It Actually Worked โ€“ Escaping RPD With a Build That Shouldnโ€™t Have

Survivorโ€™s Dread: Nintendo Switch Diaries โ€“ Escape Log

A Bit of Backstory

Iโ€™ve been playing Dead by Daylight off and on since The Clown staggered onto the scene. Back then, I was on PS4, later PS5. Frame rate was solid. Visual clarity existed. Hit validation was a rumour, but at least the screen didnโ€™t blur when I turned a corner.

Then I moved to the Nintendo Switch.

Suddenly, Dead by Daylight became a new game. Survivors float. Killers teleport. Pallets drop half a second after I hit the button. I had to rethink how I played โ€” and what I could realistically get away with.

The Build Question

Thatโ€™s when I asked for help: Whatโ€™s a build that works on Switch, plays into my sneaky tendencies, and doesnโ€™t require me to loop like a comp streamer with 20/20 vision?

Got a build that sounded too good to be true:

  • Lithe โ€“ for escape speed
  • Quick & Quiet โ€“ for stealthy vaults
  • Lucky Break โ€“ for vanishing after a hit
  • Windows of Opportunity โ€“ so I know where the heck to run

Sounded ideal for chaos, escapes, and not dying in a corner vault. I decided to give it a shot.

Survivor of Choice: Jake Park

I chose Jake. No flashy cosmetics. No glow-in-the-dark hoodies. He blends into walls, and thatโ€™s all I need. His scream isnโ€™t the worst. He looks like someone whoโ€™s given up on life just enough to survive a trial.

Also: Iron Will used to be his thing. RIP.

The Match: RPD โ€“ West Wing

Because the Entity has a sense of humour, I load into RPD West Wing.
The killer is Trapper. Of course it is.

West Wing is a maze of doorways, blind corners, and death vaults. Every room feels like it was designed to make you second-guess your pathing. So the last thing you want is a killer who literally controls where you can go.

Mid-Match Moment: The Build Delivers

Somewhere mid-trial, Trapper chases me. I get a pallet stun, but he keeps coming.
He lands a hit โ€” and now the build kicks in:

  • Lucky Break triggers
  • I hit a vault with Quick & Quiet, triggering Lithe
  • I disappear down a hallway
  • He checks the wrong room
  • I heal up and keep moving

That moment alone made the build worth it.

Endgame: Stumbling Into Freedom

Itโ€™s down to just me and one teammate. While they work on the final generator, I do what I do best โ€” roam aimlessly.

And I find an exit gate.

Seconds later, the gen pops. Iโ€™m already there. I open the gate, slip out, and the Trapper never even shows up.

What Worked

  • Windows kept me from getting caught in vault traps
  • Quick & Quiet + Lithe gave me fast, silent escapes
  • Lucky Break turned one hit into a clean getaway
  • And I accidentally found the gate just in time

Final Thought

Iโ€™ve played this game on platforms where I could see what I was doing. The Switch isnโ€™t one of them.

But with the right build โ€” and a bit of luck โ€” you can still outsmart the killer, even in RPD, even against a Trapper, even on a platform that runs like itโ€™s held together with duct tape and hope.

Would I run the build again?
Yes.
Do I expect it to work twice?
Absolutely not.

But once was enough.

๐Ÿ›  Something Big Is Brewing

A quick update post from me.

Behind the scenes, Iโ€™m working on somethingโ€ฆ complicated. Itโ€™s going to take time, screenshots, formatting, and far too many tables. Possibly a mild headache or two.

Iโ€™m not saying what it is. Not yet. But if youโ€™ve followed the blog for a while, youโ€™ll probably guess. It involves survival. It involves chaos. It may or may not involve dead livestock and unsafe generators.

Content might slow slightly while this gets stitched together, but regular playthroughs will continue soon.

Until then, stay sneaky. And maybe donโ€™t blow any skill checks near me.

โ€” Survivor Incognito

๐Ÿ“ข New Series Launch Alert!

๐ŸŒŠ Submerged: A Subnautica Survival Diary Begins This Week

Itโ€™s time to dive in โ€” our newest survival series officially launches this week, and weโ€™re starting exactly where youโ€™d expect: falling out of the sky in a flaming escape pod and into an alien ocean full of fish with bad attitudes.

