The Backyard Trials: Grounded Permadeath – Day Three

The lasers are fixed, the oak tree explodes, and my survival odds finally start looking up… until a Crab Weaver reminds me who’s in charge. Day 3 brings progress, panic, and a near-death lesson about checking my map.

Missed day two? You can find what happened here: The Backyard Trials Day Two


The Wire Chewers

With the mysterious laser issue still unresolved, I decide today’s the day I track down the problem. A short hike later, I find the culprit: lawn mites have developed a taste for high-powered laser wiring. Excellent.

I follow the damaged wire underground, spear in hand, clearing out every mite that dares cross my path. Eventually, I reach a rock wall marked with a hammer symbol — a clear message from the backyard itself: “Come back when you’re better equipped.” Noted.

As I head back topside, I spot one final mite chewing away. One quick jab and—problem solved. The laser is fixed. Victory! Soon, I’ll be big again! (Or so I naively believe.)


Press The Button… What Could Go Wrong?

I return to the mysterious machine, filled with hope. I press the button. The lasers power up, align… and then the oak tree explodes. That wasn’t part of the plan.

New objective: Investigate the oak tree.
Of course it is.


Panic, Maps, and Lessons Learned

Not entirely sure how to get to the oak tree, I open my map to drop a waypoint for my base camp. That’s when the game teaches me a very valuable permadeath lesson:

The map does not pause the game.

Right as I’m happily setting my waypoint, the words Threat Detected! flash up. I close the map and—surprise!—a Crab Weaver is charging directly at me. My tactical response? Immediate and panicked retreat.

Pro tip for future runs: check your surroundings before opening the map.


Juice, Science, and Helmets

On my retreat, I have a small moment of clarity—I actually already have a hammer. So technically, I could’ve broken that underground wall earlier. That’s a tomorrow problem.

I do, however, discover a giant juice box while escaping, which might help solve my ongoing water concerns. Small wins.

With hammer in hand, I head back to the wire tunnel, smash through the blocked path, and find 500 raw science waiting for me. I’m starting to feel like a backyard archaeologist.

Back at base, I cook up some meat (and immediately learn that cooked food spoils fast), craft myself an ant helmet to boost my carrying strength, and research a few more materials. More blueprints unlock, and for the first time, I feel cautiously optimistic about my survival chances.


The Next Task: Grubs

As night falls, I spot something burrowing under the ground. A little research tells me these are grubs, and I’ll need a shovel to dig them up.

Tomorrow’s mission: craft a shovel and go grub hunting.


If you want to know more about this, please checkout the The Backyard Trials: Grounded Permadeath page

The Backyard Trials: Grounded Day One – Honey, I Lost Myself in the Backyard

Day One of my Grounded permadeath run. I wake up microscopic, clueless, and desperate for clean water. Let the backyard chaos begin.

The Day I Became Smaller Than an Ant (Not by Choice)

I wake up. I don’t know where I am, how I got here, or why everything around me is suddenly the size of skyscrapers. I’m not ant-sized. I’m smaller than an ant. That’s never a great start to the day. But if panic has taught me anything, it’s that panic can wait. First, I need to get my bearings.

Pebblets. Lots of pebblets. I grab a handful because even tiny rocks feel better than empty hands. As I cautiously scout my surroundings, I stumble across a strange science station. Naturally, I press every button that doesn’t scream “self-destruct.” Turns out, I can analyze items here. Good news.

Science and Sharp Objects

I analyze the pebblets and some plant fibers I’ve picked up. That unlocks some basic blueprints. More importantly, I can now craft an axe. Primitive, sure, but it’s better than yelling at bugs and hoping they go away.

Water quickly becomes a concern. I sip some nasty puddle water because desperate times, but I know I can’t rely on swamp juice forever. Clean water will need to become a priority.

The Big Machine and Mysterious Tapes

While wandering, I discover a massive machine, along with a tape left behind by someone who sounds a little too excited about being tiny. I hit the giant power button (as you do). Only two lasers fire properly. One’s blocked. Clearly, there’s a puzzle here, but it’s not my priority while I still have a growling stomach.

First Blood: The Weevil Incident

Food is now problem number one. Aphids sprint away from me like they’ve seen this horror movie before, so I craft a spear to even the odds. After confirming that yes, I can throw it, a weevil helpfully volunteers to be my first meal. The spear works. The weevil doesn’t.

A short time later, I find an aphid who wasn’t paying attention and deal with it too. I then stumble upon a patch of mushrooms. Crisis temporarily averted.

Lean-To and Level Ups

The game suggests building a lean-to. For once, I listen. A few quick chops and gathers later, I’ve got my shelter set up right next to the science station. I analyze my newly acquired bug remains, unlock more blueprints, and watch my brainpower level go up. Apparently scanning stuff makes you smarter.

As night falls, I set my respawn point (which, let’s be honest, I probably won’t need in permadeath) and call it the end of Day One.

Survived the first day. No spiders yet. That counts as a win.

Current Status: Alive

Location: Science Station Lean-To

Major Achievements: Crafted axe and spear, discovered giant machine, avoided spider-related trauma.

Biggest Threat: The growing suspicion that things will only get worse.




Stay tuned for Day Two of The Backyard Trials: Grounded Permadeath.

If you want more information on what this is, please check out: The Backyard Trials: Grounded Permadeath

How I Handle Permadeath (and Still Sleep at Night)

Also: A Sunburnt & Sinking Tease You Didn’t Know You Needed

Permadeath. The challenge. The chaos. The deeply personal betrayal when a lovingly named character walks off a cliff because you misjudged a ledge.

This post is part ruleset, part philosophy, and part gentle teaser — because yes, one of my current runs has already ended. And no, you won’t find out how for at least two months.

