Super Mario 64 Randomizer – Log 6: Time Stops for No Mario

Progress: 38 Stars Collected | 82 Remaining | 21 Lives
Platform: Steam Deck
Settings: Vanilla Mario & Music

“When I looked into the light expecting peace and found Tick Tock Clock instead, I realised this run has no mercy.”

With Whomp’s Fortress cleared, I headed back to the basement to see what chaos was waiting this time. First win of the day: MIPS went down without a fight. One clean grab. One clean star.

Next stop: the Secret Aquarium. Straightforward as always. Then I spotted a platform that needed the Wing Cap. I don’t have it. I took the loss and moved on.

The big basement door — the one that may or may not lead to Hazy Maze Cave — is still locked. No key. No access. Back upstairs it was.

YouTube – Log 6 Video

Tick Tock Clock: Early, Unwanted, but Done

I looked into the light expecting the Wing Cap trial. I got Tick Tock Clock instead.

Shockingly, it wasn’t a disaster. Star placements were forgiving. No awkward jumps on tiny gears. No close calls over the void. The only real struggle was:

  • Grinding out the 100 Coin Star
  • Backtracking to collect the Red Coin Star

Annoying, sure, but manageable. And now the whole level is finished and off the board.

Rainbow Ride: Another Early Win

Like Tick Tock Clock, Rainbow Ride popped up early in this seed. Getting both out of the way now is a massive relief. Two of the most awkward courses cleaned up long before they can cause havoc.

Log 6 Summary

Lives 21
Stars Collected 38
Stars Remaining 82
Nightmares Cleared Early Tick Tock Clock, Rainbow Ride

Two tough courses gone. One rabbit caught. One fake Wing Cap entrance. A solid session.

Continue the Journey

Previous Log | Next Log

Super Mario 64 Randomizer Hub

Super Mario 64 Randomizer – Log 4: Double Trouble in Rainbow Ride

Platform: Steam Deck
Settings: Vanilla Mario & Music — chaos, but classy.
“They say patience is a virtue, but after chasing red coins in Rainbow Ride, I’m pretty sure it’s a myth.”

Back to Rainbow Ride — because apparently, I didn’t learn my lesson last time. This time I decided to be bold (read: reckless) and go for both the Red Coin Star and the 100 Coin Star together.

Collecting 100 coins went surprisingly smoothly, which immediately made me suspicious. And rightly so — the red coins were spread across moving platforms that seemed determined to throw me into the void.
When I finally gathered them all, the Red Coin Star spawned on the flying ship — nowhere near any of the coins. Several failed leaps and existential sighs later, I finally snagged it.

Only two stars this time, but both felt like boss fights. Rainbow Ride remains the chaotic crown jewel of frustration.

Watch Log 4 Gameplay

Progress Log

  • Total Stars: 20
  • Stars Remaining: 100
  • Lives: 14
Continue the chaos:
Log 3 |
Log 5 (Coming Soon)

Submerged: A Subnautica Survival Diary – Log 6: The Sunbeam Falls

Platform: Steam Deck
Vehicle: Seamoth “Valentino” — maiden voyage
Objective: Reach the Sunbeam landing site
Status: Stranded indefinitely

“Turns out the cavalry isn’t coming — mostly because a giant alien cannon just vaporised them.”

With my Seamoth finally ready — Valentino’s first dive into open water — I headed toward the Sunbeam landing site. For once, I actually felt hopeful. Then the radio crackled again. Another distress call — this time from Lifepod 19. They could wait. If they were still alive, they’d understand. I had a rescue ship to meet.

The Island of False Hope

Reaching the site, I was greeted by something I definitely didn’t expect: a massive Alien structure that screamed “DO NOT ENTER.” A shimmering forcefield blocked the main door, and every instinct told me I was way out of my depth — both literally and metaphorically.

I parked Valentino nearby and started exploring on foot. The island itself felt eerily empty, save for the alien architecture humming with quiet menace. It wasn’t long before I found strange purple artifacts and terminals that told stories of technology way beyond anything I’d ever seen. One room even held a doomsday device — thankfully, deactivated.

