Submerged: A Subnautica Survival Diary โ€“ Log 10: Power Problems, Progress, and Valentino

Submerged Log 10: Power Problems, Progress, and Valentino

Platform: Steam Deck

Video: Base building, Moonpool construction, and Seamoth upgrades (no commentary)


The game congratulated me on reaching 100m deep while I was standing in my own base, which is impressive,
considering my floor doesnโ€™t even have a depth rating.

The first thing that happens today is Subnautica having a small moment. I get the โ€œpassed 100mโ€ message like
Iโ€™ve just descended into the abyss, when Iโ€™m very much indoors and pretending my base is a real home and not
a glorified underwater shed. I chalk it up to another glitch. The peeper-in-the-lifepod incident still lives
rent-free in my head.

Glitches aside, Iโ€™ve got one job today: make this new base functional. โ€œPresentableโ€ is ambitious. โ€œNot
embarrassingโ€ is the real target. Step one is a fabricator, because Iโ€™m done doing the lifepod commute every
time I need to make a wire.

Weather / Loot / Mood

  • Weather: Clear enough to trust solar power. Briefly. Foolishly.
  • Loot: Diamond, cave sulfur, titanium (so much titanium), quartz (eventually).
  • Mood: Productive, then annoyed, then productive again. Standard survival rhythm.

A Base Without a Fabricator Is Just a Bad Camping Trip

Once Iโ€™m out gathering materials, the game finally gives me a little kindness: another diamond. Thatโ€™s the
missing piece that turns โ€œsoonโ€ into โ€œtoday,โ€ and suddenly the Laser Cutter isnโ€™t a distant dream anymore.

I head back to the lifepod, dig out my other diamond and the cave sulfur, and just like that: the Laser Cutter
is mine. The Aurora is officially back on the menu, and the Captainโ€™s Quarters is finally starting to look like
a real plan instead of a brave lie I tell myself.

But not yet. Todayโ€™s obsession is still the Moonpool. I can taste it. I can also taste salt water. Both feel
inevitable.

Another Distress Signal, Another โ€œNot Todayโ€

I catch another distress signal, and itโ€™s immediately obvious itโ€™s outside my comfort zone. Itโ€™s not a โ€œnever,โ€
though. Itโ€™s a โ€œgive me five minutes and a better module.โ€

Thatโ€™s the thing about Subnautica. The game doesnโ€™t lock doors โ€” it just points at the ocean and says,
โ€œYou can go there whenever youโ€™re ready.โ€ And then it laughs.

Moonpool Madness (And the Corridor Betrayal)

With the fabricator up and running, the base finally feels like mine. Not long after that, I scrape together
enough titanium for the second ingot I need, which means thereโ€™s nothing left between me and the Moonpool
exceptโ€ฆ building placement drama.

I try to be sensible. I build a corridor so the Moonpool can connect neatly, like a planned base and not a
panic build. The game disagrees. It refuses to attach, refuses to cooperate, and refuses to respect my desire
for symmetry.

So I remove the corridor, try again, and suddenly itโ€™s happy. Of course it is. The Moonpool finally goes down
and I donโ€™t even hesitate โ€” I dock the Seamoth immediately and give it the charge it deserves.

Power: The Problem I Created on Purpose

The moment I dock, reality hits: the Seamoth is now drinking my base power like itโ€™s a free refill station.
And my base power is currently solar.

Which means when the sun goes down, my base turns into a very modern art installation: โ€œDarkness, But With
Regret.โ€

I need another solar panel. Simple. Easy. Except for one tiny detail: quartz.

I know where quartz is. I just canโ€™t find the routes to the places I know have it, which is a very
specific kind of frustration. Eventually, I stumble into the right area, collect what I need, and the second
panel goes up. The base breathes again.

Mobile Vehicle Bay: Why Is It Like That?

Next up is the Mobile Vehicle Bay. I get it crafted and deployed, and immediately have to accept a hard truth:
it will never be centred the way my brain wants it to be.

I take the win anyway, because Iโ€™m here for upgrades โ€” and the one Iโ€™ve been eyeing for a while is finally
within reach: the Seamoth Depth Module MK1.

The Depth Module, and My Sudden Forgetfulness

Another salvage trip follows. I grab the titanium, head back, and in the excitement I immediately forget the
part where titanium becomes an ingot.

So I do an unplanned little jog back to the fabricator like Iโ€™m running errands in a shopping centre, except
the shopping centre is the ocean and the parking lot is trying to kill me.

