Snowrunner Survival: The Permagear Diaries โ€“ Driver Log Three: Scout Rescue Mission

Day 3 of the Permagear challenge in SnowRunner sees the Scout sidelined, the GMC doing the groundwork, and a new MVP emerging in the form of a mud-munching monster named Frank.

๐Ÿ“œ Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

๐Ÿ›  Rules: SnowRunner Permagear Rules

๐Ÿ’ก Why Permagear Works: Read the reasoning behind the challenge

Missed Day Two? Find it here.


โ›ฝ The Day the Scout Stayed Stuck

With my Scout still stranded halfway up a hill like a confused goat, I decided to pivot. Itโ€™s clear Iโ€™m not getting that thing down anytime soon without divine interventionโ€”or a winch the length of Michigan.

So, I fire up the GMC and focus on the Fallen Powerline task. The first run goes well: I load up some metal beams and get them to their destination. On the way, I spot a trailer with four concrete blocksโ€”tempting, but itโ€™s a long trailer and Iโ€™m not ready to play articulated trailer roulette with Michiganโ€™s charming mud paths just yet.


๐Ÿ›ป The Scout Redemption Arc (Sort Of)

After a quick refuel, I foolishly decide todayโ€™s the day to retrieve the Scout. It starts off promising. Iโ€™m making progress, even getting the Scout to flipโ€”then miraculously flip back onto its wheels.

With that minor miracle behind me, I press on. I uncover two more watchtowers, pick up a handful of new tasks Iโ€™ll pretend arenโ€™t overwhelming me, and eventually find myself blocked by a landslide. Classic.

Having proven itself one last time, the Scout earns a rest. I snag an engine upgrade for it, give it a respectful pat on the bonnet, and leave it where it is. The mountain claimed it. I just made peace with that.


๐Ÿš› Fleetstar to the Rescue (a.k.a. Frankโ€™s Glorious Debut)

Back to base. I offload the GMC and climb into the Fleetstar. This was meant to be a test run, but it turns into a full-blown auditionโ€”and Frank absolutely nails it.

Equipped with All-Wheel Drive and Diff Lock, Frank handles mud like itโ€™s mildly inconvenient wet grass. He tows a trailer of service parts to the landslide site like itโ€™s a minor chore. No slipping, no tipping, no stress.

Feeling bold, I then take on Motel Woes, hauling a curtainside trailer across uneven roads. Frank doesnโ€™t care. Frank dares the terrain to fight him.

Upgrades? The moment theyโ€™re available, heโ€™s getting the works. Engine, suspension, fresh paintโ€”maybe even a sticker that says โ€œCertified Beast.โ€


๐Ÿš› Final Thoughts

The Scout had its moment. The GMC did its duty. But Frank?
Frank has potential. Frank is trustworthy.
Frank is family now.

Want more SnowRunner? Read Day Four here.

Snowrunner Survival: The Permagear Diaries โ€“ Driver Log Two: Climbing Regret Mountain

Day 2 of SnowRunner starts with optimism and ends clinging to a winch on a steep incline. Join me as I upgrade my scout, take on a task I probably shouldnโ€™t have, and learn the hard way that not all paths are visibleโ€ฆ or survivable.

๐Ÿ“œ Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

๐Ÿ›  Rules: SnowRunner Permagear Rules

๐Ÿ’ก Why Permagear Works: Read the reasoning behind the challenge

Missed Day One? Find it here.


Climbing Regret Mountain, One Winch at a Time

Day 2 kicks off with my usual ritual: staring at the map and pretending I know what Iโ€™m doing. Several jobs seem a bit out of reach (both literally and figuratively), so I settle on something that sounds reasonableโ€”Fallen Powerline.

Seems easy enough. Famous last words.

I jump into my trusty Chevrolet scout, cruise toward the task, and along the way discover a bonus job: The Place Beyond the Spruces. It’s a scout task, so I mentally bookmark it for later. First, Fallen Powerline.

I reach the task marker, accept itโ€ฆ and immediately regret it. I need concrete blocks, and from what I can tell, the only place that has them is in uncharted territory. Brilliant.


Time for an Upgrade

Back to the garage. I top off the fuel and swap out the scoutโ€™s tyres for 38″ AS II wheels. Big, beefy, and made for the kind of rough terrain that got me stuck yesterday.

They see me rollin’… into trouble

Good newsโ€”theyโ€™re working. I scale the hill much more easily than before, retracing the route toward the Watchtower. I pass the turn-off for that and continue forward.

Bad newsโ€”the map claims thereโ€™s a path where my eyeballs clearly see nothing but trees, rocks, and despair.


The Path Less Traveledโ€ฆ Because It Doesnโ€™t Exist

So, I make my own path. Itโ€™s slow going. The winch saves me more than once. Somewhere in the chaos, it dawns on me that if this scout gets stuck, itโ€™s game over for this vehicle. Thereโ€™s no backup. Nothing to rescue it. Just me, the hill, and gravity slowly eroding my optimism.

The end goal is in sight, but the terrain isnโ€™t giving up without a fight. Every inch is a battle. Gravity starts to win. I start panic winching.

But I make it. Task complete.

Victory is mineโ€”sort of.

Because now Iโ€™m sitting at the edge of a steep drop, staring into the void, and wonderingโ€ฆ

Now what?

