Snowrunner Survival: The Permagear Diaries – Day Nine

SnowRunner Survival: The Permagear Diaries – Day 9

Day 9 in SnowRunner: Delivering fuel to the wrong farm, braving flooded roads, scouting with Red for upgrades, unlocking a long trailer, and freeing Frank from a rogue stone.

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Wrong Farm, Right Intentions

The day began with what I thought was a simple task: take a load of fuel on Frank over to the farm in Smithville Dam. The mission briefing seemed straightforward enough, and I had coffee in hand, confidence at maximum. I set off, happily trundling my way to the farm… or so I thought. There was one small problem: the farm I arrived at was in Black River. Wrong farm. Wrong map. Right truck, though, so points for consistency.

The moment of realisation hit when the delivery prompt didn’t appear, and I stared at the job list wondering why the game had suddenly decided to ignore me. After a closer look at the contract, I realised the truth: I’d wasted fuel, time, and what little dignity Frank has left after the last eight days. With a sigh, I plotted the correct route to Smithville Dam’s farm and promised myself I’d read the brief properly next time.

Flooded Roads and Missing Suspension

The road to Smithville’s farm was less of a road and more of a seasonal river. Every puddle was a knee-deep swamp, and without raised suspension for Frank, I had to pick my line like a tightrope walker with commitment issues. Each dip threatened to drown the engine, and I could almost hear Frank grumbling in protest.

Somehow, we made it without stalling. But I’ve decided that finding that raised suspension is now a top priority. The truck can’t keep doing its best submarine impression every time it rains.

Scouting with Red

With Frank resting at the farm, I swapped over to Red for a little exploration. A nearby Watchtower looked promising, and Red’s smaller size made it a safer bet for off-road detours. Still, caution was the name of the game — one wrong move and Red would be cartwheeling down a slope again, and I’m still not over the last incident.

The Watchtower revealed an upgrade not too far away, so I crept towards it, carefully negotiating mud pits and narrow bends. The prize? An engine upgrade for an International Transtar. Useful if I had one, but otherwise about as helpful as a snorkel on a fish. The search for Frank’s suspension continues.

Long Trailer, New Rank

Back at the logging station, I noticed a stack of wooden planks and got my hopes up. My excitement dimmed when I realised they were attached to a rather long trailer I didn’t yet own. A quick detour later, I unlocked the ability to purchase it and, as a bonus, hit Rank 5. Sure, it wasn’t the suspension I wanted, but new toys are always good for morale.

Bridge Work and Rogue Stones

With options running thin, I headed to the warehouse beyond the dam to collect bricks for the farm. Along the way, I activated the Smithville Bridge task, which — naturally — also requires wooden planks. Luckily, I know Black River has a stash, though it’s going to mean a lot of back-and-forth tomorrow.

On the way back with the bricks, disaster struck. Frank found himself completely immobilised on what can only be described as a rogue stone — the kind that hides in plain sight until your truck is perfectly balanced on it like some kind of unwanted hood ornament. With no winch points nearby, I had to call in Red for rescue duty. In an uncharacteristic display of teamwork, Red dug in, pulled Frank free, and somehow managed not to flip in the process. Small victories.

Tomorrow’s Plan

Tomorrow will be all about wooden planks. Lots of wooden planks. I’ll be running between Black River and Smithville like a glorified delivery service with mud in its teeth. The bridge won’t build itself, and neither will my suspension — though if I find that upgrade in the process, it might just be the happiest day Frank’s ever had.


Continue the Journey

SnowRunner Survival: The Permagear Diaries – Day 10

Here’s What You Missed This Week

It’s been a big week at Survivor Incognito: a new diary began, another series ended, and a milestone snuck up on us. Here’s the full breakdown:

  • Tuesday: Stranded Deep – Day One Diary (official permadeath run starts next week!)
  • Wednesday: The Cold Chronicles – Day Nine
  • Thursday: Sneak, Snipe, Repeat – Final Entry (eulogy coming next week)
  • Friday: SnowRunner – Day Two, where I somehow end up on top of a mountain… with no plan for getting down.

We also launched the Subnautica Maps page this week, with a Subnautica: Below Zero map hub in the works too.

And lastly — a huge thank you: the blog passed 1,000 views this week! I’m currently plotting something fun as a proper thank-you to everyone who’s been reading, lurking, or laughing at my survival misfortunes.

More survival chaos (and a few heartfelt eulogies) coming next week.

Here’s What You Missed – Week of July 15th

Another week, another batch of survival stories wrapped in chaos and questionable decisions. Here’s what went down on Survivor Incognito this week:

  • Tuesday: Dark Waters: A Dredge Survival – Final Entry
  • Wednesday: The Cold Chronicles (Customloper) – Day Four
  • Thursday: Sneak, Snipe, Repeat – Day Twelve
  • Friday: SnowRunner Survival: The Permagear Diaries – Day One

That’s one series wrapped, one launched, and two still going strong.