The Infection Revealed

Eventually, I found what looked like a control terminal. My PDA hinted it might shut down the “cannon” perched above. I scanned it, ready to save the day — only for the machine to stab me with a robotic needle and announce, in the most clinical way possible: “Infection detected. Cannot deactivate.”

I scanned myself. Sure enough — infected. The planet was under quarantine, and I was part of the problem now. The only way out? Find a cure. Deeper in the ocean. Because of course it couldn’t be simple.

Fireworks at Dusk

With nothing else to do but accept my new membership in the “Forever Stranded” club, I returned to Valentino and made for the landing site once more. Another radio message came through — ignored. My focus was fixed on the sky.

And then, it happened. The Sunbeam dropped out of orbit, descending toward the island. A blinding green light surged from the alien structure. The cannon fired. And just like that, my rescue became a fireball.

I stood there in stunned silence, the sky lit up with debris and despair. The PDA chirped calmly in my ear, reminding me that rescue was “no longer an option.” Thanks, PDA. Really helps.

Guess I’d better make myself comfortable. It’s going to be a long stay on 4546B.

Video Log

Watch the Sunbeam’s final moments here once the video is live.

Continue the Journey

← Log 5.5: The Waiting Game |
Log 7: Coming Soon

Returning to Tyria – A Moment I Didn’t Expect to Hit This Hard


I found out a few days ago that Guild Wars Reforged is coming out soon.
Updated UI. Steam Deck support pending. All campaigns bundled.
And the line that hooked me: existing players keep all their progress.

That was all it took.

I needed to know if my original account still existed.
If my characters were still there.
If anything I did almost twenty years ago survived.

So I turned the Steam Deck into a tiny PC again.
Installed Lutris.
Pulled down the old Guild Wars client.
Ran the full -image download.
Waited.
Then held my breath at the login screen.

And it worked.

Every character I made loaded instantly.
Nightmare Venom.
Spirits of Evil.
I Evil Arrow I.
All exactly where I left them.

Then I opened my friend list.

Every name hit me harder than I expected.
These were people I grouped with, explored with, wiped with, laughed with.
People I haven’t seen online in almost two decades.
Most of them probably don’t play anymore.
A few might not even remember Guild Wars at all.

But seeing that list again reminded me what this game meant to me.

So if anyone from that list ever finds this blog — even by pure accident — thank you for being part of my journey back then. You left more of a mark than you probably realise.

And if you do recognise me, please don’t mention my real name. Online names are more than enough here.
If you remember me and want to say hello, feel free to drop me an email at survivorincognito@gmail.com.

Guild Wars Reforged releases soon.
And for the first time in a long time, I feel like I’ve come home.

Super Mario 64 Randomizer – Log 2: Chuckya’s Revenge

Platform: Steam Deck
Settings: Vanilla Mario & Music — chaos left entirely intact.

“Gravity and Chuckya joined forces today. I call it a hate crime.”

Fresh off the high of conquering Bowser and the Secret Slide, I decided to revisit Shifting Sand Land. One more star there couldn’t hurt, right? A quick trip across some quicksand later, I added another to the tally and figured it was time to see what lay below the castle.

That’s when I wandered into the Boo garden — home to ghostly giggles, hidden secrets, and one particularly smug Boo concealing a course entrance. I gave chase, stomped the spook, and jumped straight into the portal. The result? Tall, Tall Mountain. Great name. Terrible welcome.

Watch Log 2:

Thrown Off the Deep End

My very first spawn placed me in arm’s reach of a Chuckya. Before I could even process what I was looking at, the purple menace grabbed me and threw me off the mountain. Ten seconds in, one life down, ego shattered. I went back in for a rematch because apparently I enjoy suffering.

Round two went much better. I methodically climbed the slopes, dodged monkey theft, narrowly avoided falling logs, and picked up six of the seven available stars. Not bad for a course that literally tried to throw me away on entry.

The lone survivor is the 100 Coin Star, which I’ll tackle next time—assuming I can convince myself that collecting loose change while balancing on ledges is “fun.”

