Survivor’s Log: Two in the Pipeline
There are two games lined up, both relatively contained, and both chosen because they fit the kind of survival experiences I want to document right now.
Slender: The Arrival
The first is Slender: The Arrival.
I originally played it when it first released. Since then, it’s received a 10th Anniversary update that effectively rebuilds the experience and introduces new content, including an additional location.
Because of that reset, this isn’t a nostalgia run. It’s closer to approaching a familiar idea in a form that’s changed enough to warrant a fresh look.
This will sit under Survivor’s Dread, recorded as a single-attempt run, with the logs reflecting how the attempt unfolds rather than aiming for a specific outcome.
Iron Lung
The second is Iron Lung.
Interest around it has increased recently because of the upcoming film adaptation, which is what initially put it on my radar.
What actually held my attention was hearing how personal the project was, and how much of the atmosphere and intent came directly from the game itself.
I’ve been aware of the creator behind the adaptation for a while, but I’ve never followed their content directly. What stood out wasn’t who was making the film, but the decision to make a film at all.
Choosing to adapt a small, largely unknown game suggested there was something specific in the source material that made it worth that level of commitment.
That curiosity is what led me here — to the game itself, rather than the adaptation built around it.
This will be treated as a one-off survival horror run. A single attempt, recorded without embellishment, documenting the experience as it unfolds.
Nothing Locked In
There are no dates attached to either of these yet. They’ll be recorded and published when there’s space, rather than being slotted in to chase relevance.
As always, the point isn’t to follow momentum elsewhere. It’s to document things that feel worth documenting at the time.
Surviving, Not Suffering
