Isolation Protocol: An Alien Isolation Survival Diary – Log 2: The Jack, the Gun, and the Monster

Isolation Protocol – Log 2: The Jack, the Gun, and the Monster

Difficulty: Medium

Optional Features: Permadeath enabled with the Three Strikes Rule

Alien Deaths: 0/3

“Axel says it’s called surviving. I’m starting to think it’s called ‘dying slower.’”

Sevastopol isn’t a space station anymore — it’s a coffin with too many rooms. The walls groan, the lights flicker, and the floor is littered with suitcases nobody will ever claim. Every corner creaks like it’s considering whether to collapse, and the stench is somewhere between fried wires and unwashed corpses.

Somewhere in this mess, I’ve decided, lies survival. Or at least the tools to fake it.

The Maintenance Jack (Switch Edition)

My first discovery is a vent leading to baggage claim. A shadow darts past, proof I’m not as alone as I thought. Naturally, I follow — because curiosity didn’t just kill the cat, it strapped the cat into a jumpsuit and dumped it on Sevastopol.

That shadow leads me to a morgue. Body bags stacked like leftovers nobody wants. And there, in a nearby room, I finally spot my prize: a corpse clutching the Maintenance Jack. He’s left behind an ID tag and a final audio log, a last will whispered into static. I take both, because apparently, I’ve become a grave robber with a side hustle in identity theft.

The Jack is clunky but glorious. On Switch, it works like this:

  • A: Grab the brace
  • Hold ZL + ZR: Apply elbow grease
  • Left Stick: Yank open the door like you mean it

With this tool, half the station is suddenly my oyster. Unfortunately, the other half is still locked behind plasma torches, ion torches, and my crippling lack of luck.

Enter Axel, Stage Left (Gun in Hand)

Just as I’m getting used to prying open doors like a budget locksmith, I find myself in a cutscene with a gun pressed to my head.

Meet Axel. His opening line is basically “don’t move.” My counter-offer is “please don’t shoot.” Somehow, we agree on a deal: he’ll help me through Sevastopol if he gets a seat on the Torrens. His sales pitch is… intense.

He mentions “a killer” stalking the station, but claims he hasn’t seen it. Which is funny, because I have — in the shadows, in the atmosphere, in the dripping dread that clings to every vent.

Not five minutes later, Axel points his gun at two other survivors. His definition of “nice guy” clearly needs work. The elevator door shuts, they vanish, and I find myself trapped in the world’s most awkward team-up.

Flashlights, Blueprints, and Sneaking 101

Axel hands me a flashlight — finally, something to pierce the gloom. On Switch: Y toggles it. Of course, batteries are rarer than honesty in a card game, so I use it sparingly.

Soon after, he introduces me to Sevastopol’s main sport: sneaking past armed strangers. Axel assures me they’ll kill us if spotted, which I would’ve figured out from the way they pace around with twitchy trigger fingers.

I crouch-walk the whole way, hugging shadows while my heartbeat plays the percussion section of a horror soundtrack. I flick the generator off as a distraction and duck into a vent, holding my breath as one of them passes inches from the grate. My first close call, and probably not my last.

On the plus side: I find a Medkit blueprint. Ingredients: 1 x SCJ Injector, 1 x Compound B, 1 x Bonding Agent, and 10 Scrap. I craft one immediately, because nothing says “confidence” like carrying your own first-aid kit in a death maze.

Death of a Guide

We work together to force open a door. Axel gets jumped. I swing the Maintenance Jack like a baseball bat, knocking the guy back. Axel overreacts with a bullet, which echoes down the corridors like a dinner bell for every hostile in range.

We run, ducking into corridors as voices shout behind us. Axel yells, “This is survival!” I yell, “This is stupid!” Neither of us is wrong.

Then: drip.

A shadow looms overhead. Axel freezes. A tail punctures his chest, lifts him clean off the ground, and throws him like a doll into the darkness. No quips. No bravado. Just silence.

The killer is real. And it spares me — for now.

Transit Terror

Shell-shocked, I stumble into the transit station. The lights flicker, the vents groan, and every sound feels like it belongs to the thing that just gutted Axel.

