Isolation Protocol: An Alien Isolation Survival Diary โ€“ Log 4: The Cost of Opening Doors

Isolation Protocol Log 4: The Cost of Opening Doors

Platform: Steam Deck
Difficulty: Medium
Rule Set: Apex Predator Rule Active

Video: Lockdown disabled, Xenomorph encounter, motion tracker acquired, Working Joes escalate (no commentary)


I need to lift the lockdown. Iโ€™m not convinced that is the right move.

The corridor I needed was sealed off completely. Doors red. Shutters down. No obvious way around it. I checked a nearby terminal first, hoping for something reassuring in the logs, but all I found was confusion. Staff unsure what was happening. Systems failing. No one really in control. It read like a station that already knew it was in trouble.

Eventually I disabled the security measures. There wasnโ€™t another viable route forward. The moment I did, there was a metallic shift above me โ€” subtle, but unmistakable once you recognise it. I barely had time to register the sound before it dropped from the ceiling.

The Xenomorph.

It landed with control. No rush. No panic. Just deliberate movement. I slid under the nearest desk and stayed perfectly still, forcing myself not to adjust position or overcorrect the camera. Its tail moved in and out of view at the edge of my vision, slow and patient. I couldnโ€™t tell if it genuinely hadnโ€™t seen me or if it simply hadnโ€™t decided I was worth the effort yet.

After a stretch of silence that felt far longer than it probably was, it moved through the doorway I had just reopened. That was when it settled in. I hadnโ€™t cleared an obstacle. I had expanded its territory.

The Rule Becomes Real

This was the moment the Apex Predator Rule stopped being theoretical. Five deaths to it and the run ends. If I complete the station and finish the game, I win. Everything else is background noise. The humans donโ€™t decide the outcome. The androids donโ€™t decide the outcome. The thing in the vents does.

Narrowing the threat makes it sharper. I donโ€™t have to fear everything equally. I just have to respect it.

The Room Beyond

The next door required another hack. I matched the symbols more carefully than usual, fully aware that the ceiling mattered just as much as the floor. When the door opened, I heard screaming before I saw anything. It was already in the room.

I stayed back and watched it move. It was quick and disturbingly controlled. There was no frenzy in the way it hunted โ€” just intent. Then it climbed into a vent. Right above where I needed to go to progress.

For a moment I stood there weighing whether to wait or gamble. I also noticed something I hadnโ€™t seen before: it left someone alive. Iโ€™ve watched it clear this exact room without hesitation in previous playthroughs. This time it didnโ€™t. That unpredictability unsettled me more than the violence did.

I moved carefully after that. Another terminal. Another quiet hack. When the door shut behind me, I saw it further down the corridor. Not charging. Not searching wildly. Just present.

That felt intentional.

The Working Joes

The Working Joes were calm at first. Polite. Neutral. One instructed me to sit down and wait for assistance. I declined. Waiting has not proven to be a reliable survival strategy here.

I explained that I needed to contact the Torrens. The response was measured but unhelpful. Whether they couldnโ€™t assist or simply wouldnโ€™t was impossible to tell. Their tone never changes, and that makes them difficult to read.

I kept moving and eventually found something more useful than conversation: the motion tracker.

The Motion Tracker

Itโ€™s a small device, but it changes everything. For the first time, I wasnโ€™t relying purely on sound and instinct. When it pinged behind me and I was already prepared for movement, I realised how exposed I had been before.

It doesnโ€™t remove the fear. It just gives it structure.

The Shift

The change didnโ€™t build gradually. It flipped.

A man panicked. I didnโ€™t fully understand what he was trying to do, but his actions triggered something within the stationโ€™s systems โ€” within Apollo itself. Whatever line the Working Joes had been standing behind vanished.

Their tone flattened further. Their posture shifted. The polite distance disappeared. It wasnโ€™t random aggression. It was a response.

His decision caused it.

From that moment on, they were no longer passive obstacles. The station had reclassified the situation, and I was now part of the problem.

The Elevator

An elevator blocked the path forward, monitored by a security camera. I watched its sweep pattern carefully before slipping into a nearby room to disable it. Even after turning it off, I waited a few seconds longer than necessary. This station punishes impatience.

Calling the lift felt louder than it should have. The wait stretched. With the tracker in hand, every quiet second felt temporary.

When the doors finally closed, I caught sight of the Torrens again through the glass. Verlaine was still broadcasting for help. I donโ€™t know who is left on this station capable of answering her.

The Xenomorph moves through the ceilings. The Working Joes control the corridors. Iโ€™m trying to survive in the narrow spaces between them.

Continue the journey:
Isolation Protocol Log 3 |
Isolation Protocol Log 5

Super Mario 64 Randomizer โ€“ Log 12: Every Door Is a Trick

Super Mario 64 Randomizer โ€“ Log 12: Every Door Is a Trick

Progress: 60 Stars Reached
Platform: Steam Deck
Settings: Vanilla Mario & Music

โ€œThe castle is technically helping. Itโ€™s just doing it in the worst possible way.โ€

I set off with a clear goal: the Snowmanโ€™s Land door.