Day One of Submerged is coming this week, with more entries arriving weekly. Follow along as our unfortunate multiverse survivor tries to make sense of a PDA full of blueprints, a lifepod that’s already on fire, and a world where hydration comes from bleach.

  • ๐Ÿ”ง Expect chaos. Expect crafting. Expect at least one poorly timed encounter with a Reaper Leviathan.
  • ๐Ÿš€ All played on the Nintendo Switch, because survival is better when itโ€™s portable.

And if you’re just joining us from The Long Dark, Skyrim, or Stranded Deep โ€” welcome! Hope you brought your flippers.

Here’s What You Missed This Week on Survivor Incognito โ€“ Crashes, Farewells, and Frozen Toes

Another week of survival stories has wrapped up over at Survivor Incognito, and hereโ€™s what went live:

  • ๐ŸŒด Tuesday: Sunburnt & Sinking โ€“ Stranded Deep: Day One. A plane crash, some aggressive crabs, and the beginning of another deeply questionable survival journey.
  • โ„๏ธ Wednesday: Customloper Diaries โ€“ Day Five. Moose encounters, torchlit panic, and the continuing battle to not freeze to death in The Long Dark.
  • ๐ŸฆŽ Thursday: Goodnight, Sweet Lizard โ€“ A heartfelt (and mildly roasted) farewell to my first Skyrim survivor. Gone, but not forgotten. Or fully thawed.
  • ๐Ÿšš Friday: SnowRunner Survival โ€“ Day Three. I made it to the top of a mountain. That was the easy part. Getting down? Thatโ€™s Future Meโ€™s problem.
  • ๐Ÿ›ค๏ธ Saturday: Day One Diary โ€“ Choo Choo Charles. A train with spider legs, eggs with suspicious importance, and absolutely no time to process anything.

๐Ÿงญ We also updated the Start Here page with better guidance for new readers and easier access to key blog content.

Itโ€™s been a week of rough starts, fond farewells, and terrain I was never meant to cross โ€” just how we like it.

Next week: the official start of the Subnautica permadeath run, a bit more trucking, and probably something trying to kill me with a leaf. Stay tuned.

Choo Choo Charles โ€“ Day One Diary: Eugene, Eggs, and Accidental Manslaughter

My Choo Choo Charles day one diary includes a monster-hunting job, a sprinting NPC, and Eugeneโ€™s untimely (and possibly avoidable) demise.


The Job Offer That Shouldโ€™ve Been a Red Flag

I got a call from Eugene. Said he had a job that would help โ€œmy museum.โ€ Didnโ€™t specify how, didnโ€™t ask if I had museum experience, just told me it was time to go monster hunting. I shouldโ€™ve asked questions. Like โ€œwhat kind of monster?โ€ or โ€œwhy me?โ€ or โ€œhave you ever heard of hazard pay?โ€

Instead, I said yes.


Meet Charles: Part Locomotive, Part Arachnid, All Nightmare Fuel

I found myself rowing to a misty, ominous island with Eugene casually explaining that weโ€™re up against a half-train, half-gigaspider named Charles.
Cool. Totally normal Saturday

Upon docking, Eugene says thereโ€™s a train up the hill we can use โ€” but also notes Charles isnโ€™t the only thing to worry about. Then he bolts. Full sprint. No hesitation. Just gone. Iโ€™m used to NPCs dragging their feet, not outpacing me like theyโ€™ve got somewhere better to be.


Learning the Ropes (and the Rail Controls)

Eugene points me to a nearby shack with the key to access the train. This is where I learn how to use the map and set waypoints. Handy, and slightly more intuitive than most in-game maps.

I return with the key, unlock the garage, and meet my new metal ride. Itโ€™s already equipped with a mounted machine gun and has three levers: forward, reverse, and stop. Thatโ€™s it. No cup holder. No horn. No emotional support buttons.


First Encounter: Train vs. Terror

I hit the forward lever and the train lurches ahead โ€” straight into my first encounter with Charles.

Cue panic.

The gun works, technically. But it does about as much damage as a water pistol might do to a tank. Charles shrugs it off, mauls Eugene mid-sentence, and disappears into the fog.

Iโ€™m left alone. On a moving train. Slightly traumatised.


