Sneak, Snipe, Repeat: Skyrim Survival Day Five

I return to Shroud Hearth Barrow to face a “ghost,” discover it’s just a deranged frost mage, clear out undead, remember how to zoom with a bow, and miss Lydia more than I expected.




The Ghost Isn’t Real, But the Frostbite Is

The day begins with a voice echoing through the ruins of Shroud Hearth Barrow, telling me to turn back. I don’t. Obviously. If I turned back every time a disembodied voice told me to, I wouldn’t have left Helgen.

Inside, I find frost-covered halls and a frost-wielding “spectre” who turns out to be a man in a robe with a superiority complex. I resist the urge to shout, “You’re not even undead!” and settle for fire spells and potions instead. Frost resistance does most of the work. A few spells later, he’s dead—and not the kind that gets up again.

Turns out he snapped from isolation and decided to LARP as a ghost. His journal’s full of ramblings, paranoia, and bad decisions. I should probably relate, but instead I loot his body and move on.

I can’t help thinking Lydia could’ve handled the distraction while I circled behind. She was good for that—charging in recklessly while I fired off spells and arrows from the shadows. It hits me again that she’s gone. Permanently. Not resting in Breezehome. Just gone. And for the first time, that feels like more than an inventory loss.




A Quick Detour to Town

I return to the inn with the ghost-faker’s journal. The innkeeper’s relieved to learn the place isn’t haunted and rewards me with the Sapphire Dragon Claw—because apparently the correct response to surviving a haunted dungeon is to send someone deeper into it.

Not one to refuse free ancient loot access, I eat some food, warm up, and head back in.




Back to the Barrow

The second half of the barrow is more undead and more danger. I find a sleeping bag tucked beside some barrels and take the opportunity to rest. One hour’s enough to regain stamina and level up. I put the point into Health and choose Light Armor for the perk—mainly because I’m tired of dying in three hits.

The claw fits the puzzle door and grants access to the barrow’s inner sanctum. I shift into stealth mode and start clearing the area with arrows and fire spells. It’s during one of these fights that I finally remember: I can zoom in with my bow. (Hold ZL to aim, click right stick for zoom.) This information would’ve been helpful literally four days ago, but better late than dead.




New Magic, New Words, Same Cold

Along the way, I find an Oakflesh spellbook. Boosted armor without metal? Yes, please. It pairs well with my current sneaky-bow-mage playstyle, especially since I’ve yet to find decent armor that doesn’t clank.

At the very end of the dungeon, I’m greeted by a Word Wall. I approach and learn Kyne’s Peace, which… sounds like something the Greybeards might want to chat about. I haven’t seen them since I shouted at a mountain goat near Whiterun, so I imagine they’re still waiting patiently on their high stone perch.

Before I leave the crypt, I rest again and hit another level up. Health gets another boost (cold and axes both hurt), and I drop a perk point into Sneak. Because what’s better than being hard to kill? Being hard to find in the first place.




Day 5 Summary

Defeated fake ghost in Shroud Hearth Barrow

Acquired and used the Sapphire Dragon Claw

Cleared out all skeletons and draugr

Remembered I can zoom while aiming with a bow (finally)

Picked up Oakflesh for magic armor buffs

Learned Word of Power: Kyne’s Peace

Leveled up twice: +2 Health, Light Armor +1, Sneak +1

Missed Lydia more than expected



The barrow’s empty, the loot is mine, and the Greybeards are probably wondering if I’ve died in a ditch. They’ll get their answer tomorrow—assuming I don’t freeze to death first.

Check out the full series here: Sneak, Snipe, Repeat: Skyrim Survival

Day 1 Diary – The Long Dark Customloper – Cold Coast, Hard Start

Day 1 of a Customloper survival test in The Long Dark. Spawned in Coastal Highway. Made gloves out of scraps, got hit with a blizzard, and somehow didn’t freeze to death.

I put in the Customloper settings, picked my character, set the spawn to random, and named the file Day One. I spawn in Coastal Highway – specifically right next to the path leading to The Ravine.

