A New Challenger Approaches โ€“ Welcome to Green Hell

Itโ€™s time to trade backyards for the Amazon.

Iโ€™m heading into Green Hell, the survival game where nature doesnโ€™t just want you deadโ€”it wants you paranoid, dehydrated, and wondering if that rash is the least of your problems.

This new run is coming soon to the blog, taking its place in the rotation with all the usual Survivor Incognito flair: overly ambitious decisions, chaotic jungle flailing, and a main character who probably shouldโ€™ve stayed home.

So if youโ€™ve ever wanted to see how fast someone can go from โ€œIโ€™ve got thisโ€ to โ€œI think the trees are whispering,โ€ youโ€™re in for a treat.

Stay tuned. The jungle waits.

If you want to see how my first day in the jungle went, please check out Day 1 Diary โ€“ Green Hell โ€“ Poisoned by Nature, Humbled by Bananas

Sneak, Snipe, Repeat: Skyrim Survival Day Seven

Missed the previous day? Find it here: Sneak, Snipe, Repeat: Skyrim Survival Day Six


Where Am I and What’s a Spellbook?

I set out from Ivarstead with big plans: make it back to Whiterun, restock, maybe actually figure out what Iโ€™m doing. Instead, I quickly discovered that I had absolutely no idea where I was going.

Rather than rely on my highly suspect sense of direction, I remembered Iโ€™d picked up a spellbook for Clairvoyance at some point. I read it, learned the spell, and just like that, I could now cast Skyrimโ€™s version of GPS. A glowing blue trail lit the way toward my next objectiveโ€”assuming I had enough magicka to keep it active, which I didnโ€™t, but the principle was there.

A Lonely Cabin, a Note, and a Rabbit Named Thistle

While following the vague trail of clairvoyance (and mild panic), I came across an abandoned alchemistโ€™s shack in the woods. Inside was the usualโ€”alchemy gear, some scattered ingredientsโ€”and a rabbit. The note next to the rabbit revealed its name: Thistle. The game then offered me the option to feed Thistle a carrot, which I did.

Now I have a rabbit.
No dramatic bonding scene, no magical contract. Just: โ€œYou fed me, I guess weโ€™re friends now.โ€

I decided to leave Thistle at the cabin for now. Theyโ€™re safer there than following me through wolf-infested terrain, and Iโ€™m not quite ready to explain rabbit-related injuries to guards.

Wolves, Hunters, and the Temptation of Horse Theft

Continuing toward Whiterun, I encountered the usual:

A few wolves, which I dispatched with mild irritation.

A hunter on horseback who offered to trade. I was tempted to take the horse, but noticed they only had 10 gold to their name. Figured they needed it more than me.


Took the high road. The game didnโ€™t reward me for it. Standard Skyrim.

Back to Riverwood and a Missing Torch

I passed through Riverwood and unloaded some gear. Remember the torch I accidentally sold to the Riverwood Trader earlier? Gone. Apparently, it was in high demand. Either that or it spontaneously combusted.

Sold some junk, didnโ€™t freeze to death, counted that as a win.

Thieves and Stable Investments

Just outside Whiterun, a thief jumped me. Bad call on their part. Iโ€™m increasingly well-armed and increasingly done with nonsense. They dropped a few coins and a reminder that Skyrim has no shortage of opportunists.

At the Whiterun stables, I finally bought a horse. Cost me a chunk of gold, but now Iโ€™m mobile. Then I saw I could buy armor for the horse and, well, Iโ€™m not made of stone. Gold well spent. The horse now looks like it could take on a sabre cat solo.

Meet Jenassa: Professional Help for Hire

Instead of chasing down the Companions again, I walked into the Drunken Huntsman and hired Jenassa, a Dunmer mercenary with a very straightforward business model: pay her and sheโ€™ll stab things. I like her.

She joined up, and we set off toward Rorikstead, where I figured we could find some peace and maybe not be attacked by anything for five minutes.

Haunted Houses and Unexpected Assassins

On the way, we found a run-down plantation with a ghost standing out front. Naturally, the ghost was hostileโ€”because nothing in Skyrim is just there for atmosphere. I dealt with it and went inside, triggering the Unquiet Dead quest.

