๐Ÿฆ– Day One Diaries: ARK Edition โ€“ Now Filling the Weekend Gaps

Day One Diaries returns with an ARK twist! Each short entry covers the first chaotic 24 hours on every map in ARK: Survival Evolved for the Nintendo Switch. Chaos, dinos, and bad decisions await.


So, People Have Been Clicking the ARK Map Pageโ€ฆ

โ€ฆand thatโ€™s either a promising sign or a harbinger of incoming disaster.

Either way, welcome to a brand-new side series here on Survivor Incognito:

> ๐ŸŽฎ Day One Diaries: ARK Edition
A bite-sized, chaos-fueled survival journal where I explore the first 24 hours on every ARK map available on the Nintendo Switch.

This series is coming soon and will drop on one of the blogโ€™s quieter daysโ€”Mondays, Saturdays, and Sundaysโ€”to fill in the gaps with some portable prehistoric panic.


๐Ÿ—บ๏ธ What to Expect

Each post will document:

โ€ข Where I spawned

โ€ข What I crafted (poorly)

โ€ข What inevitably killed me

And whether I learned anything (spoiler: probably not)


These arenโ€™t full playthroughsโ€”theyโ€™re glorified diary entries of my first day of disaster, all tied together with maps, Switch gameplay quirks, and whatever half-baked strategy I manage to invent before something eats me.


โœ… Already Posted

Iโ€™ve already covered the following maps in earlier posts:

The Island

Scorched Earth


So I wonโ€™t be redoing those. Instead, Iโ€™ll link back to those entries when their time comes in the lineup.


๐ŸŒ‹ Whatโ€™s Next?

From here, itโ€™s on to the rest of the maps available on the Nintendo Switch:

โ€ข Aberration

โ€ข Extinction

โ€ข Genesis Part 1

โ€ข Genesis Part 2

โ€ข Ragnarok (DLC)

Each time I publish a new Day One Diary, Iโ€™ll also update the ARK Map Hub with:

โ€ข The region map

โ€ข Survival notes

โ€ข Links to the interactive resource map

โ€ข Possibly a eulogy


๐Ÿงช A Preview of What Youโ€™re In For…

To set the mood, hereโ€™s a flawlessly accurate preview of what I expect my time in Aberration to look likeโ€”courtesy of Neebs Gaming:

> ๐ŸŽฅ Simon vs. Snake โ€“ Neebs Gaming in Aberration
Simonโ€™s alone. Eating peanuts. Thereโ€™s a snake. Panic ensues.

Itโ€™s everything ARK represents: snack time, followed by betrayal and screaming.


๐ŸŽฌ Chaos You Can Count On

If something truly unhinged happens during one of these Day One sessionsโ€”and letโ€™s be honest, it willโ€”itโ€™ll earn its own spotlight as a Survivorโ€™s Shorts post.

Because some moments of portable disaster deserve a dedicated write-upโ€ฆ especially the ones where I genuinely thought I was safe and then immediately wasnโ€™t.


๐Ÿ“… First Entry Drops Soon

Check back next Saturday for Day One in The Islandโ€”the first stop on this tour of Switch-based suffering. Followed by Scorched Earth the next week, and then finally, Aberration.

Expect bioluminescent fungus, regret, and gravity issues. See you there.

The Cold Chronicles Day Seven: A Voyageur’s Tale of The Long Dark

The Cold Chronicles โ€“ Day 7: Dead Ends, Rifle Finds, and Aurora Skies

Difficulty: Voyageur
Optional Features: Cougar enabled (because paranoia keeps you alive)

Day 7 on Coastal Highway brings dead-end roads, beachcombing, Barbโ€™s rifle, and my first aurora. I almost fall through the ice (again), stash gear on Jackrabbit Island, and cook meat like a man possessed. Soโ€ฆ a productive day?

Missed Day 6? Read it here.

The Road That Goes Nowhere

Another sunrise, another overambitious plan. Today, I decide Iโ€™m going to follow Coastal Highway all the way to its mysterious conclusion. Maybe Iโ€™ll find a new transition zone. Maybe Iโ€™ll find a wrecked truck with some rifle rounds and a can of dog food. Maybe Iโ€™ll find peace.

Spoiler: itโ€™s a rockfall.

