Submerged: A Subnautica Survival Diary – Log 11: Copper, Caves, and Structural Regret

Submerged Log 11: Copper, Caves, and Structural Regret

Platform: Steam Deck

Video: Base upgrades, lifepod dive to 250m, cave panic, and Seamoth improvements (no commentary)


I was going to chase the black box. Then I remembered the giant alien laser. Priorities shifted.

The plan had been simple: head back to the Aurora, find the black box data, and pretend I wasn’t about to get shot out of the sky by an alien cannon.

Reality check: I’m not leaving this planet anytime soon.

If I’m here for the long haul, the base needs to stop feeling like a damp hallway with ambition.

Bulkheads, Flooding, and The Game Laughing Directly at Me

I started by looking at a bulkhead, because in my head that means “less flooding” and “more responsible adult survival.”
In practice, the game basically laughed and told me to enjoy living in a fish tank.

So I pivoted to the upgrades that actually move the needle:
more power and medical supplies.

Solar Power and the Medkit Fabricator: A Short Story About Suffering

Goal one: another solar panel.
Goal two: a medkit fabricator, because I’m tired of treating “hope” as a healing item.

Then I checked what I needed and immediately had a new enemy: creepvine samples.
Not because they were hard to get.
Because I already had them.
And then I ate them.

So off I went to replace the snacks I shouldn’t have treated as snacks.

Radio Interruptions: Lifepod 4 Joins the To-Do List

Mid-upgrade, I got a distress signal from Lifepod 4, with the helpful advice to wear a radiation suit.
Which is fair.
But I’ve already handled that situation.

So Lifepod 4 gets added to the list of places I will absolutely go to…
once I’m done putting out the current fires I set myself.

Copper: The Myth, The Legend, The Personal Insult

Copper remains elusive.
I’m finding diamonds more often than copper, which feels like the planet is doing comedy at my expense.

All of this because I need copper wire for a computer chip.
Which means the moment I want to build something “basic,” the universe decides I need to earn it.

At this point I’m seriously considering a scanner room, purely so I can stop living my life like a metal detector with legs.

Medkit Fabricator Online (Finally)

Once the medkit fabricator was up and running, I moved on to a quality-of-life upgrade I should have made ages ago:
a beacon.

I named it “base”, because:

1) it is a base

2) I would like to find it again

3) I don’t need to overthink this

Valentino Goes Deep: The 250m Lifepod Run

With “base” now marked like a sensible person would do, I took Valentino for a drive to a lifepod sitting around 250m down.

Naturally: no survivors.
The ocean doesn’t do happy endings.

But I did come away with something useful: a blueprint for a Repulsion Cannon.
I still need a Modification Station before I can get too excited, but I’ll take a win when it shows up.

The Beautiful Cave That Immediately Became A Problem

Next up: a cave near another lifepod location.
The cave itself is gorgeous.
It’s also the kind of place where you realise, mid-swim, that you have no idea where the exit is.

And that’s when I moved “make a beacon” from “good idea” to “non-negotiable survival requirement.”

I eventually found my way back out, and I didn’t drown in a glowing underwater postcard, so that counts as success.

Valentino’s New Problem: He Can’t Go Anywhere Without Taking Damage

Back at base, I had a new priority: hull reinforcement for Valentino.
He couldn’t so much as breathe underwater without scraping something and taking damage.

So I did what any reasonable person would do:
I went hunting for diamonds.
For armour.
On a submarine scooter.
Completely normal.

Eventually I got lucky and upgraded Valentino with:

  • Hull Reinforcement
  • Storage Module

Now he’s tougher, roomier, and slightly less likely to come home looking like he lost a fight with a rock.

Next Time (If Copper Stops Playing Hard To Get)

  • Hit Lifepod 4 (radiation warning acknowledged, thanks)
  • Seriously consider a Scanner Room to end the copper scavenger hunt
  • Start working toward the Modification Station so that Repulsion Cannon isn’t just a tease
  • Revisit the Aurora plan… after accepting I’m probably getting shot down anyway
Continue the journey:

Log 10 | Log 11 (You are here) | Log 12

Submerged: A Subnautica Survival Diary – Log 7: Islands Ruins, and the Question

Submerged Log 7: Islands, Ruins, and the Question

Game: Submerged: A Subnautica Survival Diary
Platform: Steam Deck
Survivor: Riley

Video: Southern exploration and island discovery (no commentary)

This log took longer than it should have. Not because nothing happened, but because I wasn’t ready to write it.

