Sneak, Snipe, Repeat: Skyrim Survival Day Nine


Day 9 takes me from ancient tombs to icy swamps. I dodge frost magic in a wooden shack, fight a dragon on a mountain, and uncover a vampire plot in Morthal. Janessa doesnโ€™t make it.

Missed day eight? Find it here: Sneak, Snipe, Repeat: Skyrim Survival Day Eight



Draugr Light: Dustmanโ€™s Cairn (Not That One)

The plan for the day? A classic dungeon crawl through Dustmanโ€™s Cairn. The reality? I walked into what might have been the worldโ€™s most disappointing annex. One room. A handful of draugr. Zero dramatic ambushes. Either I wandered into the wrong entrance, or the rest of the dungeon had a day off.

I poked around for secret doors because this is Skyrim and you never know, but found nothing. Just cobwebs, bad lighting, and the distinct feeling that Todd Howard was laughing somewhere.

Loot? Forgettable. Mood? Slightly stabby.


Bear vs. Blade at Greenspring Hollow

Onwards to Greenspring Hollow. As expected, it came with the usual occupant: a bear with severe anger management issues. True to form, it attacked on sight and asked no questions.

A few solid strikes put the beast down. I looted what little there was and handed the haul to Janessaโ€”my trusted pack mule and silent partner in crime. I didnโ€™t realize at the time that this might be her final job.


Drelaโ€™s Cottage: Hospitality Denied

A bit further along, I stumbled across Drelaโ€™s Cottage. Hopeful for shelter or at least a warm fire, I stepped inside.

That was my mistake.

Without so much as a hello, Drela greeted me with frost magic to the face. Fortunately, this wasnโ€™t my first time dealing with homicidal wizards. I chugged a Resist Frost potion, ducked behind the suspiciously durable wooden pillar in the center of the room, and played peek-a-boo until Drela ran out of breathโ€”and life.

The loot was unimpressive, but I left with my body temperature (mostly) intact and my life expectancy extended for at least another few hours.


Goodbye Janessa, Hello Dragon

At this point, I decided to cut across the mountains instead of following the road. Direct lines are always faster in theoryโ€”less so when those lines involve climbing sheer cliffs in sub-zero weather.

Halfway up, the weather turned, and I heard the familiar sound of a dragon announcing its presence.

The battle was brutal. I managed to land the final blow, but at a terrible cost: Janessa was gone. Whether she was roasted or knocked off the mountain mid-fight, Iโ€™ll never know. There was no body, no dramatic final wordsโ€”just an empty follower slot and a heavy sense of loss.

RIP Janessa.
Overburdened. Underpaid. Better than most.


Welcome to Morthal: Population, Suspicious

I limped into Morthal alone. Freezing. Exhausted. Perfect conditions to stumble into a vampire conspiracy.

The innkeeper filled me in: rumors of bloodsuckers, a burned-down house, and strange happenings. The Jarl, apparently too busy to care, delegated the matter to me after some light investigative work revealed Alva wasnโ€™t quite as human as advertised.

Following a brief round of sleuthing, a confrontation, and the discovery of vampire tomfoolery, I returned to the Jarl. With the truth exposed, she finally took noticeโ€”and handed me a new assignment: eliminate the so-called Master Vampire controlling things from the shadows.

Because of course, thereโ€™s always a hierarchy.


End of Day Nine

No warmth. No Janessa. And now I’m tasked with taking out a vampire overlord while half my gear capacity disappeared along with my companion.

Classic Skyrim.


If you want to know more, please check out The Elder Scrolls: Skyrim Survival Hub

Sneak, Snipe, Repeat: Skyrim Survival Day Eight

Missed the previous day? Find it here: Sneak, Snipe, Repeat: Skyrim Survival Day Seven


You Can’t Just Plant Cabbages & Hope For The Best

The day began innocently enough: me, a farmer. I planted crops. I surveyed my new property. I even admired the way the fence sort of stood up straight if you squinted.

Then came the harsh truth: someone needs to run the place. A steward, apparently. I considered Janessa. But Iโ€™ve seen what happens when I leave her behind โ€” bandits get braver, and I get deader. So the plantation gets to manage itself for now. Iโ€™ve got adventuring to do.

Rorikstead Road Trip & Unwanted Job Offers

headed west toward Rorikstead, thinking I might find a decent recruit or just a quiet village to loot โ€” I mean, explore.