But I donโ€™t know that yet. I set out early, dragging my increasingly reluctant survivor across the snow. First stop: the bridge just beyond the garage. Itโ€™s held up surprisingly well for the end of civilization. On the far side, I spot a car, and inside itโ€”a note. Someone left a tip about a hidden cache near the garage. Tempting. Very tempting. But I decide to keep pushing forward for now. Eyes on the prize.

The road gets quieter. No wolves, no wind. Just snow crunching underfoot and the occasional groan from my guy whoโ€™s still mad about the 40kg backpack Iโ€™m making him haul. Eventually, the highway ends not with loot or glory, but a literal wall of boulders. No secret passage, no helpful signage. Just a dead end.

Rifles, Ice, and Intrusive Memories

With the highway goal dashed, I backtrack. But Iโ€™m not going to waste the day. I decide to poke around under the bridge I crossed earlierโ€”because thatโ€™s a normal survival instinct now. Good thing I do, too.

Tucked under the support beams, half-buried in snow, is Barbโ€™s rifle. No note, no explanation. Just the long-forgotten tool of someone else’s survival story. I take it, check the condition (not bad), and immediately feel 30% more powerful. Rifle > revolver. Every time.

Feeling cocky, I veer off the road and make my way across the ice toward Jackrabbit Island. The ice creaks and pops in that threatening way it always does, but I push forward, ignoring the very obvious signs that I am not welcome here. My screen does that โ€œyouโ€™re about to dieโ€ wobble. I shuffle back to solid ice just in time. Somehow, I donโ€™t fall in. Survival roulette wins again.

The Jackrabbit Hoard

I reach the house on Jackrabbit Island and decide to use it as a makeshift drop zone. I ditch the revolver, some food, a spare lantern, and whatever else I can live without. The rifle stays with me, obviously.

Loot-wise, Jackrabbit delivers. I find:

  • A skill book for rifles (Barb would be proud)
  • Another lantern (my thirdโ€”clearly I have a problem)
  • More food, because Coastal Highway is just one big buffet if you know where to look

My inventoryโ€™s still ridiculous, but a little lighter. Temporarily.

Seagulls and Sketchy Ice

On the way back, I decide to risk a little beachcombing. I hug the shoreline, watching for anything shiny poking out of the snowโ€”and get rewarded. A couple of arrows just sitting on the ice, half-frozen but perfectly usable. I swipe them up and head for Misanthrope Island.

As I get close, I see birds circling. That means one thing: a carcass. The ice between me and it looks about as stable as my guyโ€™s calorie intake, but I edge closer anyway. Itโ€™s a deer, still fresh. I manage to harvest the meat and pull back without falling in. That makes two ice victories today, which honestly feels greedy.

Inside the house on Misanthrope, I findโ€”surpriseโ€”more food and clothing. Nothing game-changing, but enough to keep the โ€œloot goblinโ€ part of my brain happy. I stow what I can, then head back toward the garage with a torch in hand in case wolves decide theyโ€™re hungry for man meat.

A Spark in the Static

Back at the garage, somethingโ€™s different. Thereโ€™s a glow. A hum. The computer whirs to life.

The aurora has arrived.

Itโ€™s my first one in this run, and itโ€™s just as eerie as I remember. The air crackles, the sky pulses green, and the electronicsโ€”dormant and useless for daysโ€”suddenly flicker back to life. Itโ€™s beautiful in a โ€œshould I be worried?โ€ sort of way.

I donโ€™t have time to dwell on it. Iโ€™ve got meat to cook, water to boil, and coffee to brew. Lots of coffee. My survivorโ€™s probably 80% caffeine at this point. I do my best diner cook impression, juggling pots and pans, and by the end of it the place smells like scorched venison and instant espresso. Not the worst way to end a day.

I eat what I can, dump the rest into storage, and crawl into bed. The aurora flickers through the window as I drift off.

Final Thoughts

Day 7 gave me a rifle, some arrows, a hidden cache hint, and a front-row seat to the aurora. Sure, I nearly fell through the ice twice and carried half my body weight in gear the whole way, but it was worth it.

Still alive. Still hoarding. Still hallucinating predators.

Continue the journey:
Day 6 |
Day 8

The Backyard Trials: Grounded Day One โ€“ Honey, I Lost Myself in the Backyard

Day One of my Grounded permadeath run. I wake up microscopic, clueless, and desperate for clean water. Let the backyard chaos begin.

