The Long Dark – Stalker Instinct Log #1: Mystery Lake Was the Sensible Choice

Difficulty: Stalker
Optional Features: Cougar enabled, Scurvy enabled, Trader enabled

Before I even began, I had three choices to make: do I want the Cougar, Scurvy, and Trader to be active?

Because I apparently enjoy making poor decisions, the answer was yes to all three.

For my first proper attempt at Stalker, I chose Mystery Lake for one simple reason: I wanted to be eased in. If the game was going to punish me, I wanted it to do so gradually.

Spawn Point: Cave Near the Fishing Huts

I started my journey in a cave near the edge of the fishing huts. One hut was close enough to feel safe, so I checked that first. The others were further out across the ice, and I could already see wolves roaming.

Not ideal. Not surprising. Very on-brand for Stalker.

Rather than pushing my luck early, I headed straight for the Camp Office. If things went wrong, at least I’d be indoors when it happened.

For context — and future mistakes —

Mystery Lake maps and region notes
.

Camp Office Loot and a Small Win

The Camp Office treated me better than expected. I found:

  • A lantern
  • A skillet

That was enough to get something going. I lit a fire, warmed up, and decided to head back out with torches. The plan was simple: torches to deter wolves, quick trips to the huts, no unnecessary risks.

Fishing Huts: Where the Game Lied to Me

In my head, wolves were going to be circling me the entire time. I expected growling, posturing, and at least one moment of panic on the ice.

None of that happened.

Not a single wolf came near me as I moved from hut to hut. I could see them in the distance, but they kept their space. I did spot a bear, which immediately raised my stress levels, but even that had its back turned and showed no interest.

I looted what I could, kept the torches lit, and tried not to trust the calm.

Food Reality Check

After clearing the huts, I returned to the Camp Office. Food was becoming an issue, but I knew there were potatoes inside. It was Day 1, and I wasn’t going to starve overnight.

Another look around paid off when I found a cooking pot. For a brief moment, I imagined porridge and proper meals.

That optimism didn’t last.

My cooking skill was too low to do anything interesting. No porridge. No comfort food. Just the basics.

Dinner ended up being:

  • Boiled water
  • A couple of potatoes
  • Some crackers

Not exciting, but it kept me alive, which is the only metric that matters in Stalker.

End of Day 1

I ended the first day inside the Camp Office, hydrated, minimally fed, and strangely untouched.

The wolves were present but passive. The bear made an appearance and then left. Nothing attacked me. Nothing forced a bad decision.

That kind of restraint never lasts.

For Day 2, I’m undecided:

  • Head to Trapper’s Cabin
  • Or go somewhere else entirely

Either way, this calm feels temporary.

Video

Day 1 Notes

  • Mystery Lake is still the safest place to learn Stalker.
  • Torches work, even when you don’t end up needing them.
  • A bear ignoring you is luck, not safety.
  • Cooking pots are exciting until skill levels intervene.
  • Potatoes and crackers count as a meal.
Continue the journey:
Log #1 (You Are Here) | Log #2

Survivors Log: Year End

Status: Still standing
Theme: Survival over spectacle

The year ends the same way most of these runs do: not with a clean win, but with something still breathing.

Some worlds were conquered. Some were abandoned. A few are still waiting patiently, half-built, half-haunting, exactly where I left them.

That’s survival.

What Held

  • The rule sets worked. Fewer restarts. More stories.
  • Lower difficulty didn’t weaken the experience — it strengthened it.
  • Permadeath stayed meaningful without becoming punishment.
  • Writing stayed honest, even when progress slowed.

What Fell Apart (As Intended)

  • Runs that stopped being fun were ended.
  • Ideas that existed only on paper stayed there.
  • Perfection was ignored.

No apologies. Survival means knowing when to walk away.

The Ongoing Truth

This site isn’t about mastery.

It’s about learning a system, bending it slightly, and seeing how long you last.

This site began by pushing back against the idea that easier difficulties don’t count.

It’s evolved into something simpler: difficulty isn’t the point — survival is.

That hasn’t changed.

Looking Forward

  • Fewer series. Better focus.
  • More logs. Less noise.
  • The rules may change.
  • The chaos will stay.

Adaptation is part of survival. Refusal to adapt is how runs end early.

Log Conditions

Log recorded: Final days of the year.
Conditions: Cold outside. Quiet inside.

No deadline pressure. No content calendar panic. Just time enough to take stock before stepping back into whatever comes next.

No Roadmap

There’s no roadmap.

No checklist. No promise that every idea will make it to the end.

That uncertainty is deliberate. Survival doesn’t come with guarantees — just decisions made under pressure.

Rule Reminder

Reminder: These runs aren’t about winning.

They’re about lasting long enough to leave notes behind.

Marks on the map. Lessons learned the hard way. Evidence that someone was here, tried, and didn’t immediately disappear.

A Quiet Thanks

If you’ve stumbled onto this little corner of the internet — intentionally or by accident — thanks for sticking around.

No algorithms to beat. No hype cycle to chase. Just survival logs, written as they happen.

If you’re still reading at this point, you’re already part of the experiment.

End of year status: Alive. Scarred. Still playing.

Next log: When the cold, the dark, or something worse decides to test me again.

Surviving, Not Suffering.