Log 2 Summary

  • Stars Collected: 13
  • Stars Remaining: 107
  • Lives: 8

After the sandstorms and the mountain’s murderous intent, I’m learning that no amount of preparation can outmatch the randomizer’s sense of humour. Still, progress is progress—and at least this time I didn’t get flung into the void twice in a row.

Lessons from Log 2

  • Chuckya exists solely to ruin your day.
  • Always expect ledges to betray you.
  • Boos are pranksters, not friends.
  • Six stars and a grudge is still a win.
Continue the journey:
Log 1 |
Log 2 (You Are Here) |
Log 3

Super Mario 64 Randomizer – Log 1: A Metal Start & a Sandstorm Surprise

Platform: Steam Deck
Settings: Vanilla Mario & Music — because some chaos speaks for itself.
“Somewhere between turning to metal and getting launched at Bowser before lunch, I realised the randomizer doesn’t believe in pacing.”

The Super Mario 64 Randomizer wastes no time reminding you that reality is optional. My first warp dropped me straight into the Metal Cap stage — a place I had no right being this early on, but apparently this version of Mario is a trendsetter. After a brief moment of “wait, how did I get here?”, I grabbed the cap, collected what I could, and escaped before the chaos decided to double down.

Moments later, I opened another door… and there he was. Bowser in the Dark World, staring back at me with that “you’re not supposed to be here yet” kind of energy. Naturally, I went in anyway.

Watch Log 1:

Early Bowser, Early Panic

I wasn’t mentally or physically prepared for an early Bowser fight. My hands were still in “collect coins and admire textures” mode, not “avoid spinning platforms over the void” mode. But somehow, it worked out. Bowser got tossed into oblivion, my confidence went up by about 10%, and my sense of direction dropped by 80%.

From there, I stumbled into Shifting Sand Land. You know, the one full of quicksand and angry wildlife. Not exactly where I expected to end up next, but at least it looked warm. A few exploratory jumps later, I realised I’d achieved very little besides confirming that sand hurts — so I retreated to something more comforting: the Secret Slide.

The Slide Before the Storm

Ah, the Secret Slide — the calmest, most reassuring part of this randomizer so far. No enemies, no bottomless pits, just gravity and mild regret. I took the scenic route (read: I fell off twice), grabbed both stars, and left feeling momentarily competent.

Naturally, that feeling didn’t last. My next warp took me back to Shifting Sand Land, which seems determined to be my home base now. Between the quicksand, whirlwinds, and the constant threat of instant death, it’s a lot like visiting a beach if the beach actively wanted you gone.

Log 1 Summary

  • Stars Collected: 6
  • Stars Remaining: 114
  • Lives: 4
  • Areas Cleared: Metal Cap, Secret Slide, Bowser in the Dark World

For a first outing, this randomizer threw everything at me except the kitchen sink (and let’s be honest, that might still show up later). Metal Mario, Bowser, sandstorms, slides — it’s been a full day’s work in about half an hour. I’ve no idea what the next warp will bring, but I’m bringing extra lives and zero expectations.

Lessons from Log 1

  • Metal Mario early is fun — until gravity remembers he’s heavy.
  • Bowser fights don’t need context to cause panic.
  • Shifting Sand Land: 10/10 for sun exposure, 0/10 for safety.
  • Secret Slide remains the only form of therapy in this castle.
Continue the journey:
Log 1 (You Are Here) |
Log 2

🌊 Submerged: A Subnautica Survival Diary — Log 4: Extinction Prevention (Mostly)

“Turns out nuclear safety training is optional when you’re the only one left alive.”

Mode: Survival | Platform: Steam Deck

Post-Reaper Priorities

After my last close encounter with the Reaper Leviathan, I decide that maybe, just maybe, going silver-hunting anywhere near them is a bad idea. I still need that silver for my Propulsion Cannon, but I’d rather not earn another traumatic underwater flashback. I remember some sandstone outcrops near Lifepod 17, so I head there instead.

Luck is finally on my side. I find the silver pretty quickly, head back to my lifepod, and get to work. A few crafted materials later, I’m officially armed with a Propulsion Cannon. I briefly consider testing it on the Reaper — just to see what happens — but deep down, I know it would end poorly for me and hilariously for the Reaper.

