Super Mario 64 Randomizer – Log 20: Ninety-Nine Stars and the Finish Line Ahead

Super Mario 64 Randomizer – Log 20: Ninety-Nine Stars and the Finish Line Ahead

Game: Super Mario 64 Randomizer
Platform: Steam Deck
Format: No Commentary

Video: Returning to Tiny-Huge Island to secure the 100-coin star, red coin star, and the final Piranha Plant star before reaching 99 total stars (no commentary)


Returning to Tiny-Huge Island

With three stars still remaining in Tiny-Huge Island, it made sense to return there and finish the job. My goal right now is to complete the stars tied to the ground floor and basement areas of the castle before heading back upstairs. That way I know everything in those sections is cleared before moving into the final stretch of the run.

I also made sure to keep one lesson from the previous visit in mind. Last time I managed to lose track of a star entirely after switching between island sizes. This time the plan was simple: collect the star first, then think about moving between islands.

An Unexpected Coin Hunt

My original intention was to deal with the Piranha Plant star first, but the level had other ideas. As I moved around the island collecting coins, it gradually turned into a full attempt at the 100-coin star. Instead of changing direction halfway through, I decided to stick with it and incorporate the red coin star at the same time.

That meant switching from the huge island to the tiny island eventually, since the red coins can only be collected there. Once I had gathered enough coins to feel comfortable with the total, I made my way to the pipe closest to where I wanted to go.

Aiming for the Red Coins

The plan was straightforward enough: reach the cannon, aim for the tree that sits near the red coin area, and land close enough to continue the collection from there. I’m aware that speedrunners probably have quicker ways of reaching the area, but I prefer approaches that I know I can execute consistently.

Thankfully the red coins themselves weren’t placed in anything too unreasonable. To be fair, Tiny-Huge Island only has so many places where they can realistically appear. The biggest relief was realising I had judged the coin total correctly before switching islands.

I collected the hundredth coin, secured the 100-coin star, and then finished gathering the red coins for another star immediately afterwards.

Clearing the Piranha Plants

That left only one objective in the level: the Piranha Plants. All the time I had spent exploring the island during previous visits paid off here. I already knew roughly where each one was located, so moving between them was straightforward.

One by one they were dealt with, and when the final one fell the star appeared nearby in a reachable location. No disappearing act this time. I grabbed it without hesitation and said goodbye to Tiny-Huge Island for good.

Checking the Remaining Courses

After leaving the level, I took a moment to review what courses still needed attention. Hazy Maze Cave had already been explored earlier in the run, so that wasn’t a concern anymore. That left just two courses I hadn’t properly tackled yet: Big Boo’s Haunt and Wet-Dry World.

As I made my way back into the basement in preparation for attempting the Mario Wings Over the Rainbow star, something else occurred to me.

Ninety-Nine Stars

I checked the star total and realised I had reached ninety-nine stars. That means I’m now only twenty stars away from unlocking the final course. Once Bowser falls and the last star is collected, that will be it. This randomised version of a game I’ve known for most of my life will finally be complete.

There are countless players who grew up with Mario in one form or another, but Super Mario 64 holds a particularly important place in gaming history. For many people it became the blueprint for how 3D platformers — and even many other genres — would work in the years that followed. Few games have had that kind of influence.

And if I’m being honest, I’m not entirely sure I’m ready for the moment when the credits music begins to play.

The Next Star

The next entry will be a special one. It’s time to collect star number one hundred.

Continue the Journey

← Log 19
Log 21 →

🧢 Mario 64 Randomizer Hub

Super Mario 64 Randomizer logs are written after each recording session. Some journeys end slowly, one star at a time.

Super Mario 64 Randomizer – Log 19: Secrets, Wigglers, and a Vanishing Star

Super Mario 64 Randomizer – Log 19: Secrets, Wigglers, and a Vanishing Star

Game: Super Mario 64 Randomizer
Platform: Steam Deck
Format: No Commentary

Video: Returning to Tiny-Huge Island to defeat Wiggler, clear the Five Itty Bitty Secrets, race Koopa the Quick, and attempt the Piranha Plant star (no commentary)


Back to the Island

It was time to head back to Tiny-Huge Island. By this point I was starting to get used to the slightly unpredictable nature of the entrance. Sometimes I would spawn on the tiny island, sometimes on the huge one. It seemed random enough that I stopped worrying about it and simply used the opportunity to learn the layout properly, especially the pipes that allow you to switch between the two versions of the island.

I have to admit I appreciate how those pipes are contained entirely within this level. Given that reaching the Wing Cap stage in this seed requires a detour through Hazy Maze Cave, having something straightforward for a change felt like a welcome break.

Taking the Easy Win

My original plan was to start by collecting the Five Itty Bitty Secrets, but once I was inside the level I realised I had a chance to deal with Wiggler first. It’s one of those stars that rarely causes trouble once you reach it, so it felt like a quick and easy one to tick off the list.

Sure enough, the fight went exactly as expected. A few well-timed jumps later and the star was mine without any real drama.

Secrets Found

After that I turned my attention back to the Five Itty Bitty Secrets. With the locations already mapped out from the previous visit, this one didn’t give me any trouble either. It was one of those moments where preparation pays off and the star falls into place quickly.

Naturally, that’s when things started to become a little more complicated.