Once the ingot is made, the depth module goes in, and suddenly 300m is on the table. Thatโ€™s not just a number.
Thatโ€™s permission to go looking for trouble in places I previously pretended didnโ€™t exist.

Valentino, Paint Jobs, and Immediate Karma

With the Moonpool built and the module installed, I decide itโ€™s time to make the Seamoth feel like it belongs
to me. It needs a name. It needs a fresh look. It needsโ€ฆ not to be treated like a bumper car.

I take it out to repair it, because it has a few dents from my usual โ€œprecision docking.โ€ I fix it up, feel
proud, immediately damage it again, repair it again, and dock it back in the Moonpool like nothing happened.

The name, at least, is locked in. I called it earlier in the series and Iโ€™m sticking to it:
Valentino.

The colour, though? No idea. I know itโ€™s possible. I just donโ€™t know how to do it yet. Hopefully by next time
Iโ€™ll have figured it out, and Valentino can stop looking like a default rental.

Next Steps

  • Head back to the Aurora and finally use that Laser Cutter like it wasnโ€™t made for decoration.
  • Figure out how to change Seamoth colours, because I refuse to be beaten by a paint menu.
  • Start tracking down rocket blueprints, because โ€œescapeโ€ is technically the goal. Allegedly.

Continue the journey

Previous: Submerged Log 9 |
Next: Submerged Log 11

๐Ÿ๏ธ Day One Diary: Stranded Deep Tutorial โ€“ Sunburnt & Sinking (Warm-Up Edition)

A practice run before the chaos begins: I tackle the Stranded Deep tutorial on Nintendo Switch, battle a crab, get lost on a tiny island, and somehow manage to build shelter. The real journey starts next timeโ€”with a brand new seed and no hand-holding.


๐Ÿ›ฉ๏ธ โ€œThe plane crash was just the beginning. My real enemy? Inventory management.โ€

I load up Stranded Deep, hoping to ease myself back in with the tutorial. Instead, Iโ€™m treated to a cutscene straight out of Final Destinationโ€”a plane going down, debris flying, and my character waking up underwater inside the wreck. No time for panic. I dive out, kick my way through the wreckage, and find my trusty inflatable raft.

Then comes my first real survival challenge: how to unequip the oar. After some determined button-mashing and a healthy amount of muttering, I figure it out. I drag the raft ashoreโ€”because Iโ€™ve seen enough YouTube fails to know that leaving your raft in the water is how you end up stranded before the game even starts.

The tutorial gently nudges me along, but even then, the menus areโ€ฆ a bit of a puzzle. I gather supplies, make a campfire (conveniently close to the raft), and promptly get ambushed by a crab. Itโ€™s small, angry, and determined to remind me Iโ€™m not in charge here.

Navigation proves tricky. Despite the island being roughly the size of a football pitch, I still manage to get lost several times. I also hoard everything I see, which turns my inventory into a mess of sticks, rocks, and plant bits.

As darkness falls, I realize I need to craft shelter. Fibrous leaves are required, but Iโ€™ve used most of them, and a torch sounds greatโ€”except I have no idea where to get cloth. I spend several minutes wandering aimlessly in the dark, wondering if this is how it ends. Eventually, I find what I need, cobble together a basic shelter, and finallyโ€”finallyโ€”save the game.


๐Ÿ”š End of Day Summary:

Survived tutorial โœ”๏ธ

Beat up by a crab โœ”๏ธ

Got lost on a tiny island โœ”๏ธ โ€“ Yes, that actually happened

Built shelter and saved โœ”๏ธ

Confidence level for real run: โ€ฆdebatable


๐Ÿงญ Whatโ€™s Next?

Next time, the real run begins. New seed, no hand-holding, and full permadeath rules. I have no idea whatโ€™s waiting for me, but if itโ€™s another crab, we are going to have words.

If you enjoyed this one, please check out my other day one diaries here

The Backyard Trials: Grounded Permadeath โ€“ Day Three

The lasers are fixed, the oak tree explodes, and my survival odds finally start looking upโ€ฆ until a Crab Weaver reminds me whoโ€™s in charge. Day 3 brings progress, panic, and a near-death lesson about checking my map.

Missed day two? You can find what happened here: The Backyard Trials Day Two


The Wire Chewers

With the mysterious laser issue still unresolved, I decide todayโ€™s the day I track down the problem. A short hike later, I find the culprit: lawn mites have developed a taste for high-powered laser wiring. Excellent.