Map of Coastal Highway

I think about going that way for all of five seconds, I choose life instead and head toward the Train Unloading Trailer I know is nearby

Spawned in cold, sprinting for shelter. Train Unloading it is

Inside I grab what I can, including a second pair of socks. Then hit the tunnel corpse – and score a hatchet.

My loadout after looting the trailer. No gloves, great.

From there, I billy goat my way down a nearby cliff, grabbing sticks while the temperature plummets.

Alternative route, gravity assisted travel

I find another trailer. It’s warmer, but still not warm enough. And I didn’t spawn with gloves, so my hands are freezing.

I cut across the road, stop at a car, then head toward the Fishing Camp.

Note: I had to double-check the name using my own Map Hub — I knew where I was, just couldn’t remember what it was called. Proof the hub’s not just for readers.

I loot what I can — some food, but not enough to carry me far. In the first house, I grab cloth and craft handwraps. It helps, barely. In the second, third and fourth houses, I scrape together enough to make a makeshift hat.

Then I step outside.

I step outside. Weather steps on me

I retreat and sleep for three hours to warm up. When I wake, the blizzard has cleared. I push toward Jackrabbit Island and manage to snag three rabbits — finally, a win.

Inside the house, I raid the fridge and score water. I harvest the rabbits for meat as the sun drops.

Then I head outside, light a fire on the first try, and cook everything. I even remember I have herbal tea, brew it, and drink it to recover some condition — which was down to about 50%.

Back inside, I scavenge the place and find a pair of wool mittens, climbing socks, and a pair of boots.

I go to bed warm, full, and genuinely surprised I made it through Day One.

Next week, I start my actual Customloper run. I start in a new area, and will attempt to explore the whole island before I succumb to The Long Dark.

If you want to know more about Customloper, why not check out The Long Dark Customloper Settings: Easier Interloper Survival Mode

If you enjoyed this entry, why not check out my other Day One Diaries

Day 1 Diary – No Man’s Sky – A Freezing Planet, Angry Plants & A Forgotten Ship

Because apparently, space is just as chaotic as survival on Earth.

I wake up to the cold void of Zuwan 58/E6

It’s -54.8°C and my thermal protection is already falling apart. I’m standing on an unfamiliar world, surrounded by snow, rocks, and the kind of silence that suggests no one’s coming to help. The scanner is offline, and the only way to fix it is by gathering ferrite dust.

Cue 30 seconds of frantic mining laser use. It feels like hours. Rocks explode. The scanner gets patched up. Victory—briefly.


Sodium, sabotage, and a slap from nature

With the scanner online, I locate some sodium-rich plants glowing yellow in the distance. I sprint over like they’re the last snacks at the end of the world. Just as I reach one, a hostile plant lashes out and takes a bite out of me. Rude.

I grab the sodium anyway, recharge my thermal protection, and make a mental note: not everything green is friendly.

Then a new signal appears—500 units away.


The Radiant Pillar and the repair list from hell

The signal leads to a crashed starship: the Radiant Pillar BC1. The ship’s still mostly intact, but running a diagnostic reveals both the launch thrusters and pulse engine are out of commission. Typical.

Luckily, I already have enough ferrite dust to patch together some metal plating and get started. Then the distress beacon hands me a planetary chart that points toward a hermetic seal—only 900 units away. I head off to get it.

Halfway there, the planet unleashes a blizzard. The temperature drops to -97.3°C. I barely make it to the building in time, where I warm up, collect the hermetic seal, and take a much-needed moment to question my life choices.


Navigation error: user

With the seal in hand, I’m ready to head back… if only I remembered where I left the ship.

The scanner’s broken again. This time it needs carbon. So I laser some nearby plants—none of which try to bite me, thankfully—and repair the scanner. The ship’s marker reappears and I make my way back, scanning every rock and shrub along the way like a distracted tourist with a scanner addiction.


The great resource hunt and escape

Back at the ship, I finish the pulse engine repair. The thrusters need pure ferrite, which means crafting a portable refiner. That requires dihydrogen and oxygen—time for another impromptu gathering mission.

Once the refiner is placed, I process the ferrite dust into pure ferrite, patch up the launch thrusters, and climb into the cockpit.