Thatโ€™s when an assassin ambushed me inside the house. Because of course they did.

Turns out the Dark Brotherhood wants me dead. Not sure what I did. Maybe I fed a rabbit that was on their hit list. Either way, they failed. I looted a contract from the assassinโ€™s corpse confirming someone wants me very much gone.

After dealing with the ghost problem, I was handed the keys to the plantation. I now own a haunted house with no furnishings, no heat, and no privacyโ€”but itโ€™s mine.

Dayโ€™s End: Horse, Home, Henchwoman, and Homicide

So to recap:

Learned to use Clairvoyance to avoid constant map-checking

Adopted a rabbit

Resisted temptation to steal

Bought a horse and upgraded it

Hired Jenassa as backup

Survived an assassination attempt

Acquired real estate via murder and ghosts


Not exactly restful, but itโ€™s progress.


For more information on this, please check out: The Elder Scrolls: Skyrim Survival Hub

The Cold Chronicles Day Six: A Voyageur’s Tale of The Long Dark

The Cold Chronicles โ€“ Day 6: Cartography, Carcasses, and Cold Feet

Difficulty: Voyageur
Optional Features: Cougar enabled (because paranoia keeps you alive)

โ€œSnow, moaning about pack weight, and mapping everything that doesnโ€™t bite. I dodge wolves, hallucinate bears, and risk the ice for some questionable meat. All in a dayโ€™s work.โ€

Missed Day 5? Read it here.

Morning Mystery: Where’s My Hide?

I start the day in that familiar state of survival-induced amnesia, wondering what I did yesterday and where I put that deer hide I worked so hard for. A quick look at my freshly updated map reveals itโ€™s just a couple of houses down the road. I retrieve it without incident and decide todayโ€™s goal is simple: push further down the highway and fill in more of the map. No drama. Just exploration.

Which, in this game, obviously means Iโ€™m about to get hit by some drama.

Weather Warnings and Weight Woes

I step outside and immediately regret everything. Itโ€™s snowing, visibility is tanking, and Iโ€™m carrying 5kg more than I should be. My guy starts wheezing like heโ€™s dragging a lead sled through molasses, and I know Iโ€™m going to hear him grumble about it all day.

Still, I press on.

Vehicles, Wolves, and Safe Sketching

I come across an abandoned car. Nothing useful inside, but it counts as shelter, and more importantly, itโ€™s a predator-free place to update the map. I sketch it in while occasionally glancing at the frozen coast where wolves are loitering like bored mall cops. I carry on before they get curious.

Further along, I spot a closed fishing hutโ€”unlooted and unvisited. Jackpot. I raid it for whatever scraps I can find and add it to the map.

Warm Feet, Flashbacks, and Phantom Bears

At the nearby fishing camp, I head into the first cabin and finally find a proper pair of boots. They’re heavier, but warmer, and my frostbitten toes thank me for the upgrade. I repair them, put them on, and get ready to head back out.

The moment I step outside, I freeze. Not because of the coldโ€”but because I think I see a bear. Instant flashback to a past run in this same region, where a moose blindsided me outside the garage like it was collecting a debt.

Turns out this time itโ€™s just a weird shadow and my overactive paranoia. No bear. Crisis imagined.

The rest of the cabins offer very little, but I do manage to:

  • Score a flashlight (Aurora prep)
  • Find more revolver rounds (now at 23 bullets)
  • Still weigh 40kg because I canโ€™t stop picking up every slightly useful item I see

Birdwatching for Survival

As the light fades, I notice birds circling another fishing hut in the distance. That means one of three things: a body, a carcass, or a trap. I roll the dice and head over.

It’s a wolf carcass, right at the edge of some very sketchy-looking ice. I brace myself for a freezing swim but manage to harvest the meat without falling through. Back in the hut, I cook up the wolf and have my first proper meal in a while. Victory tastes like questionable carnivore.

The Long Walk Home (By Torchlight)

Darkness falls fast, and while the fishing hut is cozy enough, I donโ€™t trust it to protect me through the night. I grab a torch from the fire and make the journey back to the fishing camp.