I follow the damaged wire underground, spear in hand, clearing out every mite that dares cross my path. Eventually, I reach a rock wall marked with a hammer symbol โ€” a clear message from the backyard itself: โ€œCome back when you’re better equipped.โ€ Noted.

As I head back topside, I spot one final mite chewing away. One quick jab andโ€”problem solved. The laser is fixed. Victory! Soon, Iโ€™ll be big again! (Or so I naively believe.)


Press The Buttonโ€ฆ What Could Go Wrong?

I return to the mysterious machine, filled with hope. I press the button. The lasers power up, align… and then the oak tree explodes. That wasnโ€™t part of the plan.

New objective: Investigate the oak tree.
Of course it is.


Panic, Maps, and Lessons Learned

Not entirely sure how to get to the oak tree, I open my map to drop a waypoint for my base camp. Thatโ€™s when the game teaches me a very valuable permadeath lesson:

The map does not pause the game.

Right as Iโ€™m happily setting my waypoint, the words Threat Detected! flash up. I close the map andโ€”surprise!โ€”a Crab Weaver is charging directly at me. My tactical response? Immediate and panicked retreat.

Pro tip for future runs: check your surroundings before opening the map.


Juice, Science, and Helmets

On my retreat, I have a small moment of clarityโ€”I actually already have a hammer. So technically, I couldโ€™ve broken that underground wall earlier. Thatโ€™s a tomorrow problem.

I do, however, discover a giant juice box while escaping, which might help solve my ongoing water concerns. Small wins.

With hammer in hand, I head back to the wire tunnel, smash through the blocked path, and find 500 raw science waiting for me. Iโ€™m starting to feel like a backyard archaeologist.

Back at base, I cook up some meat (and immediately learn that cooked food spoils fast), craft myself an ant helmet to boost my carrying strength, and research a few more materials. More blueprints unlock, and for the first time, I feel cautiously optimistic about my survival chances.


The Next Task: Grubs

As night falls, I spot something burrowing under the ground. A little research tells me these are grubs, and Iโ€™ll need a shovel to dig them up.

Tomorrowโ€™s mission: craft a shovel and go grub hunting.


If you want to know more about this, please checkout the The Backyard Trials: Grounded Permadeath page

Customloper: The Long Dark Challenge That Outlasted the Challenge

For the past 6โ€“7 months, Iโ€™ve been running a custom difficulty mode in The Long Dark. The goal was simple: I wanted to keep the spirit of Voyageurโ€”but with a dose of Stalker and a blast of Interloper.. After testing and tweaking, hereโ€™s where I landed:

  • Voyageur-level of loot – because scrounging should feel rewarding
  • Wildlife set between Voyageur and Stalker – you’re not safe, but you’re not helpless
  • Interloper weather – cold enough to regret every decision

It wasn’t meant to be a thing, but after two runs, it kind of is:

  • My first run ended in Forlorn Muskeg, trying to reach Mountain Town after coming back from the Airfield. Spoiler alert: The ice got me again. I think I lasted maybe a week in-game
  • The other? I’m sitting at around 60 days, and still alive in Mystery Lake… but after dropping four bears, I realised I might have broken the game’s spirit before it broke mine.

So now I’m bringing my Customloper game to the blog properly.

Coming Soon:

  • A full breakdown of every setting I use
  • The actual Customloper code so you can try it yourself
  • A brand new Day One Diary โ€“ Because I honestly can’t remember anything about my original first day
  • Plus survival tips for weather that makes Interloper look like light snow

This isnโ€™t Interloper.
Itโ€™s Interloper with optionsโ€”and that might be even more dangerous.

Waitโ€”Isnโ€™t This Blog About Easier Survival?

It is. And that hasnโ€™t changed.
Customloper isnโ€™t about going full Interloper. Itโ€™s about dialing in a challenge that keeps things tense but playable. Think of it as controlled chaosโ€”for players who want pressure without the permadeath purgatory.

Think you can survive it? The full code drops soon. Stay tuned

Skyrim Survival Mode โ€“ Day 4 Teaser: Out of the Frying Pan, Into the Frost

Teaser for Day 4 of my Skyrim Survival Mode run. Cold weather, fireballs, and one very overworked Argonian.

On Day 4, I leave Whiterun behind in search of adventure, loot, and maybe a bit of common sense (no luck there). But what I do find: hostile mages, freezing winds, and the dawning realization that maybe necromancy is the best form of pest control.