Moments later, I leave Zuwan 58/E6 behind. I don’t know where I’m going, but I’m not freezing anymore. Probably.


Day 1 complete

Status: Launched
Planet: Hostile
Ship: Mostly duct tape
Next Goal: Figure out how not to die in space


If you enjoyed this one, why not check out my other Day One Diaries

Sneak, Snipe, Repeat: Skyrim Survival Day Four

Missed Day 3 – Read it here

Started the day the way all great stealth archers do—by pretending to care about politics. Found the Redguard woman in Whiterun that the Alik’r mercs were sniffing around for. She gave me the classic “they’re lying, I’m innocent” speech. Naturally, I decided to investigate further, because I’m not just a deadly ghost in the shadows—I’m also weirdly nosy.

So I paid a visit to the dungeon. Not because I enjoy the ambiance (mossy rocks, chain rattles, general despair), but because that’s where the Alik’r prisoner was holed up. On my way through the cells, I stumbled across a conveniently placed letter that kicked off While the Cat’s Away—because apparently jail is where people keep their treasure maps now. This new breadcrumb trail pointed me to Rorikstead, so that’s now on the ever-growing “places I’ll forget to visit” list.

I bribed a guard to release the Alik’r guy. Ten gold down, but the man refused to leave. Said he liked it there. Who likes jail? I left him to enjoy the damp stone aesthetic and moved on.

Decided to get serious about transport and talked to the guy at the stables. Instead of a horse, I got a map to horse locations. Look, I may specialize in ranged combat from the shadows, but even I think this quest design is a bit rich. I considered stealing a horse parked outside—because what’s stealth archery without a bit of stealth theft?—but resisted. Barely.

Set off for Ivarstead, because apparently walking from town to town is now my main questline. Took a scenic route through White River Watch, because I saw bandits and my inner archer whispered, “free loot.” Cleared the place, looted some arrows, and—big moment—found a replacement torch. Goodbye darkness; hello slightly less darkness.

Further down the road, a local asked for help clearing out some spooky ancestral crypt. I said yes, mostly because ghosts are easier to shoot than bandits. Lydia followed me in. She didn’t follow me out. Somewhere in the middle of a draugr-infested hallway, she stopped tanking and started dying. I mourned just long enough to loot her stuff and whisper, “you took too many aggro points.” I may join the Companions soon, if only to get a fresh meat shield with less emotional baggage.

Finished the tomb, claimed some loot, and resumed the long haul to Ivarstead. Got lost twice. Almost turned back three times. It wasn’t clear if I was heading east, west, or straight into existential crisis. Eventually, the town showed up and I dragged myself into the nearest inn.

Dropped into a bed with no torch dropped this time. Progress.

RIP Lydia. You were loud, clunky, and bad at staying behind me. But you absorbed a lot of arrows meant for me, so thanks for that.

Read the full journey here: Sneak, Snipe, Repeat: Skyrim Survival

Sneak, Snipe, Repeat: Skyrim Survival Day Three

Missed Day Two. Find it here: Sneak, Snipe, Repeat: Skyrim Survival – Day Two

Day 3 started with an ambush. A random High Elf jumped me on the road for reasons unknown—maybe they didn’t like my face, or maybe Argonians owe them money. Either way, I fought back with confusion and mild panic, which worked surprisingly well.

I eventually made it to Honningbrew Meadery, still torchless, and only then realized I must have accidentally sold mine to the Riverwood trader. A true survivalist moment.

Whiterun itself was a whirlwind of activity. I did a lot of trading and cooking (still no torch, sadly) and picked up a handful of miscellaneous quests just by talking to everyone who would listen. After reporting the dragon attack to the Jarl, he asked me to speak to his court wizard, Farengar, about retrieving an item from Bleak Falls Barrow. Luckily, I had already picked it up after dealing with the draugr overlord the day before.

When I returned the item, another dragon sighting interrupted the conversation—because of course it did. The Jarl asked me to help defend the watchtower. On the way, I stopped at a farm and took as many cabbages as I could carry. Nutrition first, dragon-slaying second.

