Super Mario 74: A Survivor’s Journey Log 7 – Reaching the Top

Super Mario 74 – Log 7: Reaching the Top

Platform: Steam Deck
Mode: Original Edition
Rules: No savestates (except between entries)
Format: No Commentary

Video: Tower climb, Lava-Switch of Eruption stars, wing cap flights, and Dice-Fortress completion (no commentary)


Options were starting to narrow. I still needed to unlock the remaining caps, and the next one was waiting at the very top of the tower in this area. Getting there was the problem. The only way up was a chain of triple jumps, one after another, and missing even one meant dropping all the way back to the start. It took more attempts than I care to count before I was confident enough to even start recording, so when it finally came together in one clean run, it felt earned.

At the top sat the pipe leading to Lava-Switch of Eruption, the Wing Cap switch course for this area. First priority was the switch itself. I’d rather have the cap unlocked before worrying about anything else, so I went straight for it. With that done, there were still three stars left in the course, and the first attempt didn’t go well enough to keep. A quick reset and a change of approach made more sense.

I went for the red coins next. They’re spread across towers and platforms, and in theory it’s straightforward, just a matter of planning the route. In practice, I managed to ignore my own plan and leave the highest coin until last. The course forces you to use the cannons to reach everything, and timing matters more than it first appears. On the first proper attempt, the Wing Cap ran out just as I was closing in on the final coin. Close enough to see it, not close enough to reach it.

The second attempt went better. I got the last coin, the star appeared, and then the same thing almost happened again. The Wing Cap ran out just as I was going for the star itself. This time though, I was low enough that the fall didn’t matter. No panic, no recovery needed, just a clean landing and the star collected.

Under the Tower was next, and this was the one that caused problems earlier. This time it didn’t. One clean attempt and it was done, which made a nice change. The Tallest Tower followed, and although I’d already been there, the star itself wasn’t where you’d expect it. You can go for it with the Wing Cap, but dropping down to it felt more reliable, so that’s what I stuck with.

With the Wing Cap course cleared, it was time to go back to Dice-Fortress and finish what I’d left behind. The Observation Tower was first. At the top, along with the star box, was a sign pointing out what I already suspected. To reach the platforms ahead, I’d need to start my flight from the highest point in the map. Which naturally leads into the final star: Secrets in the Sky.

Finding that highest point wasn’t as straightforward as I remembered. The video makes that fairly obvious. I ended up going in the wrong direction more than once, even managing to grab the Observation Tower star again by mistake. At one point I even tried to kill Mario just to reset my position, and somehow failed at that as well. Not exactly the cleanest part of the run.

Once I finally found the right spot, the plan was simple. Launch from the highest point, hold the jump button to glide, and keep as much height as possible on the way over. Simple on paper, less so in execution. It took several attempts before the flight lined up properly, but eventually everything clicked, the box was broken, and the final star was free.

One more flight to reach it, repeating the same route, and this time it worked without issue. With that, Dice-Fortress was complete.

That brings the total to forty stars. Still a long way to go, but progress is steady. One hundred and eleven left.


Continue the Journey

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Super Mario 74 – Log 6

Next Entry:
Super Mario 74 – Log 8 (coming soon)

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Super Mario 74 – A Survivor’s Journey

Super Mario 64 Randomizer – Log 15: Lava Coins and a Missing Course

Mario 64 Randomizer – Log 15: Lava Coins and a Missing Course

Game: Super Mario 64 Randomizer
Platform: Steam Deck
Format: No Commentary

Video: Upstairs exploration, Tick Tock Clock entry leads to Lethal Lava Land, wing cap red coin attempts, 100-coin failures, and a late-session realisation (no commentary)


Dodging the Cave, Taking the Stairs

I wasn’t in the mood to deal with Hazy Maze Cave. Not today. Not when I know exactly how many ways that place can waste my time, and not when the Wing Cap stage is sitting there like a chore list pretending it’s optional. So I go upstairs instead, because upstairs at least feels like a choice.

There are three different entrances up here that can lead to something useful, plus the one door that wants 119 stars like it’s doing me a favour. I’m not there yet, so I focus on what I can touch. As I climb the stairs, I decide to see what awaits me inside the clock.

I jump in and get Lethal Lava Land.

It could have been worse, I tell myself. I’ve already tackled what felt like the two hardest courses in this randomizer seed. How bad can this be.

Lethal Lava Land, Rewritten

The answer is somewhere in the middle. Not a total disaster, but not the easy breather I was hoping for either. It has the same energy as Bowser in the Fire Sea, where you can feel the randomizer making decisions specifically to be annoying.

Pretty much all the red coins are over the lava. Of course they are. And the red coin star itself is over the lava as well, which means the last thing you want to do in a lava level is the exact thing you have to do. I hate it immediately, which is impressive, because in the original game I actually like this course.

It doesn’t help that I don’t pay enough attention to where the camera pans when stars are hinted at. I catch enough of it to have a vague idea, but most of the time I’m running on instinct and memory and whatever the course decides to show me on the way. Luckily, Lethal Lava Land isn’t huge compared to some of the other worlds, so even “mostly luck” has a higher success rate here than it probably deserves.

Wing Cap: Emergency Measures

This might be the first time I’ve ever used the Wing Cap in this stage. Ever. That’s not a brag. That’s just the randomizer forcing a new habit into me like it’s a life lesson.

I try to be clever first and use the Koopa shell to sweep up red coins quickly. It makes sense in theory. It’s fast, it keeps you moving, and it lets you pretend you’re in control. Then I lose it before the red coin star appears, and suddenly the plan is gone and I’m standing on hot rock trying to negotiate with gravity.

I briefly consider just jumping for the star and hoping the game decides to be kind. It’s not a strategy so much as it is a surrender. Then I spot the Wing Cap block and realise I’d completely forgotten it even existed here. It’s one of those moments where you don’t feel smart for remembering, you just feel annoyed that you didn’t remember sooner.

The 100 Coin Star, Postponed

I also make a few attempts at the 100 coin star, because I always tell myself I might as well “while I’m here.” Every attempt ends the same way: me in the lava, but somehow in increasingly creative ways. It’s like I’m trying to find new angles for humiliation.

I do manage to grab the six main stars in the level, which keeps the session from turning into a complete loss. But the 100 coin star will have to wait. I’m not wasting the entire recording on a coin chase that keeps ending with me sizzling.

The Click at the End

As I wrap up the recording, something clicks. I start counting what areas are left, making a mental note of where each course could potentially be, and trying to map the castle in my head the way you do when you’ve been burned enough times to stop trusting anything at face value.

And then I realise one thing.

If my calculations are correct, I’m missing a course. Not “I haven’t reached it yet.” Not “I don’t have the stars.” Missing. I have no idea where in this castle it could be, which is a problem, because the castle isn’t that big when you’re not pretending it’s a mystery.

It’s the kind of realisation that sits in the back of your skull and doesn’t let you relax. The run isn’t just about collecting stars anymore. It’s about figuring out what I’ve somehow walked past without seeing, and accepting that the randomizer probably hid it somewhere obvious just to make it feel personal.

Continue the Journey

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