An Unexpected Race

While trying to plan my route for the next objective, I found myself thinking about the Piranha Plants scattered around the island. There are five of them in total, and I was trying to visualise the best order for dealing with them.

Before I could fully commit to that plan, though, I ran into Koopa the Quick and ended up accepting his rematch. The race itself was closer than I expected. In fact, I’m fairly certain that if he hadn’t nudged me toward the flag near the end, I might have lost that one.

The Piranha Plant Problem

With the race finished, I went back to dealing with the Piranha Plants. It took a few attempts to get all five of them cleared, but eventually the star appeared. As tends to happen in this level, it launched itself to another part of the island rather than landing conveniently nearby.

My solution seemed simple enough. I switched to the tiny island to move closer to where the star had landed, intending to switch back to the huge island once I was in the right position.

That’s where things went wrong.

The Star That Disappeared

When I returned to the huge island, the star was nowhere to be seen. I couldn’t tell whether I had completely forgotten where it landed, somehow managed to miss it while staring right at it, or whether switching between island sizes had caused it to despawn entirely.

I searched the island repeatedly, circling the area far more times than I’d like to admit. Eventually I had to accept that something had gone wrong. Whether it was my memory or the mechanics of the level, the result was the same: the star wasn’t there anymore.

Accepting the Loss

In the end I decided the sensible option was to cut my losses. I exited the course and left Tiny-Huge Island for another visit later. If nothing else, the lesson was clear enough.

Next time I’ll collect the star first before switching between islands.

Continue the Journey

← Log 18
Log 20 →

🧢 Mario 64 Randomizer Hub

Super Mario 64 Randomizer logs are written after each recording session. Sometimes the biggest challenge is remembering where the star actually landed.

Super Mario 64 Randomizer – Log 18: Clearing the Battlefield and Finding the Missing Course

Super Mario 64 Randomizer – Log 18: Clearing the Battlefield and Finding the Missing Course

Game: Super Mario 64 Randomizer
Platform: Steam Deck
Format: No Commentary

Video: Finishing Bob-Omb Battlefield with the 100-coin and red coin stars before discovering Tiny-Huge Island hidden in an unexpected place (no commentary)


One Last Trip to the Battlefield

Much like with Shifting Sand Land before it, the time had come to finish up Bob-Omb Battlefield. I didn’t go in with any particular plan other than knowing there were three stars left to collect here. My thinking was simple enough: whichever of the two main stars I managed to grab first would decide what the next objective would be.

During the process I finally discovered where the Bob-Omb who opens the cannons had been hiding. After all that searching in the previous visit, I now had access to the cannons in the level. A little late perhaps, but still useful to have available.

Flying Through the Battlefield

I decided to aim for the fifth star first. In a normal run this is the one where you fly through the rings of coins, but here the areas were scattered around the map. Fortunately they weren’t too difficult to locate. I made a brief stop on the floating island to collect the final ring and, while I was there, took note of where a few red coins were sitting.

My earlier instinct turned out to be correct. The Wing Cap was going to be necessary to reach them.

Collecting that star brought my total up to ninety stars, which meant I had officially reached three quarters of the total needed for the run. With that milestone in place, I headed back in to deal with the remaining stars.

Coins Before Red Coins

The next task was the red coin star, but before chasing those I decided to tackle the 100-coin star. The reason was simple: wherever the hundredth coin is collected, that’s where the star appears. I didn’t want to risk it spawning high in the air where I would be forced to grab it using the Wing Cap.

I was already planning to use the Wing Cap for the red coins anyway, but this approach meant I could control where the star appeared and keep things simple. It also gave me some extra flight practice. Between the Wing Cap switch course and another red coin stage still ahead, I figured any extra time getting used to the controls would help.

Thankfully the plan worked out cleanly. I gathered the coins I needed, secured the 100-coin star, and then collected the red coins without too much trouble. With those done, Bob-Omb Battlefield was finally complete.

Looking for What I Missed

With the battlefield cleared, the next step was to start checking areas I either hadn’t visited yet or wasn’t entirely sure I had explored properly. I knew there were two entrances upstairs that still needed investigating, but before heading there I decided to check somewhere else first.

The area where Bowser in the Dark World normally sits.

When I jumped in, the answer to the missing course mystery finally revealed itself. The stage waiting there was Tiny-Huge Island.

A Rough Welcome

My first attempt didn’t last very long. The level gave me a fairly direct welcome by ejecting me from the stage almost immediately. The second attempt went better, though, and I managed to grab one of the stars before things got out of hand.

Something else I noticed fairly quickly was that spawning into the stage isn’t consistent. Sometimes I appeared on the tiny island, other times on the huge version. My assumption is that it’s a fifty-fifty chance, although I seemed to land on the huge island more often than the small one during this session.

Mapping the Island

Progress in the level was limited this time around, but it wasn’t completely unproductive. I managed to locate where the five itty-bitty secrets are positioned and also identified the areas where the Piranha Plants can spawn. Even if I didn’t collect many stars here yet, having that information will make the next visit far more efficient.

The Goal Gets Closer

With Bob-Omb Battlefield finished and one more star collected from Tiny-Huge Island, the run now sits at ninety-three stars. Each entry brings the end goal closer, and the castle is slowly running out of places to hide the remaining ones.

Continue the Journey

← Log 17
Log 19 →

🧢 Mario 64 Randomizer Hub

Super Mario 64 Randomizer logs are written after each recording session. Plans rarely survive contact with the castle.

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