A brief peek behind the curtain: I wasn’t in a great place mentally for a while, and these logs stalled because of it.
Things are steadier now, and I’m ready to keep going.

The last time I stopped, the Sunbeam had been destroyed.
Not delayed. Not diverted. Gone.
Whatever hope I’d attached to rescue went with it.

After the Sunbeam

With no clear direction left, I returned to the lifepod and spent far too long doing nothing useful.
Eventually, the obvious thought landed: if there’s one island, there have to be others.

I chose to head south of the Aurora first.
If that turned up nothing, I’d sweep left or right until I hit land or found the island with the weapon platform.
It wasn’t a good plan, but it was a plan.

Limits of the Seamoth

I set off in the Seamoth, aware of its limits.
I want depth modules, but that means a Moonpool, and that isn’t an option yet.
Soon, hopefully.

I checked scattered wreckage along the way and came up empty.
No upgrades, no breakthroughs, just debris and reminders that others tried and failed here first.

Then I spotted something that wasn’t wreckage.

The Second Island

Another island broke the surface ahead of me.
Solid ground, at last.

The wildlife made it clear I wasn’t welcome.
I launched a couple of them into the sea out of necessity and irritation.
They were persistent. I was done negotiating.

The upside is food.
Real food.
For the first time in a while, I’m not entirely reliant on a fish-only diet.

More importantly, the island holds man-made structures.
Old ones.
Weathered, decaying, and clearly abandoned.

The PDAs fill in the gaps.
Whoever lived here didn’t leave recently, and they probably didn’t leave by choice.

Blueprints and Bad Construction Ahead

As I scanned the ruins, another idea took hold.
I don’t need to live out of the lifepod forever.

A new base is possible.
Not today, but soon.
I’ll need materials, a location, and a rough design.
I will almost certainly ignore that design halfway through.

If you thought my Minecraft bases were questionable, this will not reassure you.

The island does at least reward me with progress:

  • Stasis Rifle blueprint
  • Improved swim fins blueprint

Useful upgrades.
Comforting ones.
Which usually means the game is about to escalate.

A Message, Then a Voice

With nothing else pulling me forward, I head back toward the lifepod.
I’d received a radio message earlier and ignored it long enough.

Another lifepod signal.
Another reason to leave safety behind.

On the way, I notice something in the distance.
A shadow that doesn’t quite exist.
It moves, but there’s nothing there to see.

Whatever it is, it waits until the radio message ends.

Then it asks a single question:

“Who are you?”

Continue the Journey

Previous Log | Next Log

Survivor’s Log: The Map Hub Is Complete

Survivor’s Log: The Map Hub Is Complete

Game: The Long Dark
Status: Every region and transition zone documented


This one took time. Every region. Every transition zone. No shortcuts.

The Long Dark Map Hub is now fully complete.
All regions.
All transition zones.
All supported difficulties — including Interloper and Misery.

What started as “I should organise these properly” turned into a full structural rebuild.
Every map now links to a survival-focused breakdown.
Hazards, loot routes, forge locations, questline starts, Glimmer Fog, contamination mechanics —
it’s all there.

No hype. No recycled wiki summaries.
Just practical information written by someone who’s frozen in every one of them.

What’s Covered

Each region now includes:

  • Environmental hazards that actually matter
  • Key loot locations and realistic expectations
  • Forge and workbench availability
  • Questline starting points where relevant
  • Base recommendations that won’t get you killed
  • Difficulty considerations across modes

Transition zones are included too.
If it connects regions, it counts.

Why It Exists

Maps in The Long Dark are tools — not guarantees.
RNG shifts loot.
Difficulty changes spawns.
Weather does what it wants.

This hub isn’t here to promise perfection.
It’s here to give structure.
Direction.
Context.

If you’re new, it helps you choose wisely.
If you’re returning, it helps you plan smarter.
If you’re playing Interloper or Misery, it helps you avoid false assumptions.

Explore the Full Hub

The structure is finished.
The learning never is.


