Submerged Log 10: Power Problems, Progress, and Valentino
Platform: Steam Deck
Video: Base building, Moonpool construction, and Seamoth upgrades (no commentary)
The game congratulated me on reaching 100m deep while I was standing in my own base, which is impressive,
considering my floor doesnโt even have a depth rating.
The first thing that happens today is Subnautica having a small moment. I get the โpassed 100mโ message like
Iโve just descended into the abyss, when Iโm very much indoors and pretending my base is a real home and not
a glorified underwater shed. I chalk it up to another glitch. The peeper-in-the-lifepod incident still lives
rent-free in my head.
Glitches aside, Iโve got one job today: make this new base functional. โPresentableโ is ambitious. โNot
embarrassingโ is the real target. Step one is a fabricator, because Iโm done doing the lifepod commute every
time I need to make a wire.
Weather / Loot / Mood
- Weather: Clear enough to trust solar power. Briefly. Foolishly.
- Loot: Diamond, cave sulfur, titanium (so much titanium), quartz (eventually).
- Mood: Productive, then annoyed, then productive again. Standard survival rhythm.
A Base Without a Fabricator Is Just a Bad Camping Trip
Once Iโm out gathering materials, the game finally gives me a little kindness: another diamond. Thatโs the
missing piece that turns โsoonโ into โtoday,โ and suddenly the Laser Cutter isnโt a distant dream anymore.
I head back to the lifepod, dig out my other diamond and the cave sulfur, and just like that: the Laser Cutter
is mine. The Aurora is officially back on the menu, and the Captainโs Quarters is finally starting to look like
a real plan instead of a brave lie I tell myself.
But not yet. Todayโs obsession is still the Moonpool. I can taste it. I can also taste salt water. Both feel
inevitable.
Another Distress Signal, Another โNot Todayโ
I catch another distress signal, and itโs immediately obvious itโs outside my comfort zone. Itโs not a โnever,โ
though. Itโs a โgive me five minutes and a better module.โ
Thatโs the thing about Subnautica. The game doesnโt lock doors โ it just points at the ocean and says,
โYou can go there whenever youโre ready.โ And then it laughs.
Moonpool Madness (And the Corridor Betrayal)
With the fabricator up and running, the base finally feels like mine. Not long after that, I scrape together
enough titanium for the second ingot I need, which means thereโs nothing left between me and the Moonpool
exceptโฆ building placement drama.
I try to be sensible. I build a corridor so the Moonpool can connect neatly, like a planned base and not a
panic build. The game disagrees. It refuses to attach, refuses to cooperate, and refuses to respect my desire
for symmetry.
So I remove the corridor, try again, and suddenly itโs happy. Of course it is. The Moonpool finally goes down
and I donโt even hesitate โ I dock the Seamoth immediately and give it the charge it deserves.
Power: The Problem I Created on Purpose
The moment I dock, reality hits: the Seamoth is now drinking my base power like itโs a free refill station.
And my base power is currently solar.
Which means when the sun goes down, my base turns into a very modern art installation: โDarkness, But With
Regret.โ
I need another solar panel. Simple. Easy. Except for one tiny detail: quartz.
I know where quartz is. I just canโt find the routes to the places I know have it, which is a very
specific kind of frustration. Eventually, I stumble into the right area, collect what I need, and the second
panel goes up. The base breathes again.
Mobile Vehicle Bay: Why Is It Like That?
Next up is the Mobile Vehicle Bay. I get it crafted and deployed, and immediately have to accept a hard truth:
it will never be centred the way my brain wants it to be.
I take the win anyway, because Iโm here for upgrades โ and the one Iโve been eyeing for a while is finally
within reach: the Seamoth Depth Module MK1.
The Depth Module, and My Sudden Forgetfulness
Another salvage trip follows. I grab the titanium, head back, and in the excitement I immediately forget the
part where titanium becomes an ingot.
So I do an unplanned little jog back to the fabricator like Iโm running errands in a shopping centre, except
the shopping centre is the ocean and the parking lot is trying to kill me.
Once the ingot is made, the depth module goes in, and suddenly 300m is on the table. Thatโs not just a number.
Thatโs permission to go looking for trouble in places I previously pretended didnโt exist.
Valentino, Paint Jobs, and Immediate Karma
With the Moonpool built and the module installed, I decide itโs time to make the Seamoth feel like it belongs
to me. It needs a name. It needs a fresh look. It needsโฆ not to be treated like a bumper car.
I take it out to repair it, because it has a few dents from my usual โprecision docking.โ I fix it up, feel
proud, immediately damage it again, repair it again, and dock it back in the Moonpool like nothing happened.
The name, at least, is locked in. I called it earlier in the series and Iโm sticking to it:
Valentino.
The colour, though? No idea. I know itโs possible. I just donโt know how to do it yet. Hopefully by next time
Iโll have figured it out, and Valentino can stop looking like a default rental.
Next Steps
- Head back to the Aurora and finally use that Laser Cutter like it wasnโt made for decoration.
- Figure out how to change Seamoth colours, because I refuse to be beaten by a paint menu.
- Start tracking down rocket blueprints, because โescapeโ is technically the goal. Allegedly.
Continue the journey
Previous: Submerged Log 9 |
Next: Submerged Log 11
More from Subnautica
-
Submerged: A Subnautica Survival Diary Hub
โ all logs, guides, and survival progress. -
Subnautica Crafting Reference Guide
โ the โwhat do I need to build this?โ page I wish I had earlier.
