Unprepared: An Interloper Survival Diary in The Long Dark Log #4 – Final Day: So Close It Hurt

Unprepared Log 4 – Final Day: So Close It Hurt

Difficulty: Interloper
Survivor: Astrid

Today’s plan was simple. Which should have been my first warning.

I needed matches. Or failing that, food. Something—anything—that would let this run survive another day.

I headed for the nearest fishing hut first. No matches. No food. No joy.

With wolves very much on my mind, I made a call. Stick to the road. I had rabbit meat on me, and I didn’t rate my chances in a surprise encounter.

If it came to it, I could always drop the meat and hope that bought me space.

False Hope on the River

I reached the end of the road still matchless, but not empty-handed on ideas.

The river meant cat tails. Light, reliable, and one of the few food sources that doesn’t argue back.

I started working my way along the river edge, carefully, methodically. With every handful of cat tails, my chances ticked upward.

For the first time all day, survival felt possible.

The Bear

Then I saw it.

The bear.

I froze for half a second too long. Completely forgot I had flares. Panic took over.

I turned and ran.

I knew a flare probably wouldn’t stop a charging bear anyway, so I went with the next desperate idea: drop the rabbit meat.

Maybe it would accept that.

It didn’t.

Second Chances Don’t Exist

The attack left me bleeding badly. Infection risk followed soon after.

I managed to treat the infection, but my condition was critically low. Every step felt borrowed.

The bear walked away.

For a moment, I thought I might limp out of this.

I was wrong.

It came back.

There was no second plan. No miracle item. No recovery window.

The blood loss finished what the first charge started.

End of the Run

That was it.

My best Interloper run to date, ended just as it started—underprepared, unlucky, and one mistake away from survival.

Still.

I lasted longer. I learned more. And for the first time, it felt like Interloper was something I could eventually solve.

Just not today.

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Video Log

Continue the journey:
Unprepared Log 4 – Days 3 & 4 |
Unprepared Log 4 – Day 1

Unprepared: An Interloper Survival Diary in The Long Dark Log #4 – Day 3 & Day 4: Running on Fumes

Unprepared Log 4 – Days 3 & 4: Running on Fumes

Difficulty: Interloper
Survivor: Astrid

Food was a problem. Then the weather decided to make it worse.

With food still being the major concern, I would love to say I set out on a determined hunt.

I didn’t.

A blizzard was raging outside, so instead I did what Coastal Highway encourages best: hiding indoors and finding absolutely nothing.

I scavenged what buildings I could reach safely. Cupboards were empty. Drawers mocked me. Coastal Highway, it seems, had decided this run was optional.

Eventually the blizzard began to die down. Not gone — just tired enough to let me make bad decisions again.

Day 3: False Hope

I pushed out and searched a few more houses.

Nothing.

No food. No matches. No miracle tin of peaches hiding behind a chair.

By the end of the day, I accepted reality. I made water, ate what little I had left, and tried to stretch it further than it deserved.

It wasn’t enough, but it bought me another sunrise.

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Day 4: The Realisation

I woke up in the red.

This felt like the last day of the run. And honestly, I was okay with that. I’d done better than expected, and if this was it, I wasn’t going out crawling.

I packed up and moved, daisy chaining torches as I went.

Then I heard it.

The unmistakable sound of a match being struck.

That’s when it clicked.

I wasn’t lighting torches from each other. I’d been burning through my matches instead.

I checked my inventory.

One torch left.

Jackrabbit Island Panic

I headed straight for Jackrabbit Island, hoping for a bailout.

No matches.

I wasn’t exactly searching calmly, so that one’s on me, but the result was the same.

I still had a flare. Technically, I could start another fire. Realistically, that meant committing to keeping it alive, and I wasn’t thrilled by that idea.

If Coastal Highway had matches, it was doing an excellent job of hiding them.

Beachcombing Salvation

If I was going down, I might as well see what the blizzard had left behind.

I went beachcombing.

And then I saw it.

A deer carcass.

I used my last lit torch to start a fire and got to work. Harvesting. Cooking. Feeding the flames like my life depended on it — because it did.

Then, at the worst possible moment, my TV turned itself off.

No warning. No grace period.

What followed was a mad dash to grab the Steam Deck, wake the screen, and pause the game before the battery ran out and the fire burned itself to death.

Nothing like real-world panic layered on top of Interloper panic.

Once things were stable again, I finished cooking.

For the first time in days, I had real food.

