Super Mario 64 Randomizer – Log 24: One Star From the End

Super Mario 64 Randomizer – Log 24: One Star From the End

Game: Super Mario 64 Randomizer
Platform: Steam Deck
Format: No Commentary

Video: Finishing Big Boo’s Haunt before clearing Wet-Dry World and reaching 119 stars (no commentary)


Hunting the Final Red Coin

I was determined to finally locate the missing red coin in Big Boo’s Haunt. My first stop was the roof of the mansion, and sure enough that’s exactly where it had been hiding the entire time. Once I knew where it was, the rest of the red coin hunt turned into a fairly quick sweep through the mansion grounds and rooms.

I did have a brief moment where I forgot where the last coin was, but the mistake corrected itself quickly when I walked into the wrong room and immediately realised where I actually needed to be. A quick correction later and the final star of Big Boo’s Haunt was mine.

The Final Course

With the haunted mansion finally cleared, only one course remained before the final challenge: Wet-Dry World.

If I’m honest, I expected it to give me more of a fight. Instead, the course practically collapsed in front of me. The first two stars came almost immediately as I opened a couple of random boxes and found them sitting inside. I’ll happily take that kind of luck at this stage of the run.

Cleaning Up the World

After the early luck, the rest of the stars became a matter of cleaning up the level methodically. The Secrets in the Shallows and Sky star didn’t take long, and while collecting those secrets I spotted the location of another star, which made the next objective very straightforward.

I also took the opportunity to speak to the pink Bob-Omb to open the cannon, just in case it became useful later on. By the time I finished exploring the upper areas, only three stars remained, and all of them required heading into the town section of the level.

The Final Stars

My first visit to the town went surprisingly smoothly. One of the stars was sitting there waiting for me, so that immediately reduced the list to just two: the 100-coin star and the red coin star.

By the time I began collecting the red coins, my coin total had already reached ninety-nine. That meant the very first red coin I collected pushed the total to one hundred and awarded the 100-coin star instantly.

After that it was simply a matter of collecting the remaining red coins. A brief swim later and the final star of Wet-Dry World was secured.

119 Stars

With Wet-Dry World complete, all fifteen courses have now been cleared. The total stands at 119 stars.

Only one star remains.

The Final Challenge

The next entry may very well be the last.

One final red coin challenge remains before the path opens to Bowser in the Sky. Once that star is collected, there will be nothing left but the final battle.

Continue the Journey

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Super Mario 64 Randomizer logs are written after each recording session. The end of the journey is now within reach.

Super Mario 64 Randomizer – Log 23: Wings and Ghosts

Super Mario 64 Randomizer – Log 23: Wings and Ghosts

Game: Super Mario 64 Randomizer
Platform: Steam Deck
Format: No Commentary

Video: Conquering the Wing Cap red coins before exploring Big Boo’s Haunt and collecting several more stars (no commentary)


The Wing Cap Challenge

It was finally time to tackle the Wing Cap red coins. Out of everything I’ve faced during this run, this one had been sitting in the back of my mind as the biggest hurdle. I had already struggled with the red coins in Bowser in the Fire Sea earlier in the run, so the idea of doing something similar in a stage built entirely around flying didn’t exactly fill me with confidence.

The level wastes no time throwing you into the air. As soon as I entered, Mario was already flying, which meant I had no choice but to try and take mental notes of where each coin was while keeping control of the flight. I could see seven of them fairly quickly, but I knew the eighth would probably reveal itself mid-flight.

Finding the Right Flight

My first attempt didn’t go particularly well. Somewhere during the chaos my brain decided it would be a good idea to create a savestate while I was flying. I’m still not entirely sure why that happened.

The second attempt was slightly better. I managed to line up a few coins, but my altitude was too low to collect some of the others. Rather than force it and lose the run completely, I accepted the attempt as a loss and reset.

The third attempt was the one that mattered. I managed to control Mario just enough to sweep through every coin in a single flight. Once the star appeared, I didn’t hesitate. Unsure of how much time remained on the Wing Cap, I made a direct line for it and secured the star.

The Wing Cap red coins were done. And with that, the final flight challenge of the run was behind me.

Two Courses Remain

After leaving the stage I headed back upstairs in the castle. At this point there were only two courses left before the final challenge: Big Boo’s Haunt and Wet-Dry World.