The Day I Became Smaller Than an Ant (Not by Choice)

I wake up. I don’t know where I am, how I got here, or why everything around me is suddenly the size of skyscrapers. I’m not ant-sized. I’m smaller than an ant. That’s never a great start to the day. But if panic has taught me anything, it’s that panic can wait. First, I need to get my bearings.

Pebblets. Lots of pebblets. I grab a handful because even tiny rocks feel better than empty hands. As I cautiously scout my surroundings, I stumble across a strange science station. Naturally, I press every button that doesn’t scream “self-destruct.” Turns out, I can analyze items here. Good news.

Science and Sharp Objects

I analyze the pebblets and some plant fibers I’ve picked up. That unlocks some basic blueprints. More importantly, I can now craft an axe. Primitive, sure, but it’s better than yelling at bugs and hoping they go away.

Water quickly becomes a concern. I sip some nasty puddle water because desperate times, but I know I can’t rely on swamp juice forever. Clean water will need to become a priority.

The Big Machine and Mysterious Tapes

While wandering, I discover a massive machine, along with a tape left behind by someone who sounds a little too excited about being tiny. I hit the giant power button (as you do). Only two lasers fire properly. One’s blocked. Clearly, there’s a puzzle here, but it’s not my priority while I still have a growling stomach.

First Blood: The Weevil Incident

Food is now problem number one. Aphids sprint away from me like they’ve seen this horror movie before, so I craft a spear to even the odds. After confirming that yes, I can throw it, a weevil helpfully volunteers to be my first meal. The spear works. The weevil doesn’t.

A short time later, I find an aphid who wasn’t paying attention and deal with it too. I then stumble upon a patch of mushrooms. Crisis temporarily averted.

Lean-To and Level Ups

The game suggests building a lean-to. For once, I listen. A few quick chops and gathers later, I’ve got my shelter set up right next to the science station. I analyze my newly acquired bug remains, unlock more blueprints, and watch my brainpower level go up. Apparently scanning stuff makes you smarter.

As night falls, I set my respawn point (which, letโ€™s be honest, I probably wonโ€™t need in permadeath) and call it the end of Day One.

Survived the first day. No spiders yet. That counts as a win.

Current Status: Alive

Location: Science Station Lean-To

Major Achievements: Crafted axe and spear, discovered giant machine, avoided spider-related trauma.

Biggest Threat: The growing suspicion that things will only get worse.




Stay tuned for Day Two of The Backyard Trials: Grounded Permadeath.

If you want more information on what this is, please check out: The Backyard Trials: Grounded Permadeath

A New Challenger Approaches โ€“ Welcome to Green Hell

Itโ€™s time to trade backyards for the Amazon.

Iโ€™m heading into Green Hell, the survival game where nature doesnโ€™t just want you deadโ€”it wants you paranoid, dehydrated, and wondering if that rash is the least of your problems.

This new run is coming soon to the blog, taking its place in the rotation with all the usual Survivor Incognito flair: overly ambitious decisions, chaotic jungle flailing, and a main character who probably shouldโ€™ve stayed home.

So if youโ€™ve ever wanted to see how fast someone can go from โ€œIโ€™ve got thisโ€ to โ€œI think the trees are whispering,โ€ youโ€™re in for a treat.

Stay tuned. The jungle waits.

If you want to see how my first day in the jungle went, please check out Day 1 Diary โ€“ Green Hell โ€“ Poisoned by Nature, Humbled by Bananas

How I Handle Permadeath (and Still Sleep at Night)

Also: A Sunburnt & Sinking Tease You Didnโ€™t Know You Needed

Permadeath. The challenge. The chaos. The deeply personal betrayal when a lovingly named character walks off a cliff because you misjudged a ledge.

This post is part ruleset, part philosophy, and part gentle teaser โ€” because yes, one of my current runs has already ended. And no, you wonโ€™t find out how for at least two months.

I play ahead โ€” sometimes way ahead โ€” because it gives me time to write, screenshot, cry, and recover before you all read about it. So yes, I already know how some of my stories end. That doesnโ€™t mean Iโ€™m any more emotionally prepared.

My Permadeath Rules (Across the Blog)

๐Ÿ›‘ One life. Always.
If the game lets me die permanently, I do. No save-scumming. No reloads. If I glitch through the map, we roll with it.

