The Outlast Trials – Prime Asset Roulette (Rule Update)
This is a quick update for The Outlast Trials series.
Why I’m Changing the Format
After completing several trials, I realised I was falling into a pattern:
choosing what felt manageable, avoiding what didn’t, and slowly turning the Trials into something predictable.
That’s not really what this game is supposed to feel like.
And it’s definitely not what Murkoff would allow.
Prime Asset Roulette
Going forward, I’m introducing a simple twist:
I’m no longer choosing which Prime Asset I face next.
Instead, I get an external pick (because naturally I’m outsourcing my survival decisions),
and I choose my next trial based on that assignment.
- I don’t choose the Prime Asset.
- I choose the trial based on whoever I’m assigned.
- If the assignment isn’t available or isn’t unlocked, I reroll.
Optimisation is no longer the point.
Unpredictability is.
Is Anyone Else Doing This?
I had a quick look around to see if anyone else was running this exact format.
People are definitely doing roulette-style runs in The Outlast Trials —
randomised Trial Maker setups, and other “roulette” ideas —
but I couldn’t find anyone doing this specific version:
Prime Asset Roulette, where the Prime Asset is assigned first and the trial choice is made based on that.
So, either this is genuinely uncommon… or I’m just bad at searching.
Both are possible.
Where This Fits
This series sits under Survivor’s Dread, and the whole point is documenting survival under pressure.
Prime Asset Roulette keeps that pressure intact, even when I’d rather not deal with it.
In other words: Murkoff picks who hunts me next.
I just try to leave with my organs still inside my body.
The Outlast Trials hub:

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