How I Handle Permadeath (and Still Sleep at Night)

Also: A Sunburnt & Sinking Tease You Didn’t Know You Needed

Permadeath. The challenge. The chaos. The deeply personal betrayal when a lovingly named character walks off a cliff because you misjudged a ledge.

This post is part ruleset, part philosophy, and part gentle teaser — because yes, one of my current runs has already ended. And no, you won’t find out how for at least two months.

I play ahead — sometimes way ahead — because it gives me time to write, screenshot, cry, and recover before you all read about it. So yes, I already know how some of my stories end. That doesn’t mean I’m any more emotionally prepared.

My Permadeath Rules (Across the Blog)

🛑 One life. Always.
If the game lets me die permanently, I do. No save-scumming. No reloads. If I glitch through the map, we roll with it.

🧤 Difficulty is flexible.
I don’t always play on the hardest difficulty — because surviving should be intense but still fun. I tailor it per series: Customloper for The Long Dark, Apprentice for Skyrim, standard settings in Stranded Deep.

🪦 Once they die, they go to The Graveyard.
Every character gets an obituary. Sometimes dramatic, sometimes… deeply stupid. Either way, the blog remembers them.

🎣 Runs are usually played a month or two ahead.
So if something goes wrong? You’ll find out… eventually.


🌴 Coming Soon(ish): Sunburnt & Sinking

Yes, Stranded Deep is on the way. Yes, the series is called Sunburnt & Sinking.

Stay tuned. It’s equal parts sunstroke and sharks.


🧭 Want to Know More?

If you’re wondering why I don’t always crank the difficulty to maximum chaos, there’s a reason for that — and it’s not just because I like my limbs frostbite-free.

Check out my full page:
👉 Why I Play On Easier Difficulties

And if you’re curious about the rules behind each of my survival runs, from Customloper to Backyard Trials:
👉 Rules of Survival – According To Me

Because every survival story has its own set of ground rules — even the weird ones involving crows and deer that somehow win the fight.

Here’s What You Missed This Week – Survival Recap


From rabbits with better reflexes than me to undead sniper ambushes, here’s the full recap of what went live this week on Survivor Incognito.

The Week in Review

Another week, another round of chaos, permadeath, and poor life choices in the name of survival. Let’s take a look at what went live:

🐇 Monday: Survivor’s Shorts – The Rabbit Which Got Up and Left
Yes, I stunned a rabbit. No, I didn’t catch it. Yes, it got up, looked me dead in the eyes, and walked away like it had somewhere better to be.

Survivor’s Shorts: The Rabbit Got Up and Left Like I Wasn’t Even Worth It


🌊 Tuesday: Dark Waters: A Dredge Survival – Day Two
The paranoia sets in. Fish with extra eyes, fog with extra vibes, and a to-do list that mostly reads “don’t die.” Just another day on the water.

Dark Waters: A Dredge Survival – Day Two


❄ Wednesday: The Cold Chronicles – Day Six
It’s cold. It’s bleak. There are wolves. So naturally, I went exploring. Because that’s never gone wrong before.

The Cold Chronicles Day Six: A Voyageur’s Tale of The Long Dark


🗡 Thursday: Skyrim Survival – Day Seven
Sneak, snipe, and regret. The Argonian continues the journey through frost, bandits, and the occasional vampire attack.

Sneak, Snipe, Repeat: Skyrim Survival Day Seven


🧟 Friday: Day One Diary – Zombie Army Trilogy
The zombies were waiting. The rifle jammed (emotionally, not mechanically). Welcome to permadeath mode, where the first day might also be the last.

Survivor Incognito: Zombie Army Trilogy – Day One Diary


Stay Frosty (and maybe carry a torch)

More survival tales are just around the corner. Thanks for reading, and remember — if something looks too quiet, it’s probably a wolf.

It’s Friday the 13th – Zombie Army Trilogy Day One Diary Is Now Live

What better day to fight Nazi zombies than Friday the 13th?

The first entry in my Zombie Army Trilogy experience is now live on the blog. I step into the boots of Hermann Wolf, load into “The Berlin Horror,” and quickly learn that ammo is limited, aim is important, and zombies don’t like staying dead.