Misanthrope’s Gamble

I weighed my options one last time.

Misanthrope’s Homestead felt just barely reachable.

I took the gamble.

Along the way, I found rabbits and managed to grab two of them before pushing inside.

No matches.

But I did have two flares.

Two more fires. After that, the maths gets ugly.

End of Day 4

I slept for a few hours.

When I woke up, the aurora was dancing outside.

That story deserves its own entry.

I don’t know if I’ll survive another day.

But getting this far has done something dangerous.

It’s made me want to try harder next time.

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Video Log

Continue the journey:
Unprepared Log 4 – Day 2 |
Unprepared Log 4 – Final Day

Unprepared: An Interloper Survival Diary in The Long Dark Log #4 – Day 2: Going Out on My Own Terms

Difficulty: Interloper
Survivor: Astrid
Desolation Point felt hostile, and I didn’t have the tools to argue with it.

Today’s plan was simple.

I don’t have much food. I don’t have a way to make arrowheads. I don’t have improvised tools, and there’s no forge access without committing to something dangerous.

Desolation Point has given me what it’s going to give me. Staying longer just felt like waiting to die.

So I decided to take a chance and head for Coastal Highway. If I was going to find anything that could stabilise this run, it would be there.

Before leaving, I made one last ditch attempt to find a bedroll.

No luck.

The Abandoned Mine

I aimed for the Abandoned Mine, grabbing coal along the way. Heavy, but worth it. Coal buys time, and time is everything right now.

The mine itself actually paid out — a prybar. Not a solution, but finally something that felt like progress.

On the way toward Crumbling Highway, a wolf picked me up and followed. It didn’t charge. It didn’t rush.

It just stayed close enough to remind me that mistakes here don’t come with warnings.

0

When the Wind Changes

This is where things go south fast.

I spotted a rabbit and felt that familiar pull — hunger making decisions louder than common sense. But the wind was picking up, and I knew what that meant.

I abandoned the idea of food and focused on shelter.

I found a cave just in time. Within minutes of getting inside, a blizzard hit.

No bed. No bedroll. No option to sleep.

I started a fire and waited it out, feeding it carefully and watching the storm rage outside. Every minute reinforced the same lesson:

I need a bedroll. Badly.

Coastal Highway, Briefly Lost

The blizzard eventually passed, and I pushed on into Coastal Highway.

I checked the first car I came across and somehow managed to get turned around almost immediately. The only reason I noticed was because I saw my own footprints in the snow.

I was sure there was an island with a house nearby. I locked onto what I thought was the right direction and tried to cross.

The ice was weak.

I tried again. Same result.

Eventually I gave up and aimed for the garage instead. I found out later that if I’d turned slightly more to the right, I would have spotted the island.

That one stings.

Quonset Garage

By this point, I was already planning my last words.

No food. Water was laughable. Condition dropping.

Then I saw it.

Quonset Garage.

If I could have run, I would have. I got inside, started a fire, and immediately found maple syrup. I drank it without hesitation.

I also found a hat, which meant my head was no longer completely exposed.

An aurora rolled in as well, lighting the place up and making the night feel just a little less hostile.

I considered heading back outside for more wood, but I remembered something important: a moose can spawn outside the garage.

I stayed put.

End of Day 2

Somehow, I made it through another day.

Tomorrow needs to be about food. I don’t know exactly how yet, but I can’t keep surviving on luck and syrup.

This is unfamiliar ground for me on Interloper.

And honestly?

I’m loving it.

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Video Log

Continue the journey:
Unprepared Log 4 – Day 1 |
Unprepared Log 4 – Day 3 & Day 4

The Long Dark – Stalker Instinct Log #3: Turns Out I Was Already Armed

Difficulty: Stalker
Region: Mystery Lake

The day started well. I sat down at the crafting table to work on my bow, settled in, got into a rhythm… and realised I hadn’t hit record. Rookie mistake. I’d only lost about an hour of crafting, so I chalked it up as a warning shot from the universe.

As punishment, I stopped crafting and went outside. The bow could wait.

The Bow I Forgot I Owned

I grabbed some beef jerky and immediately spotted something I had somehow missed the day before: arrows. Several of them. Right next to them? A bow.

In my excitement during the last log, I’d completely overlooked the fact I already had a functional weapon setup. No crafting required. I took the bow, checked the arrows, and headed straight out to see what my snares had been up to.

Two rabbits, caught cleanly. I reset the snares, started a fire, and immediately had it refuse to light. One match gone, no progress.

