Progress: 38 Stars Collected | 82 Remaining | 21 Lives
Platform: Steam Deck
Settings: Vanilla Mario & Music
With Whomp’s Fortress cleared, I headed back to the basement to see what chaos was waiting this time. First win of the day: MIPS went down without a fight. One clean grab. One clean star.
Next stop: the Secret Aquarium. Straightforward as always. Then I spotted a platform that needed the Wing Cap. I don’t have it. I took the loss and moved on.
The big basement door — the one that may or may not lead to Hazy Maze Cave — is still locked. No key. No access. Back upstairs it was.
YouTube – Log 6 Video
Tick Tock Clock: Early, Unwanted, but Done
I looked into the light expecting the Wing Cap trial. I got Tick Tock Clock instead.
Shockingly, it wasn’t a disaster. Star placements were forgiving. No awkward jumps on tiny gears. No close calls over the void. The only real struggle was:
- Grinding out the 100 Coin Star
- Backtracking to collect the Red Coin Star
Annoying, sure, but manageable. And now the whole level is finished and off the board.
Rainbow Ride: Another Early Win
Like Tick Tock Clock, Rainbow Ride popped up early in this seed. Getting both out of the way now is a massive relief. Two of the most awkward courses cleaned up long before they can cause havoc.
Log 6 Summary
| Lives | 21 |
|---|---|
| Stars Collected | 38 |
| Stars Remaining | 82 |
| Nightmares Cleared Early | Tick Tock Clock, Rainbow Ride |
Two tough courses gone. One rabbit caught. One fake Wing Cap entrance. A solid session.