Somehow, no wolves. No bears. No moose. Just the sound of snow crunching underfoot and the occasional โ€œughโ€ from my overencumbered survivor. I make it to the cabin, crawl into bed, and let the darkness take me.

Final Thoughts

Day 6 down. I mapped half the coastline, got some new boots, hallucinated a bear, and ate a dead wolf. Still weighed down like a junkyard collector, but alive. That counts.

Continue the journey:
Day 5 |
Day 7

Now Posting to Threads

Because the madness needs more reach.




Just a quick note to say that Survivor Incognito blog posts are now being shared on Threads!

If youโ€™re over there and want to follow along, you can catch:

New blog entry announcements

Teasers and pins

Occasional fog-induced mutterings


๐Ÿงต [https://www.threads.net/@survivorincognito]

Nothingโ€™s changing here on the blogโ€”youโ€™ll still get the full stories, permadeath chaos, and survival ramblings like always. Threads is just another place for the madness to spread.

Hereโ€™s Whatโ€™s Coming This Week โ€“ June 9th – June 14th Preview

Survival, stunned rabbits, fishing horrors, and a lot of undead. Hereโ€™s whatโ€™s scheduled for this week on Survivor Incognito.


The Week Ahead

Weโ€™re keeping the survival streak alive with another full lineup of chaos, questionable decisions, and more permadeath fun. Hereโ€™s whatโ€™s coming your way:

๐Ÿ‡ Monday: Survivorโ€™s Shorts โ€” The One Involving The Stunned Rabbit

Youโ€™ll see. It involves a rabbit, a stone, and my general lack of coordination.

๐ŸŒŠ Tuesday: Dark Waters โ€“ Day 2

The sea grows darker, the fish get weirder, and the Madness meter keeps rising. Day 2 of Dark Waters: A Dredge Survival goes live.

โ„ Wednesday: The Cold Chronicles โ€“ Day 6

The Long Dark journey continues. More cold, more danger, and probably more bad choices.

๐Ÿ—ก Thursday: Sneak, Snipe, Repeat โ€“ Day 7

The Argonianโ€™s Skyrim Survival Mode adventure rolls into Day 7. Expect more sneaking, more sniping, and definitely more repeat.

๐ŸงŸโ€โ™‚๏ธ Friday: Day One Diary โ€“ Zombie Army Trilogy

The undead rise just in time for Friday. Itโ€™s a Day One Diary entry for Zombie Army Trilogy, and letโ€™s just say the welcome committee was enthusiastic.


See You in the Wild

As always, stay tuned across the week as each new post goes live โ€” and feel free to place bets on which run falls apart first.

Hereโ€™s What You Missed This Week โ€“ June 1st Week Recap

Catch up on this weekโ€™s survival chaos: bears, zombies, Customloper runs, permadeath hubs, and one very questionable Interloper experience.


This Week in Review

Another week of survival, panic, and the occasional questionable decision. Hereโ€™s what went live across the blog:

๐Ÿป Monday: Bear Meets Panic Rifle

Sometimes you bring a rifle to a bear encounter. Sometimes the rifle just brings panic. This week kicked off with a new Survivor’s Shorts entry where I learned that even with a firearm, bears remain terrifying.

The One-Shot Wonder: Bear Meets Panic Rifle


๐ŸŒŠ Tuesday: Dark Waters: A Dredge Survival โ€“ Day One

The boat launched, the paranoia began. My permadeath Dredge run officially set sail with the start of Dark Waters. The ocean may look calm, but we both know it isnโ€™t.

Dark Waters: A Dredge Survival โ€“ Day 1


โ„๏ธ Wednesday: Customloper โ€“ Day One

The Customloper experiment is underway. A bit Interloper, a bit Voyageur, a lot of me desperately hoping I donโ€™t freeze to death before leaving Mountain Town. So far, soโ€ฆ technically alive.

Customloper Diaries Day 1: A Woollen Windy Welcome to Milton

Side note, The Cold Chronicles and Customloper Diaries will be alternating weeks for the foreseeable. Until one of them ends of course. So next week will be the next entry The Cold Chronicles


๐Ÿ—ก Thursday: Skyrim Survival โ€“ Sneak, Snipe, Repeat โ€“ Day Six

The Argonian saga continues. Day Six saw more stealth, more arrows, and the usual healthy amount of questionable life choices while wandering Skyrimโ€™s frozen wilderness.

