The Long Dark – Stalker Instinct Log #2: The Prepper Cache Jackpot (I’ve Peaked)

Difficulty: Stalker
Optional Features: Cougar enabled, Scurvy enabled, Trader enabled

Today’s goal is straightforward: check the nearby prepper cache.

There are nine prepper caches scattered around Great Bear. Only three are stocked. The other six are abandoned. Unless you’re on Interloper or Misery, in which case the game simply laughs and leaves them all empty.

My reasoning is dangerously optimistic:

  • If I find a stocked cache, I win the lottery.
  • If I find an abandoned one, my odds improve for the next.

Either way, it feels like progress. Which should have been my first warning sign.

The Torchless Mistake

I head out without a torch.

Yesterday, the wolves kept their distance. So I make the bold assumption they’ll continue to be polite today.

They do not.

A wolf appears, and I immediately realise I’ve left my best “please don’t eat me” tool back at the Camp Office.

No torch. No flare. Just a lantern.

I’ve never used a lantern to stop a wolf before, but today is the day we test that theory.

It works. The wolf backs off.

I don’t want to rely on it too much though. Lantern fuel is going to be a problem until I can fish. This is an emergency option, not a long-term solution.

Rope Climb and the Cache Reveal

I climb the rope and find the cache.

It’s stocked.

Not barely stocked. Properly stocked.

Inside I find:

  • Warm clothing
  • Food and water
  • Medical supplies
  • A revolver
  • Enough materials to craft a bow and arrows

I immediately go into full hoarder mode. I must carry everything. Logic takes a short break.

Regaining Some Self-Control

After a few minutes of loot-induced madness, I calm down.

This cache isn’t going anywhere. I know where it is. I know how to reach it. That alone changes the tone of this run.

I take what actually makes sense:

  • A couple of snares
  • The revolver

Then I head out to scout the area.

The Cave and the Corpse

Nearby, I find a cave. Birds are circling, which is never subtle.

There’s a corpse inside. No useful loot, but the cave itself matters. If cabin fever becomes an issue later, this place could save me.

Getting Lost on Purpose (Sort Of)

I’m convinced there’s another way down from up here besides the rope.

I can’t find it.

Rather than keep wandering until something eats me, I start placing markers and testing them. If a blizzard ever hits while I’m up here, at least I’ll have some guidance.

It’s dull work, but it’s future-proofing.

Skill Books and Bow Work

I stay outside long enough to finish reading my rifle mastery book. I don’t know if I’ll ever use a rifle, but I prefer having options.

Back at the cache, I work on my bow until it gets dark. I’m not entirely sure how I keep working once it’s already dark, but I’m not questioning it.

Then I head to bed.

End of Day 2

I found a stocked prepper cache on Day 2.

That’s the peak.

From here on out, it’s just The Long Dark correcting the balance.

I honestly have no idea what tomorrow’s plan is. Everything after this feels like borrowed time.

Video

Day 2 Notes

  • Prepper caches are pure luck, not planning.
  • Lanterns can deter wolves, but fuel matters.
  • Marking routes is boring until it saves your life.
  • Caves are valuable even without loot.
  • Hoarding feels good right up until you try to walk.
Continue the journey:
Log #1 | Log #2 (You are here) | Log #3

The Outlast Trials – A New Kind of Survival

I wasn’t planning on adding The Outlast Trials to the blog.
But sometimes a game doesn’t ask — it just gets under your skin and stays there.

After finishing the tutorial and stepping into my first real Trial, it became clear this was something different.
Not loud.
Not fast.
Just deeply uncomfortable in a way that lingers.

One Trial. No Safety Net.

I recorded my first full Trial — Kill the Snitch, set in the police station.
Solo.
Lowest difficulty.
No cuts.

It still took 44 minutes.
And it was still unsettling.

Standing still felt dangerous.
Objectives felt like bait.
And the moment I assumed I was safe, the game corrected me.

Why This Fits Here

This blog has always been about surviving pressure rather than mastering systems.
The Outlast Trials fits that idea perfectly.

  • No PvP meta
  • No optimisation race
  • No pretending you’re in control

Just learning, adapting, and getting through it.

What This Is (And Isn’t)

This isn’t a full commitment to a new series.
There’s no schedule, no roadmap, and no promise of completion.

Think of it as occasional Trial logs — documenting progression, mistakes, and moments where the game genuinely gets inside your head.

