Snowrunner Survival: The Permagear Diaries – Day Five


Frank puts in a full shift as Road Block and Wet Harvest get cleared in Black River. Red gets a look at the map, and we hit Rank 4.

📜 Series Hub: SnowRunner Survival: The Permagear Diaries Main Hub

🛠 Rules: SnowRunner Permagear Rules

💡 Why Permagear Works: Read the reasoning behind the challenge

Missed Day Four? Find it here.


A Day in the Life of Frank

We begin the day staring down a literal Road Block. It wants two service parts from the warehouse. No problem. This is Frank’s moment. The Fleestar rolls out, collects the goods, and delivers them without so much as a grumble. Road cleared. Mission done. Easy.

With the path open, Red (our sprightly little Scout 800) heads out and uncovers another Watchtower. A little more map, a little more potential chaos.


Wet Harvest, Maximum Effort

With more of the map visible, I queue up Wet Harvest. It’s a multi-stage farm delivery run—only one truck is suited to the task. You guessed it: Frank is back in action.

First stop, the warehouse. We grab some bricks and discover they also stock metal beams—very handy intel for future tasks. Bricks get dropped off at the farm without incident.

Frank heads home for a well-earned breather, some repairs, and a small upgrade: a raised exhaust pipe. It’s not glamorous, but it keeps the engine breathing when the terrain gets swampy.


Wood, Metal, and a Promotion

Next, we’re off to the lumber mill for wood. Frank makes the pickup and hauls it straight back to the farm. No drama. Just dependable grunt work.

Finally, we collect metal beams from the warehouse. One last delivery and the Wet Harvest task is officially in the rear-view mirror.

And with that, we hit Rank 4. Not bad for a day’s work. Frank’s still in one piece, Red’s scouting strong, and the map keeps growing.


🎯 Task Summary:

✅ Road Block – 2x Service Parts delivered

Wet Harvest – Bricks, Wood, and Metal Beams delivered to the farm

📍New Watchtower discovered


🛠 Fleet Update:

Frank (Fleestar 2070A) – Now with a raised exhaust. Still the MVP.

Red (Scout 800) – Cleared the fog and didn’t flip once. Proud of them.


🆙 Rank Up!

We’ve hit Rank 4. A few more levels and we can start unlocking better upgrades, which will come in handy when the terrain stops playing nice.


Want more SnowRunner? Day 6 link coming soon.

🛠 Behind the Blog: Why I Made SnowRunner Permadeath (and How It’s Somehow Working)

You’d think SnowRunner would be the calm one.

No wolves. No starvation. No sanity meter. Just trucks, mud, and the occasional fallen powerline. And yet, when I started playing, I realized something important:

I had the perfect canvas for portable permadeath chaos.
I just needed a few extra rules (and a slightly reckless imagination).

🎮 Why Permadeath?

Honestly? For the drama. The stakes. The thrill of knowing that if I lose a truck, it’s gone. It turns every route into a calculated risk, every muddy hill into a potential obituary.

Normal SnowRunner is about problem solving. Permadeath SnowRunner is about character. I named my trucks. I argued with myself about whether I could save one stuck in a ditch. And somehow, that made it all feel more alive.

📋 How I Fine-Tuned the Rules

Permadeath in a driving game isn’t exactly a toggle, so I had to make it work manually. A few highlights from the rulebook:

  • No selling dead trucks for profit. You’re not a junkyard, you’re a survivor.
  • Every truck gets one life—unless it’s truly recoverable later (aka, it’s not a ghost story).
  • Upgrades? Optional. Some may say I’m making things harder. Others say I’m making them funnier.

🚛 Meet the Cast

So far the crew includes:

  • Scout – plucky, chaotic energy.
  • Mac (GMC) – the dependable workhorse.
  • Frank (Fleetstar) – big, bold, and stuck somewhere inconvenient.

Yes, I name my trucks. No, I won’t apologize.

🧭 What’s Next?

More entries for The Permagear Diaries, of course. I’m stacking up posts behind the scenes before I start the full series rollout—but this chaotic convoy is very much in motion.

In the meantime, I’d love to hear:

If you had to permadeath one of your favourite games… which would it be, and how much therapy would you need after?

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