Difficulty: Standard
Trial: Release the Prisoners
Grade: B+
I’m still sticking with Standard difficulty.
This time the trial was Release the Prisoners.
The first problem was finding the key to the security room.
It reached the point where the game had to tell me exactly where it was —
all I had to do was bash a door down to get it.
The second problem was finding the security room itself.
I got lost.
Completely.
That meant dealing with various ex-pop along the way,
including the fire-wielding lunatic from the previous trial,
and someone who claimed they could see me in the dark.
Thankfully, not in my hiding spot.
No trial in the police station would be complete without Coyle,
but before I got to see him again,
an ex-pop decided to give me an extreme dose of hallucinogenics.
I genuinely thought I was going to need to find an antidote,
but thankfully it wore off on its own.
Eventually, I found a sign — an actual sign — with an arrow pointing to the security room.
From there, I managed to free the prisoners.
Then it was time to leave.
Naturally, I was given another dose of hallucinogenics.
Entirely my fault.
I could see the box was trapped.
I chose to ignore it.
I somehow survived that.
I nearly didn’t survive a third dose,
until I remembered I still had a bandage and used it to heal.
I have no idea how I found the exit area.
I just did.
Of course, Coyle was waiting for me.
I called the shuttle and got zapped by him yet again.
One more hit and I would have been done.
While waiting for the shuttle, I ran him around a parked car and hoped for the best.
In the end, I finished with a B+.
I could have done better.
But it could have been a whole lot worse.

Leave a comment