If nothing else, it’s a reminder that survival horror can still feel tense without being exhausting.

Coming Up

The first Trial log will be going live shortly, featuring the full 44-minute run.
Viewer discretion advised.

Sometimes surviving means knowing when to slow down.
The Outlast Trials makes sure you do.

This entry is part of Survivor’s Dread, where survival horror is about tension and endurance rather than mastery.

Customloper: The Long Dark Challenge That Outlasted the Challenge

For the past 6–7 months, I’ve been running a custom difficulty mode in The Long Dark. The goal was simple: I wanted to keep the spirit of Voyageur—but with a dose of Stalker and a blast of Interloper.. After testing and tweaking, here’s where I landed:

  • Voyageur-level of loot – because scrounging should feel rewarding
  • Wildlife set between Voyageur and Stalker – you’re not safe, but you’re not helpless
  • Interloper weather – cold enough to regret every decision

It wasn’t meant to be a thing, but after two runs, it kind of is:

  • My first run ended in Forlorn Muskeg, trying to reach Mountain Town after coming back from the Airfield. Spoiler alert: The ice got me again. I think I lasted maybe a week in-game
  • The other? I’m sitting at around 60 days, and still alive in Mystery Lake… but after dropping four bears, I realised I might have broken the game’s spirit before it broke mine.

So now I’m bringing my Customloper game to the blog properly.

Coming Soon:

  • A full breakdown of every setting I use
  • The actual Customloper code so you can try it yourself
  • A brand new Day One Diary – Because I honestly can’t remember anything about my original first day
  • Plus survival tips for weather that makes Interloper look like light snow

This isn’t Interloper.
It’s Interloper with options—and that might be even more dangerous.

Wait—Isn’t This Blog About Easier Survival?

It is. And that hasn’t changed.
Customloper isn’t about going full Interloper. It’s about dialing in a challenge that keeps things tense but playable. Think of it as controlled chaos—for players who want pressure without the permadeath purgatory.

Think you can survive it? The full code drops soon. Stay tuned

Skyrim Survival Mode – Day 4 Teaser: Out of the Frying Pan, Into the Frost

Teaser for Day 4 of my Skyrim Survival Mode run. Cold weather, fireballs, and one very overworked Argonian.

On Day 4, I leave Whiterun behind in search of adventure, loot, and maybe a bit of common sense (no luck there). But what I do find: hostile mages, freezing winds, and the dawning realization that maybe necromancy is the best form of pest control.

Full entry lands Saturday.
Bring a torch. Trust me.

Skyrim Day 3 Incoming + Blog Updates!

Skyrim Survival – Day 3 drops this Wednesday. After reaching Whiterun, I get caught up in the city’s favorite pastime: dragon slaying. Spoiler—my attempt at stealth archery is about as subtle as a mammoth in a library.

In the meantime, the blog’s had a few upgrades:

  • The Skyrim Hub is now live! It’s the central place for the full survival run and all related content.
  • The Long Dark Hub It’s the central place for the full survival run and all related content.
  • The Graveyard is open—every permadeath now gets logged, labelled, and (lightly) mocked.
  • The FAQ page answers burning questions like “Why the Switch?” and “Was that death avoidable?” (Usually: yes.)

New content’s coming. Expect chaos. Bring your torch.

Here’s What’s Ahead This Week – Survivor Incognito Update

Coming Up This Week:

1. Skyrim Survival Day Three:

○ Our Argonian survivor continues their frigid, torchless march through Skyrim.

○ Follow the chaos and check out the full series on the Sneak, Snipe, Repeat: Skyrim Survival page.

2. The Long Dark Day Four:

○ More snow, more mistakes, and fewer calories

○ Full playthrough available on the The Cold Chronicles: A Voyageur’s Tale of The Long Dark page.

In Case You Missed It:

  • We’ve covered some basic Rules of Survival already:

○ If the game let’s you cheat death (The Long Dark, looking at you), we don’t take the offer.

○ Difficulty stays low, but decisions still have consequences.

  • Expect more games to enter rotation soon – but the current runs must end first. That’s the deal.

In The Works:

Beginner’s Guide: How To Survive Your First Week in The Long Dark

A practical walk through focusing on Mystery Lake. For players who want survival not suffering.