Sneak, Snipe, Repeat: Skyrim Suvival Day Six


๐Ÿช“ Friday: Grounded Permadeath Hub Goes Live

The hub page for The Backyard Trials: Grounded Permadeath is officially up and running! Rules, info, and upcoming entries are all ready for you.
I also teased whatโ€™s coming next Friday: a special Day One Diary for Zombie Army Trilogyโ€”fittingly set for Friday the 13th.

The Backyard Trials: Grounded Permadeath

Zombie Army Trilogy โ€“ Day One Diary Coming This Friday the 13th


๐Ÿ’€ Saturday: The Desolation Point Debacle

Today’s Survivor’s Shorts took us into Desolation Point on Interloper. It didnโ€™t go well. (Shocking, I know.)

Survivorโ€™s Shorts: Interloper โ€” The Desolation Point Debacle


What’s Coming Next

The backlog grows stronger. Next week, expect more from Dark Waters, Customloper, Skyrim Survival, and our first look at Zombie Army Trilogy. More danger, more chaos, more very avoidable mistakes.

Sneak, Snipe, Repeat: Skyrim Suvival Day Six

Missed the previous day? Find it here: Sneak, Snipe, Repeat: Skyrim Survival Day 5


The Great Trek to High Hrothgar (Or Why Iโ€™ll Never Trust Klimmek Again)

After a night warming my scales at the inn in Ivarstead, I figured it was time to climb the famed 7,000 Steps to High Hrothgar. Fresh air, spiritual enlightenment, maybe a new shout or twoโ€”it sounded downright relaxing.

That illusion shattered when Klimmek asked if Iโ€™d kindly lug a crate of supplies up to the Greybeards. Sure, I thought. Whatโ€™s a little frostbite between friends?

Reader, I barely survived.

About 1,000 steps up, my torch fizzled out, the cold turned vicious, and wolves started popping out like theyโ€™d RSVPโ€™d to a โ€œFeast on the Dragonbornโ€ party. Frostbite crept in, my health bar cried for help, and I wondered if Klimmek would refund my soul when this all went horribly wrong.

High Hrothgar: The Frostbitten Sanctuary

I eventually stumbled into High Hrothgar, shivering and looking like Iโ€™d rolled down a glacierโ€”which, to be fair, I nearly had.

The Greybeards greeted me with the social energy of a fog bank. I grunted, they whispered, and before I knew it, I had new words of power: Ro (from Unrelenting Force) and Wuld (from Whirlwind Sprint). Great additions to my skillset, assuming I live long enough to use them.

They then dropped a fresh quest in my lap: go retrieve Jurgen Windcallerโ€™s horn. I nodded sagely while internally screaming, โ€œCan I at least thaw out first?โ€

Also, side noteโ€”where do these guys sleep? Thereโ€™s no beds, no chairs, not even a suspicious rug. Just stone, fog, and mystery. True minimalist vibes.

Mountain-Goating for Fun and Survival

Quest in hand, I faced the return journey. I couldโ€™ve taken the stairs like a rational beingโ€ฆ but no. I turned into a Skyrim-certified mountain goat and launched myself off cliffs like gravity was a suggestion.

Somehow, I survived the descent without a single injury. I donโ€™t know how physics works in Skyrim, but Iโ€™m not questioning it. If I can descend a mountain via sheer chaos and dumb luck, then thatโ€™s now the official route.

Cultists, Chickens, and Chaos

Back in Ivarstead, I expected peace and mead. Instead, I got cultists. Hooded weirdos stormed in, shouting about me being a โ€œfalse Dragonborn.โ€

Bold of them to assume I had the energy to argue.

Luckily, they made the mistake of attacking in town. Between the guards, the villagers, andโ€”yesโ€”the chickens, it became a bloodbath. Chickens pecked. Guards slashed. I think a goat even got involved. The cultists didnโ€™t stand a chance.