Super Mario 64 Randomizer – Log 1: A Metal Start & a Sandstorm Surprise

Platform: Steam Deck
Settings: Vanilla Mario & Music — because some chaos speaks for itself.
“Somewhere between turning to metal and getting launched at Bowser before lunch, I realised the randomizer doesn’t believe in pacing.”

The Super Mario 64 Randomizer wastes no time reminding you that reality is optional. My first warp dropped me straight into the Metal Cap stage — a place I had no right being this early on, but apparently this version of Mario is a trendsetter. After a brief moment of “wait, how did I get here?”, I grabbed the cap, collected what I could, and escaped before the chaos decided to double down.

Moments later, I opened another door… and there he was. Bowser in the Dark World, staring back at me with that “you’re not supposed to be here yet” kind of energy. Naturally, I went in anyway.

Watch Log 1:

Early Bowser, Early Panic

I wasn’t mentally or physically prepared for an early Bowser fight. My hands were still in “collect coins and admire textures” mode, not “avoid spinning platforms over the void” mode. But somehow, it worked out. Bowser got tossed into oblivion, my confidence went up by about 10%, and my sense of direction dropped by 80%.

From there, I stumbled into Shifting Sand Land. You know, the one full of quicksand and angry wildlife. Not exactly where I expected to end up next, but at least it looked warm. A few exploratory jumps later, I realised I’d achieved very little besides confirming that sand hurts — so I retreated to something more comforting: the Secret Slide.

The Slide Before the Storm

Ah, the Secret Slide — the calmest, most reassuring part of this randomizer so far. No enemies, no bottomless pits, just gravity and mild regret. I took the scenic route (read: I fell off twice), grabbed both stars, and left feeling momentarily competent.

Naturally, that feeling didn’t last. My next warp took me back to Shifting Sand Land, which seems determined to be my home base now. Between the quicksand, whirlwinds, and the constant threat of instant death, it’s a lot like visiting a beach if the beach actively wanted you gone.

Log 1 Summary

  • Stars Collected: 6
  • Stars Remaining: 114
  • Lives: 4
  • Areas Cleared: Metal Cap, Secret Slide, Bowser in the Dark World

For a first outing, this randomizer threw everything at me except the kitchen sink (and let’s be honest, that might still show up later). Metal Mario, Bowser, sandstorms, slides — it’s been a full day’s work in about half an hour. I’ve no idea what the next warp will bring, but I’m bringing extra lives and zero expectations.

Lessons from Log 1

  • Metal Mario early is fun — until gravity remembers he’s heavy.
  • Bowser fights don’t need context to cause panic.
  • Shifting Sand Land: 10/10 for sun exposure, 0/10 for safety.
  • Secret Slide remains the only form of therapy in this castle.
Continue the journey:
Log 1 (You Are Here) |
Log 2

🩸 Derailed & Doomed: A Choo Choo Charles Survival Diary Log 4: Pickles, Papers, and Payback

Platform: Steam Deck |

Apex Predator Rule: Three strikes to start. Only Charles can take them.
Each egg restores one — never more than three total.

“I knew I shouldn’t have trusted the lady obsessed with pickles. Or the one hunting Slender Man. But hey—scrap is scrap.”

🎥 Survivor’s Reel: Log 4 – Pickles, Papers, and Payback (No Commentary)

The Pickle Lady Cometh

My first stop was a house belonging to someone I can only describe as the Pickle Lady. According to her, there’s “one last jar of pickles” hidden deep in her pickle cave. She wanted me to retrieve it, and honestly, the promise of scrap was enough for me to overlook how absolutely unhinged she seemed.

Charles, mercifully, must have agreed—because he didn’t interrupt this one. Maybe even he thought, “Yeah, she’s crazy,” and decided to give me a pass. Pickles retrieved, reward collected, and my sanity mostly intact.

The Slender Situation

Next up was Sasha, who casually informed me that the Slender Man was also apparently hanging around the island. She’d already collected eight pages and wanted me to grab the next set. Logical, right? Because clearly, one supernatural monster just isn’t enough.

Unfortunately, the universe had other plans. No sooner had I finished talking to her than that familiar whistle pierced the air. Charles. I bolted for my train, but he was faster. The beast blindsided me and shredded my health bar like paper. Charles earns his first win. Two chances left.

Still annoyed—and slightly traumatized—I decided to humor Sasha anyway. I managed to grab three pages before some unseen Slender-like presence told me to “go away.” Quest abandoned. Sanity preserved.

Bridge Over Terrifying Waters

After a quick recovery, I shifted gears and tracked down Santiago’s journal. Delivered it safely—though apparently, I could’ve snooped inside first. Missed opportunities, I guess. My next stop was Eugene’s son, who still believes his father is alive and well on the mainland. I didn’t have the heart to correct him.

He handed me a set of explosives and outlined the island’s master plan: lure Charles onto a wooden bridge, blow it sky-high, and end this nightmare once and for all. It’s a bold plan. Questionable, sure—but bold. I now have the temple key for when it’s time to place the eggs and start the final battle.

Preparing for Round Two

As the day closed, I parked the train near a resident’s home rumored to hold another weapon. After my last run-in with Charles, I’m more than ready to upgrade my firepower. Whether or not I get a moment’s peace to actually do it—that’s another story.

For now, I’ve survived long enough to plan my next move. But I can’t shake the feeling that Charles is circling again, waiting for round two.

Continue the journey:
Log 3: Explosions and Evasion |
Log 5 (Coming Soon)

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