I hit the call button. The screen tells me the train is coming. I wait.

And wait.

Every second stretches into eternity. My eyes dart between the vents and the shadows, convinced something will lunge at me before the doors hiss open.

When the transit finally arrives, I sprint inside, slam the button, and ride it out toward the Spire. Axel is gone. The Alien is here. And I have never hated public transport more in my life.

Log 2 Key Takeaways

  • Maintenance Jack: Your new best friend (A, ZL + ZR, Left Stick).
  • Flashlight: Y toggles it — conserve those batteries.
  • Medkit Blueprint: Injector, Compound B, Bonding Agent, and Scrap.
  • Not all survivors are friendly. Some are Axel. Some are worse.
  • The Alien has entered the stage. Stealth is no longer optional.
Continue the Protocol:
Log 1 |
Log 2 (You Are Here) |
Log 3

My First Week with the Steam Deck: Expanding the Portable Chaos

My First Week with the Steam Deck: Expanding the Portable Chaos

“It’s not replacing my Switch — just giving the wolves more ways to find me.”

Back to PC… Sort Of

Once upon a time I had a PC. Then I didn’t. Then the Steam Deck came along, and suddenly all those forgotten Steam library games started whispering: “Play us again. This time you won’t rage-quit… probably.”

The first thing I did? Downloaded Viscera Cleanup Detail. Nothing says “welcome back to PC gaming” like mopping up alien goo while questioning your life choices.

Truck Sim Therapy

After that, I traded my mop for a lorry. Euro Truck Simulator 2 has been my chill-out spot — just me, the open road, and the occasional catastrophic parking attempt. It’s strangely peaceful knowing my cargo can’t eat me (unlike certain survival games).

Game-Hopping, Incognito Style

My first week has basically been a buffet of Steam games:

  • Alan Wake – because why not swap blizzards for shadows?
  • Dead by Daylight – handheld horror on the go, what could possibly go wrong.
  • Elite Dangerous – back to the black, this time from the sofa.
  • Team Fortress 2 – nostalgia and chaos, still alive and kicking.
  • 7 Days to Die – zombies don’t care that I’m handheld now.

I’ve been swapping between them like a survivor looting random cupboards: some junk, some gold, all of it entertaining.

Battery, Docks, and Prime Loot

Do I have a dock? No. Will I get one? Unsure. For now, handheld works fine — especially since the battery life is short, but honestly, I don’t mind. It’s like an enforced survival timer: finish your mission before the Deck keels over.

Also, shoutout to Prime Gaming for handing me freebies like it’s Christmas every week. It makes my library grow faster than I can play it.

A Companion, Not a Replacement

The Steam Deck isn’t stealing my Switch’s crown. My Switch is still home to The Long Dark, Skyrim, and the rest of my survival disasters. But the Deck? It’s a welcome companion — giving me the chance to replay old PC titles, test new survival challenges, and expand the chaos beyond Nintendo’s snowy borders.

Two handhelds. Twice the worlds to survive. Zero guarantees I’ll survive any of them.

Continue the Journey

Survivor’s Camp Hub |
Elite Dangerous Diary |
SnowRunner Permagear Diaries

SnowRunner Survival: The Permagear Diaries – Day Seven: Mud, Bridges, and Big Dreams


“Sometimes the smallest truck has the biggest heart. And sometimes, Red gets new shoes.”

📜 Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

🛠 Rules: SnowRunner Permagear Rules

💡 Why Permagear Works: Read the reasoning behind the challenge

Missed Day Six? Find it here.


🛣️ Exploring With Red (and Just a Little Jealousy)

With Pipe Dreams in the rear-view mirror, it’s a well-earned day off for Frank. Today? It’s all about Red. He’s got the boundless energy of a puppy on caffeine and the mud-crawling tenacity of… well, a Scout who’s tired of being second-best.

The target? The wooden bridge task. Along the way, I spot a trailer Red thinks he can handle. He can’t. But you’ve got to admire the ambition.

We reach the bridge and, of course, it needs wooden planks. Frank’s domain. But Red’s not done—he also picks up a SnowRunner throttle upgrade (one for himself and one for Scout). Naturally, Red gets the install. Scout remains benched.

