I wasn’t planning on adding The Outlast Trials to the blog.
But sometimes a game doesn’t ask — it just gets under your skin and stays there.
After finishing the tutorial and stepping into my first real Trial, it became clear this was something different.
Not loud.
Not fast.
Just deeply uncomfortable in a way that lingers.
One Trial. No Safety Net.
I recorded my first full Trial — Kill the Snitch, set in the police station.
Solo.
Lowest difficulty.
No cuts.
It still took 44 minutes.
And it was still unsettling.
Standing still felt dangerous.
Objectives felt like bait.
And the moment I assumed I was safe, the game corrected me.
Why This Fits Here
This blog has always been about surviving pressure rather than mastering systems.
The Outlast Trials fits that idea perfectly.
- No PvP meta
- No optimisation race
- No pretending you’re in control
Just learning, adapting, and getting through it.
What This Is (And Isn’t)
This isn’t a full commitment to a new series.
There’s no schedule, no roadmap, and no promise of completion.
Think of it as occasional Trial logs — documenting progression, mistakes, and moments where the game genuinely gets inside your head.
If nothing else, it’s a reminder that survival horror can still feel tense without being exhausting.
Coming Up
The first Trial log will be going live shortly, featuring the full 44-minute run.
Viewer discretion advised.
Sometimes surviving means knowing when to slow down.
The Outlast Trials makes sure you do.
This entry is part of Survivor’s Dread, where survival horror is about tension and endurance rather than mastery.

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