๐Ÿงค Difficulty is flexible.
I donโ€™t always play on the hardest difficulty โ€” because surviving should be intense but still fun. I tailor it per series: Customloper for The Long Dark, Apprentice for Skyrim, standard settings in Stranded Deep.

๐Ÿชฆ Once they die, they go to The Graveyard.
Every character gets an obituary. Sometimes dramatic, sometimes… deeply stupid. Either way, the blog remembers them.

๐ŸŽฃ Runs are usually played a month or two ahead.
So if something goes wrong? You’ll find out… eventually.


๐ŸŒด Coming Soon(ish): Sunburnt & Sinking

Yes, Stranded Deep is on the way. Yes, the series is called Sunburnt & Sinking.

Stay tuned. Itโ€™s equal parts sunstroke and sharks.


๐Ÿงญ Want to Know More?

If you’re wondering why I donโ€™t always crank the difficulty to maximum chaos, there’s a reason for that โ€” and itโ€™s not just because I like my limbs frostbite-free.

Check out my full page:
๐Ÿ‘‰ Why I Play On Easier Difficulties

And if you’re curious about the rules behind each of my survival runs, from Customloper to Backyard Trials:
๐Ÿ‘‰ Rules of Survival โ€“ According To Me

Because every survival story has its own set of ground rules โ€” even the weird ones involving crows and deer that somehow win the fight.

Hereโ€™s Whatโ€™s Coming This Week โ€“ June 16 to 22

From fishing mishaps to Skyrim sniping and a custom cold-weather panic run, hereโ€™s whatโ€™s planned this week on Survivor Incognito.

The Week Ahead

The schedule is packed โ€” except for Monday, which is still being negotiated with the universe. But the rest of the week? Solid chaos incoming:

โ“ Monday โ€“ ???
Letโ€™s call it… a mystery. Maybe a new Survivorโ€™s Short? Maybe I finally win a wolf fight? Maybe I stare at a snow shelter and question my life choices. Stay tuned.

๐ŸŒŠ Tuesday โ€“ Dark Waters: A Dredge Survival โ€“ Day Three
Debt cleared, upgrades unlocked, and still no idea whatโ€™s lurking beneath the boat. Letโ€™s fish. Letโ€™s panic.

โ„ Wednesday โ€“ Customloper Diaries Day 2: Blizzards, Boots, and Baseball Cap Confusion
Day 2 of my Customloper survival in The Long Dark. Mild weather? Never heard of her.

๐Ÿ—ก Thursday โ€“ Sneak, Snipe, Repeat: Skyrim Survival โ€“ Day Eight
Skyrim continues. The Argonianโ€™s sneak streak lives on, unless someone spots him โ€” in which case, panic magic it is.

๐Ÿช“ Friday โ€“ The Backyard Trials: Grounded Day One โ€“ Honey, I Lost Myself in the Backyard
Itโ€™s tiny, itโ€™s deadly, and Iโ€™ve already lost my bearings. Welcome to Grounded permadeath.

More Survival Incoming

Thereโ€™s more to come, including mystery Mondays, drowned diaries, and maybe a few unexpected wolves. Stick around โ€” the chaos is scheduled.

Here’s What You Missed This Week โ€“ Survival Recap


From rabbits with better reflexes than me to undead sniper ambushes, hereโ€™s the full recap of what went live this week on Survivor Incognito.

The Week in Review

Another week, another round of chaos, permadeath, and poor life choices in the name of survival. Letโ€™s take a look at what went live:

๐Ÿ‡ Monday: Survivorโ€™s Shorts โ€“ The Rabbit Which Got Up and Left
Yes, I stunned a rabbit. No, I didnโ€™t catch it. Yes, it got up, looked me dead in the eyes, and walked away like it had somewhere better to be.

Survivorโ€™s Shorts: The Rabbit Got Up and Left Like I Wasnโ€™t Even Worth It


๐ŸŒŠ Tuesday: Dark Waters: A Dredge Survival โ€“ Day Two
The paranoia sets in. Fish with extra eyes, fog with extra vibes, and a to-do list that mostly reads “donโ€™t die.” Just another day on the water.

Dark Waters: A Dredge Survival โ€“ Day Two


โ„ Wednesday: The Cold Chronicles โ€“ Day Six
Itโ€™s cold. Itโ€™s bleak. There are wolves. So naturally, I went exploring. Because thatโ€™s never gone wrong before.