Back to the Aurora

Feeling brave (or foolish), I head back to the Aurora. Naturally, my Seaglide’s battery dies halfway there, because Subnautica loves timing like that. After swapping it out, I make my way inside and retrace my previous steps. The crates that blocked me before? One satisfying Propulsion Cannon blast later, and I’m through.

I’m not sure what I expected — treasure, danger, maybe another PDA full of corporate nonsense — but what I definitely didn’t expect was a locked door with a keypad. For a moment, I almost give up. Then I remember my PDA might know something I don’t (which is most things), and there it is — a door code: 1454. It takes a few attempts — because typing underwater is hard — but eventually, the door slides open.

The Reactor Room

Behind it lies the reactor room, complete with glowing warnings telling me not to enter without training. Fortunately, no one’s around to stop me — and the ship is literally falling apart — so I take that as an invitation.

Radiation warning blaring, I dive in. The place is crawling with those little aggressive sea pests who’ve apparently decided this nuclear chamber is home sweet home. I’m too focused on repairing breaches to care. Twelve welds later, the Aurora’s no longer in danger of turning the ocean into a radioactive soup. One crisis averted, and I didn’t even vaporise myself. I’ll take that as a win.

Lifepod 4 and the Sunbeam

On my way back to Lifepod 5, I spot something bobbing on the surface. It’s an upside-down lifepod — number 4, to be exact. Curiosity wins, and I investigate. Inside, I find a PDA and a Creature Decoy blueprint. Probably not a coincidence that this pod didn’t make it.

Back at my base of operations, I reward myself with some cooked fish and clean water before checking the latest radio transmission. It’s from the Sunbeam — they’ve heard my signals and are getting closer. They just need to find somewhere to land.

Awaiting Rescue

Not sure what I’ll do while I wait. I’ve got Seamoth blueprints now, but no sign of the Mobile Vehicle Bay fragments I need to actually build one. So for the time being, it’s just me, my Seaglide, and the ever-expanding ocean of things trying to eat me.

I didn’t expect preventing an extinction-level event to be this quick — though I suspect the planet has plenty more chaos in store. For now, I’ll gather resources, explore nearby wrecks, and keep an eye out for those fragments. And maybe go swimming, just… not too deep.

Continue the journey:
Log 3: The Reaper’s Warning |
Log 5: Scanners, Stalkers & The Elusive Bay

Six Months of Chaos: A Survivor’s Milestone

[Signal detected…]

Six months ago, I started this little corner of chaos thinking I’d maybe post a few survival stories, get a handful of clicks, and quietly freeze to death somewhere in The Long Dark. Back then, it was just me, a Nintendo Switch, and the idea of documenting how many ways I could die before breakfast.

Since then, the blog’s grown far beyond what I expected — from Switch survival diaries to Steam Deck expeditions, from small guides to full-blown playthroughs and embracing chaos. And somehow, it’s still alive — which feels like a small miracle, considering most blogs don’t make it past the first few months. Hundreds of clicks, countless laughs, and a few subscribers later, I’m still here — fuelled by caffeine and questionable decisions.

So first and foremost — thank you. Whether you’ve clicked, read, liked, shared, or just wandered in wondering how someone can die to a rabbit, I appreciate every single bit of support.

Transmission #0 – Reverse Voice Reveal

To mark the occasion, I decided to put together a short video. Some of you might’ve thought this would finally be my voice reveal. To that I say… really?

A brief burst of static, gratitude, and one very loud Godpigeon scream. Full credit, of course, to the brilliant Animaniacs team for that glorious noise.

Fuel for the Generator

I’ve also quietly launched a Ko-fi page — emphasis on quietly. I didn’t make a big announcement about it because I didn’t want it to feel like a sales pitch. Everything I create will always stay free to read and free to enjoy. That’s a promise.

I know times are tough and not everyone can spare a few pounds — and that’s perfectly fine. Your clicks, comments, and time already mean more than enough. The Ko-fi page is just there for anyone who genuinely wants to toss a tip into the mug to help keep the coffee flowing and the generator humming. Please don’t go overboard; keep the lights on at home first.