Thatโ€™s when the courier found me. Another letter. This time from the Jarl of Falkreath, who has apparently heard great things about me. Which is wild, considering Iโ€™ve never been to Falkreath. Either heโ€™s got spies, or the Skyrim rumor mill is on fire.

The jarl wants to make me his thane. Which Iโ€™m sure is perfectly normal and not part of some elaborate trap.

Also in Rorikstead: the Alikโ€™r warriors from Whiterun were waiting to follow up on the Redguard woman situation. They asked me to lure her to the stables. Classic bait job. I agreed because gold.

Quest Cleanup, Sneaky Illnesses & Ambush Season

I polished off the โ€œWhile the Catโ€™s Awayโ€ questline and handed some newly found armor to Janessa, who continues to be my personal vault and bodyguard.

Then I realized I had ataxia, which explained why I suddenly couldnโ€™t pick locks to save my life. One quick sip of a cure disease potion, and we were back in business. No need for a healer when you carry your pharmacy.

On the road again, things took a turn. First East Empire guards ambushed me. Then bandits showed up, probably thinking I was weak from the first fight. Jokeโ€™s on them โ€” I was just angry.

I took a torch off one of the guards. Light is life out here. Especially when you’re a lizard.

Broken Fang Cave: Mistakes Were Made

For reasons even I donโ€™t understand, I went into Broken Fang Cave. It looked vampire-y, smelled vampire-y, and yes โ€” it was vampire-y.

Two of them. One was a master vampire, which seems overkill when the total staff is two. I barely made it out alive, with Janessa doing most of the heavy lifting. I now hate caves even more than I did yesterday.

Also: I lost my horse. Twice. I parked it near the cave, then it vanished. Reappeared later. Skyrim horses operate on pocket dimensions. I refuse to believe otherwise.

Whiterun Wrap-Up & Moral Ambiguity

Back in Whiterun, I sold off excess loot and completed the Redguard woman questline. Yes, I lured someone into a trap. No, I donโ€™t feel great about it. Yes, I took the 500 gold. We all have bills to pay.

That shouldโ€™ve been the end of the day. It wasnโ€™t

A Red Horse, A New Bond, & Horse Armor

On my way out of town again โ€” this time for Ustengrav and the Horn of Jurgen Windcaller โ€” I got distracted. Again. By a red horse. A wild one.

Naturally, I tamed it. Took it back to Whiterun. Named it Loki, because itโ€™s clearly a chaos beast in horse form. Gave it armor. Declared it mine.

Silent Moons Camp: I Finally Stealth Archer Properly

I made one last attempt to head toward Ustengrav, but Silent Moons Camp was too close to ignore. And finally โ€” finally โ€” I had a stealth archer moment worth writing about. I took down bandits without being spotted. Just arrows in the dark and confused grunts. Beautiful.

Found good loot. Gave it to Janessa. Called it a night.

What Actually Got Done Today

โ€ข Planted some vegetables

โ€ข Discovered I own a farm I donโ€™t want to manage

โ€ข Was scouted for a thaneship I didnโ€™t apply for

โ€ข Got ambushed โ€” repeatedly

โ€ข Became a vampire hunter (reluctantly)

โ€ข Caught a chaos horse named Loki

โ€ข Lived the stealth archer dream

โ€ข Delayed the Greybeards. Again.


For more information, please check out The Elder Scrolls: Skyrim Survival Hub

Sneak, Snipe, Repeat: Skyrim Survival Day Seven

Missed the previous day? Find it here: Sneak, Snipe, Repeat: Skyrim Survival Day Six


Where Am I and What’s a Spellbook?

I set out from Ivarstead with big plans: make it back to Whiterun, restock, maybe actually figure out what Iโ€™m doing. Instead, I quickly discovered that I had absolutely no idea where I was going.

Rather than rely on my highly suspect sense of direction, I remembered Iโ€™d picked up a spellbook for Clairvoyance at some point. I read it, learned the spell, and just like that, I could now cast Skyrimโ€™s version of GPS. A glowing blue trail lit the way toward my next objectiveโ€”assuming I had enough magicka to keep it active, which I didnโ€™t, but the principle was there.