The dragon fight was… spirited. I may have only shot one or two arrows during the entire battle (accuracy still pending investigation), but I stood my ground and somehow survived. When the dragon fell, I absorbed its soul and unlocked the first word of Unrelenting Force. The Greybeards, apparently impressed by my sheer proximity to heroism, summoned me with a thunderous shout across the land.

After the chaos at the watchtower, I returned to Whiterun as a newly minted dragonslayer—well, sort of. I may have only fired one or two arrows during the entire battle (accuracy debatable), but I was present, which apparently is enough to get called Dragonborn these days. I’ll take it.

Back in the city, the moment I stepped through the gates, I ran into two Redguards asking if I’d seen a mysterious woman. Naturally, I nodded vaguely and moved on—I’d just absorbed a dragon soul, after all. Priorities.

Then it was back up to Dragonsreach, where I was rewarded by the Jarl for my “bravery” with the title of Thane and a housecarl named Lydia. I’d barely gotten the words “Unrelenting Force” out of my mouth before I was already poking around the keep, looting any gold, potions, and cheese wheels that weren’t nailed down. Let’s just say I was making the most of my new noble status.

Exhausted, mildly traumatized, and still without a torch, I wrapped up Day 3 by heading to the local inn for some much-needed rest—and to contemplate how one becomes the hero of Skyrim while barely lifting a finger in combat.

Read the full jouney here: Sneak, Snipe, Repeat: Skyrim Survival

Sneak, Snipe, Repeat: Skyrim Survival Day Two

Previously on “Freezing to Death with Style”:


I escaped Helgen, picked flowers while Hadvar tried to be serious, got mauled by wolves with no meat, chose the Thief Stone after second-guessing it five times, cleared out Embershard Mine with a chaotic mix of weapons and magic, looted some fancy rings, ate everything not nailed down, got weighed down by junk, and slept in Riverwood with a backpack which improves my lockpicking and big dreams. Oh—and I was accidentally playing on Adept. That’s going to change.

Read Day One Here

Day 2:

After surviving my first day in the freezing land of Skyrim, I woke up with new resolve—and promptly realized I’d left the difficulty set to Adept. That explained a lot. So, I knocked it down to Apprentice, because this is a survival diary, not a masochism log.

Destination: Bleak Falls Barrow.
Detour: Accidentally walked the wrong way. Did a full 180 and actually set off toward my goal.

The closer I got to the barrow, the colder it got. My health started draining from exposure, and I started wondering if this was where my playthrough ended. I also realized I had made a classic survival mistake: I didn’t bring a torch. Rookie error. I pressed on, anyway.

Inside the barrow, I took out a couple of bandits and gratefully warmed up by a fire. I even snagged a nap. Fighting fatigue and frostbite is a hard balance. As I worked deeper into the ruins, a bandit ahead of me triggered a trap and conveniently died. Looted them. Jackpot—a torch.

Further in, I encountered the infamous giant spider and did my best Legolas impression until it fell. Then I met Arvel the Swift, who begged me to cut him down. I agreed—and then immediately betrayed him. I’ve played enough Skyrim to know what happens if you don’t. With him gone, I took the Golden Claw and his journal. Thanks, buddy.

I worked my way through packs of draugr using stealth and ranged attacks, occasionally switching to a mace and shield when things got messy. Found a spell tome to raise the dead, and from there, things got necromantically fun. Raise. Fight. Repeat. Disposable zombie backup is surprisingly effective.

At the end of the barrow, I learned a Word of Power, but a Draugr Overlord decided to give me a live demonstration. Rude. I killed him, took his enchanted sword, and called it a win.

On the way back to Riverwood, I hunted a few rabbits for food and ran into a panicked woman claiming she fled from Mistwatch—a place now apparently run by bandits. Good to know.

Returned the Golden Claw to the Riverwood Trader, did some bartering, some cooking, and returned to Hadvar’s uncle’s house for the night. Leveled up in the morning, boosting health, stamina, archery, restoration, and sneak. Because stealth archery isn’t just a meme—it’s a lifestyle.

[Read The Full Journey Here]

Where Did This Happen?

