Survivor’s Log: The Map Hub Is Complete
Game: The Long Dark
Status: Every region and transition zone documented
This one took time. Every region. Every transition zone. No shortcuts.
The Long Dark Map Hub is now fully complete.
All regions.
All transition zones.
All supported difficulties — including Interloper and Misery.
What started as “I should organise these properly” turned into a full structural rebuild.
Every map now links to a survival-focused breakdown.
Hazards, loot routes, forge locations, questline starts, Glimmer Fog, contamination mechanics —
it’s all there.
No hype. No recycled wiki summaries.
Just practical information written by someone who’s frozen in every one of them.
What’s Covered
Each region now includes:
- Environmental hazards that actually matter
- Key loot locations and realistic expectations
- Forge and workbench availability
- Questline starting points where relevant
- Base recommendations that won’t get you killed
- Difficulty considerations across modes
Transition zones are included too.
If it connects regions, it counts.
Why It Exists
Maps in The Long Dark are tools — not guarantees.
RNG shifts loot.
Difficulty changes spawns.
Weather does what it wants.
This hub isn’t here to promise perfection.
It’s here to give structure.
Direction.
Context.
If you’re new, it helps you choose wisely.
If you’re returning, it helps you plan smarter.
If you’re playing Interloper or Misery, it helps you avoid false assumptions.
Explore the Full Hub
The structure is finished.
The learning never is.

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