A Lonely Cabin, a Note, and a Rabbit Named Thistle

While following the vague trail of clairvoyance (and mild panic), I came across an abandoned alchemistโ€™s shack in the woods. Inside was the usualโ€”alchemy gear, some scattered ingredientsโ€”and a rabbit. The note next to the rabbit revealed its name: Thistle. The game then offered me the option to feed Thistle a carrot, which I did.

Now I have a rabbit.
No dramatic bonding scene, no magical contract. Just: โ€œYou fed me, I guess weโ€™re friends now.โ€

I decided to leave Thistle at the cabin for now. Theyโ€™re safer there than following me through wolf-infested terrain, and Iโ€™m not quite ready to explain rabbit-related injuries to guards.

Wolves, Hunters, and the Temptation of Horse Theft

Continuing toward Whiterun, I encountered the usual:

A few wolves, which I dispatched with mild irritation.

A hunter on horseback who offered to trade. I was tempted to take the horse, but noticed they only had 10 gold to their name. Figured they needed it more than me.


Took the high road. The game didnโ€™t reward me for it. Standard Skyrim.

Back to Riverwood and a Missing Torch

I passed through Riverwood and unloaded some gear. Remember the torch I accidentally sold to the Riverwood Trader earlier? Gone. Apparently, it was in high demand. Either that or it spontaneously combusted.

Sold some junk, didnโ€™t freeze to death, counted that as a win.

Thieves and Stable Investments

Just outside Whiterun, a thief jumped me. Bad call on their part. Iโ€™m increasingly well-armed and increasingly done with nonsense. They dropped a few coins and a reminder that Skyrim has no shortage of opportunists.

At the Whiterun stables, I finally bought a horse. Cost me a chunk of gold, but now Iโ€™m mobile. Then I saw I could buy armor for the horse and, well, Iโ€™m not made of stone. Gold well spent. The horse now looks like it could take on a sabre cat solo.

Meet Jenassa: Professional Help for Hire

Instead of chasing down the Companions again, I walked into the Drunken Huntsman and hired Jenassa, a Dunmer mercenary with a very straightforward business model: pay her and sheโ€™ll stab things. I like her.

She joined up, and we set off toward Rorikstead, where I figured we could find some peace and maybe not be attacked by anything for five minutes.

Haunted Houses and Unexpected Assassins

On the way, we found a run-down plantation with a ghost standing out front. Naturally, the ghost was hostileโ€”because nothing in Skyrim is just there for atmosphere. I dealt with it and went inside, triggering the Unquiet Dead quest.

Thatโ€™s when an assassin ambushed me inside the house. Because of course they did.

Turns out the Dark Brotherhood wants me dead. Not sure what I did. Maybe I fed a rabbit that was on their hit list. Either way, they failed. I looted a contract from the assassinโ€™s corpse confirming someone wants me very much gone.

After dealing with the ghost problem, I was handed the keys to the plantation. I now own a haunted house with no furnishings, no heat, and no privacyโ€”but itโ€™s mine.

Dayโ€™s End: Horse, Home, Henchwoman, and Homicide

So to recap:

Learned to use Clairvoyance to avoid constant map-checking

Adopted a rabbit

Resisted temptation to steal

Bought a horse and upgraded it

Hired Jenassa as backup

Survived an assassination attempt

Acquired real estate via murder and ghosts


Not exactly restful, but itโ€™s progress.


For more information on this, please check out: The Elder Scrolls: Skyrim Survival Hub

Survivor Incognito Weekly: The Long Dark, Skyrim Survival, Dredge Permadeath & More (June 2nd – June 8th)

Another week of survival, chaos, and questionable decision making is upon us โ€” hereโ€™s what you can expect across the blog in the next seven days:

๐Ÿงธ Monday โ€“ Bear Meets Panic Rifle (Survivorโ€™s Shorts)

It starts with a bear. It ends with panic. Somewhere in between, a rifle is involved. You can probably guess how well that goes.

๐ŸŒŠ Tuesday โ€“ Dark Waters: A Dredge Survival โ€“ Day 1

We set sail on our brand new permadeath adventure through Dredge. The waters may look calmโ€ฆ but donโ€™t let them fool you.

โ„๏ธ Wednesday โ€“ Customloper: Day 1 โ€“ Mountain Town Start

The Customloper run officially kicks off! I spawn in Mountain Town and try my very best not to freeze, starve, or get eaten before I even leave Milton.