Quick reminder for anyone new to this:

  • Light a torch first
  • Use the torch to start fires
  • Save matches for when you actually need them

Food cooked. Water sorted. Crisis avoided.

Exploring Mystery Lake (The Hard Way)

With supplies handled, I decided to explore more of Mystery Lake. I knew there had to be another way down besides the rope, and I was determined to find it.

I did. Eventually.

It cost me a sprained wrist and ankle, but I had bandages and painkillers to spare. No panic. Once I got my bearings and realised I’d hit the transition toward Forlorn Muskeg, I made the call to head for Trapper’s Homestead.

Worst case, I lose some daylight. Best case, I find better clothing.

Crafting Progress (And Future Problems)

No luck on the clothing front, but the trip wasn’t wasted. While there, I crafted a rabbitskin hat. Not glamorous, but effective.

Next target:

  • Rabbitskin mittens

I dropped another snare nearby. No rabbits in sight, but that’s future me’s problem.

I also made a point of staying outside as much as possible. Cabin fever will become an issue eventually, and I’m not interested in speeding that up.

Threats on the Horizon

Two long-term concerns are now officially on my list:

  • Cabin fever – managed for now by not living indoors
  • Scurvy – temporarily covered by stored food, but fishing will be needed

Fishing is unavoidable. It’s just a matter of when.

Stalker Reality Check

Three logs in, and Stalker hasn’t been the nightmare I expected. I genuinely thought I’d be tripping over wolves every time I stepped outside.

That hasn’t happened. Yet.

The tension is there. The margin for error is thinner. But so far, it feels manageable — and more importantly, enjoyable.

That probably means the game is waiting.

Video Log


Continue the journey:
Stalker Instinct – Log 2 |
Log 3 (You Are Here) |
Log 4 (Coming Soon)

More from The Long Dark

Unprepared: An Interloper Survival Diary in The Long Dark Log #4 – Day 1

Unprepared Log 4 – Day 1: Over the Line

Difficulty: Interloper
Survivor: Astrid
Save File: sandbox 1

Seeing as I’d had some luck with Astrid last time, I rolled with her again.

The game made the decision easy.

Once again, The Long Dark dropped me into Desolation Point.

Not the same spawn as before, but close enough that I immediately knew where I was — and what mattered.

No wandering. No optimism. I had a goal, and I moved.

Church, Sticks, and Determination

I made for the church first.

It had nothing of value. No tools. No food. No miracles.

Still, I grabbed sticks along the way. Every single one. This run was going to live or die by fire.

I also picked up reishi mushrooms. I knew I could turn those into tea later, and tea meant warmth and calories — both in short supply.

The Bridge Behaves

This time, I made it across the bridge.

No moose.

I assume Bridge Moose was on a day off.

I had a close encounter with a wolf shortly after, just enough to remind me not to get comfortable. I took a quick look around the nearby trailer. It was warm enough during the day to stop my temperature dropping.

Nighttime remained an unanswered question — but one I might need to test.

Back to the Whale Processing Unit

I headed straight for the Whale Processing Unit.

The matches were exactly where I’d found them last time.

That alone felt like momentum.

I got a fire going and went on a supply sweep. This time the area paid out properly.

Mittens. Socks. And a jumper from the safe.

Nothing fancy, but every layer mattered.

I made a mental note to visit the Riken at some point. Scrap metal would be important — assuming I could find a hacksaw.

Tea, Then Self-Sabotage

I brewed reishi tea.

Then I put a second one on.

And then I forgot about it.

Burned.

Entirely my fault. I was too busy feeding the fire and scanning my inventory for anything else that could keep it alive.

I cursed myself, but priorities hadn’t changed. I didn’t need perfection. I needed one full day.

The Hacksaw

I took a torch and went back outside to scout.

That’s when I spotted it.

A hacksaw.

Instant shift. This one tool changed everything. Scrap metal. Future tools. Actual progression.

For this run, the hacksaw wasn’t just useful — it was survival insurance.

Aurora Night

Rabbit hunting crossed my mind.

I shut it down immediately.

My aim is unreliable at the best of times, and the game decided to throw an aurora on my first night. I still remember how that ended in Hushed River Valley.

I wasn’t repeating that mistake.

I stayed inside and committed to the building for the night.

Eight Hours

Food was scarce, so I ate one item and stopped.

I pulled several torches from the fire. I knew I’d need them if I made it through the night.

I picked a bed and slept for eight hours.