The Cold Chronicles Day Six: A Voyageurโ€™s Tale of The Long Dark


๐Ÿ—ก Thursday: Skyrim Survival โ€“ Day Seven
Sneak, snipe, and regret. The Argonian continues the journey through frost, bandits, and the occasional vampire attack.

Sneak, Snipe, Repeat: Skyrim Survival Day Seven


๐ŸงŸ Friday: Day One Diary โ€“ Zombie Army Trilogy
The zombies were waiting. The rifle jammed (emotionally, not mechanically). Welcome to permadeath mode, where the first day might also be the last.

Survivor Incognito: Zombie Army Trilogy โ€“ Day One Diary


Stay Frosty (and maybe carry a torch)

More survival tales are just around the corner. Thanks for reading, and remember โ€” if something looks too quiet, itโ€™s probably a wolf.

Itโ€™s Friday the 13th โ€“ Zombie Army Trilogy Day One Diary Is Now Live

What better day to fight Nazi zombies than Friday the 13th?

The first entry in my Zombie Army Trilogy experience is now live on the blog. I step into the boots of Hermann Wolf, load into โ€œThe Berlin Horror,โ€ and quickly learn that ammo is limited, aim is important, and zombies donโ€™t like staying dead.

Expect:

โ— Occult seals

โ— Suicidal zombies

โ— A lot of shotgun usage

โ— And the slow decline of my confidence in Marksman difficulty


All of that โ€” and more โ€” in Zombie Army Trilogy: Day One Diary.
Read it now… if you dare.

๐ŸงŸโ€โ™‚๏ธ
๐Ÿ”— Day One Diary – Zombie Army Trilogy

Grounded: The Backyard Trials starts next week

Survivor Incognito: Zombie Army Trilogy โ€“ Day One Diary

The dead walk as Operation Z begins. My first steps into Zombie Army Trilogy involve headshots, missed shots, occult seals, suicidal zombies, and plenty of shotgun diplomacy. A new Day One Diary begins.


Welcome to Berlin. It’s… worse than usual.

Character: Hermann Wolf
Difficulty: Marksman
Enemy Setup: Suitable for solo play
Chapter: The Berlin Horror โ€” Village of the Dead

I load in and am immediately greeted with a very angry Hitler standing in front of a map. His mood is about as good as you’d expect from someone losing a war. After shooting one of his own soldiers in cold blood, he calmly orders the others to initiate Plan Z.

Spoiler: Plan Z involves zombies. Lots of zombies.

With the undead now walking the earth, I stick with the default loadout for the mission and head out. The early zombies are pretty easy to deal with โ€” basic headshots handle most of them โ€” but the game is very quick to teach me a lesson: shoot for the head or they get back up. One particular zombie helpfully demonstrates this right in front of me. Noted.


My Aim Needs Some Work

I reach the village where an occult seal blocks my path forward. Naturally, the only way to break it is to wipe out every zombie in the area. Easy enough in theory โ€” if I could actually hit all my headshots. Apparently, Marksman difficulty still expects me to be able to aim. This might be a problem.


Shotgun Solutions

Once I break through the seal, I spot what I assume is the safe room โ€” only to find that zombies have already moved in. The housewarming party is very much still in progress.

Plan B: Shotgun. I head upstairs, camp at the top of the staircase, and turn the whole thing into a makeshift meat grinder. Zombies may be many things, but smart isnโ€™t one of them. They obligingly walk straight into a wall of buckshot.

Of course, this strategy does have a minor flaw: limited shotgun ammo. Once Iโ€™m reasonably confident the room has stopped moving, I make a run for the actual safe room.


Just One More Room…

With some momentum, I decide to press on to the next safe room.

Early on, I manage to score a satisfying two-for-one kill with my sniper rifle โ€” a brief moment where I start to feel almost competent. Naturally, that confidence doesnโ€™t last: a zombie manages to sneak up behind me and reminds me why I shouldn’t get cocky.

I soon find another occult seal and am told to investigate a mysterious skull. Since nothing good ever comes from mysterious occult skulls, I lay down some trip wires before interacting with it. My instincts prove correct: Iโ€™m immediately thrown into a siege.


Suicidal Tendencies

Midway through the siege, I meet a new type of zombie: suicidal ones, complete with grenades strapped to them as they charge at me screaming. Lovely.

