What better day to fight Nazi zombies than Friday the 13th?
The first entry in my Zombie Army Trilogy experience is now live on the blog. I step into the boots of Hermann Wolf, load into “The Berlin Horror,” and quickly learn that ammo is limited, aim is important, and zombies don’t like staying dead.
Expect:
● Occult seals
● Suicidal zombies
● A lot of shotgun usage
● And the slow decline of my confidence in Marksman difficulty
All of that — and more — in Zombie Army Trilogy: Day One Diary. Read it now… if you dare.
The dead walk as Operation Z begins. My first steps into Zombie Army Trilogy involve headshots, missed shots, occult seals, suicidal zombies, and plenty of shotgun diplomacy. A new Day One Diary begins.
Welcome to Berlin. It’s… worse than usual.
Character: Hermann Wolf Difficulty: Marksman Enemy Setup: Suitable for solo play Chapter: The Berlin Horror — Village of the Dead
I load in and am immediately greeted with a very angry Hitler standing in front of a map. His mood is about as good as you’d expect from someone losing a war. After shooting one of his own soldiers in cold blood, he calmly orders the others to initiate Plan Z.
Spoiler: Plan Z involves zombies. Lots of zombies.
With the undead now walking the earth, I stick with the default loadout for the mission and head out. The early zombies are pretty easy to deal with — basic headshots handle most of them — but the game is very quick to teach me a lesson: shoot for the head or they get back up. One particular zombie helpfully demonstrates this right in front of me. Noted.
My Aim Needs Some Work
I reach the village where an occult seal blocks my path forward. Naturally, the only way to break it is to wipe out every zombie in the area. Easy enough in theory — if I could actually hit all my headshots. Apparently, Marksman difficulty still expects me to be able to aim. This might be a problem.
Shotgun Solutions
Once I break through the seal, I spot what I assume is the safe room — only to find that zombies have already moved in. The housewarming party is very much still in progress.
Plan B: Shotgun. I head upstairs, camp at the top of the staircase, and turn the whole thing into a makeshift meat grinder. Zombies may be many things, but smart isn’t one of them. They obligingly walk straight into a wall of buckshot.
Of course, this strategy does have a minor flaw: limited shotgun ammo. Once I’m reasonably confident the room has stopped moving, I make a run for the actual safe room.
Just One More Room…
With some momentum, I decide to press on to the next safe room.
Early on, I manage to score a satisfying two-for-one kill with my sniper rifle — a brief moment where I start to feel almost competent. Naturally, that confidence doesn’t last: a zombie manages to sneak up behind me and reminds me why I shouldn’t get cocky.
I soon find another occult seal and am told to investigate a mysterious skull. Since nothing good ever comes from mysterious occult skulls, I lay down some trip wires before interacting with it. My instincts prove correct: I’m immediately thrown into a siege.
Suicidal Tendencies
Midway through the siege, I meet a new type of zombie: suicidal ones, complete with grenades strapped to them as they charge at me screaming. Lovely.
Fortunately, I have grenades of my own. No matter how many I take out, more keep arriving. Eventually, the wave dies down and I make a break for the second safe room — but not before one last zombie manages to slip past my shot, forcing a bit of panicked dodging. More suicidal zombies show up as well. I get the feeling this won’t be the last time I see them.
With the coast finally clear, I dive into the second safe room and slam the door shut. That’s enough zombie nonsense for one day.
What better day to dive headfirst into Nazi zombies than Friday the 13th?
The latest Day One Diary arrives this Friday as I take my first steps into Zombie Army Trilogy. Expect undead soldiers, occult seals, suicidal zombies, and my usual mixture of panic, bad aim, and questionable survival instincts.
Character: Hermann Wolf Chapter: The Berlin Horror – Village of the Dead Difficulty: Marksman
Safe rooms reached? Yes. Ammo well managed? Debatable. Mental stability? Slipping.
Zombie Army Trilogy – Day One Diary goes live Friday the 13th. Consider it a very fitting start.