A mysterious mansion, a weird engine, and an eyeball fish that failed to impress. Day 6 of the Dredge permadeath run brings new quests, strange artefacts, and a Collector with a taste for cursed objects.
Missed the previous day? You can find it here: Dark Waters: A Dredge Survival Day Five
A Photographer, a Mansion, and the Case of the Unsold Fish
The day starts before I’ve even had a chance to stretch my sea legs. The Mayor greets me with a new concern—apparently a photographer passed through recently, heading south. I’m told I should find her and say hello. Social obligations while I’m fishing for my life? Fine. I’ll add it to the to-do list… just beneath “don’t go mad at sea.”
I set off from Greater Marrow and head south, making landfall on the first island that looks like it might have plumbing. It turns out to be Blackstone Isle, which sounds charming in the “haunted Victorian manor” kind of way. I arrive at 8:55 AM.
I check the mansion—naturally, it’s locked. I poke around the nearby workshop instead, only to find a Sign of Ruin and something called an arterial engine, which I assume isn’t medically approved. I also learn a harsh lesson: I forgot to sell yesterday’s catch. Either that or the game saved before I did. Either way, I’m hauling stinky fish back to town.
Selling Fish and Summoning Fishy Deals
I dock at Greater Marrow around 12:49 PM and go through the usual unloading dance with the Fishmonger. Then I chat with the Mysterious Figure again, who—surprise—sends me back to Blackstone Isle.
Naturally, I fish on the way. Because of course I do. This time I reel in an all-seeing cod, which sounds cool until I try to impress the Fishmonger with it later and he gives me a book instead of admiration. Apparently, cod with eyeballs where they shouldn’t be are so last season.
At 16:12 PM, I dock at Blackstone Isle again. This time, the mansion is open and I meet The Collector, who is absolutely not sinister at all. I hand over the handkerchief I fished out of a monster, and he offers to upgrade my ship to allow dredging—basically seabed looting. Sounds good!
He gives me a cursed scavenger hunt: find a ring, necklace, watch, music box, and key. Why do I feel like I’m helping someone complete a haunted wedding registry?
Grouper Disappointment and DIY Moving Services
I attempt once again to find the elusive Black Grouper on the return journey. I fail again. The Grouper and I are clearly not fated to meet.
Back in Greater Marrow at 22:55 PM, I get flagged down by multiple NPCs who seem to think I don’t have enough to do:
The Lighthouse Keeper shares a shipwreck location.
The Builder wants to move and gives me a shopping list:
● 2x Lumber
● 2x Scrap
● Deliver to Steel Point
I finish my last few conversations, sell the disappointing fish, and finally rest—making sure to save and quit properly this time so I don’t repeat the rotting-fish incident.
Daily Summary
Date: Day 6
Events:
Spoke to the Mayor about the missing Photographer
Visited Blackstone Isle and found the Sign of Ruin
Forgot to sell fish from Day 5
Met The Collector and received dredge equipment
Fished an all-seeing cod (not as exciting as it sounds)
Got quests from the Lighthouse Keeper and the Builder
Still haven’t caught a Black Grouper
Slept peacefully after a long, confusing day
Want to know more about what this is and what rules I need to follow? Please read the Dark Waters: A Dredge Survival hub page