Expect:

● Occult seals

● Suicidal zombies

● A lot of shotgun usage

● And the slow decline of my confidence in Marksman difficulty


All of that — and more — in Zombie Army Trilogy: Day One Diary.
Read it now… if you dare.

🧟‍♂️
🔗 Day One Diary – Zombie Army Trilogy

Grounded: The Backyard Trials starts next week

Survivor Incognito: Zombie Army Trilogy – Day One Diary

The dead walk as Operation Z begins. My first steps into Zombie Army Trilogy involve headshots, missed shots, occult seals, suicidal zombies, and plenty of shotgun diplomacy. A new Day One Diary begins.


Welcome to Berlin. It’s… worse than usual.

Character: Hermann Wolf
Difficulty: Marksman
Enemy Setup: Suitable for solo play
Chapter: The Berlin Horror — Village of the Dead

I load in and am immediately greeted with a very angry Hitler standing in front of a map. His mood is about as good as you’d expect from someone losing a war. After shooting one of his own soldiers in cold blood, he calmly orders the others to initiate Plan Z.

Spoiler: Plan Z involves zombies. Lots of zombies.

With the undead now walking the earth, I stick with the default loadout for the mission and head out. The early zombies are pretty easy to deal with — basic headshots handle most of them — but the game is very quick to teach me a lesson: shoot for the head or they get back up. One particular zombie helpfully demonstrates this right in front of me. Noted.


My Aim Needs Some Work

I reach the village where an occult seal blocks my path forward. Naturally, the only way to break it is to wipe out every zombie in the area. Easy enough in theory — if I could actually hit all my headshots. Apparently, Marksman difficulty still expects me to be able to aim. This might be a problem.


Shotgun Solutions

Once I break through the seal, I spot what I assume is the safe room — only to find that zombies have already moved in. The housewarming party is very much still in progress.

Plan B: Shotgun. I head upstairs, camp at the top of the staircase, and turn the whole thing into a makeshift meat grinder. Zombies may be many things, but smart isn’t one of them. They obligingly walk straight into a wall of buckshot.

Of course, this strategy does have a minor flaw: limited shotgun ammo. Once I’m reasonably confident the room has stopped moving, I make a run for the actual safe room.


Just One More Room…

With some momentum, I decide to press on to the next safe room.

Early on, I manage to score a satisfying two-for-one kill with my sniper rifle — a brief moment where I start to feel almost competent. Naturally, that confidence doesn’t last: a zombie manages to sneak up behind me and reminds me why I shouldn’t get cocky.

I soon find another occult seal and am told to investigate a mysterious skull. Since nothing good ever comes from mysterious occult skulls, I lay down some trip wires before interacting with it. My instincts prove correct: I’m immediately thrown into a siege.


Suicidal Tendencies

Midway through the siege, I meet a new type of zombie: suicidal ones, complete with grenades strapped to them as they charge at me screaming. Lovely.

Fortunately, I have grenades of my own. No matter how many I take out, more keep arriving. Eventually, the wave dies down and I make a break for the second safe room — but not before one last zombie manages to slip past my shot, forcing a bit of panicked dodging. More suicidal zombies show up as well. I get the feeling this won’t be the last time I see them.

With the coast finally clear, I dive into the second safe room and slam the door shut. That’s enough zombie nonsense for one day.


Day One Summary

✅ Two safe rooms reached

✅ First siege survived

✅ New enemy type met (suicidal zombies)

✅ Sniper skills: mixed

✅ Shotgun skills: heavily relied upon


If you enjoyed this, please check out my other Day One Diaries | Survival Game Playthroughs & First-Day Survival Challenges

Here’s What’s Coming This Week – June 9th – June 14th Preview

Survival, stunned rabbits, fishing horrors, and a lot of undead. Here’s what’s scheduled for this week on Survivor Incognito.


The Week Ahead

We’re keeping the survival streak alive with another full lineup of chaos, questionable decisions, and more permadeath fun. Here’s what’s coming your way:

🐇 Monday: Survivor’s Shorts — The One Involving The Stunned Rabbit

You’ll see. It involves a rabbit, a stone, and my general lack of coordination.

🌊 Tuesday: Dark Waters – Day 2

The sea grows darker, the fish get weirder, and the Madness meter keeps rising. Day 2 of Dark Waters: A Dredge Survival goes live.