When I woke up, the notification appeared.

Survive 24 hours on Interloper.

I’d done it.

Day one complete. Personal best. And for the first time, I was heading into day two with tools, warmth, and a chance.

0

Video Log

Continue the journey:
Unprepared Log 3 – Day 1 |
Unprepared Log 4 – Day 1 (You Are Here) |
Unprepared Log 4 – Day 2

Unprepared: An Interloper Survival Diary in The Long Dark Log #2 – Day 1

Unprepared – Log 2: Day 1 (Hushed River Valley)

Difficulty: Interloper

Run Time: 15 hours

Series:

Unprepared – An Interloper Survival Diary


“Same area. Same spawn. Slightly more knowledge. Same outcome.”

The game decided to keep things familiar.
Exact same area. Exact same spawn.
Normally that would feel cruel, but this time I wasn’t completely blind.

I’d spent time looking at maps for every possible Interloper spawn.
This was one of the few I was actually hoping for.
Not because it’s forgiving — it isn’t — but because I knew where I wanted to go first.

The Signal Fire Plan

The goal was simple: reach the mysterious signal fire.
It could spawn in one of two locations.
I picked one and committed.

Naturally, a scrub bush blocked the route.

I didn’t see another way around, so I fell back on a familiar Interloper technique:
mountain goating.
It took a few attempts, but eventually I made it over.

The reward felt significant:

  • Food
  • Shelter
  • A Mackinaw jacket

For a brief moment, it felt like progress.

The Exit Problem

The problem wasn’t getting there.
The problem was getting back.

I didn’t want to goat straight down the cliff.
I tried to goat back over the scrub bush.
That wasn’t an option either.

With daylight fading, I decided to wait it out and reassess in the morning.
That decision immediately started going wrong.

The shelter kept me warm — briefly.
Then the temperature dropped.
Then the sky lit up with an aurora.

Eventually, I accepted reality and did the thing I didn’t want to do:
I mountain goated down the cliff.

I don’t know how I survived the descent.
I just know that I did.

The Rope I Couldn’t Climb

My next destination required a rope climb.
I found the rope.
I walked up to it.
And then the game reminded me I had a sprained wrist.

You can’t climb ropes with a sprain.

With limited options, I tore up a piece of clothing,
crafted a bandage, healed the wrist, and climbed anyway.

I fully expected to fall.
Somehow, I didn’t.

Frostbite, Twice

By this point my condition was dropping fast.
I was exhausted.
I had no way to start a fire.
I needed water.

What I got instead was frostbite.

Then I got it again.

There was no recovery path left.
Interloper had finished explaining the lesson.

The End of the Run

Rather than let the cold take me slowly,
I found the nearest cliff and walked off it.

Not graceful.
But deliberate.

Survived: 15 hours
Result: More information for next time

Field Footage

This footage covers the run from spawn to exit,
including the signal fire gamble and the decisions that followed.

Day 1 Takeaways

  • Knowing the map helps, but it doesn’t guarantee exits.
  • Mountain goating solves problems and creates new ones.
  • Sprains can completely block progress.
  • Auroras turn waiting into a liability.
  • Frostbite twice is the game being very clear.

I didn’t survive the day.
But I survived long enough to learn something useful.

Continue the journey:
Unprepared – Log 1 |
Unprepared – Log 3

Unprepared: An Interloper Survival Diary in The Long Dark Log #1 – Day 1


Unprepared – Log 1: Day 1 (Hushed River Valley)

Difficulty: Interloper

Run Time: 4 hours

Series:

Unprepared – An Interloper Survival Diary

“Pro Interloper players call this a ‘great spawn’. I lasted four hours.”

I spawn in Hushed River Valley, right next to a waterfall, and immediately get the sense that this region exists
to test whether you actually deserve to keep playing.

I’ve been here before. I know there’s a moose satchel on this map.
I also know that familiarity doesn’t equal preparedness, and Interloper is very keen to prove that point.

Waterfall Spawn & Immediate Delusion

Part of me is convinced there’s a survival bow nearby. Another part of me is sure I can get past a scrub bush I spotted.
Neither belief survives contact with reality.

I stare at the scrub bush for longer than I care to admit, have no idea how to pass it,
and eventually give up. Confidence evaporates quickly out here.

Knowledge That Helps Nobody

I know Mountain Town is nearby. I know there’s a man-made snow shelter somewhere in this region.
None of this helps when you’re cold, under-equipped, and still arguing with terrain.