After the dust (and feathers) settled, I looted their robes and found a note. Turns out theyโ€™re part of some whole โ€œthere can only be one Dragonbornโ€ thing. Neat. Add that to the to-do listโ€”right under โ€œdonโ€™t freeze to death.โ€

Klimmekโ€™s Generosity and Collapse Oโ€™Clock

I reported back to Klimmek, who handed me 500 gold for my troubles. Honestly? Worth it. I delivered your box, fought wolves, scaled a mountain, survived a cultist ambush, and nearly died multiple times.

I crawled back to the inn, got a room, and collapsed into bed. Survival: barely achieved. Muscles: on strike. Brain: frozen.

Next Timeโ€ฆ

Time to track down that horn. Or maybe just follow the Greybeards around to figure out what they do when no oneโ€™s looking. Do they nap standing up? Meditate until they astral project? Organise humming contests?

Weโ€™ll find outโ€”if I survive another day.

Want to follow the journey from the beginning? Please check out: Sneak, Snipe, Repeat: Skyrim Survival Hub


The One-Shot Wonder: Bear Meets Panic Rifle

On Coastal Highway in The Long Dark, a bear ambushed me at dusk. I panicked, fired, and somehow dropped it with a single shot. Iโ€™m still processing what happenedโ€”and how Iโ€™m alive.

It was getting dark on Coastal Highway. I was returning to Quonset Garage after a day of looting, freezing, and thinking about food I didnโ€™t have.

And then I heard it.

That guttural growlโ€”the kind that makes your blood freeze before the weather does.

I turned.
Bear. Charging.

My brain hit full panic mode. I fumbled for my rifle, jammed it into position, aimed down the sights, and braced for impact.

I fired.

I adjusted the brightness of the video so you can see what happens.

The Original

This is the original version. I was playing handheld on the Switch at the time

One shot. The bear dropped.

I stood there in stunned silence, half-expecting it to get back up and laugh. But it didnโ€™t. It was down. Permanently.

Was it a crit? A miracle? Game physics?
No idea. But for that one shining second, I wasnโ€™t just survivingโ€”
I was the apex predator.

Final Thoughts

In a game known for handing out slow, painful deaths, I got a split-second win.
And honestly? Iโ€™m not sure it wasnโ€™t a fluke.
But Iโ€™ll take it.

If you enjoyed this one, please check out my other Survivor’s Shorts

Weekly Recap: The Long Dark, Skyrim, No Manโ€™s Sky, Nice Day For Fishing & More โ€“ Survivor Incognito

A full roundup of everything thatโ€™s gone live on Survivor Incognito this week: new Survivorโ€™s Shorts, Survivorโ€™s Dread launch, The Survivorโ€™s Camp hub, new Day One Diaries for No Manโ€™s Sky and Nice Day For Fishing, Customloper, Skyrim, The Long Dark, and blog updates.

The Campfireโ€™s Been Busy โ€” Letโ€™s Catch Up

One of the busiest weeks yet! If you blinked, you probably missed something โ€” so hereโ€™s your full survival roundup:

๐Ÿ• The Survivorโ€™s Camp is Now Open

A brand new central hub page has launched:
The Survivorโ€™s Camp pulls together everything on the blog โ€” survival guides, series hubs, shorts, and playthroughs โ€” all in one place.

[Visit The Survivorโ€™s Camp]

๏”ช Survivorโ€™s Dread Has Officially Gone Live



The newest addition to the blog is here:
Survivorโ€™s Dread covers all things survival horror, kicking off with Dark Waters: A Dredge Survival. The first entry comes next week as the darkness descends.

[Visit Survivorโ€™s Dread]
[Visit Dark Waters: A Dredge Survival]

๐Ÿš€ Day One Diary โ€“ No Manโ€™s Sky

The multiverse opens up.
Our No Manโ€™s Sky Day One Diary has begun, charting survival, exploration, and (inevitably) questionable decisions across the stars.

[Visit Day One Diary โ€“ No Manโ€™s Sky]

๐ŸŽฃ Day One Diary โ€“ Nice Day For Fishing

Baelinโ€™s adventure has begun.
Fishing, questing, mugged sorcerers, and Dark Lords โ€” just your average day in Nice Day For Fishing.