[Check The Map Here]

Sneak, Snipe, Repeat: Skyrim Survival Day One

Species: Argonian | Starting Conditions: Skyrim Survival Mode | Faction Friend: Hadvar (Imperial)

I began my snowy misadventure by choosing to play as an Argonian—because if you’re going to freeze to death, you might as well do it with gills. I followed Hadvar through the tutorial section, politely ignored the chaos around us, and activated Survival Mode the moment we hit daylight. Bad call? Maybe. But immersive? Absolutely.

As we made our way to Riverwood, Hadvar told me about the Imperial Legion while I was too busy picking every flower in sight. Gotta prep for the alchemy I’ll never actually do, right?

On the road, I got ambushed by two wolves and was bitterly disappointed when they dropped nothing but pelts. No meat. What kind of survival game lets you starve next to perfectly good wolf shanks?

I made it to the Guardian Stones and spent way too long debating between the Warrior and Thief stones before finally choosing the Thief stone. Because nothing says “stealth archer” like shouting from the bushes and missing half your arrows.

Speaking of arrows—I took on Embershard Mine using a mix of bow, fire magic, and good ol’ iron mace and shield. Found a Ring of Sneaking and a Ring of Archery. Took both, naturally. Equipped the Archery one, because priorities.

Stamina and magicka were running low, so I scarfed down any food I could loot, like a true culinary scavenger. Also had to drop a bunch of gear after becoming over-encumbered and unable to run. It was either the extra sword or dignity. Dignity lost.

Made it to Riverwood, met up with Hadvar again, got a warm welcome and a bunch of gifts from his uncle, and picked up a quest from the Riverwood Trader to find the Golden Claw. Also bought a backpack that mysteriously increased my lockpicking skill. Skyrim logic.

I ended the day sleeping in a borrowed bed, leveling up, and realizing I’d been playing on Adept difficulty the whole time. Might be time to bump that down to Apprentice. Survival’s hard enough without bandits being Olympic javelin throwers.

Read The Full Journey Here

Where Did This Happen?

[Check The Map Here]

The Cold Chronicles Day 4: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 4: Into the Wind and the Wolves – Coastal Highway or Bust

Difficulty: Voyageur
Optional Features: Cougar enabled (because I enjoy living dangerously)

Day 3 Recap

Read Day 3 here — yesterday I dodged a moose, found a glorious hatchet in Abandoned Mine No. 3, cooked up some deer and rabbit in Crumbling Highway, and narrowly avoided becoming wolf dinner. Today’s goal: finally reach Coastal Highway and set up a proper base.

Leaving Crumbling Highway

I began the day by tucking my curing hides and guts into a safe indoor corner — because nothing says “responsible adult” like organising future clothing projects before breakfast. Torch lit, I stepped outside, and immediately, the welcoming committee arrived: a wolf trailing me at a polite-but-menacing distance.

It shadowed me for a good minute or two before deciding I wasn’t worth the effort. I imagine it muttered something about “stringy meat” and trotted off into the snow. Either way, my pulse was already higher than my body temperature.

After a short uphill slog, the crumbling asphalt gave way to the open expanse of Coastal Highway. “Civilisation” was in sight — if you consider a scattering of abandoned houses and frozen fishing huts to be civilisation. In The Long Dark, that’s practically a metropolis.

Early Loot and Missed Opportunities

Coastal Highway Map

My first pit stop was a parked car. Inside: a memento hint for loot hidden somewhere in the region. Handy — though I also remembered I’d picked one up back in Desolation Point and promptly never followed it. Future me is going to love that surprise.

Further along, a deer carcass lay half-buried in snow. Tempting, but the blizzard winds convinced me my fingers were better kept intact. Instead, I marked the spot with charcoal — like an explorer, but hungrier.

The Road to Quonset Garage

I worked my way through a cluster of houses, stuffing my pack with food, matches, and clothing. My boots squelched faintly with each step, the wind pushing hard enough to make my footprints vanish behind me.

Halfway to my target, I stumbled upon another deer carcass. I tried to light a fire to harvest it, but the weather refused to cooperate. No fire, no meat — just a reminder that sometimes, The Long Dark makes the rules, and they’re not negotiable.