Ptarmigans & The Great Rock Tragedy

I come across some ptarmigans and decide to hunt.

  • Stun one
  • Eventually start a fire
  • Cook something warm

I throw my rock and miss by an impressive margin.
Worse, I’ve now lost my only stone.

Hunting attempt: failed.
Inventory: actively worse.

The Torch Plan (That Never Happens)

I collect sticks with purpose. I have a plan:

  • Start a fire
  • Pull torches
  • Use fire to keep wolves honest

The problem is simple.

I have no way to start a fire. No matches. No striker.
I forgot the key Interloper detail where you spawn with absolutely nothing.

Smoke, Wolves, and Accidental Skill

I spot smoke drifting from the direction of the moose satchel location.
It feels less like a hint and more like mockery.

A wolf appears. I panic. I improvise. I end up mountain goating away from it.
Somehow, it works.

I survive that encounter, which honestly feels like a mistake the game will correct later.

Field Footage

This footage shows the full run, ending exactly where it ended for me.
First ever Interloper attempt. No practice runs. No warm-up.

The log ends with confirmation of what this was:
my first attempt on Interloper, lasting four hours in Hushed River Valley.

Darkness, Blizzard, Wolf

Night rolls in. A blizzard follows.
I make one last push to find shelter or an exit.

I don’t find either.

A wolf does.

Four hours in, the run ends.

Day 1 Takeaways

  • Four hours in Hushed River Valley is not nothing.
  • One rock is not a plan.
  • A fire plan without ignition is fiction.
  • Smoke in the distance can feel personal.
  • Mountain goating worked once. I will abuse that lesson.

I didn’t survive the day.
But I survived long enough to understand the problem.

Next attempt, I come in less blind.

Continue the journey:

Unprepared – Series Hub
|
Unprepared – Log 2

The Long Dark – Stalker Instinct Log #2: The Prepper Cache Jackpot (I’ve Peaked)

Difficulty: Stalker
Optional Features: Cougar enabled, Scurvy enabled, Trader enabled

Today’s goal is straightforward: check the nearby prepper cache.

There are nine prepper caches scattered around Great Bear. Only three are stocked. The other six are abandoned. Unless you’re on Interloper or Misery, in which case the game simply laughs and leaves them all empty.

My reasoning is dangerously optimistic:

  • If I find a stocked cache, I win the lottery.
  • If I find an abandoned one, my odds improve for the next.

Either way, it feels like progress. Which should have been my first warning sign.

The Torchless Mistake

I head out without a torch.

Yesterday, the wolves kept their distance. So I make the bold assumption they’ll continue to be polite today.

They do not.

A wolf appears, and I immediately realise I’ve left my best “please don’t eat me” tool back at the Camp Office.

No torch. No flare. Just a lantern.

I’ve never used a lantern to stop a wolf before, but today is the day we test that theory.

It works. The wolf backs off.

I don’t want to rely on it too much though. Lantern fuel is going to be a problem until I can fish. This is an emergency option, not a long-term solution.

Rope Climb and the Cache Reveal

I climb the rope and find the cache.

It’s stocked.

Not barely stocked. Properly stocked.

Inside I find:

  • Warm clothing
  • Food and water
  • Medical supplies
  • A revolver
  • Enough materials to craft a bow and arrows

I immediately go into full hoarder mode. I must carry everything. Logic takes a short break.

Regaining Some Self-Control

After a few minutes of loot-induced madness, I calm down.

This cache isn’t going anywhere. I know where it is. I know how to reach it. That alone changes the tone of this run.

I take what actually makes sense:

  • A couple of snares
  • The revolver

Then I head out to scout the area.

The Cave and the Corpse

Nearby, I find a cave. Birds are circling, which is never subtle.

There’s a corpse inside. No useful loot, but the cave itself matters. If cabin fever becomes an issue later, this place could save me.

Getting Lost on Purpose (Sort Of)

I’m convinced there’s another way down from up here besides the rope.

I can’t find it.

Rather than keep wandering until something eats me, I start placing markers and testing them. If a blizzard ever hits while I’m up here, at least I’ll have some guidance.

It’s dull work, but it’s future-proofing.

Skill Books and Bow Work

I stay outside long enough to finish reading my rifle mastery book. I don’t know if I’ll ever use a rifle, but I prefer having options.

Back at the cache, I work on my bow until it gets dark. I’m not entirely sure how I keep working once it’s already dark, but I’m not questioning it.

Then I head to bed.