Fortunately, I have grenades of my own. No matter how many I take out, more keep arriving. Eventually, the wave dies down and I make a break for the second safe room โ€” but not before one last zombie manages to slip past my shot, forcing a bit of panicked dodging. More suicidal zombies show up as well. I get the feeling this won’t be the last time I see them.

With the coast finally clear, I dive into the second safe room and slam the door shut. Thatโ€™s enough zombie nonsense for one day.


Day One Summary

โœ… Two safe rooms reached

โœ… First siege survived

โœ… New enemy type met (suicidal zombies)

โœ… Sniper skills: mixed

โœ… Shotgun skills: heavily relied upon


If you enjoyed this, please check out my other Day One Diaries | Survival Game Playthroughs & First-Day Survival Challenges

The Cold Chronicles Day Six: A Voyageur’s Tale of The Long Dark

The Cold Chronicles โ€“ Day 6: Cartography, Carcasses, and Cold Feet

Difficulty: Voyageur
Optional Features: Cougar enabled (because paranoia keeps you alive)

โ€œSnow, moaning about pack weight, and mapping everything that doesnโ€™t bite. I dodge wolves, hallucinate bears, and risk the ice for some questionable meat. All in a dayโ€™s work.โ€

Missed Day 5? Read it here.

Morning Mystery: Where’s My Hide?

I start the day in that familiar state of survival-induced amnesia, wondering what I did yesterday and where I put that deer hide I worked so hard for. A quick look at my freshly updated map reveals itโ€™s just a couple of houses down the road. I retrieve it without incident and decide todayโ€™s goal is simple: push further down the highway and fill in more of the map. No drama. Just exploration.

Which, in this game, obviously means Iโ€™m about to get hit by some drama.

Weather Warnings and Weight Woes

I step outside and immediately regret everything. Itโ€™s snowing, visibility is tanking, and Iโ€™m carrying 5kg more than I should be. My guy starts wheezing like heโ€™s dragging a lead sled through molasses, and I know Iโ€™m going to hear him grumble about it all day.

Still, I press on.

Vehicles, Wolves, and Safe Sketching

I come across an abandoned car. Nothing useful inside, but it counts as shelter, and more importantly, itโ€™s a predator-free place to update the map. I sketch it in while occasionally glancing at the frozen coast where wolves are loitering like bored mall cops. I carry on before they get curious.

Further along, I spot a closed fishing hutโ€”unlooted and unvisited. Jackpot. I raid it for whatever scraps I can find and add it to the map.

Warm Feet, Flashbacks, and Phantom Bears

At the nearby fishing camp, I head into the first cabin and finally find a proper pair of boots. They’re heavier, but warmer, and my frostbitten toes thank me for the upgrade. I repair them, put them on, and get ready to head back out.

The moment I step outside, I freeze. Not because of the coldโ€”but because I think I see a bear. Instant flashback to a past run in this same region, where a moose blindsided me outside the garage like it was collecting a debt.

Turns out this time itโ€™s just a weird shadow and my overactive paranoia. No bear. Crisis imagined.

The rest of the cabins offer very little, but I do manage to:

  • Score a flashlight (Aurora prep)
  • Find more revolver rounds (now at 23 bullets)
  • Still weigh 40kg because I canโ€™t stop picking up every slightly useful item I see

Birdwatching for Survival

As the light fades, I notice birds circling another fishing hut in the distance. That means one of three things: a body, a carcass, or a trap. I roll the dice and head over.

It’s a wolf carcass, right at the edge of some very sketchy-looking ice. I brace myself for a freezing swim but manage to harvest the meat without falling through. Back in the hut, I cook up the wolf and have my first proper meal in a while. Victory tastes like questionable carnivore.

The Long Walk Home (By Torchlight)

Darkness falls fast, and while the fishing hut is cozy enough, I donโ€™t trust it to protect me through the night. I grab a torch from the fire and make the journey back to the fishing camp.

Somehow, no wolves. No bears. No moose. Just the sound of snow crunching underfoot and the occasional โ€œughโ€ from my overencumbered survivor. I make it to the cabin, crawl into bed, and let the darkness take me.

Final Thoughts

Day 6 down. I mapped half the coastline, got some new boots, hallucinated a bear, and ate a dead wolf. Still weighed down like a junkyard collector, but alive. That counts.

Continue the journey:
Day 5 |
Day 7

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