🌊 Mud Wrestling and Watchtower Glory

Tempted to spoil Red with more upgrades, I decide to hold off. Then he earns them. Charging through deep mud and water, Red smashes through the terrain to grab another Watchtower like a tiny, determined hero.

Back to the garage we go—Red gets a roof rack for longer hauls and, most importantly, a tyre upgrade. That’s right: better grip, less slipping, and maximum mud-mashing potential. Watch out, Frank.

🪵 Frank Does What Frank Does Best

Now it’s Frank’s turn. Time to deliver those wooden planks and make that bridge a reality. He follows the same route Red scouted earlier, proving why he’s still the heavy-lifting king.

  • Bridge? Built.
  • Frank? Effective as ever.
  • Red? Flexing in the garage.
  • Scout? Still patiently waiting for relevance.

📍 Next Stop: Smithville Dam

Black River is slowly bending to our will, and tomorrow we head deeper into Michigan—straight into Smithville Dam. There will be mud. There will be breakdowns. But Red’s got new tyres, and morale is high.

🛞 Team Status Update

  • Red: Roof rack, throttle upgrade, fresh set of tyres. Officially a mud-slaying menace.
  • Frank: Old reliable. Still gets the job done. Probably feeling a little upstaged.
  • Scout: Collecting dust. One day, Scout. One day.

📸 Coming Soon

  • Red showing off the new tyres.
  • Watchtower victory shot.
  • Frank delivering planks like a pro.

Want more SnowRunner? Day 8 link coming soon.

Surviving the Milky Way: An Elite Dangerous Survival Diary – Day 1: The ISS Scraprunner Begins Its Journey

Day 1 – The ISS Scraprunner Begins Its Journey

“These are the voyages of one unprepared Commander. Their mission: to survive the Milky Way, avoid fiery death by sun, and boldly fail where no pilot has failed before.”

From Training Wheels to Scraprunner

After proving I could pilot a Sidewinder without immediately crashing — and sticking the landing at Mawson Dock thanks to the autopilot, not my skills — I was officially promoted to Commander. To mark the occasion, I christened my first ship the ISS Scraprunner, registry SCR-01. It rattles like it’s made of leftover bolts, but it’s mine.

First Jobs, First Mistakes

Career options were thin on the board, but I spotted two missions in the Orna system: a Conflict Training Area exercise and a Courier Job. Both in the same system? Easy credits. I accepted both, queued for launch, and let auto-launch guide me out of Mawson Dock. Only as I sat in the departure queue did I realize I’d forgotten to refuel. A promising start.

Upon arrival in Orna, two revelations hit me at once: first, I wasn’t actually allowed to train in the Conflict Area; second, the courier job wasn’t in Orna at all, but at Aldrich Station in the Otegine system. While pondering my career choices, I drifted a little too close to the local star and nearly cooked the Scraprunner. Luckily, I pulled away before it became a barbeque run. At least the courier job got done, which earned me the rank of Mostly Penniless. A fine promotion.

Out of the Nest

My next opportunity came in the form of a mission called Exploring the Galaxy. The deal: leave the Pilots’ Federation District, earn 100,000 credits, and never look back. Naturally, I accepted. The credits had nothing to do with it. Definitely.

I prepped the Scraprunner with a full refuel and minor repairs before setting off on the 14-jump trip to Rattus Mischief in the Col 285 Sector FO-I a39-0 system. After six jumps, I docked at Sasaki Horizons for a quick refuel, only to get a message that my Pilots’ Federation permit was revoked. No going back. Four jumps out, I stopped again to avoid calling the Fuel Rats for my very first rescue. Crisis narrowly avoided.

The Mischief Managed

I made a pit stop at Bluemoon Starport in LHS 3484 for fuel, then continued on my way. Finally, I arrived at Rattus Mischief. Despite my assumption, it wasn’t a person but a starport. I engaged Supercruise Assist, admired the view, docked, and turned in my mission reward. To top it off, I sold my Universal Cartographics data for a tidy 50,908 credits. That little haul bumped me up to Mostly Aimless. Not bad for a ship named Scraprunner.

