The Outlast Trials – Log 6: Cleanse the Orphans


Location: Orphanage
Trial: Cleanse the Orphans
Difficulty: Standard
Grade: A+


Back to The Outlast Trials hub

I’m getting a bit fed up of the police station.

I know I still have a couple of trials to do there, but I’m ready for a change —
and, if I’m honest, I’m ready for a break from Coyle.
I want to meet some of the other Prime Assets.

So I head to the Orphanage and decide to properly meet
Mother Gooseberry.
I encountered her during the tutorial, but this would be my first real trial with her.

I only have one option available: Cleanse the Orphans.
I’m not entirely sure what that means, but I’m about to find out.

My first task is to enter the Orphanage.
Easy enough.

Mother Gooseberry is there to welcome me.
Helpful of her to make sure I know she’s around.

Next, I need to broadcast the religious station,
followed by tuning radio receivers in the dorms.
I check the map more than once here — mostly to make sure I know where I actually am.

I even get a brief appearance from Mother Gooseberry during this section,
but I’m hiding in the dark and she doesn’t see me.

After that, I’m tasked with swapping film reels.
I struggle with this for a bit, mostly because I have no idea where they are.

Eventually, the game takes pity on me and points me in the right direction.

Next up is stopping the blasphemers in the church.
That part is simple enough — just smash the jukebox.

I’m a little concerned about how much noise I made,
so I hide.
Probably unnecessary, as the next thing I know,
a man appears on a cross and gives me my next objectives.

I’m told to power the generator and find the saw handle keys.

This time, I make sure to check the TVs before heading out —
mostly because there are no Big Grunts chasing me around this time.

I struggle a bit with the generator,
but during that process I discover a random button.
The game tells me that if I find a second button,
I’ll unlock a secret room.

It takes a few attempts thanks to being chased and juggling the generator,
but I eventually find both buttons and access the secret room.

Once again, the game helps me by showing possible key locations.
I head back to the chapel and prepare to
Serve the Body of Christ.

I thought electrocuting the Snitch was bad.
This felt worse.
Probably even more so if I were religious.

Once that’s done, it’s time to head for the shuttle —
but not before Mother Gooseberry makes another appearance.

I throw an item at her.
No idea if it connected,
because I immediately ran out of the chapel and shut the door behind me.

I eventually make my way back to the shuttle,
getting one final look at Mother Gooseberry before leaving.

Grade: A+

My first one.

More importantly, this trial taught me something:
I think it’s time to increase the difficulty for the next run.

Video

Surviving, not suffering.

Leave a comment

Blog at WordPress.com.

Up ↑