On the way, I try the Tiny-Huge Island painting. Still locked. Still mocking me.

Back to Snowmanโ€™s Land. I open the door, jump in, and immediately realise somethingโ€™s wrong.

Behind the painting is Dire Dire Docks.

At this point, Iโ€™ve stopped being surprised.

Dire Dire Docks: Progress, Eventually

I start with the chests. I get distracted by coins almost instantly, then remember why Iโ€™m here.

Most of the chests are grouped together, which makes this far easier than expected. One is awkward, but manageable.

Next up: the Manta Ray.

I miss rings in ways that feel intentional. Bad angles. Poor timing. Repeated failure.

Eventually, I abandon the attempt and swim into the other area of the docks.

Bowserโ€™s submarine isnโ€™t there. Heโ€™s clearly moved on.

That at least makes grabbing stars painless.

Stars, Water, and Poor Decisions

With the sub gone, I clean up:

  • A floating water star
  • The Jet Stream star

I give the Manta Ray another go. This time it works immediately, because of course it does.

That pushes me to 60 stars. Halfway through the run.

Only two stars remain here:

  • Red Coin Star
  • 100-Coin Star

I decide to clear them while Iโ€™m here.

The water has other ideas and ejects me straight out of the level and into the castle pond.

I take the hint.

The Basement: Nothing Is Where It Should Be

I head downstairs.

First job: MIPS. No trouble at all.

Next up is the entrance that should be familiar by now.

Instead of what I expect, I get Jolly Roger Bay.

The randomizer is clearly enjoying itself.

One chest is placed somewhere deeply inconvenient. I find two in the cave, not four.

The missing one stays hidden, but thereโ€™s a star nearby, so itโ€™s not a total loss.

I move on to Plunder in the Sunken Ship.

I almost die twice trying to coax the eel out without getting electrocuted. Eventually, it behaves.

Log 12 Status

  • Total Stars: 60
  • Dire Dire Docks: 5 / 7 stars complete
  • Jolly Roger Bay: 3 stars collected
  • Wing Cap: Still missing

The castle keeps opening up. Progress is real. Directions are optional.

YouTube โ€“ Log 12 Video

Sixty stars in. Still grounded.

Continue the Journey

Previous Log | Next Log

Super Mario 64 Randomizer Hub

Game: Super Mario 64

Snowrunner Survival: The Permagear Diaries โ€“ Driver Log Six

Frank earns his stripes. And then some.

๐Ÿ“œ Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

๐Ÿ›  Rules: SnowRunner Permagear Rules

๐Ÿ’ก Why Permagear Works: Read the reasoning behind the challenge

Missed Day Five? Find it here.


๐Ÿ› ๏ธ Pipe Dreams and Permadeath Nightmares

Itโ€™s Day 6, and I decide itโ€™s time to tackle Pipe Dreamโ€”a task that demands the delivery of three items, one of which is a heavy fuel semi-trailer. Thatโ€™s the heaviest thing Iโ€™ve hauled to date, and Iโ€™m not about to go in blind.

So, I hop into Red to scout the route. Unfortunately, coming down from the Watchtower, Red seems to channel Scoutโ€™s spirit. And by that, I mean he flips. Again. Thankfully, nothing too seriousโ€”just a bit of an involuntary nap on his side before getting back on track.

After giving the route a once-over, I park Red somewhere out of the way but within reach. Just in case.


๐Ÿฆพ Frank the Certified Beast

Next up, I jump into Frank and take him back to the garage to slap on the Saddle High. With that done, itโ€™s off to retrieve the trailer.

Now, this is the moment Frank becomes โ€œCertified Beast.โ€
On nothing but his starter wheels, AWD, and diff lock, he hauls that massive trailer from the fuel station to the factory without complaint. One minor reverse maneuver was all it took to get around a tricky bitโ€”otherwise, he made it look easy.


๐Ÿงฑ Bricks, Beams, and Boulder Brawls

With the big job done, the rest felt like a cool-down lap. Bricks? Metal beams? No problem.

Exceptโ€ฆ Frank met his match today. And no, not in the form of water or mudโ€”stones.
Big ones. The kind that wedge themselves under your bumper and whisper, โ€œYouโ€™re not going anywhere, mate.โ€
More than once, I thought I was going to need Red to bail him out. But each time, it was just a matter of nudging past a rock or repositioning. Still, it’s clear: if I want to take Frank into deeper terrainโ€”especially waterโ€”I need to raise his suspension and upgrade those tyres.


๐Ÿ”ง Whatโ€™s Next?

With Pipe Dream in the rear-view mirror, I took a look at the map. Most remaining tasks are on other maps, but thereโ€™s still a wooden bridge in Black River that needs some attention.

Thatโ€™s a job for tomorrow.

Today belongs to Frank.
Heโ€™s earned a breakโ€”and maybe a reward. Or at the very least, a long-overdue tyre upgrade.


Want more SnowRunner? Day 7 link coming soon.

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