Unprepared Log 15: Wolves, Wind, and a Six-Hob Victory
Difficulty: Interloper
Region: Mountain Town (Milton Basin & Farmhouse)
Platform: Steam Deck
Survivor: Will
First check: surroundings. Still breathing, still standing, and the farmhouse is still on my mind.
Cabin Fever risk is gone for the moment, which means I can actually loot houses without the game
threatening me with imaginary illness.
I leave Milton Basin and point myself toward the farmhouse.
No sightseeing. Just movement.
Post Office Luck, Sort Of
I detour to the post office and immediately find another magnifying lens.
It’s in worse condition than my first one, so it becomes the expendable option.
Indoor lens stays safe.
This one gets sacrificed to outdoor fires and bad weather.
I also find a fish.
That becomes a logistics problem.
Greymother’s Sprint and Wolf: Round Three
I do a quick sprint to Greymother’s house because the wolf is back.
Again.
I dump supplies inside:
- Fish
- Deer hide
- Animal fat
Then I head back out to start a fire.
The wind is already acting suspicious.
I cook the fish and some rose hips, grab a torch, and immediately see the wind lining up to blow it out.
The wolf returns for round three.
We stand there staring at each other like this is a negotiation.
I throw the torch.
The wolf does not care.
I light a flare because I am not giving it any excuse.
Naturally, it decides to follow me anyway.
Eventually it breaks off and goes after either a rabbit or a deer on the farmland.
I don’t check which.
I accept the distraction and move on with my life.
Farmhouse Loot and Duplicate Tools
While looting, the game decides to be generous in a very specific way.
- Another Heavy Hammer
- A replacement Prybar
The hammer matters.
It means I don’t have to go all the way back to Mystery Lake just to fetch one.
I will still need to return eventually for my bow and arrows,
but that requires arrowheads and an improvised knife first.
Which means a forge.
Closest option: Forlorn Muskeg.
The Key, the Fire, and the Six-Hob Fantasy
The farmhouse key is around the back.
Of course it is.
I get the fire going just before my flare burns out.
Timing feels good for once.
Then I go all in on cooking.
- Water
- Porridge
- Teas
- Potatoes
Six hobs.
No waiting.
No juggling timers.
This is Interloper luxury.
I find a replacement flare in the bathroom.
Still annoyed I had to use the other one.
But balance is restored.
I consider repairing my hacksaw, then remember reality.
I need my simple toolkit and scrap metal first.
Interloper does not do impulse maintenance.
Tomorrow’s Plan: Forge or Die Trying
Tomorrow’s goals are simple on paper and dangerous in practice:
- Drop anything I don’t need
- Grab enough scrap metal
- Forge an improvised knife
- Forge arrowheads
- Reach the forge in Forlorn Muskeg
- Avoid thin ice
- Avoid bears
Standard Interloper expectations.
Just another day where the game didn’t kill me.
Which, on Interloper, counts as progress.
Video Log
Continue the journey:
Unprepared Log 14 |
Unprepared Log 16
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