + Hypothermia = Great Life Choices

Feeling pretty pleased with myself, I decided to swing by the Deadfall area. Thatโ€™s when my overconfidence caught up with me. The temperature dropped faster than my optimism during an Interloper run, and I was soon staring at the dreaded red text: Hypothermia.

I lit a fire in the nearby stove, boiled some water, and cookedโ€ฆ something. Iโ€™d like to say it was a hearty stew, but given my supplies, it was probably just porridge or whatever counted as โ€œhot foodโ€ in my pack. Once I had a bit of warmth and hydration, I grabbed a torch from the fire and pressed on toward my main goal.

Lesson learned: Interloper weather waits for no one, especially those who think they can โ€œjust pop overโ€ somewhere.

Camp Office and Instant Regret

The rest of the walk to Camp Office was blissfully uneventful โ€” a rare thing in Mystery Lake. Inside, I scored a skillet and cooking pot. Not exactly a rifle or a quiver of arrows, but after yesterdayโ€™s cooking pot debacle, I wasnโ€™t about to complain.

Then I made the fatal mistake: I decided to โ€œjust explore the areaโ€ before settling in. First came the snow. Then came the blizzard. In minutes, visibility dropped to โ€œguess and hopeโ€ territory. Navigation became a mix of scent, instinct, and blind luck.

Somehow โ€” and I truly do not know how โ€” I managed to stagger back to the Camp Office without being eaten, freezing to death, or wandering onto thin ice. The blizzard roared outside as I slammed the door shut, my heart still hammering.

Evening Wrap-Up

Back inside, I set about cooking more porridge, boiling as much water as I could, and letting my core temperature crawl back to something survivable. The bow was now mine. The arrows? Still a distant dream. But tomorrow, Iโ€™d change that.

Tomorrowโ€™s Goal

Find arrows. Or a rifle. Or, failing that, a pointy stick and a really bad attitude.

Continue the Journey

โ—€ Customloper Diaries โ€“ Day 6: Blizzard Send-Off, Ptarmigan Detour, and the Great Cooking Pot Tragedy
Customloper Diaries โ€“ Day 8 โ–ถ

Snowrunner Survival: The Permagear Diaries โ€“ Day Five


Frank puts in a full shift as Road Block and Wet Harvest get cleared in Black River. Red gets a look at the map, and we hit Rank 4.

๐Ÿ“œ Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

๐Ÿ›  Rules: SnowRunner Permagear Rules

๐Ÿ’ก Why Permagear Works: Read the reasoning behind the challenge

Missed Day Four? Find it here.


A Day in the Life of Frank

We begin the day staring down a literal Road Block. It wants two service parts from the warehouse. No problem. This is Frank’s moment. The Fleestar rolls out, collects the goods, and delivers them without so much as a grumble. Road cleared. Mission done. Easy.

With the path open, Red (our sprightly little Scout 800) heads out and uncovers another Watchtower. A little more map, a little more potential chaos.


Wet Harvest, Maximum Effort

With more of the map visible, I queue up Wet Harvest. Itโ€™s a multi-stage farm delivery runโ€”only one truck is suited to the task. You guessed it: Frank is back in action.

First stop, the warehouse. We grab some bricks and discover they also stock metal beamsโ€”very handy intel for future tasks. Bricks get dropped off at the farm without incident.

Frank heads home for a well-earned breather, some repairs, and a small upgrade: a raised exhaust pipe. Itโ€™s not glamorous, but it keeps the engine breathing when the terrain gets swampy.


Wood, Metal, and a Promotion

Next, weโ€™re off to the lumber mill for wood. Frank makes the pickup and hauls it straight back to the farm. No drama. Just dependable grunt work.

Finally, we collect metal beams from the warehouse. One last delivery and the Wet Harvest task is officially in the rear-view mirror.

And with that, we hit Rank 4. Not bad for a dayโ€™s work. Frankโ€™s still in one piece, Redโ€™s scouting strong, and the map keeps growing.


๐ŸŽฏ Task Summary:

โœ… Road Block โ€“ 2x Service Parts delivered

โœ… Wet Harvest โ€“ Bricks, Wood, and Metal Beams delivered to the farm

๐Ÿ“New Watchtower discovered


๐Ÿ›  Fleet Update:

Frank (Fleestar 2070A) โ€“ Now with a raised exhaust. Still the MVP.