Then came the wildlife parade: a bear to my left, wolves to my right, and the wind doing its best to push me back to Crumbling Highway like an overprotective parent. My torch flickered in the gale, and for a moment, I wasn’t sure who would win — me, the predators, or the weather.

Quonset Garage: Loot Heaven

When Quonset Garage finally came into view, it was like spotting an oasis in the desert. Inside: shelves groaning with food, a bed, an indoor fire barrel, tools for every occasion — and, inexplicably, two prybars. Why two? No idea. But I took them. When survival hands you a prybar, you don’t ask questions.

After a quick loot run around the parking lot, I found a third prybar in a nearby car. That’s three. I had officially cornered the prybar market. In a barter-based apocalypse, I was now the regional supplier.

Camp Office Sweep

Not content with my haul, I made a detour to the Camp Office. It paid off: another storm lantern, more food than I could carry comfortably, and clothing upgrades that made me feel less like “desperate wanderer” and more like “fashion-conscious hermit.”

By the time I waddled back to Quonset, I was carrying 50kg of loot. Every step felt like hauling a small moose on my back, but the thought of my growing stash kept me going.

End-of-Day Luxury

Back at Quonset, I dumped my loot into organised piles — food here, flares there, fuel in the corner, and coats stacked like I was opening a thrift store. I lit a fire, boiled water, cooked a hot dinner, and settled into bed with the smug satisfaction of someone who knows they’re not going to starve tomorrow.

Plans for Day 5

  • Harvest both deer carcasses with fire in hand
  • Try fishing if the weather plays nice
  • Maybe — just maybe — find a proper weapon so I can stop relying on my stern glare to keep wolves away
Continue the journey:
Previous: Day 3  | 
Next: Day 5

The Cold Chronicles Day 3: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 3: Gut Decisions in Crumbling Highway

Difficulty: Voyageur
Optional Features: Cougar enabled (because I enjoy living dangerously)

Day 2 Recap

Read Day 2 here — the short version? I wandered Desolation Point chasing matches, looted the Riken, threw a torch at my first wolf (and it worked!), and finally scored a full box of matches from a glovebox. Tomorrow’s goal: find Coastal Highway. Simple, right?

Morning Plans and Rabbit Runs

They say fortune favours the bold. I say fortune clearly didn’t factor in moose. Today’s plan was simple: head to the mine in Desolation Point and hopefully find something sharp, pointy, or otherwise capable of convincing wildlife to leave me alone.

On the way, I spotted a couple of rabbits. One bolted like I owed it money, but the second caught a well-aimed stone to the noggin. Dinner sorted.

The Bridge Standoff

Feeling pretty pleased with myself, I pressed on — until I heard the low, echoing howl of a wolf somewhere nearby. Torch lit, I marched on with all the fake confidence I could muster. That’s when I saw it: the bridge to the mine… and the moose blocking the way.

He’s Just Standing There Menacingly!

I’ve heard the stories. I’ve seen the clips. One charge and that thing could turn my survival diary into a cautionary tale. I executed a tactical retreat to the church and consoled myself with some warm peaches.

The Safer Detour

That’s when I remembered: there’s another mine that leads to Crumbling Highway — the actual route to Coastal Highway. Longer walk, but blissfully moose-free. That’s a win in my book.

Abandoned Mine No. 3 Map

Inside, things were looking up: a lantern (finally, real light!), more matches, a healthy stack of coal, and best of all — a glorious, rusty but fully functional hatchet. I nearly wept. Finally, a tool I could use on wood, carcasses, or anything foolish enough to cross me.

Into the Crumbling Highway

Crumbling Highway Map

I emerged into Crumbling Highway and looted a nearby car — jackpot, more matches. The game was either feeling generous or setting me up for something terrible.

Birds circled in the distance, and experience told me that meant free meat. I found a deer carcass alongside a rabbit one, made a fire, tossed on some coal, and cooked up my finds. That’s when the wolves arrived.