Down the line, I might look at adding a few ads on the blog or YouTube channel, but I’ll do my best to keep them minimal and non-intrusive. I’d rather focus on sharing stories and surviving the next storm than filling screens with banners and pop-ups.

Looking Ahead

There’s still a lot left to explore — new games, new disasters, same portable chaos. I’m excited (and mildly terrified) to see what the next six months bring.

So here’s to six months of frostbite, fuel shortages, and unexpected victories — and here’s to making it a full year of portable chaos. Thank you for being part of this weird, wonderful journey.

[Transmission terminated. Coffee levels: critical.]

🎥 Survivor’s Shorts – The Reaper Leviathan Found Me


“I saw it. It saw me. I screamed louder.”

You know that moment in Subnautica when you realise the ocean doesn’t just want you gone — it wants to make a spectacle out of it? This was mine.

Recorded on Steam Deck, this short captures my first (and very unwanted) close encounter with a Reaper Leviathan. Let’s just say I left the area faster than the PDA could update my vitals — and somehow survived with a sliver of health left.

From: Submerged: A Subnautica Survival Diary – Log 3
Platform: Steam Deck
Series: Survivor’s Shorts

Sometimes survival isn’t about bravery. It’s about panic-swimming in the opposite direction and hoping the monster gets bored first.

🩸 Derailed & Doomed: A Choo Choo Charles Survival Diary Log 4: Pickles, Papers, and Payback

Platform: Steam Deck |

Apex Predator Rule: Three strikes to start. Only Charles can take them.
Each egg restores one — never more than three total.

“I knew I shouldn’t have trusted the lady obsessed with pickles. Or the one hunting Slender Man. But hey—scrap is scrap.”

🎥 Survivor’s Reel: Log 4 – Pickles, Papers, and Payback (No Commentary)

The Pickle Lady Cometh

My first stop was a house belonging to someone I can only describe as the Pickle Lady. According to her, there’s “one last jar of pickles” hidden deep in her pickle cave. She wanted me to retrieve it, and honestly, the promise of scrap was enough for me to overlook how absolutely unhinged she seemed.

Charles, mercifully, must have agreed—because he didn’t interrupt this one. Maybe even he thought, “Yeah, she’s crazy,” and decided to give me a pass. Pickles retrieved, reward collected, and my sanity mostly intact.

The Slender Situation

Next up was Sasha, who casually informed me that the Slender Man was also apparently hanging around the island. She’d already collected eight pages and wanted me to grab the next set. Logical, right? Because clearly, one supernatural monster just isn’t enough.

Unfortunately, the universe had other plans. No sooner had I finished talking to her than that familiar whistle pierced the air. Charles. I bolted for my train, but he was faster. The beast blindsided me and shredded my health bar like paper. Charles earns his first win. Two chances left.

Still annoyed—and slightly traumatized—I decided to humor Sasha anyway. I managed to grab three pages before some unseen Slender-like presence told me to “go away.” Quest abandoned. Sanity preserved.

Bridge Over Terrifying Waters

After a quick recovery, I shifted gears and tracked down Santiago’s journal. Delivered it safely—though apparently, I could’ve snooped inside first. Missed opportunities, I guess. My next stop was Eugene’s son, who still believes his father is alive and well on the mainland. I didn’t have the heart to correct him.

He handed me a set of explosives and outlined the island’s master plan: lure Charles onto a wooden bridge, blow it sky-high, and end this nightmare once and for all. It’s a bold plan. Questionable, sure—but bold. I now have the temple key for when it’s time to place the eggs and start the final battle.

Preparing for Round Two

As the day closed, I parked the train near a resident’s home rumored to hold another weapon. After my last run-in with Charles, I’m more than ready to upgrade my firepower. Whether or not I get a moment’s peace to actually do it—that’s another story.

For now, I’ve survived long enough to plan my next move. But I can’t shake the feeling that Charles is circling again, waiting for round two.

Continue the journey:
Log 3: Explosions and Evasion |
Log 5 (Coming Soon)

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