Next Time

The galaxy awaits, and with the ISS Scraprunner still in one piece, I’m ready to see what kind of trouble I can find. Hopefully, not the sun again.


Continue the Journey

| Next Entry →


Surviving the Milky Way: Series Hub

The Rules of the Stars

New Survival Series Begin: Alien Isolation & Elite Dangerous

Two New Survival Journeys Begin This Week

“Because one disaster at a time just isn’t enough.”

This week, two fresh series are launching across the hubs:

Both kick off this week. Keep an eye on the hubs — and as always, expect chaos.

Customloper Diaries – Day 7: Bow Before the Blizzard

Customloper Diaries – Day 7: Bow Before the Blizzard

Weather: Clear start → freezing winds → blizzard
Loot Highlights: Survival Bow, cooking pot, skillet
Mood: Excited → frozen → grateful to still have toes

◀ Customloper Diaries – Day 6: Blizzard Send-Off, Ptarmigan Detour, and the Great Cooking Pot Tragedy  | 
What is Customloper?

Morning Discoveries: Max’s Last Stand

Today’s goal was simple: reach the Camp Office without becoming a wolf’s breakfast. That’s really the only bar for success these days. On the way, I spotted one of The Long Dark’s most reliable signals that something is worth investigating: birds circling in the sky, waiting patiently for either my demise or someone else’s.

Luck was on my side for once — it wasn’t my turn. At Max’s Last Stand, a corpse lay frozen in place, and right beside it sat the holy grail of early-game weaponry: a Survival Bow. I snatched it up with the speed and enthusiasm of a raccoon finding a half-eaten cheeseburger.

All I needed now were arrows. With them, I could finally graduate from “rock-throwing medieval PE teacher” to “slightly competent hunter.”

Deadfall + Hypothermia = Great Life Choices

Feeling pretty pleased with myself, I decided to swing by the Deadfall area. That’s when my overconfidence caught up with me. The temperature dropped faster than my optimism during an Interloper run, and I was soon staring at the dreaded red text: Hypothermia.

I lit a fire in the nearby stove, boiled some water, and cooked… something. I’d like to say it was a hearty stew, but given my supplies, it was probably just porridge or whatever counted as “hot food” in my pack. Once I had a bit of warmth and hydration, I grabbed a torch from the fire and pressed on toward my main goal.

Lesson learned: Interloper weather waits for no one, especially those who think they can “just pop over” somewhere.

Camp Office and Instant Regret

The rest of the walk to Camp Office was blissfully uneventful — a rare thing in Mystery Lake. Inside, I scored a skillet and cooking pot. Not exactly a rifle or a quiver of arrows, but after yesterday’s cooking pot debacle, I wasn’t about to complain.

Then I made the fatal mistake: I decided to “just explore the area” before settling in. First came the snow. Then came the blizzard. In minutes, visibility dropped to “guess and hope” territory. Navigation became a mix of scent, instinct, and blind luck.

Somehow — and I truly do not know how — I managed to stagger back to the Camp Office without being eaten, freezing to death, or wandering onto thin ice. The blizzard roared outside as I slammed the door shut, my heart still hammering.

Evening Wrap-Up

Back inside, I set about cooking more porridge, boiling as much water as I could, and letting my core temperature crawl back to something survivable. The bow was now mine. The arrows? Still a distant dream. But tomorrow, I’d change that.

Tomorrow’s Goal

Find arrows. Or a rifle. Or, failing that, a pointy stick and a really bad attitude.

Continue the Journey

◀ Customloper Diaries – Day 6: Blizzard Send-Off, Ptarmigan Detour, and the Great Cooking Pot Tragedy
Customloper Diaries – Day 8 ▶

Survivor’s Dread Hub + Rules of Survival Updates

Hub & Rules Updates – Survivor’s Dread and Beyond

Two big refreshes: the Survivor’s Dread hub gets a makeover with clickable images and new content, and the Rules of Survival page is sharper, broader, and now includes Day One Diaries.