The Long Dark Region & Transition Zone Survival Guide

Survivor’s Log: Subnautica Site Update

I’ve finally gotten round to a couple of long-overdue Subnautica jobs — the kind that make the site easier to use and stop everything from drifting into chaos.

First, there’s now a proper Subnautica Hub. One place to collect everything Subnautica-related — logs, guides, maps, and future posts — without needing to hunt through tags or old links.

Subnautica Hub:

Subnautica Hub


Second, I’ve built a Subnautica Crafting Reference page. This isn’t a lore dump or a wiki replacement — it’s a practical, at-a-glance list of what you need to craft things, grouped by crafting device and built to be useful while you’re actually playing.

Subnautica Crafting Reference:

Subnautica Crafting Reference Guide


Both pages exist for the same reason: less friction, less tab-hopping, and more time actually surviving underwater.

More Subnautica updates soon — now that the foundations are finally in place.

Quiet Wins: The Long Dark Map Hub

This isn’t a big announcement, and it’s not a victory lap. It’s just one of those small moments that make the work feel worth it.

While updating my The Long Dark map hub, I noticed it sitting comfortably on the first page of search results — consistently, across different browsers. Not first. Not flashy. Just… there.

What made me smile wasn’t the number. It was why it was there.

The page hasn’t been gamed or stuffed with keywords. It’s static maps, clear layouts, and information that actually works when you’re cold, lost, and trying to remember which rope goes where. I’ve been slowly improving the maps and adding proper coverage for harder difficulties like Interloper and Misery, one region at a time.

No rush. No rebuild. Just making something useful and letting it settle.

If nothing else, it’s a reminder that quiet progress still counts — even when nobody’s clapping.

Related:
The Long Dark – Complete Region & Transition Zone Map Guide

Submerged: A Subnautica Survival Diary – Day 1: The Peeper in the Pod

Submerged: A Subnautica Survival Diary – Day 1

Difficulty: Survival Mode (Steam Deck Edition)

Welcome to 4546B

I wake to alarms, a smoking console, and one extremely calm Peeper hovering in the middle of my lifepod like it pays rent. Fire out, situation stable, roommate secured. I catch it. I cook it. Breakfast of champions.

The PDA boots into Emergency Mode with the sort of cheerful corporate tone that suggests HR wrote it. Regardless, it’s my lifeline now, so I listen.

First Steps (and First Swims)

Before diving, I pin the essentials:

  • O₂ Tank — lungs are optional, but preferred.
  • Fins — I’d rather swim fast than panic slowly.

A few quick foraging runs later and I’ve got both crafted, plus a Repair Tool and a Scanner. The ocean is being cooperative… for the moment.

Right on cue, the radio chirps in with an update: rescue ETA 9… 9… 9… 9… 9 hours. So, roughly eleven and a half years. Excellent. I’ll, uh, keep busy.

Nightfall, Notes, and New Blueprints

Scanner built, I point it at everything that moves (and several things that don’t). The shallows hum with life — coral pulsing softly beneath me, strange silhouettes drifting just beyond visibility. It’s beautiful in a way that feels like a warning.

Darkness drops quickly, and scanning in pitch black is just guessing with extra beeps, so I pin a Torch for tomorrow.

At first light I spot Seaglide fragments. One scan later and the blueprint unlocks. New goal: build it before the day ends — because slow swimming is a lifestyle choice I refuse to adopt.

Then: a ping from Lifepod 3. Marker acquired. I’ll head there once the Seaglide is humming.

Crash Fish Chaos

While hunting materials, I discover two facts in rapid succession: Crash Fish hate visitors, and they express this by exploding in your face. Two back-to-back detonations later, my health bar looks like a bad stock chart. I limp to the lifepod, patch up, and get back to work. Controlled recklessness: unlocked.

The Hunt for Copper

Finding copper is like looking for hope in a horror movie — technically present, rarely where you expect. I comb the shallows, finally crack the right limestone outcrop, and sprint-swim home to craft Copper Wire.

Moments later, the Seaglide is mine. Sleek, fast, and probably not covered by warranty. I take it for a celebratory lap around the pod and call it a day. Tomorrow: Lifepod 3.

End of Day Reflections

The sun sinks below the horizon, painting the shallows gold and the deeper water black. My vitals are stable, the pod is repaired, and I’ve managed not to die — all major wins in my book. The ocean hums quietly around me, equal parts beautiful and unnerving. Somewhere out there, Lifepod 3 is waiting. Hopefully with snacks.