❄ Wednesday: The Cold Chronicles – Day 6

The Long Dark journey continues. More cold, more danger, and probably more bad choices.

🗡 Thursday: Sneak, Snipe, Repeat – Day 7

The Argonian’s Skyrim Survival Mode adventure rolls into Day 7. Expect more sneaking, more sniping, and definitely more repeat.

🧟‍♂️ Friday: Day One Diary – Zombie Army Trilogy

The undead rise just in time for Friday. It’s a Day One Diary entry for Zombie Army Trilogy, and let’s just say the welcome committee was enthusiastic.


See You in the Wild

As always, stay tuned across the week as each new post goes live — and feel free to place bets on which run falls apart first.

Here’s What You Missed This Week – June 1st Week Recap

Catch up on this week’s survival chaos: bears, zombies, Customloper runs, permadeath hubs, and one very questionable Interloper experience.


This Week in Review

Another week of survival, panic, and the occasional questionable decision. Here’s what went live across the blog:

🐻 Monday: Bear Meets Panic Rifle

Sometimes you bring a rifle to a bear encounter. Sometimes the rifle just brings panic. This week kicked off with a new Survivor’s Shorts entry where I learned that even with a firearm, bears remain terrifying.

The One-Shot Wonder: Bear Meets Panic Rifle


🌊 Tuesday: Dark Waters: A Dredge Survival – Day One

The boat launched, the paranoia began. My permadeath Dredge run officially set sail with the start of Dark Waters. The ocean may look calm, but we both know it isn’t.

Dark Waters: A Dredge Survival – Day 1


❄️ Wednesday: Customloper – Day One

The Customloper experiment is underway. A bit Interloper, a bit Voyageur, a lot of me desperately hoping I don’t freeze to death before leaving Mountain Town. So far, so… technically alive.

Customloper Diaries Day 1: A Woollen Windy Welcome to Milton

Side note, The Cold Chronicles and Customloper Diaries will be alternating weeks for the foreseeable. Until one of them ends of course. So next week will be the next entry The Cold Chronicles


🗡 Thursday: Skyrim Survival – Sneak, Snipe, Repeat – Day Six

The Argonian saga continues. Day Six saw more stealth, more arrows, and the usual healthy amount of questionable life choices while wandering Skyrim’s frozen wilderness.

Sneak, Snipe, Repeat: Skyrim Suvival Day Six


🪓 Friday: Grounded Permadeath Hub Goes Live

The hub page for The Backyard Trials: Grounded Permadeath is officially up and running! Rules, info, and upcoming entries are all ready for you.
I also teased what’s coming next Friday: a special Day One Diary for Zombie Army Trilogy—fittingly set for Friday the 13th.

The Backyard Trials: Grounded Permadeath

Zombie Army Trilogy – Day One Diary Coming This Friday the 13th


💀 Saturday: The Desolation Point Debacle

Today’s Survivor’s Shorts took us into Desolation Point on Interloper. It didn’t go well. (Shocking, I know.)

Survivor’s Shorts: Interloper — The Desolation Point Debacle


What’s Coming Next

The backlog grows stronger. Next week, expect more from Dark Waters, Customloper, Skyrim Survival, and our first look at Zombie Army Trilogy. More danger, more chaos, more very avoidable mistakes.

Zombie Army Trilogy – Day One Diary Coming This Friday the 13th

What better day to dive headfirst into Nazi zombies than Friday the 13th?

The latest Day One Diary arrives this Friday as I take my first steps into Zombie Army Trilogy. Expect undead soldiers, occult seals, suicidal zombies, and my usual mixture of panic, bad aim, and questionable survival instincts.

Character: Hermann Wolf
Chapter: The Berlin Horror – Village of the Dead
Difficulty: Marksman

Safe rooms reached? Yes.
Ammo well managed? Debatable.
Mental stability? Slipping.

Zombie Army Trilogy – Day One Diary goes live Friday the 13th. Consider it a very fitting start.

In the meantime, check out my other Day One Diaries | Survival Game Playthroughs & First-Day Survival Challenges

The week after Friday the 13th, begins my Grounded Permadeath adventure. Check out what is going to involve here: The Backyard Trials: Grounded Permadeath

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