Dead by Daylight Isnโt Dead โ But It Is Wearing Me Down
This is a harder post to write than I expected.
Not because Iโm angry, but because Dead by Daylight is a game I used to genuinely love.
Thatโs what makes this year stand out โ not one disaster, but how many small issues stacked up until enthusiasm quietly drained away.
On paper, Behaviour had a strong year.
In practice, it felt messy, defensive, and increasingly disconnected from the people actually playing the game.
Big Swings, Weak Follow-Through
There were real wins:
- Major crossover moments
- Long-requested licenses
- Continued visibility and solid player numbers
But almost every win came with friction.
Momentum rarely turned into confidence.
The PTBs That Didnโt Listen
Twice this year, Behaviour tried to address slugging and tunnelling through PTBs.
The community response was immediate and consistent:
- This wonโt fix the problem
- This adds frustration
- This targets symptoms, not causes
Disagreement is normal.
Unified feedback being ignored is not.
When PTBs stop feeling like tests and start feeling like rehearsals for decisions already made, trust erodes fast.
The Livestream That Became a Case Study
The Walking Dead livestream should have been simple:
- High-profile guest
- One of the biggest DBD creators
- A crossover meant to rebuild hype
Instead, it unravelled live.
Technical issues happen.
What mattered was watching the creator actively offer practical solutions โ and being shut down by the developers on air.
That moment did more damage than the outage itself.
Flexibility gave way to control, and the optics flipped instantly.
Losing Michael Myers Changes Everything
This is no longer hypothetical.
Michael Myers โ Dead by Daylightโs first licensed killer โ is confirmed to be leaving the store.
Yes, if you own the chapter, you keep it.
The character will not disappear from existing accounts.
That does not soften the impact.
- Myers isnโt just another license
- Heโs part of the gameโs foundation
- He proved licensed horror could work long-term in DBD
After Hellraiser, this confirms a pattern rather than an exception.
The unspoken promise that some things were permanent is gone.
โYou Keep What You Boughtโ Isnโt Reassuring Anymore
Nothing is being taken away from existing players.
But the consequences are real:
- New players lose access to a core horror icon
- Foundational killers become legacy content
- The gameโs identity fragments over time
Live service games rely on trust that long-term investment matters.
That trust took a direct hit this year.
Licenses Wonโt Fix Systems
Jason Voorhees would help.
- Huge recognition
- Immediate hype
- A short-term surge in attention
But licenses donโt solve:
- Tunnelling incentives
- Slugging as pressure
- Solo queue frustration
- Meta fatigue
Without structural change, a new killer is a sugar rush โ not a recovery.
This Isnโt Death. Itโs Erosion.
Dead by Daylight isnโt dying.
Whatโs happening is quieter:
- Players log in less
- Defend the game less
- Recommend it less
- Shrug when things go wrong
Thatโs more dangerous than a loud collapse.
Why Iโm Stepping Back โ And Why That Makes Me Sad
This isnโt a goodbye post.
Itโs a pause โ and one I didnโt expect to need.
I wasnโt expecting to write a Dead by Daylight post for this blog at all.
At one point, Iโd even planned a full page dedicated solely to DBD maps โ layouts, loops, dead zones, the works.
That idea felt exciting then.
Now, it feels like a ship that sailed while I was still deciding whether to board.
Not because the maps stopped being interesting, but because my confidence in the game staying stable long-term quietly faded.
Without that confidence, itโs hard to justify investing that kind of time and care.
Maybe that changes one day.
Iโd like it to.
But right now, this post exists not because I planned it โ but because I needed to be honest about where things stand.
If Behaviour wants to steady the ship:
- Announce less
- Ship more
- Fix incentives, not behaviour
- Close the loop on feedback
Do that, and goodwill returns.
Without it, the game wonโt collapse.
Itโll coast โ carried by licenses and habit โ while the people who cared most slowly disengage.
And thatโs the part that genuinely makes me sad to write.
Clarification Note
- Licensed content removed from sale is not removed from existing accounts
- This post focuses on access, stability, and trust
- Michael Myersโ removal is confirmed; broader concerns are based on precedent