Also, a quick thank you — last week the blog saw nearly 200 views. Whether you read one post or all of them, I appreciate you surviving alongside me (or at least watching me not survive).

On another note, the next few weeks are going to be busy for me. But I’ll do my best to keep the chaos here going

More mayhem next week.

This Week: One Ends, One Begins

Just a quick reminder that Dark Waters: A Dredge Survival wraps up this week. One last day of eldritch fishing, creeping madness, and questionable boat choices.

But the tide doesn’t settle for long — SnowRunner: The Permagear Diaries kicks off this Friday. Less sea, more sludge. And probably just as many bad decisions.

Stick around. The chaos continues.

Welcome New Survivors

Just a quick post today to say a big welcome to everyone who’s recently stumbled into the chaos of Survivor Incognito. Whether you came for the haunted fish, the frozen lakes, or the exploding oak tree, I’m glad you’re here.

If you’re new, here are a few good places to start:

  • 🗺️ Check out the Long Dark Region Guide if you’re planning a cold-weather disaster of your own.
  • 🐟 Dark Waters is nearing its eerie conclusion — perfect if you like your survival stories with a side of cosmic dread.
  • ❄️ The Customloper Diaries are still going strong — Interloper-lite, full-on panic.

This week marks the end of the Grounded permadeath run — the backyard won, basically. But starting next week, we’re trading bugs for busted axles with the debut of SnowRunner: The Permagear Diaries. Expect mud, ice, and a lot of “well that truck’s gone now” moments.

Thanks for reading — and remember: surviving is optional. Storytelling the downfall is the point.

Oh — and if you think playing on easier difficulties makes survival games easy? It doesn’t. I’m living proof that you can still freeze, starve, drown, fall off cliffs, and get stomped by wildlife with the difficulty slider turned all the way down. Turns out survival isn’t just about the settings — it’s about the decisions. And mine are… let’s say “narratively interesting.”

Quick Update from Behind the Blog

Just when I thought the seas were clear… turns out Dark Waters had one more entry left! The final chapter of the Dredge permadeath run has now been scheduled, so we’re giving Stranded Deep a little breathing room (and maybe giving me a moment to dry off).

Meanwhile, SnowRunner: The Permagear Diaries is still on track to launch next week.

I am also still in the process of adding more ARK maps, but life finds a way to make that as slow as possible it seems, but I’m doing my best to add more as and when I am able. Thank you for your patience on that.

I have also seen people downloading my rules for games like The Long Dark, Dredge and even Grounded. If you have any suggestions for rules I could follow, please let me know and I will see if they could add to my playthroughs in any way.

Thanks for keeping up with the chaos — more doom is on the horizon!

🛠 Behind the Blog: Why I Made SnowRunner Permadeath (and How It’s Somehow Working)

You’d think SnowRunner would be the calm one.

No wolves. No starvation. No sanity meter. Just trucks, mud, and the occasional fallen powerline. And yet, when I started playing, I realized something important:

I had the perfect canvas for portable permadeath chaos.
I just needed a few extra rules (and a slightly reckless imagination).

🎮 Why Permadeath?

Honestly? For the drama. The stakes. The thrill of knowing that if I lose a truck, it’s gone. It turns every route into a calculated risk, every muddy hill into a potential obituary.

Normal SnowRunner is about problem solving. Permadeath SnowRunner is about character. I named my trucks. I argued with myself about whether I could save one stuck in a ditch. And somehow, that made it all feel more alive.

📋 How I Fine-Tuned the Rules

Permadeath in a driving game isn’t exactly a toggle, so I had to make it work manually. A few highlights from the rulebook:

  • No selling dead trucks for profit. You’re not a junkyard, you’re a survivor.
  • Every truck gets one life—unless it’s truly recoverable later (aka, it’s not a ghost story).
  • Upgrades? Optional. Some may say I’m making things harder. Others say I’m making them funnier.

🚛 Meet the Cast

So far the crew includes:

  • Scout – plucky, chaotic energy.
  • Mac (GMC) – the dependable workhorse.
  • Frank (Fleetstar) – big, bold, and stuck somewhere inconvenient.

Yes, I name my trucks. No, I won’t apologize.

🧭 What’s Next?

More entries for The Permagear Diaries, of course. I’m stacking up posts behind the scenes before I start the full series rollout—but this chaotic convoy is very much in motion.

In the meantime, I’d love to hear:

If you had to permadeath one of your favourite games… which would it be, and how much therapy would you need after?

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