Torch Trouble

Torch in hand, I hurled it at them like a dramatic warning shot… and they didn’t even flinch. Either these wolves were seasoned veterans, or my throw lacked gravitas. With panic rising, I did what any brave survivor would: sprinted to the nearest car and slammed the door like it was base in a childhood game of tag.

Basement Refuge and Hide Work

From the car, I spotted a cluster of abandoned buildings. Spooky, yes, but one had a basement. I dashed for it, dove inside, and finally found some peace. While holed up, I harvested spare clothes — accidentally shredding the socks I was wearing — and dropped my hides and guts for curing. Fancy, I know.

Tomorrow, the plan is simple: reach Coastal Highway. Hopefully with fewer moose and more matches.

Day 3 Pro Tips (Switch Edition)

  • Moose will ruin your day — avoid if possible
  • Alternate mines can bypass dangerous wildlife
  • Coal is great for long-lasting fires
  • Always keep a basement or vehicle escape route in mind
Continue the journey:
Previous: Day 2  | 
Next: Day 4

The Cold Chronicles Day 2: A Voyageur’s Tale of The Long Dark

The Cold Chronicles – Day 2: Wolves, Mines, and Questionable Life Choices

Difficulty: Voyageur
Optional Features: Cougar enabled (because I enjoy living dangerously)

Day 1 Recap

Read Day 1 here if you missed it — the short version? Dropped into Desolation Point with nothing but the clothes on my back, made it to the lighthouse without being eaten, looted like a raccoon in a campsite, and committed my first rabbit-related crimes. Two bunnies down, a stomach full of cooked meat, and a warm(ish) bed to end the day.

Match Quest: The Early Hours

Day 2 began with a clear goal and absolutely no plan: find matches. They’re the sacred spark sticks of survival, and I was running low. The Processing Plant seemed like a solid bet — a big building, lots of corners, and surely a drawer or two with something useful.

Then I opened the lighthouse door and got my first real look at the day’s weather: howling wind and sideways snow. The kind of blizzard that whispers, “You could stay inside.” I, naturally, ignored it.

Loot Tour: Trailers and Processing Plant

First stop: the nearby trailers. They’re warm-up loot spots in more ways than one. I found food and extra clothes — which is always good — but still no matches. My hands were as matchless as my confidence was misplaced.

On to the main event: the Processing Plant. I approached with the cautious optimism of someone opening a mystery box. Inside: more food, more clothes, but no fire-starting salvation. If the apocalypse had a fashion week, I’d be ready to walk the runway, but actual fire? Not today.

Ship of Dreams (and Disappointments)

Not ready to give up, I headed for the Riken — the frozen ship that looks like it’s been halfway through sinking for years. It didn’t have my matches, but it did cough up an insulated flask. Now I could drink warm coffee in style — assuming I ever managed to heat any.

Does This Come In Other Colours?

The Torch Throw Heard ’Round the Lighthouse

Back at the lighthouse, I made a fire with my dwindling supply of matches (eleven left), boiled water, brewed coffee, and sat sipping it like the Arctic’s most underpaid barista. But I needed a bigger plan — Coastal Highway beckoned.

I grabbed my curing rabbit hide and gut (never leave home without them!) and set out. That’s when I realised I had absolutely no idea which direction to go. To make things worse, my 24-hour wolf-free grace period had expired.

One appeared out of the snow. I panicked. I threw my torch at it. By some miracle, it worked — the wolf bolted, and I stood there triumphant, heart pounding like a drum solo.

Match Jackpot

I ducked into a nearby car to regroup, mostly to breathe. Inside the glovebox, the game rewarded me for my bravery (or blind luck): a full box of matches. It felt like winning the lottery — if the lottery was cold, damp, and came with wolves.

I returned to the lighthouse with a new plan, new matches, and a healthy respect for panic-based problem-solving. Tomorrow? I find that highway. Or at least walk in a straight line until it feels like I do.

Day 2 Pro Tips (Switch Edition)

  • Matches are life — always keep a reserve
  • Trailers are great early loot stops
  • Torch-throwing is surprisingly effective on wolves
  • Don’t assume you know where you’re going — check the map
Continue the journey:
Previous: Day 1  | 
Next: Day 3

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