Watch the Chaos

🎥 Subnautica Survival – Day 1
See the full adventure — from surprise Peeper roommate to Seaglide success — on YouTube:

Continue the Journey

Day 1 (You Are Here) |
Day 2 – The Voyage to Lifepod 3 (Coming Soon)

Customloper Diaries – Day 6: Blizzard Send-Off, Ptarmigan Detour, and the Great Cooking Pot Tragedy

Customloper Diaries – Day 6: Blizzard Send-Off, Ptarmigan Detour, and the Great Cooking Pot Tragedy

Weather: Blizzard → calm → chilly dusk
Loot Highlights: Maple syrup, ptarmigan, teas
Mood: Mildly triumphant, then deeply betrayed by my own memory

◀ Customloper Diaries – Day 5: Moose Standoff, Bullet Disappointment, and Frostbite Gordon Ramsay  | 
What is Customloper?

Mountain Town Farewell Tour

The plan was simple: head for Mystery Lake. Naturally, The Long Dark decided my departure needed to be as unpleasant as possible. I stepped outside, full of optimism and travel plans… straight into a wall of snow. The blizzard hit so hard I half-expected the wind to demand my boarding pass.

Not keen on becoming a frozen cautionary tale before I even left Milton, I retreated back inside. While the storm roared outside, I repaired my climbing socks — because if I’m going to dangle from a rope over a death drop, my feet should at least be comfortable.

When the snowstorm finally lost interest in my destruction, I made a quick supply drop at my blizzard cache in Milton Park: food, flares, and a little hope for future me. If my track record says anything, future me will absolutely need them.

En route, I spotted a couple of ptarmigans. One made a clean getaway, but the second wasn’t so lucky — a quick stun and scoop secured dinner. My frame rate then staged its own protest against survival, solved with the ancient ritual of a one-hour nap and a full restart.

A Quick Rope-Climbing PSA

For anyone following along at home:
1. Over your carry weight? You’re not climbing.
2. Too tired? You won’t make it far before the rope wins.
3. Both? Prepare for a long fall and a high hospital bill (if hospitals still existed).

The climb up was almost suspiciously smooth. No wolves lurking at the bottom, no moose guarding the top. Just crisp air, creaking rope, and the growing certainty that something unpleasant was saving itself for later.

At the top, my guy was winded but not dying — a personal best. It was a short slog to the transition cave, where I took one last look at Mountain Town and stepped into the dark unknown.

Cave Navigation Pro Tip

Pick a wall — left or right — and stick to it the entire way. You’ll either find the exit or discover you’ve been walking in circles for hours. Either way, you’ll feel like a pro.

The cave was mercifully straightforward. I found a pre-built campfire setup and used it as an excuse for a much-needed coffee break. The simple act of brewing coffee pushed my Cooking skill to Level 2: Novice — still a long way from “Chef,” but I’ll take it.

With caffeine restored, I pressed on until daylight spilled through the cave mouth. Welcome to Mystery Lake.

Mystery Lake: The Training Wheels Region (With Wolves)

The Hunt for a Rifle… and a Cooking Pot

The sun was already sliding toward the horizon, so I aimed straight for Trapper’s Cabin. First thing I checked: the rifle rack. Empty. The loot gods remain cruel.

The safe offered a small consolation prize in the form of maple syrup — proof that at least one deity in this frozen world still cares about my morale.

Finally, I harvested the ptarmigan… and immediately remembered that every single one of my cooking pots was still back in Milton. All of them. My dreams of a hearty stew crumbled faster than my willpower in a wolf chase.

Instead, I brewed a round of reishi and rose hip teas, boiled water, and contemplated the life choices that had brought me to “hot leaf juice” as my primary meal. The only upside? I now have a reason to return to Milton, assuming I survive long enough.

Day 6 Summary

  • Location: Mountain Town → Mystery Lake
  • Finds: Maple syrup, ptarmigan
  • Wildlife Watch: Ptarmigan spotted and secured
  • Conditions: Blizzard start, calm finish
  • Status: Alive, caffeinated, cookware-less

Continue the Journey

◀ Customloper Diaries – Day 5: Moose Standoff, Bullet Disappointment, and Frostbite Gordon Ramsay
Customloper Diaries – Day 7 ▶

New Page Alert – Subnautica Survival Guide Now Live!