I had a fifty–fifty choice between the two entrances. I took the right-hand side.

Waiting behind it was Big Boo’s Haunt.

A Haunted Start

The course immediately rewarded me with a bit of luck. After defeating one of the bosses — the Big Eye — I found a star within reach and grabbed it straight away. There are several bosses scattered throughout this level, including the Big Eye and three different Big Boos.

The star from that boss didn’t spawn in a location I was entirely confident about reaching, so I opted to collect the easier one first. On my second visit I tracked down the original star again, and this time it appeared much closer to me.

Ghost Hunting

I knew one of the Big Boos would be waiting near the carousel. My instinct told me that particular encounter wouldn’t be moved somewhere strange given how the room works. Sure enough, after clearing out the smaller Boos, the Big Boo appeared exactly where I expected.

One of the ghosts also mentioned that ghosts never truly die, which at least confirmed the location of another Boo needed for the “Go on a Ghost Hunt” star. While exploring the area I also spotted one of the red coins, giving me another clue for the final collection in this level.

Making the Most of Momentum

With the course practically handing out stars at this point, I decided to attempt the 100-coin star while I was already exploring the mansion. My thinking was simple: collect the 100-coin star along with either the red coin star or the “Go on a Ghost Hunt” star, leaving the remaining objective for my final visit here.

I searched nearly every room in the mansion, deliberately leaving the roof area for later. In fact, I only abandoned that plan because I fell off the roof and ended up back near the carousel. While there I grabbed the nearby red coin and discovered the final Boo needed to trigger the third Big Boo encounter.

With the coin total finally reaching one hundred, I collected the 100-coin star and immediately attacked the first Big Boo I encountered outside the mansion grounds. As luck would have it, it turned out to be exactly the Boo I needed, which meant another star was secured.

The Final Stretch

That leaves the red coin star still waiting in Big Boo’s Haunt. Once that’s finished, only Wet-Dry World remains before the path to Bowser in the Sky opens.

The day ends with the total sitting at 111 stars.

Just eight more before the final course unlocks.

Continue the Journey

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Super Mario 64 Randomizer logs are written after each recording session. Sometimes the final stretch is filled with ghosts.

Super Mario 64 Randomizer – Log 22: Conquering the Maze

Super Mario 64 Randomizer – Log 22: Conquering the Maze

Game: Super Mario 64 Randomizer
Platform: Steam Deck
Format: No Commentary

Video: Finishing Hazy Maze Cave with the remaining stars, battling the rolling boulders for the 100-coin star, and heading toward the Wing Cap switch stage (no commentary)


A Plan for the Maze

I went into Hazy Maze Cave this time with an actual plan. Three stars remained here, and I also needed to visit the Wing Cap area while I was in the level. With that in mind I planned three visits: the first two would be used to collect the remaining named stars, and the third would be for the 100-coin star before heading toward the Wing Cap stage.

The logic behind that was simple. The 100-coin star is the only one that doesn’t eject me from the course after collecting it, which meant it made sense to leave it until last.

A Lucky Start

My first spawn dropped me straight into the toxic maze. It wasn’t exactly the start I had hoped for, but it turned out to be a lucky one. One of the remaining stars was sitting right there waiting for me, which immediately cut the list down from three to two.

For the second visit I planned to return to the toxic maze area, as I knew another star was somewhere nearby that I had missed previously. Just as I was about to drop down into the maze again, though, something caught my eye. A shadow on the ground.

I looked up and there it was — the final named star in the level. I could have collected it at almost any point earlier, but I wasn’t going to complain. A quick grab later and the only star left in Hazy Maze Cave was the 100-coin star.

The 100-Coin Challenge

As expected, the 100-coin star proved to be the toughest task in the cave. The first challenge was gathering enough blue coins, which turned out to be more difficult than I expected.

My first attempt ended with me missing some of the blue coins, and because I wasn’t sure whether the total would reach one hundred, I decided to grab another star and leave the course to reset.

The second attempt went better. I managed to reach ninety coins before heading toward the cavern where Dorrie waits in the underground lake. Unfortunately the rolling boulders had other plans and knocked me out before I could finish the run.

Attempt number three ended in almost the same place. I even tested a theory that Metal Mario might be able to withstand the boulders. Apparently not.