โš” Thursday โ€“ Skyrim Survival: Day 6

The trek through Skyrimโ€™s frozen wilderness continues. More frostbite, more danger, and almost certainly another regrettable encounter with something that bites.

๐Ÿ”ฅ Friday โ€“ A Voyageurโ€™s Tale (The Long Dark): Day 6

Back to the familiar cold of The Long Dark as the Voyageur run marches on into day six. Wolves, weather, and the never-ending quest for coffee.

๐ŸฆŒ Saturday โ€“ Survivorโ€™s Shorts: The Interloper Moose Incident

I try Interloper mode in The Long Dark. I spawn. I panic. The moose arrives. Thatโ€™s pretty much the plot summary.

๐Ÿ”ฅ Survive with us every week on Survivor Incognito โ€” your home for survival gaming on Nintendo Switch.

Follow along for The Long Dark guides, Skyrim Survival Mode playthroughs, Dredge permadeath runs, and Customloper challenges. New survival game content posted weekly โ€” with humor, tips, and plenty of questionable life choices.
๐Ÿ‘‰ Bookmark Survivor Incognito and join the survival adventure.

Sneak, Snipe, Repeat: Skyrim Survival Day Five

I return to Shroud Hearth Barrow to face a โ€œghost,โ€ discover itโ€™s just a deranged frost mage, clear out undead, remember how to zoom with a bow, and miss Lydia more than I expected.




The Ghost Isnโ€™t Real, But the Frostbite Is

The day begins with a voice echoing through the ruins of Shroud Hearth Barrow, telling me to turn back. I donโ€™t. Obviously. If I turned back every time a disembodied voice told me to, I wouldnโ€™t have left Helgen.

Inside, I find frost-covered halls and a frost-wielding โ€œspectreโ€ who turns out to be a man in a robe with a superiority complex. I resist the urge to shout, โ€œYouโ€™re not even undead!โ€ and settle for fire spells and potions instead. Frost resistance does most of the work. A few spells later, heโ€™s deadโ€”and not the kind that gets up again.

Turns out he snapped from isolation and decided to LARP as a ghost. His journalโ€™s full of ramblings, paranoia, and bad decisions. I should probably relate, but instead I loot his body and move on.

I canโ€™t help thinking Lydia couldโ€™ve handled the distraction while I circled behind. She was good for thatโ€”charging in recklessly while I fired off spells and arrows from the shadows. It hits me again that sheโ€™s gone. Permanently. Not resting in Breezehome. Just gone. And for the first time, that feels like more than an inventory loss.




A Quick Detour to Town

I return to the inn with the ghost-fakerโ€™s journal. The innkeeperโ€™s relieved to learn the place isnโ€™t haunted and rewards me with the Sapphire Dragon Clawโ€”because apparently the correct response to surviving a haunted dungeon is to send someone deeper into it.

Not one to refuse free ancient loot access, I eat some food, warm up, and head back in.




Back to the Barrow

The second half of the barrow is more undead and more danger. I find a sleeping bag tucked beside some barrels and take the opportunity to rest. One hourโ€™s enough to regain stamina and level up. I put the point into Health and choose Light Armor for the perkโ€”mainly because Iโ€™m tired of dying in three hits.

The claw fits the puzzle door and grants access to the barrowโ€™s inner sanctum. I shift into stealth mode and start clearing the area with arrows and fire spells. Itโ€™s during one of these fights that I finally remember: I can zoom in with my bow. (Hold ZL to aim, click right stick for zoom.) This information would’ve been helpful literally four days ago, but better late than dead.




New Magic, New Words, Same Cold

Along the way, I find an Oakflesh spellbook. Boosted armor without metal? Yes, please. It pairs well with my current sneaky-bow-mage playstyle, especially since Iโ€™ve yet to find decent armor that doesnโ€™t clank.

At the very end of the dungeon, Iโ€™m greeted by a Word Wall. I approach and learn Kyneโ€™s Peace, whichโ€ฆ sounds like something the Greybeards might want to chat about. I havenโ€™t seen them since I shouted at a mountain goat near Whiterun, so I imagine theyโ€™re still waiting patiently on their high stone perch.

Before I leave the crypt, I rest again and hit another level up. Health gets another boost (cold and axes both hurt), and I drop a perk point into Sneak. Because whatโ€™s better than being hard to kill? Being hard to find in the first place.