I have no clue how Iโ€™m getting down.


Next time: I either become a physics-defying downhill expert or I lose my scout in a deeply emotional farewell. Stay tuned.


Want to find out what happens? Read Day Three here.

Snowrunner Survival: The Permagear Diaries โ€“ Driver Log One: It Begins With a Scout

My SnowRunner permadeath journey begins with a scout vehicle, a few tutorial missions, and one very heavy curtain trailer. Day One sets the tone: slow, strategic, and a little bit chaotic.

๐Ÿ“œ Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

๐Ÿ›  Rules: SnowRunner Permagear Rules

๐Ÿ’ก Why Permagear Works: Read the reasoning behind the challenge


๐Ÿ›ป It Begins With a Scout

My journey starts in a Chevrolet scout, an eager little vehicle that handles like a nervous goat but gets the job done.
Mission One: Find the Watchtower.
Easy enoughโ€”until I hit mud.

Lesson learned:

Use low gear in sticky terrain.
Turn on AWD whenever possible.
Fuel up when the game offers. (Not optional. A warning.)

Watchtower found. Map revealed. Let the chaos begin.


๐Ÿ›  A Truck, a Bridge, and a Hopeful Start

Next up: Find the truck.
Itโ€™s nearby. It doesnโ€™t have AWD. Iโ€™m sure that wonโ€™t be a problem.

Mission: Repair the bridge.
Step 1: Deliver metal beams. The truck barely handles the terrain, but low gear carries me through.
Cue a satisfying cutscene where the bridge assembles itself like IKEA furnitureโ€”only sturdier.

Step 2: Fetch timber from the lumber mill and complete the job.
Done and done.


๐Ÿš Finding the Garage (And Dragging a Dead Truck)

Mission: Find the garage.
I switch back to my scoutโ€”itโ€™s lighter, faster, and slightly less grumpy than the truck.

On the way, I:
โ€ข Discover another Watchtower
โ€ข Spot a broken-down truck near the garage
โ€ข Stumble upon a raised suspension upgrade for the scoutโ€”a very tempting find

Instead of turning round after I find the upgrade, I decided to do this…

The catch? I can’t install it until the vehicle is safely in the garage.

So I finish the trip, reach the garage, and then use the scout to tow the dead truck across the yard like Iโ€™m dragging a fridge with a rope belt.

Once everythingโ€™s safe and parked, raised suspension installed. My little scout has grown up.


๐ŸงŠ An Invitation to Alaska (Declined)

The game suggested I check out Alaska.
I suggested it wait its turn.
Weโ€™re sticking to Michigan for nowโ€”itโ€™s got enough ways to kill me already.


๐Ÿ“ฆ The Curtain Call

With the tutorial chain complete, I take on my first real contract:
Deliver a curtain trailer to the farm.

The trailerโ€™s right by the garage, so I:
โ€ข Switch to the same truck that repaired the bridge
โ€ข Unlock a raised suspension upgrade for it too (thanks, Michigan)
โ€ข Install the upgrade in the garage
โ€ข Attach the trailer and hit the road

It wasnโ€™t fast. The trailer was heavy, the truck groaned, and I crept toward the farm like someone afraid of commitment.

But I made it. Trailer delivered. First contractโ€”and Day One of this adventureโ€”is complete.


Want more SnowRunner? Day Two can be found here.

๐Ÿ›  Behind the Blog: Why I Made SnowRunner Permadeath (and How Itโ€™s Somehow Working)

Youโ€™d think SnowRunner would be the calm one.

No wolves. No starvation. No sanity meter. Just trucks, mud, and the occasional fallen powerline. And yet, when I started playing, I realized something important:

I had the perfect canvas for portable permadeath chaos.
I just needed a few extra rules (and a slightly reckless imagination).

๐ŸŽฎ Why Permadeath?

Honestly? For the drama. The stakes. The thrill of knowing that if I lose a truck, it’s gone. It turns every route into a calculated risk, every muddy hill into a potential obituary.

Normal SnowRunner is about problem solving. Permadeath SnowRunner is about character. I named my trucks. I argued with myself about whether I could save one stuck in a ditch. And somehow, that made it all feel more alive.

๐Ÿ“‹ How I Fine-Tuned the Rules

Permadeath in a driving game isnโ€™t exactly a toggle, so I had to make it work manually. A few highlights from the rulebook:

  • No selling dead trucks for profit. You’re not a junkyard, you’re a survivor.
  • Every truck gets one lifeโ€”unless it’s truly recoverable later (aka, itโ€™s not a ghost story).
  • Upgrades? Optional. Some may say I’m making things harder. Others say I’m making them funnier.

๐Ÿš› Meet the Cast

So far the crew includes:

  • Scout โ€“ plucky, chaotic energy.
  • Mac (GMC) โ€“ the dependable workhorse.
  • Frank (Fleetstar) โ€“ big, bold, and stuck somewhere inconvenient.

Yes, I name my trucks. No, I wonโ€™t apologize.

๐Ÿงญ What’s Next?

More entries for The Permagear Diaries, of course. Iโ€™m stacking up posts behind the scenes before I start the full series rolloutโ€”but this chaotic convoy is very much in motion.

In the meantime, Iโ€™d love to hear:

If you had to permadeath one of your favourite gamesโ€ฆ which would it be, and how much therapy would you need after?

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