Red (Scout 800) โ€“ Cleared the fog and didnโ€™t flip once. Proud of them.


๐Ÿ†™ Rank Up!

Weโ€™ve hit Rank 4. A few more levels and we can start unlocking better upgrades, which will come in handy when the terrain stops playing nice.


Want more SnowRunner? Day 6 link coming soon.

Customloper Diaries โ€“ Day 6: Blizzard Send-Off, Ptarmigan Detour, and the Great Cooking Pot Tragedy

Customloper Diaries โ€“ Day 6: Blizzard Send-Off, Ptarmigan Detour, and the Great Cooking Pot Tragedy

Weather: Blizzard โ†’ calm โ†’ chilly dusk
Loot Highlights: Maple syrup, ptarmigan, teas
Mood: Mildly triumphant, then deeply betrayed by my own memory

โ—€ Customloper Diaries โ€“ Day 5: Moose Standoff, Bullet Disappointment, and Frostbite Gordon Ramsay  | 
What is Customloper?

Mountain Town Farewell Tour

The plan was simple: head for Mystery Lake. Naturally, The Long Dark decided my departure needed to be as unpleasant as possible. I stepped outside, full of optimism and travel plansโ€ฆ straight into a wall of snow. The blizzard hit so hard I half-expected the wind to demand my boarding pass.

Not keen on becoming a frozen cautionary tale before I even left Milton, I retreated back inside. While the storm roared outside, I repaired my climbing socks โ€” because if Iโ€™m going to dangle from a rope over a death drop, my feet should at least be comfortable.

When the snowstorm finally lost interest in my destruction, I made a quick supply drop at my blizzard cache in Milton Park: food, flares, and a little hope for future me. If my track record says anything, future me will absolutely need them.

En route, I spotted a couple of ptarmigans. One made a clean getaway, but the second wasnโ€™t so lucky โ€” a quick stun and scoop secured dinner. My frame rate then staged its own protest against survival, solved with the ancient ritual of a one-hour nap and a full restart.

A Quick Rope-Climbing PSA

For anyone following along at home:
1. Over your carry weight? Youโ€™re not climbing.
2. Too tired? You wonโ€™t make it far before the rope wins.
3. Both? Prepare for a long fall and a high hospital bill (if hospitals still existed).

The climb up was almost suspiciously smooth. No wolves lurking at the bottom, no moose guarding the top. Just crisp air, creaking rope, and the growing certainty that something unpleasant was saving itself for later.

At the top, my guy was winded but not dying โ€” a personal best. It was a short slog to the transition cave, where I took one last look at Mountain Town and stepped into the dark unknown.

Cave Navigation Pro Tip

Pick a wall โ€” left or right โ€” and stick to it the entire way. Youโ€™ll either find the exit or discover youโ€™ve been walking in circles for hours. Either way, youโ€™ll feel like a pro.

The cave was mercifully straightforward. I found a pre-built campfire setup and used it as an excuse for a much-needed coffee break. The simple act of brewing coffee pushed my Cooking skill to Level 2: Novice โ€” still a long way from โ€œChef,โ€ but Iโ€™ll take it.

With caffeine restored, I pressed on until daylight spilled through the cave mouth. Welcome to Mystery Lake.

Mystery Lake: The Training Wheels Region (With Wolves)

The Hunt for a Rifleโ€ฆ and a Cooking Pot

The sun was already sliding toward the horizon, so I aimed straight for Trapperโ€™s Cabin. First thing I checked: the rifle rack. Empty. The loot gods remain cruel.

The safe offered a small consolation prize in the form of maple syrup โ€” proof that at least one deity in this frozen world still cares about my morale.

Finally, I harvested the ptarmiganโ€ฆ and immediately remembered that every single one of my cooking pots was still back in Milton. All of them. My dreams of a hearty stew crumbled faster than my willpower in a wolf chase.

Instead, I brewed a round of reishi and rose hip teas, boiled water, and contemplated the life choices that had brought me to โ€œhot leaf juiceโ€ as my primary meal. The only upside? I now have a reason to return to Milton, assuming I survive long enough.