I play ahead — sometimes way ahead — because it gives me time to write, screenshot, cry, and recover before you all read about it. So yes, I already know how some of my stories end. That doesn’t mean I’m any more emotionally prepared.

My Permadeath Rules (Across the Blog)

🛑 One life. Always.
If the game lets me die permanently, I do. No save-scumming. No reloads. If I glitch through the map, we roll with it.

🧤 Difficulty is flexible.
I don’t always play on the hardest difficulty — because surviving should be intense but still fun. I tailor it per series: Customloper for The Long Dark, Apprentice for Skyrim, standard settings in Stranded Deep.

🪦 Once they die, they go to The Graveyard.
Every character gets an obituary. Sometimes dramatic, sometimes… deeply stupid. Either way, the blog remembers them.

🎣 Runs are usually played a month or two ahead.
So if something goes wrong? You’ll find out… eventually.


🌴 Coming Soon(ish): Sunburnt & Sinking

Yes, Stranded Deep is on the way. Yes, the series is called Sunburnt & Sinking.

Stay tuned. It’s equal parts sunstroke and sharks.


🧭 Want to Know More?

If you’re wondering why I don’t always crank the difficulty to maximum chaos, there’s a reason for that — and it’s not just because I like my limbs frostbite-free.

Check out my full page:
👉 Why I Play On Easier Difficulties

And if you’re curious about the rules behind each of my survival runs, from Customloper to Backyard Trials:
👉 Rules of Survival – According To Me

Because every survival story has its own set of ground rules — even the weird ones involving crows and deer that somehow win the fight.

Here’s What’s Coming This Week – June 16 to 22

From fishing mishaps to Skyrim sniping and a custom cold-weather panic run, here’s what’s planned this week on Survivor Incognito.

The Week Ahead

The schedule is packed — except for Monday, which is still being negotiated with the universe. But the rest of the week? Solid chaos incoming:

❓ Monday – ???
Let’s call it… a mystery. Maybe a new Survivor’s Short? Maybe I finally win a wolf fight? Maybe I stare at a snow shelter and question my life choices. Stay tuned.

🌊 Tuesday – Dark Waters: A Dredge Survival – Day Three
Debt cleared, upgrades unlocked, and still no idea what’s lurking beneath the boat. Let’s fish. Let’s panic.

❄ Wednesday – Customloper Diaries Day 2: Blizzards, Boots, and Baseball Cap Confusion
Day 2 of my Customloper survival in The Long Dark. Mild weather? Never heard of her.

🗡 Thursday – Sneak, Snipe, Repeat: Skyrim Survival – Day Eight
Skyrim continues. The Argonian’s sneak streak lives on, unless someone spots him — in which case, panic magic it is.

🪓 Friday – The Backyard Trials: Grounded Day One – Honey, I Lost Myself in the Backyard
It’s tiny, it’s deadly, and I’ve already lost my bearings. Welcome to Grounded permadeath.

More Survival Incoming

There’s more to come, including mystery Mondays, drowned diaries, and maybe a few unexpected wolves. Stick around — the chaos is scheduled.

Here’s What You Missed This Week – June 1st Week Recap

Catch up on this week’s survival chaos: bears, zombies, Customloper runs, permadeath hubs, and one very questionable Interloper experience.


This Week in Review

Another week of survival, panic, and the occasional questionable decision. Here’s what went live across the blog:

🐻 Monday: Bear Meets Panic Rifle

Sometimes you bring a rifle to a bear encounter. Sometimes the rifle just brings panic. This week kicked off with a new Survivor’s Shorts entry where I learned that even with a firearm, bears remain terrifying.

The One-Shot Wonder: Bear Meets Panic Rifle


🌊 Tuesday: Dark Waters: A Dredge Survival – Day One

The boat launched, the paranoia began. My permadeath Dredge run officially set sail with the start of Dark Waters. The ocean may look calm, but we both know it isn’t.

Dark Waters: A Dredge Survival – Day 1


❄️ Wednesday: Customloper – Day One

The Customloper experiment is underway. A bit Interloper, a bit Voyageur, a lot of me desperately hoping I don’t freeze to death before leaving Mountain Town. So far, so… technically alive.

Customloper Diaries Day 1: A Woollen Windy Welcome to Milton

Side note, The Cold Chronicles and Customloper Diaries will be alternating weeks for the foreseeable. Until one of them ends of course. So next week will be the next entry The Cold Chronicles


🗡 Thursday: Skyrim Survival – Sneak, Snipe, Repeat – Day Six

The Argonian saga continues. Day Six saw more stealth, more arrows, and the usual healthy amount of questionable life choices while wandering Skyrim’s frozen wilderness.

Sneak, Snipe, Repeat: Skyrim Suvival Day Six


🪓 Friday: Grounded Permadeath Hub Goes Live

The hub page for The Backyard Trials: Grounded Permadeath is officially up and running! Rules, info, and upcoming entries are all ready for you.
I also teased what’s coming next Friday: a special Day One Diary for Zombie Army Trilogy—fittingly set for Friday the 13th.

The Backyard Trials: Grounded Permadeath

Zombie Army Trilogy – Day One Diary Coming This Friday the 13th


💀 Saturday: The Desolation Point Debacle

Today’s Survivor’s Shorts took us into Desolation Point on Interloper. It didn’t go well. (Shocking, I know.)

Survivor’s Shorts: Interloper — The Desolation Point Debacle


What’s Coming Next

The backlog grows stronger. Next week, expect more from Dark Waters, Customloper, Skyrim Survival, and our first look at Zombie Army Trilogy. More danger, more chaos, more very avoidable mistakes.

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