About That Stopping Distanceโ€ฆ

After the chaos, I check the map to reorient myself and decide to go back to Eugene โ€” assuming heโ€™s maybe clinging to life. I reverse the train and, thinking Iโ€™ve lined it up just right, I slam the stop lever.

I do not stop in time.

I run over Eugene.

Itโ€™s unclear whether Charles killed him or if I finished the job by turning him into railkill. Either way, his final words croak out โ€” something about finding the eggs and stopping Charles once and for all.

No pressure.


If you enjoyed this one, please check out my other Day One Diaries | Survival Game Playthroughs & First-Day Survival Challenges

Sunburnt & Sinking โ€“ A Stranded Deep Survival Diary: Day One

Sunburnt & Sinking: A Stranded Deep Survival Diary โ€“ Day 1

Difficulty: Normal
Optional Features: Permadeath enabled (naturally)

“Crash-landed on an island, I fight crabs, climb trees, and light my first fire. Survival starts with chaos, coconuts, and questionable plants.”

Weather / Loot / Mood

  • Weather: Calm seas, light breeze, deceptively peaceful for a day of disaster
  • Loot: Raft, crude knife, refined knife, coconuts, crab meat, basic shelter
  • Mood: Shocked โ†’ determined โ†’ mildly suspicious of the local wildlife

Would You Kindly Not Crash the Plane?

One moment, I was minding my own business on a plane. The next, someone must have read a note that said โ€œwould you kindlyโ€ฆโ€ and down we went. If you know, you know. Coincidence? I think not.

Seconds later, I was dragging myself into a life raft, paddling (drifting?) toward the nearest island like a discount version of Tom Hanks in *Cast Away*. The ocean was calm, the sun was shining, and I had no idea that half the local wildlife would soon want me dead.

First Rule of Raft Club: Donโ€™t Let It Float Away

I hit the shore and immediately dragged the raft up onto the sand. Iโ€™ve played enough survival games to know that if you donโ€™t secure your transport, the game will absolutely make it vanish the second you turn your back. Raft secured, I went into scavenger mode, grabbing sticks, rocks, and whatever else looked remotely useful.

Not everything on this island was friendly. A particularly aggressive bush took a swipe at me as I got too close. I backed off, wounded in both pride and possibly my spleen. Clearly, the flora here had opinions about trespassers.

Knife to Meet You, Crabs

With my gathered resources, I crafted my first knife. Then I upgraded it to a refined knife, because the first one felt about as dangerous as a butter spreader. Time to test it out on something edible.

The game suggested crouching to hunt crabs. This, in practice, only made it easier for them to lunge at me. One particularly large crab came at me with the kind of aggression usually reserved for boss fights. Between this and the thorny bush, I was starting to wonder if the island had a โ€œkill the newcomerโ€ policy.

Still, I won the skirmish, and with crab meat in hand, it was time to cook. The war, however, was far from over.

Fire Good. Cooking Skill Better.

I built a campfire near the raft and fed it with sticks. Fire is life in survival games, and here was no exception. Apparently, just standing near it while food cooked would boost my Cooking skill โ€” which meant I was now becoming a chef by proximity.

While the crab sizzled, I spotted a palm tree loaded with coconuts. In true castaway fashion, I scaled it like it owed me money, hacked down my prize, and enjoyed my first proper drink. Hydration secured. Hunger in progress.

The crab revenge counter was still open, but for now, I was alive and marginally full.

Shelter from the Darkness

As the sun dipped toward the horizon, I remembered one important fact: in Stranded Deep, you need a shelter to save the game. I went hunting for materials, avoiding the aggressive bush and giving any large crabs a suspicious side-eye.

One stubborn yucca plant refused to yield anything useful, so I abandoned it for a more cooperative one. A few resource-gathering trips later, I had what I needed. The shelter went up just as darkness settled over the island. I saved, collapsed into sleep, and mentally ticked off the tutorial as โ€œcomplete.โ€

Tomorrow, the real work would begin: more tools, better food, and figuring out exactly how many plants on this island were actively trying to kill me. Bring it on, Stranded Deep.

Continue the Journey

Day 1 (You Are Here) |
Day 2 |
Day 3 |
Final Day

This Week on Survivor Incognito โ€“ Sinking In and Saying Goodbye

Itโ€™s a big week ahead on Survivor Incognito โ€” weโ€™re kicking off a brand new permadeath run, and also saying farewell to one of our longest-surviving characters.