Day 5 Summary

Defeated fake ghost in Shroud Hearth Barrow

Acquired and used the Sapphire Dragon Claw

Cleared out all skeletons and draugr

Remembered I can zoom while aiming with a bow (finally)

Picked up Oakflesh for magic armor buffs

Learned Word of Power: Kyneโ€™s Peace

Leveled up twice: +2 Health, Light Armor +1, Sneak +1

Missed Lydia more than expected



The barrowโ€™s empty, the loot is mine, and the Greybeards are probably wondering if Iโ€™ve died in a ditch. Theyโ€™ll get their answer tomorrowโ€”assuming I donโ€™t freeze to death first.

Check out the full series here: Sneak, Snipe, Repeat: Skyrim Survival

Hereโ€™s Whatโ€™s Coming This Week โ€“ From Dodos to Doedicurus and Deep Space

This week at Survivor Incognito: dino disasters, cosmic chaos, a return to Customloper, and two new Survivorโ€™s Shorts. Here’s the full lineup of whatโ€™s dropping and when.

Monday โ€“ A Double Hit to Start the Week

Day One Diary: No Manโ€™s Sky
Cold planet, no scanner, and a plant that bit me. Welcome to Zuwan 58/E6.

Survivorโ€™s Short: The Doedicurus Incident
One spear. One armadillo. Zero survivors. The best (worst?) five seconds of ARK youโ€™ll ever read.

Wednesday โ€“ Into the Cold

Day One Diary: The Long Dark โ€“ Customloper
Coastal Highway just got colder. My custom difficulty is set to โ€œhelp is a mythโ€ โ€” and this diary is where it begins. This is a taster of what is to come next week

Thursday โ€“ Skyrim Survives Another Day

Skyrim Survival โ€“ Day Five
My Argonianโ€™s back, colder than ever, and probably regretting their life choices again. Expect sneaking, sniping, and the occasional panic shout.

Friday โ€“ Frostbite & Fur

The Long Dark โ€“ New Entry in A Voyageurโ€™s Tale
The Cold Chronicles continue with more frostbite, slightly less dignity, and whateverโ€™s left in my food stash.

Survivorโ€™s Short: The Moose Encounter
He saw me. I saw him. Only one of us had antlers โ€” and it wasnโ€™t me.

Plus: This Site Just Got A Bit Update

All entries for The Long Dark, Skyrim, and Day One Diaries have been turned into full posts (not pages!) so theyโ€™re easier to find, share, and follow.

Thanks for Reading โ€“ And Surviving

Bookmark the blog, subscribe if you havenโ€™t, and remember: in survival gaming, itโ€™s not about thriving โ€” itโ€™s about laughing while everything falls apart.

Sneak, Snipe, Repeat: Skyrim Survival Day Four

Missed Day 3 โ€“ Read it here

Started the day the way all great stealth archers doโ€”by pretending to care about politics. Found the Redguard woman in Whiterun that the Alikโ€™r mercs were sniffing around for. She gave me the classic โ€œtheyโ€™re lying, Iโ€™m innocentโ€ speech. Naturally, I decided to investigate further, because Iโ€™m not just a deadly ghost in the shadowsโ€”Iโ€™m also weirdly nosy.

So I paid a visit to the dungeon. Not because I enjoy the ambiance (mossy rocks, chain rattles, general despair), but because thatโ€™s where the Alikโ€™r prisoner was holed up. On my way through the cells, I stumbled across a conveniently placed letter that kicked off While the Catโ€™s Awayโ€”because apparently jail is where people keep their treasure maps now. This new breadcrumb trail pointed me to Rorikstead, so thatโ€™s now on the ever-growing โ€œplaces Iโ€™ll forget to visitโ€ list.

I bribed a guard to release the Alikโ€™r guy. Ten gold down, but the man refused to leave. Said he liked it there. Who likes jail? I left him to enjoy the damp stone aesthetic and moved on.

Decided to get serious about transport and talked to the guy at the stables. Instead of a horse, I got a map to horse locations. Look, I may specialize in ranged combat from the shadows, but even I think this quest design is a bit rich. I considered stealing a horse parked outsideโ€”because whatโ€™s stealth archery without a bit of stealth theft?โ€”but resisted. Barely.

Set off for Ivarstead, because apparently walking from town to town is now my main questline. Took a scenic route through White River Watch, because I saw bandits and my inner archer whispered, โ€œfree loot.โ€ Cleared the place, looted some arrows, andโ€”big momentโ€”found a replacement torch. Goodbye darkness; hello slightly less darkness.