Day 6 Summary

  • Location: Mountain Town โ†’ Mystery Lake
  • Finds: Maple syrup, ptarmigan
  • Wildlife Watch: Ptarmigan spotted and secured
  • Conditions: Blizzard start, calm finish
  • Status: Alive, caffeinated, cookware-less

Continue the Journey

โ—€ Customloper Diaries โ€“ Day 5: Moose Standoff, Bullet Disappointment, and Frostbite Gordon Ramsay
Customloper Diaries โ€“ Day 7 โ–ถ

Sunburnt & Sinking โ€“ A Stranded Deep Survival Diary: Day Three

Sunburnt & Sinking: A Stranded Deep Survival Diary โ€“ Day 3

Difficulty: Normal
Optional Features: Permadeath enabled (naturally)

“Hydration success, culinary failure, and the return of a long-lost knife.”

Weather / Loot / Mood

  • Weather: Warm morning sun, light breeze, suspiciously perfect for false optimism
  • Loot: Cloth (from mystery container), water still, refined knife (found in sand), shattered coconut dreams
  • Mood: Parched โ†’ euphoric โ†’ regretful โ†’ betrayed

Water Still Victory

I woke with a tongue like sandpaper and the hydration levels of a sun-bleached raisin. Todayโ€™s mission was clear: build a water still. The problem? I had no cloth โ€” or at least, thatโ€™s what I believed.

While digging through my supplies, I remembered the sealed storage container Iโ€™d been dragging around like some clueless beach hoarder. Inside, lying there like a treasure in a castawayโ€™s dream, was one glorious piece of cloth. Just enough for what I needed.

Moments later, I had all the parts gathered, and the still was built โ€” my first real piece of survival infrastructure. It stood proudly in the sand, a guarantee that thirst would no longer be my most urgent problem. I almost gave it a name.

Floating Cloth and Coconut Regrets

Of course, before the still came together, my cloth had to put on a show. When I dropped it on the ground, it stood upright like it was trying to defy gravity โ€” or audition for a magic act. Strange, yes, but soon incorporated into my new pride and joy.

With water secured, I turned my attention to food. Variety was key โ€” crabs and coconuts had kept me alive so far, but they werenโ€™t exactly a balanced diet. I set my sights on fish, convinced a fire spit would be my ticket to grilled seafood glory.

But first, a quick survival PSA: never eat too many coconuts. The consequences areโ€ฆ unpleasant. Iโ€™ll spare you the details, but letโ€™s just say my digestive system filed an official complaint and threatened industrial action.

Island Limits & A Knifeโ€™s Return

My island had been generous, but the easy loot was running out. If I wanted to thrive โ€” or even just eat something different โ€” Iโ€™d have to explore further afield. I wasnโ€™t ready for that kind of commitment, but survival doesnโ€™t really take โ€œmaybe laterโ€ as an answer.

While gathering materials for the journey, I spotted something glinting in the sand. It was my refined knife โ€” the same one Iโ€™d apparently dropped days ago, possibly while fleeing a crab with attitude issues. I picked it up and welcomed it back into my inventory like an old friend whoโ€™d just wandered back from the pub.

I also discovered I could make a wooden farming plot. Long-term food production sounded fantasticโ€ฆ until I realised I didnโ€™t have a hoe. That idea went straight onto my โ€œfuture ambitionsโ€ list, somewhere between โ€œbuild a smokerโ€ and โ€œstop capsizing my raft.โ€

The Fire Spit Betrayal

Finally, the fire spit was built, my visions of sizzling fish nearly within reach. I placed my catch over the fire andโ€ฆ nothing. Turns out the fire spit is not the universal cooking solution I hoped for. Apparently, fish require a more advanced setup โ€” a smoker, or perhaps a deal with the culinary gods.

So the day ended with me sipping fresh water and eating yet more crab, while the dream of grilled fish drifted out to sea like an unanchored raft. Still, progress had been made: hydration secured, knife recovered, lesson learned.

Tomorrow, Iโ€™ll brave the sea and head for another island. If I find my way back here, great. If notโ€ฆ well, coconuts probably taste the same everywhere.

Continue the Journey

Day 1 |
Day 2 |
Day 3 (You Are Here) |
Final Day

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