Full entry lands Saturday.
Bring a torch. Trust me.

Skyrim Day 3 Incoming + Blog Updates!

Skyrim Survival โ€“ Day 3 drops this Wednesday. After reaching Whiterun, I get caught up in the cityโ€™s favorite pastime: dragon slaying. Spoilerโ€”my attempt at stealth archery is about as subtle as a mammoth in a library.

In the meantime, the blogโ€™s had a few upgrades:

  • The Skyrim Hub is now live! Itโ€™s the central place for the full survival run and all related content.
  • The Long Dark Hub Itโ€™s the central place for the full survival run and all related content.
  • The Graveyard is openโ€”every permadeath now gets logged, labelled, and (lightly) mocked.
  • The FAQ page answers burning questions like โ€œWhy the Switch?โ€ and โ€œWas that death avoidable?โ€ (Usually: yes.)

New contentโ€™s coming. Expect chaos. Bring your torch.

โ€”

The Long Dark Beginner’s Guide is Now Live!

Just starting out in The Long Dark on Nintendo Switch? Cold, hungry, and not sure what youโ€™re doing? Iโ€™ve got you covered.

The Beginnerโ€™s Guide is now liveโ€”and it walks you through:

โ— Choosing the right difficulty

โ— Where to start (hint: not on a mountain)

โ— Managing warmth, hunger, thirst, and rest

โ— Understanding the User Hub

โ— What to actually do in your first in-game week


Plus, thereโ€™s a full controls table and region map to stop you from wandering in circles.

Click here to read the full guide

Here’s What’s Ahead This Week โ€“ Survivor Incognito Update

Coming Up This Week:

1. Skyrim Survival Day Three:

โ—‹ Our Argonian survivor continues their frigid, torchless march through Skyrim.

โ—‹ Follow the chaos and check out the full series on the Sneak, Snipe, Repeat: Skyrim Survival page.

2. The Long Dark Day Four:

โ—‹ More snow, more mistakes, and fewer calories

โ—‹ Full playthrough available on the The Cold Chronicles: A Voyageurโ€™s Tale of The Long Dark page.

In Case You Missed It:

  • We’ve covered some basic Rules of Survival already:

โ—‹ If the game let’s you cheat death (The Long Dark, looking at you), we don’t take the offer.

โ—‹ Difficulty stays low, but decisions still have consequences.

  • Expect more games to enter rotation soon โ€“ but the current runs must end first. That’s the deal.

In The Works:

โ— Beginner’s Guide: How To Survive Your First Week in The Long Dark

A practical walk through focusing on Mystery Lake. For players who want survival not suffering.

โ— No Man’s Sky โ€“ Survival Series Pending

The space odyssey is on standby. It won’t launch until one of the current playthroughs wraps up. That gives me time to build out a few early entries before going live.

Day One Diaries โ€“ Green Hell is Live!

Think youโ€™ve had a rough first day in the jungle? I punched trees, failed at crafting, ate a banana, and died of mystery poison. My Green Hell Day One Diary is now live on the blog.

Read it here: [Green Hell โ€“ Day 1: Poisoned by Nature, Humbled by Bananas]

Includes

  • Jungle logic that makes no sense
  • A hard-won rock axe
  • Banana-fueled optimism
  • And a fatal case of “I don’t know what poisoned me”.

Check it outโ€”and if you enjoy that descent into chaos, there are plenty more Day One Diaries waiting for you on the blog here: [Day One Diaries]

New Rules, Who Dis? (Permadeath Begins Now)

Setting the official rules for all future playthroughs on Survivor Incognitoโ€”permadeath is here, and chaos just got consequences.

Starting today, all future playthroughs on this blogโ€”The Long Dark, Skyrim: Survival Mode, and anything else I drag my tired, freezing self intoโ€”will follow official permadeath rules.

That means:

If I die, that run is over.

No reloads. No saves. No mercy.

I start fresh from Day 1, with a new character or region.

What about previous entries?

My original Day 1 diary for The Long Dark was from my first experience with the gameโ€”long before these rules existed. So yes, I fell through the ice and died like a confused deer. That was real. That was me. That was chaos, pre-regulations.

What now?

From here on out:

Iโ€™ll clearly label each run.

Iโ€™ll document every in-game day, death or glory.

And Iโ€™ll stick to the rules. Even if a moose doesnโ€™t.

Full breakdown of the rules are now live and can be found here [The Rules of Survival (According to Me)]

Letโ€™s see how long I last.

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