Further down the road, a local asked for help clearing out some spooky ancestral crypt. I said yes, mostly because ghosts are easier to shoot than bandits. Lydia followed me in. She didnโ€™t follow me out. Somewhere in the middle of a draugr-infested hallway, she stopped tanking and started dying. I mourned just long enough to loot her stuff and whisper, โ€œyou took too many aggro points.โ€ I may join the Companions soon, if only to get a fresh meat shield with less emotional baggage.

Finished the tomb, claimed some loot, and resumed the long haul to Ivarstead. Got lost twice. Almost turned back three times. It wasnโ€™t clear if I was heading east, west, or straight into existential crisis. Eventually, the town showed up and I dragged myself into the nearest inn.

Dropped into a bed with no torch dropped this time. Progress.

RIP Lydia. You were loud, clunky, and bad at staying behind me. But you absorbed a lot of arrows meant for me, so thanks for that.

Read the full journey here: Sneak, Snipe, Repeat: Skyrim Survival

Sneak, Snipe, Repeat: Skyrim Survival Day Three

Missed Day Two. Find it here: Sneak, Snipe, Repeat: Skyrim Survival โ€“ Day Two

Day 3 started with an ambush. A random High Elf jumped me on the road for reasons unknownโ€”maybe they didnโ€™t like my face, or maybe Argonians owe them money. Either way, I fought back with confusion and mild panic, which worked surprisingly well.

I eventually made it to Honningbrew Meadery, still torchless, and only then realized I must have accidentally sold mine to the Riverwood trader. A true survivalist moment.

Whiterun itself was a whirlwind of activity. I did a lot of trading and cooking (still no torch, sadly) and picked up a handful of miscellaneous quests just by talking to everyone who would listen. After reporting the dragon attack to the Jarl, he asked me to speak to his court wizard, Farengar, about retrieving an item from Bleak Falls Barrow. Luckily, I had already picked it up after dealing with the draugr overlord the day before.

When I returned the item, another dragon sighting interrupted the conversationโ€”because of course it did. The Jarl asked me to help defend the watchtower. On the way, I stopped at a farm and took as many cabbages as I could carry. Nutrition first, dragon-slaying second.

The dragon fight was… spirited. I may have only shot one or two arrows during the entire battle (accuracy still pending investigation), but I stood my ground and somehow survived. When the dragon fell, I absorbed its soul and unlocked the first word of Unrelenting Force. The Greybeards, apparently impressed by my sheer proximity to heroism, summoned me with a thunderous shout across the land.

After the chaos at the watchtower, I returned to Whiterun as a newly minted dragonslayerโ€”well, sort of. I may have only fired one or two arrows during the entire battle (accuracy debatable), but I was present, which apparently is enough to get called Dragonborn these days. I’ll take it.

Back in the city, the moment I stepped through the gates, I ran into two Redguards asking if Iโ€™d seen a mysterious woman. Naturally, I nodded vaguely and moved onโ€”Iโ€™d just absorbed a dragon soul, after all. Priorities.

Then it was back up to Dragonsreach, where I was rewarded by the Jarl for my โ€œbraveryโ€ with the title of Thane and a housecarl named Lydia. Iโ€™d barely gotten the words โ€œUnrelenting Forceโ€ out of my mouth before I was already poking around the keep, looting any gold, potions, and cheese wheels that werenโ€™t nailed down. Letโ€™s just say I was making the most of my new noble status.

Exhausted, mildly traumatized, and still without a torch, I wrapped up Day 3 by heading to the local inn for some much-needed restโ€”and to contemplate how one becomes the hero of Skyrim while barely lifting a finger in combat.

Read the full jouney here: Sneak, Snipe, Repeat: Skyrim Survival

Sneak, Snipe, Repeat: Skyrim Survival Day Two

Previously on โ€œFreezing to Death with Style”:


I escaped Helgen, picked flowers while Hadvar tried to be serious, got mauled by wolves with no meat, chose the Thief Stone after second-guessing it five times, cleared out Embershard Mine with a chaotic mix of weapons and magic, looted some fancy rings, ate everything not nailed down, got weighed down by junk, and slept in Riverwood with a backpack which improves my lockpicking and big dreams. Ohโ€”and I was accidentally playing on Adept. Thatโ€™s going to change.