Survivor’s Dread Hub Refresh

The horror corner of Survivor Incognito has had a makeover. The Survivor’s Dread Hub is now cleaner, more visual, and easier to explore:

  • Clickable images: Each series hub can be entered directly by tapping/clicking the banner images.
  • Subnautica added: While not strictly survival horror, leviathans in the dark absolutely qualify as “horror-adjacent.”
  • Cleaner sections: Each series now has its own block with a blurb so you can jump straight in.
  • Coming soon: Future plans include Resident Evil, Metro Redux, and more Switch-friendly nightmares.

Check out the updated Survivor’s Dread hub →

Rules of Survival Page Updated

The Rules of Survival (According to Me) page also got a major refresh. It now serves as the central rulebook across all my permadeath runs and diaries, and includes:

  • Day One Diaries rules: One day, one shot. Added with a link to the Day One Diaries Hub.
  • Expanded series add-ons: Grounded, Stranded Deep, Subnautica, Alien: Isolation, Dredge, Skyrim, The Long Dark, and SnowRunner all have their own entries.
  • Streamlined global rules: Now strictly focused on in-game survival, with practical, Switch-friendly allowances.

If you’ve ever wondered what invisible rulebook guides my permadeath chaos, this is the place to look.

See the updated Rules of Survival page →

Why This Matters

These refreshes make the site easier to navigate, clearer for new readers, and a stronger foundation for the survival chaos to come. Whether you’re following the horror diaries or the more traditional survival runs, you’ll know exactly what rules I’m following, what’s changing, and where to dive in.


New Page Alert – Subnautica Survival Guide Now Live!

Attention survivors – your underwater playbook has arrived!

The brand-new Subnautica Survival Guide is now live on Survivor Incognito, packed with everything you need to go from panicked paddler to confident deep-sea explorer. Whether it’s your first day swimming out of the lifepod or you’re gearing up for an Aurora run, this guide covers it all – from must-have early tools to predator evasion tips and base-building advice.

We’ve even included:

  • A quick-reference predator list (because sometimes you just need to know if the big shadow is going to eat you).
  • Switch control table so you can stop pressing the wrong button when panic sets in.
  • A linked map hub for finding resources without wandering into Leviathan territory by “accident.”
  • A quick start card for Days 1–3 priorities.

If you’re starting fresh in Subnautica – or just want to survive without becoming lunch – this page is your new best friend.

🌊 Read the full Subnautica Survival Guide here

How I Handle Permadeath (and Still Sleep at Night)

Also: A Sunburnt & Sinking Tease You Didn’t Know You Needed

Permadeath. The challenge. The chaos. The deeply personal betrayal when a lovingly named character walks off a cliff because you misjudged a ledge.

This post is part ruleset, part philosophy, and part gentle teaser — because yes, one of my current runs has already ended. And no, you won’t find out how for at least two months.

I play ahead — sometimes way ahead — because it gives me time to write, screenshot, cry, and recover before you all read about it. So yes, I already know how some of my stories end. That doesn’t mean I’m any more emotionally prepared.

My Permadeath Rules (Across the Blog)

🛑 One life. Always.
If the game lets me die permanently, I do. No save-scumming. No reloads. If I glitch through the map, we roll with it.

🧤 Difficulty is flexible.
I don’t always play on the hardest difficulty — because surviving should be intense but still fun. I tailor it per series: Customloper for The Long Dark, Apprentice for Skyrim, standard settings in Stranded Deep.

🪦 Once they die, they go to The Graveyard.
Every character gets an obituary. Sometimes dramatic, sometimes… deeply stupid. Either way, the blog remembers them.

🎣 Runs are usually played a month or two ahead.
So if something goes wrong? You’ll find out… eventually.


🌴 Coming Soon(ish): Sunburnt & Sinking

Yes, Stranded Deep is on the way. Yes, the series is called Sunburnt & Sinking.

Stay tuned. It’s equal parts sunstroke and sharks.


🧭 Want to Know More?

If you’re wondering why I don’t always crank the difficulty to maximum chaos, there’s a reason for that — and it’s not just because I like my limbs frostbite-free.

Check out my full page:
👉 Why I Play On Easier Difficulties

And if you’re curious about the rules behind each of my survival runs, from Customloper to Backyard Trials:
👉 Rules of Survival – According To Me

Because every survival story has its own set of ground rules — even the weird ones involving crows and deer that somehow win the fight.

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