  • ๐ŸŒŠ Stranded Deep: Sunburnt & Sinking officially begins this week. Expect sharks, dehydration, raft regrets, and poor life choices from Day One.
  • ๐Ÿ Skyrim: The Eulogy will also be posted โ€” a proper farewell to my Argonian survivor who gave it everything (except warmth, shelter, and a working torch).

Itโ€™s one of those weeks where we start something new and say goodbye to something old โ€” which, letโ€™s face it, is the rhythm of survival gaming.

Stick around. Itโ€™s going to be eventful.

๐ŸŒŠ Announcement: Subnautica Will Be the Next Series!

While my Argonian my have fallen, itโ€™s time to look aheadโ€”and downward. Specifically, into the ocean.

Iโ€™m excited to announce that Subnautica will be the next full series featured on Survivor Incognito! The series will officially begin in a few weeks, once Iโ€™ve reacquainted myself with the controls (because I apparently forgot how to swim, build, and breathe). Itโ€™ll fall under the same permadeath-flavoured survival approach as the others, with a few sea-salty twists.

In the meantime, Iโ€™ve already launched the Subnautica Maps Page to help new players, returning survivors, and confused PDA AIs alike. Bookmark it, share it, or yell at it when you get lost near the Aurora again.


๐ŸŽ‰ Celebrating 1,000 Views!

Also, a massive thank you to everyone whoโ€™s visited the blogโ€”Survivor Incognito has officially passed the 1,000 views milestone!

To mark the occasion, Iโ€™m doing something a little differentโ€ฆ something a little more classic horror. While Iโ€™m still getting my bearings with the controls again, you can expect a familiar mansion, limited saves, and enough tension to make a zombie blush. ๐ŸงŸโ€โ™‚๏ธ

More on that very soon.


More updates coming soon, including the official Subnautica start date and a look at what else is on the blog horizon.

Stay afloat,
Survivor Incognito

Here’s What You Missed This Week

Itโ€™s been a big week at Survivor Incognito: a new diary began, another series ended, and a milestone snuck up on us. Hereโ€™s the full breakdown:

  • Tuesday: Stranded Deep โ€“ Day One Diary (official permadeath run starts next week!)
  • Wednesday: The Cold Chronicles โ€“ Day Nine
  • Thursday: Sneak, Snipe, Repeat โ€“ Final Entry (eulogy coming next week)
  • Friday: SnowRunner โ€“ Day Two, where I somehow end up on top of a mountainโ€ฆ with no plan for getting down.

We also launched the Subnautica Maps page this week, with a Subnautica: Below Zero map hub in the works too.

And lastly โ€” a huge thank you: the blog passed 1,000 views this week! Iโ€™m currently plotting something fun as a proper thank-you to everyone whoโ€™s been reading, lurking, or laughing at my survival misfortunes.

More survival chaos (and a few heartfelt eulogies) coming next week.

๐ŸŽ‰ We Hit 1,000 Views! โ€“ A Survivorโ€™s First Milestone

Estimated time to read: Slightly less time than it takes to get eaten by a wolf in Voyageur mode.

Somehow, somewhere, in between falling through the ice in The Long Dark, and getting flattened by a doedicurus in ARKโ€”I hit 1,000 views on this blog.

One. Thousand. Views.

I donโ€™t know which one of you read the Subnautica Maps page more than once, but I appreciate you. Whether youโ€™re here for map guides, day one disasters, or just to feel better about your own survival skillsโ€”you made this happen.

So to celebrate:

Iโ€™m still alive (in at least one save file).

The permadeath chaos continues.

More games are coming (seriously, thereโ€™s a Subnautica diary on the horizon and I may be foolishly eyeing Blast Corps as a permadeath challengeโ€”because why not add demolition trucks to my stress levels?).


To everyone whoโ€™s clicked, read, liked, or even accidentally stumbled here while Googling โ€œhow to not die in Mystery Lakeโ€โ€”thank you. The chaos is portable, but so is the community weโ€™re building here.

Once again, thank you to everyone who has clicked on my little corner of chaos on the Internet.

Hereโ€™s to the next 1,000 viewsโ€”and maybe even surviving past Day Five next time.

Stay warm. Stay weird. Stay Incognito.
โ€“ Survivor Incognito

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