Read Day One Here

Day 2:

After surviving my first day in the freezing land of Skyrim, I woke up with new resolveโ€”and promptly realized Iโ€™d left the difficulty set to Adept. That explained a lot. So, I knocked it down to Apprentice, because this is a survival diary, not a masochism log.

Destination: Bleak Falls Barrow.
Detour: Accidentally walked the wrong way. Did a full 180 and actually set off toward my goal.

The closer I got to the barrow, the colder it got. My health started draining from exposure, and I started wondering if this was where my playthrough ended. I also realized I had made a classic survival mistake: I didnโ€™t bring a torch. Rookie error. I pressed on, anyway.

Inside the barrow, I took out a couple of bandits and gratefully warmed up by a fire. I even snagged a nap. Fighting fatigue and frostbite is a hard balance. As I worked deeper into the ruins, a bandit ahead of me triggered a trap and conveniently died. Looted them. Jackpotโ€”a torch.

Further in, I encountered the infamous giant spider and did my best Legolas impression until it fell. Then I met Arvel the Swift, who begged me to cut him down. I agreedโ€”and then immediately betrayed him. Iโ€™ve played enough Skyrim to know what happens if you donโ€™t. With him gone, I took the Golden Claw and his journal. Thanks, buddy.

I worked my way through packs of draugr using stealth and ranged attacks, occasionally switching to a mace and shield when things got messy. Found a spell tome to raise the dead, and from there, things got necromantically fun. Raise. Fight. Repeat. Disposable zombie backup is surprisingly effective.

At the end of the barrow, I learned a Word of Power, but a Draugr Overlord decided to give me a live demonstration. Rude. I killed him, took his enchanted sword, and called it a win.

On the way back to Riverwood, I hunted a few rabbits for food and ran into a panicked woman claiming she fled from Mistwatchโ€”a place now apparently run by bandits. Good to know.

Returned the Golden Claw to the Riverwood Trader, did some bartering, some cooking, and returned to Hadvarโ€™s uncleโ€™s house for the night. Leveled up in the morning, boosting health, stamina, archery, restoration, and sneak. Because stealth archery isn’t just a memeโ€”it’s a lifestyle.

[Read The Full Journey Here]

Where Did This Happen?

[Check The Map Here]

Sneak, Snipe, Repeat: Skyrim Survival Day One

Species: Argonian | Starting Conditions: Skyrim Survival Mode | Faction Friend: Hadvar (Imperial)

I began my snowy misadventure by choosing to play as an Argonianโ€”because if you’re going to freeze to death, you might as well do it with gills. I followed Hadvar through the tutorial section, politely ignored the chaos around us, and activated Survival Mode the moment we hit daylight. Bad call? Maybe. But immersive? Absolutely.

As we made our way to Riverwood, Hadvar told me about the Imperial Legion while I was too busy picking every flower in sight. Gotta prep for the alchemy Iโ€™ll never actually do, right?

On the road, I got ambushed by two wolves and was bitterly disappointed when they dropped nothing but pelts. No meat. What kind of survival game lets you starve next to perfectly good wolf shanks?

I made it to the Guardian Stones and spent way too long debating between the Warrior and Thief stones before finally choosing the Thief stone. Because nothing says โ€œstealth archerโ€ like shouting from the bushes and missing half your arrows.

Speaking of arrowsโ€”I took on Embershard Mine using a mix of bow, fire magic, and good olโ€™ iron mace and shield. Found a Ring of Sneaking and a Ring of Archery. Took both, naturally. Equipped the Archery one, because priorities.

Stamina and magicka were running low, so I scarfed down any food I could loot, like a true culinary scavenger. Also had to drop a bunch of gear after becoming over-encumbered and unable to run. It was either the extra sword or dignity. Dignity lost.

Made it to Riverwood, met up with Hadvar again, got a warm welcome and a bunch of gifts from his uncle, and picked up a quest from the Riverwood Trader to find the Golden Claw. Also bought a backpack that mysteriously increased my lockpicking skill. Skyrim logic.

I ended the day sleeping in a borrowed bed, leveling up, and realizing I’d been playing on Adept difficulty the whole time. Might be time to bump that down to Apprentice. Survivalโ€™s hard enough without bandits being Olympic javelin throwers.

Read The Full Journey Here

Where Did This Happen?

[Check The Map Here]

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