[Visit Nice Day For Fishing โ€“ Day One Diary: Baelinโ€™s Adventure Begins]

โ„๏ธ Customloper โ€“ The Long Dark: Day One Diaries Continue

The Customloper run officially kicks off next week. But until then, here’s a Day One Diary entry to help you understand what to expect.
Interloper weather. Voyageur loot. Plenty of snow. Plenty of danger.

[Visit Customloper โ€“ The Long Dark: Day One Diary]

๐Ÿบ The Long Dark โ€“ Ongoing Survival

The main Long Dark survival continues as well, with more entries uploaded this week as the trek across Coastal Highway continues.

[Visit The Cold Chronicles: A Voyageurโ€™s Tale of The Long Dark]

๐Ÿ‰ Skyrim Survival Mode โ€“ The Pilgrimage Continues

My Argonian is still alive somehow.
High Hrothgar, frostbite, bandits, cultists, and chickens continue to make the journey through Skyrim Survival Mode both ridiculous and dangerous.

[Visit Sneak, Snipe, Repeat: Skyrim Survival]

๐ŸŽฅ Survivorโ€™s Shorts

New moments added to the ever-growing Survivorโ€™s Shorts collection โ€” highlighting some of the best (and worst) survival moments from across the blog.

[Visit Survivorโ€™s Shorts]

๐Ÿ›  Blog Updates โ€“ Pages Converted to Posts

Behind the scenes, several former pages have now been converted into regular blog posts. This should make navigation cleaner and help posts show up more naturally in blog feeds, archives, and categories.




Thatโ€™s everything from this week!
Stay warm. Stay fed. Donโ€™t poke the wildlife. (Or open any cursed chests.)



Nice Day For Fishing โ€“ Day One Diary: Baelinโ€™s Adventure Begins

I begin my cozy adventure in Nice Day For Fishing, following Baelinโ€™s journey from humble fisherman to unlikely hero. Rogue chests, Dark Lords, and plenty of fishing await.

Welcome to Azerim โ€” And Honeywood is Already a Mess

The game opens with a cutscene introducing the world of Azerim and our unlikely hero, Baelin โ€” fisherman, man of few words, and now the star of this adventure.

Immediately, Iโ€™m greeted by a soundtrack that brings a big smile to my face โ€” the same tune that plays in VLDLโ€™s Epic NPC Man series. (If you know, you know.) Many laughs have been had thanks to those videos, so hearing the music here is a nice little bonus.

The story wastes no time introducing the town of Honeywood and its familiar faces: Greg the Garlic Farmer, Bodger the Blacksmith, and Baradun the Sorcerer. Baradun, by the way, has a chest that should absolutely never be opened.

Naturally, Charles and Bernard โ€” being Charles and Bernard โ€” decide to mug him and open said chest. The result? All the adventurers vanish. All except Baelin. And just like that, the fisherman is now the last adventurer standing.


Garlic, Hammers, and Fishy Business

I begin my quests the same way any good adventure starts: running errands. I collect 3 garlic for Greg and fish Bodgerโ€™s Grandfather’s Hammer out of the well (which, I strongly suspect, will not be the last time that hammer finds its way back down there).

After some more questing, Baradun tasks me with fishing up something from the bottom of Lake Honeywood. Naturally, that something turns out to beโ€ฆ a Dark Lord.

With no proper adventurers left in Azerim โ€” and one very low-level Baelin โ€” the Dark Lord promptly destroys Honeywood. The screen fades to black.


You Missed The Fight

Greg wakes me up after the chaos to inform me that I somehow slept through an epic showdown between Baradun and the Dark Lord. Convenient.

Undeterred, I continue helping the remaining townsfolk, once again retrieving Bodgerโ€™s hammer (seriously, secure that thing). After gathering 5 pieces of wood, Iโ€™m rewarded with my very own fishing boat, which lets me cross the lake to meet up with Baradun.

What Awaits?

At this point, Iโ€™ve no idea what lies ahead. More fishing? More chaos? Probably both.

But for now, one thing is certain:
Itโ€™s a nice day for fishing.

If you enjoyed this one, please check out my other: Day One Diaries

And why not stay a while at: The Survivorโ€™s Camp

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