No Man’s Sky – Survival Series Pending

The space odyssey is on standby. It won’t launch until one of the current playthroughs wraps up. That gives me time to build out a few early entries before going live.

Day One Diaries – Green Hell is Live!

Think you’ve had a rough first day in the jungle? I punched trees, failed at crafting, ate a banana, and died of mystery poison. My Green Hell Day One Diary is now live on the blog.

Read it here: [Green Hell – Day 1: Poisoned by Nature, Humbled by Bananas]

Includes

  • Jungle logic that makes no sense
  • A hard-won rock axe
  • Banana-fueled optimism
  • And a fatal case of “I don’t know what poisoned me”.

Check it out—and if you enjoy that descent into chaos, there are plenty more Day One Diaries waiting for you on the blog here: [Day One Diaries]

New Rules, Who Dis? (Permadeath Begins Now)

Setting the official rules for all future playthroughs on Survivor Incognito—permadeath is here, and chaos just got consequences.

Starting today, all future playthroughs on this blog—The Long Dark, Skyrim: Survival Mode, and anything else I drag my tired, freezing self into—will follow official permadeath rules.

That means:

If I die, that run is over.

No reloads. No saves. No mercy.

I start fresh from Day 1, with a new character or region.

What about previous entries?

My original Day 1 diary for The Long Dark was from my first experience with the game—long before these rules existed. So yes, I fell through the ice and died like a confused deer. That was real. That was me. That was chaos, pre-regulations.

What now?

From here on out:

I’ll clearly label each run.

I’ll document every in-game day, death or glory.

And I’ll stick to the rules. Even if a moose doesn’t.

Full breakdown of the rules are now live and can be found here [The Rules of Survival (According to Me)]

Let’s see how long I last.

One Life To Explore: A No Man’s Permadeath Project (In The Works)

Planning a permadeath run in No Man’s Sky—but with a chill twist. One life, easier difficulty, and open invites for readers to name the planets. Coming soon to Survivor Incognito.

One Life. One Jetpack. No Do-Overs

Survivor Incognito is about embracing chaos without chasing pain—and what better way to do that than launching into No Man’s Sky on permadeath mode?

But not just any permadeath. I’ll be playing on the lowest difficulty settings available in that mode. Because survival doesn’t need to be hardcore to be meaningful—or entertaining.

Here’s The Plan:

One save file. When I die, that’s it.

Posts will follow a “Day X” diary format.

Each entry will feature survival updates, tech progress, planetary oddities, and near-death mishaps.

The series will be called One Life to Explore.

Want to name a planet?

Every post, I’ll feature at least one world. You can drop a name in the comments. If I land there, it gets your name. Ridiculousness encouraged. Galactic seriousness not required.

First post coming soon. Until then—make your peace with space crabs and bad decisions.

In the meantime, enjoy the header image for it:

Here’s What You Missed This Week (And What Is Coming Soon)

Missed this week’s survival updates? Catch up on new posts, check out what is in progress, and out where Survivor Incognito is headed next.

What You Missed This Week:

● Sneak, Snipe, Repeat – Day Two:

The Skyrim Survival saga continues with a cold climb, stealthy bow work, and a few undead inconveniences: Sneak, Snipe, Repeat: Skyrim Survival – Day Two

● A Voyageur’s Tale – Day Three:

Said “Nope” to a bridge guarded by a moose, took a detour through an abandoned mine, and emerged in the Crumbling Highway in my continuing search for matches: The Cold Chronicles: A Voyageur’s Tale of The Long Dark – Day 3

● The Map Hub is Live!

Currently featuring:

○ ARK: The Island

○ ARK: Scorched Earth

○ The Long Dark Regions Transition Zones

More maps and survival notes are on the way: The Map Hub

Pinterest is now a thing!

You can now follow Survivor Incognito on Pinterest for post updates, gear lists, and all the cozy chaos in one scrollable place: Pinterest Page

What’s in the Works:

● Green Hell – Day One Diary

Failed to punch some trees, got poisoned by something unseen, and spent most of the day searching for vines to make rope. A strong start.

● Beginner-Friendly Guide – The Long Dark

A practical survival intro using Mystery Lake, minus the gatekeeping.

And finally, a Privacy Policy page is now live – because even barely-surviving bloggers need fine print. Read it Here

And remember: if it moves and growls, it’s probably not friendly. Survivor Incognito,  signing off – for now.

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