End of Day 2

I found a stocked prepper cache on Day 2.

That’s the peak.

From here on out, it’s just The Long Dark correcting the balance.

I honestly have no idea what tomorrow’s plan is. Everything after this feels like borrowed time.

Video

Day 2 Notes

  • Prepper caches are pure luck, not planning.
  • Lanterns can deter wolves, but fuel matters.
  • Marking routes is boring until it saves your life.
  • Caves are valuable even without loot.
  • Hoarding feels good right up until you try to walk.
Continue the journey:
Log #1 | Log #2 (You are here) | Log #3

The Long Dark – Stalker Instinct Log #1: Mystery Lake Was the Sensible Choice

Difficulty: Stalker
Optional Features: Cougar enabled, Scurvy enabled, Trader enabled

Before I even began, I had three choices to make: do I want the Cougar, Scurvy, and Trader to be active?

Because I apparently enjoy making poor decisions, the answer was yes to all three.

For my first proper attempt at Stalker, I chose Mystery Lake for one simple reason: I wanted to be eased in. If the game was going to punish me, I wanted it to do so gradually.

Spawn Point: Cave Near the Fishing Huts

I started my journey in a cave near the edge of the fishing huts. One hut was close enough to feel safe, so I checked that first. The others were further out across the ice, and I could already see wolves roaming.

Not ideal. Not surprising. Very on-brand for Stalker.

Rather than pushing my luck early, I headed straight for the Camp Office. If things went wrong, at least I’d be indoors when it happened.

For context — and future mistakes —

Mystery Lake maps and region notes
.

Camp Office Loot and a Small Win

The Camp Office treated me better than expected. I found:

  • A lantern
  • A skillet

That was enough to get something going. I lit a fire, warmed up, and decided to head back out with torches. The plan was simple: torches to deter wolves, quick trips to the huts, no unnecessary risks.

Fishing Huts: Where the Game Lied to Me

In my head, wolves were going to be circling me the entire time. I expected growling, posturing, and at least one moment of panic on the ice.

None of that happened.

Not a single wolf came near me as I moved from hut to hut. I could see them in the distance, but they kept their space. I did spot a bear, which immediately raised my stress levels, but even that had its back turned and showed no interest.

I looted what I could, kept the torches lit, and tried not to trust the calm.

Food Reality Check

After clearing the huts, I returned to the Camp Office. Food was becoming an issue, but I knew there were potatoes inside. It was Day 1, and I wasn’t going to starve overnight.

Another look around paid off when I found a cooking pot. For a brief moment, I imagined porridge and proper meals.

That optimism didn’t last.

My cooking skill was too low to do anything interesting. No porridge. No comfort food. Just the basics.

Dinner ended up being:

  • Boiled water
  • A couple of potatoes
  • Some crackers

Not exciting, but it kept me alive, which is the only metric that matters in Stalker.

End of Day 1

I ended the first day inside the Camp Office, hydrated, minimally fed, and strangely untouched.

The wolves were present but passive. The bear made an appearance and then left. Nothing attacked me. Nothing forced a bad decision.

That kind of restraint never lasts.

For Day 2, I’m undecided:

  • Head to Trapper’s Cabin
  • Or go somewhere else entirely

Either way, this calm feels temporary.

Video

Day 1 Notes

  • Mystery Lake is still the safest place to learn Stalker.
  • Torches work, even when you don’t end up needing them.
  • A bear ignoring you is luck, not safety.
  • Cooking pots are exciting until skill levels intervene.
  • Potatoes and crackers count as a meal.
Continue the journey:
Log #1 (You Are Here) | Log #2

Quiet Wins: The Long Dark Map Hub

This isn’t a big announcement, and it’s not a victory lap. It’s just one of those small moments that make the work feel worth it.

While updating my The Long Dark map hub, I noticed it sitting comfortably on the first page of search results — consistently, across different browsers. Not first. Not flashy. Just… there.

What made me smile wasn’t the number. It was why it was there.

The page hasn’t been gamed or stuffed with keywords. It’s static maps, clear layouts, and information that actually works when you’re cold, lost, and trying to remember which rope goes where. I’ve been slowly improving the maps and adding proper coverage for harder difficulties like Interloper and Misery, one region at a time.

No rush. No rebuild. Just making something useful and letting it settle.

If nothing else, it’s a reminder that quiet progress still counts — even when nobody’s clapping.

Related:
The Long Dark – Complete Region & Transition Zone Map Guide

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