Attention survivors – your underwater playbook has arrived!

The brand-new Subnautica Survival Guide is now live on Survivor Incognito, packed with everything you need to go from panicked paddler to confident deep-sea explorer. Whether it’s your first day swimming out of the lifepod or you’re gearing up for an Aurora run, this guide covers it all – from must-have early tools to predator evasion tips and base-building advice.

We’ve even included:

  • A quick-reference predator list (because sometimes you just need to know if the big shadow is going to eat you).
  • Switch control table so you can stop pressing the wrong button when panic sets in.
  • A linked map hub for finding resources without wandering into Leviathan territory by “accident.”
  • A quick start card for Days 1–3 priorities.

If you’re starting fresh in Subnautica – or just want to survive without becoming lunch – this page is your new best friend.

🌊 Read the full Subnautica Survival Guide here

The Cold Chronicles Day Ten: A Voyageur’s Tale of The Long Dark


The Cold Chronicles – Day 10: Ravine Roulette, Floating Deer, and Finally Mystery Lake

Day 10 in The Long Dark sees me teetering over the Ravine’s abyss, harvesting meat from a deer that’s apparently learned levitation, and finally—finally—reaching Mystery Lake. Bonus: new socks, because morale matters.

Missed the previous day? The Cold Chronicles Day Nine


Leaving the Trailer, Chasing the Horizon

I stepped out of the trailer at the Train Unloading area, the morning air biting in that way The Long Dark seems to enjoy. The plan was simple: follow the train tracks east until the Ravine transition zone, then cross into Mystery Lake. Simple plans in this game never stay simple.

The tracks carried me into the Ravine—beautiful in the kind of way that makes you briefly forget it’s also a death trap. Narrow ledges, collapsed rails, and drops you don’t get back up from. One balancing section across a busted bit of track nearly gave me a heart attack, but I made it across without testing the fall damage mechanics. Small victories.


The Floating Deer Incident

Birds circling in the distance caught my attention—never ignore free protein. I hiked over, expecting a standard carcass. Instead, I found a deer hovering several inches above the snow like it had unlocked some kind of ungulate wizardry.

I harvested the meat quickly, mostly to avoid breaking whatever fragile laws of nature were keeping it afloat. Then, in my post-butcher haze, I realized the deer had been “pointing” toward the right path all along. Thanks, floating friend.


Birch Bark and Bullet Rewards

Further along, a lone backpack waited at the edge of another narrow crossing. Inside: one revolver cartridge. Not much, but when you live in a world where bullets are basically gold, you don’t complain.

I also found an absurd amount of birch bark—seven pieces in total. If this run ends, it will not be because I ran out of tea. Deer hunting? Optional. Birch bark tea? Mandatory.


Mystery Lake at Last

The Ravine eventually spat me out onto the familiar terrain of Mystery Lake. Relief hit harder than the wind. I spotted a trailer and decided it would be my base for the night. Outside, I lit a fire, cooking up the deer meat and a rabbit I’d nabbed earlier. The smell alone was enough to make me feel like I was thriving rather than just surviving.

Inside, I scored a pair of climbing socks—a glorious upgrade from my starting sports socks. Harvested some spare clothes for cloth, then realized I’d left a rabbit steak outside. That’s tomorrow’s wolf bait or breakfast, depending on how fast I am in the morning.

I dropped my deer and rabbit hides, along with the guts, to start curing. Mystery Lake had officially welcomed me—with warmth, food, and better footwear.


Continue the journey: Day 9 | Day 11 – Coming Soon


More from The Long Dark:

🛠 Something Big Is Brewing

A quick update post from me.

Behind the scenes, I’m working on something… complicated. It’s going to take time, screenshots, formatting, and far too many tables. Possibly a mild headache or two.

I’m not saying what it is. Not yet. But if you’ve followed the blog for a while, you’ll probably guess. It involves survival. It involves chaos. It may or may not involve dead livestock and unsafe generators.

Content might slow slightly while this gets stitched together, but regular playthroughs will continue soon.

Until then, stay sneaky. And maybe don’t blow any skill checks near me.

— Survivor Incognito

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