The fourth attempt came dangerously close to the same fate, but this time I managed to slip past the boulders and finally collect the 100-coin star.

Thirteen Courses Cleared

With that star secured, Hazy Maze Cave was officially complete. That makes thirteen courses finished in this randomizer run.

My next destination was the Wing Cap Switch Palace. This will be my final use of the Wing Cap during this playthrough. Once that star is collected, only fourteen stars will remain across two courses before it’s time to take on Bowser in the Sky and the red coins waiting there.

One Last Flight

But before Bowser comes the final Wing Cap challenge.

The red coins in the Wing Cap stage are waiting.

Continue the Journey

← Log 21
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Super Mario 64 Randomizer logs are written after each recording session. Sometimes the maze must be solved one attempt at a time.

Super Mario 64 Randomizer – Log 21: The Hundredth Star

Super Mario 64 Randomizer – Log 21: The Hundredth Star

Game: Super Mario 64 Randomizer
Platform: Steam Deck
Format: No Commentary

Video: Star 100 collected in Mario Wings Over the Rainbow before exploring Hazy Maze Cave and securing the red coin star (no commentary)


Star Number One Hundred

There didn’t seem much point putting it off any longer. If I was going to collect my hundredth star, it may as well be a memorable one. That meant jumping straight into the painting hiding the Mario Wings Over the Rainbow stage.

My spawn point couldn’t have been much better. I landed on the platform with the pink Bob-Omb, the cannon, and the Wing Cap boxes all in one place. Before doing anything else I spoke to the Bob-Omb to unlock the cannon, then took a moment to scan the sky and figure out where the red coins were sitting.

I managed to count seven of them from the platform, though the eighth one remained hidden somewhere beyond my line of sight. I figured I would find it once I was in the air.

A Simple Flight Plan

The approach was straightforward. Grab a Wing Cap, fire myself out of the cannon, collect whatever coins lined up with my flight path, then return to the platform and repeat. The important thing was not risking the Wing Cap timer expiring while still in the air.

After a few passes I spotted the final coin sitting near one of the stable clouds, along with another Wing Cap box above it. Thankfully it was one of the clouds you can actually land on, which made the setup possible. The coin itself took a few attempts to grab cleanly. A triple jump would get me close enough, but I was slightly off each time.

Eventually the jump lined up properly. The coin was collected and the red coin star appeared in a position that was thankfully reachable. One final flight later and I had my hundredth star.

The Final Stretch

With star number one hundred secured, the run now sits nineteen stars away from the end. Eighteen of those are spread across three courses, while the final one waits in the Wing Cap switch area.

That makes the next destination fairly obvious. It’s time to return to Hazy Maze Cave. If I can clear that level along with the Wing Cap switch stage, it will remove what feels like the biggest remaining obstacle in this randomizer run — aside from Bowser in the Sky and the red coins waiting there.

Into Hazy Maze Cave

I didn’t plan it this way, but my first visit back to Hazy Maze Cave quickly turned into a red coin hunt. The coins are scattered throughout the level, which made it seem like the most efficient objective to tackle first.

It does mean sacrificing the chance to combine the red coin star with the 100-coin star, but mapping where the coins were located felt more valuable for the long term. While exploring the cave I also became a little fixated on the switch hidden behind the water that normally requires the Metal Cap to reach.

No matter what I tried, I couldn’t quite reach it. To make matters more interesting, I noticed several boxes sitting high up in the cavern. I have no idea how I’m meant to reach them yet, but they’ve been added to the list of things to investigate unless I can clear the level without needing them.

Finding the Star

Once the eighth red coin was collected, the star spawned somewhere in the cave. The only problem was I had no idea where it had appeared. Rather than panic, I decided the best approach was simply to search the cave methodically.

Room by room I checked each section of the level until eventually I spotted it waiting in the rolling boulder chamber. Thankfully grabbing it didn’t cause any further problems.

Confidence for the Endgame

Hazy Maze Cave still has work left to do. The 100-coin star remains, along with two other stars in the course and the Wing Cap switch stage red coin star. Once those are finished, though, the biggest hurdles in this randomizer run should be behind me.

For now, I’m feeling confident about my chances.

Continue the Journey

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Log 22 →

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Super Mario 64 Randomizer logs are written after each recording session. Every star collected brings the end of the journey a little closer.

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